blob: 665472d4c7bff83ffab61cacb0fbc2e00f6304e3 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/public/input_controller.h"
#include "base/compiler_specific.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
namespace ui {
namespace {
class StubInputController : public InputController {
public:
StubInputController();
~StubInputController() override;
// InputController:
bool HasMouse() override;
bool HasTouchpad() override;
bool IsCapsLockEnabled() override;
void SetCapsLockEnabled(bool enabled) override;
void SetNumLockEnabled(bool enabled) override;
bool IsAutoRepeatEnabled() override;
void SetAutoRepeatEnabled(bool enabled) override;
void SetAutoRepeatRate(const base::TimeDelta& delay,
const base::TimeDelta& interval) override;
void GetAutoRepeatRate(base::TimeDelta* delay,
base::TimeDelta* interval) override;
bool SetCurrentLayoutByName(const std::string& layout_name) override;
void SetTouchEventLoggingEnabled(bool enabled) override;
void SetTouchpadSensitivity(int value) override;
void SetTapToClick(bool enabled) override;
void SetThreeFingerClick(bool enabled) override;
void SetTapDragging(bool enabled) override;
void SetNaturalScroll(bool enabled) override;
void SetMouseSensitivity(int value) override;
void SetPrimaryButtonRight(bool right) override;
void SetTapToClickPaused(bool state) override;
void GetTouchDeviceStatus(const GetTouchDeviceStatusReply& reply) override;
void GetTouchEventLog(const base::FilePath& out_dir,
const GetTouchEventLogReply& reply) override;
void SetInternalTouchpadEnabled(bool enabled) override;
bool IsInternalTouchpadEnabled() const override;
void SetTouchscreensEnabled(bool enabled) override;
void SetInternalKeyboardFilter(bool enable_filter,
std::vector<DomCode> allowed_keys) override;
private:
DISALLOW_COPY_AND_ASSIGN(StubInputController);
};
StubInputController::StubInputController() {
}
StubInputController::~StubInputController() {
}
bool StubInputController::HasMouse() {
return false;
}
bool StubInputController::HasTouchpad() {
return false;
}
bool StubInputController::IsCapsLockEnabled() {
return false;
}
void StubInputController::SetCapsLockEnabled(bool enabled) {
}
void StubInputController::SetNumLockEnabled(bool enabled) {
}
bool StubInputController::IsAutoRepeatEnabled() {
return true;
}
void StubInputController::SetAutoRepeatEnabled(bool enabled) {
}
void StubInputController::SetAutoRepeatRate(const base::TimeDelta& delay,
const base::TimeDelta& interval) {
}
void StubInputController::GetAutoRepeatRate(base::TimeDelta* delay,
base::TimeDelta* interval) {
}
bool StubInputController::SetCurrentLayoutByName(
const std::string& layout_name) {
return false;
}
void StubInputController::SetTouchpadSensitivity(int value) {
}
void StubInputController::SetTouchEventLoggingEnabled(bool enabled) {
NOTIMPLEMENTED();
}
void StubInputController::SetTapToClick(bool enabled) {
}
void StubInputController::SetThreeFingerClick(bool enabled) {
}
void StubInputController::SetTapDragging(bool enabled) {
}
void StubInputController::SetNaturalScroll(bool enabled) {
}
void StubInputController::SetMouseSensitivity(int value) {
}
void StubInputController::SetPrimaryButtonRight(bool right) {
}
void StubInputController::SetTapToClickPaused(bool state) {
}
void StubInputController::GetTouchDeviceStatus(
const GetTouchDeviceStatusReply& reply) {
reply.Run(std::unique_ptr<std::string>(new std::string));
}
void StubInputController::GetTouchEventLog(const base::FilePath& out_dir,
const GetTouchEventLogReply& reply) {
reply.Run(base::WrapUnique(new std::vector<base::FilePath>));
}
void StubInputController::SetInternalTouchpadEnabled(bool enabled) {
}
bool StubInputController::IsInternalTouchpadEnabled() const {
return false;
}
void StubInputController::SetTouchscreensEnabled(bool enabled) {}
void StubInputController::SetInternalKeyboardFilter(
bool enable_filter,
std::vector<DomCode> allowed_keys) {
}
} // namespace
std::unique_ptr<InputController> CreateStubInputController() {
return base::WrapUnique(new StubInputController);
}
} // namespace ui