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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_
#define UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_
#include <stdint.h>
#include <memory>
#include <vector>
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/native_library.h"
#include "ui/gfx/buffer_types.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/native_pixmap.h"
#include "ui/gfx/native_widget_types.h"
#include "ui/gfx/overlay_transform.h"
#include "ui/gl/gl_implementation.h"
#include "ui/ozone/ozone_base_export.h"
#include "ui/ozone/public/gl_ozone.h"
namespace ui {
class NativePixmap;
class SurfaceOzoneCanvas;
// The Ozone interface allows external implementations to hook into Chromium to
// provide a system specific implementation. The Ozone interface supports two
// drawing modes: 1) accelerated drawing using GL and 2) software drawing
// through Skia.
//
// If you want to paint on a window with ozone, you need to create a GLSurface
// or SurfaceOzoneCanvas for that window. The platform can support software, GL,
// or both for painting on the window. The following functionality is specific
// to the drawing mode and may not have any meaningful implementation in the
// other mode. An implementation must provide functionality for at least one
// mode.
//
// 1) Accelerated Drawing (GL path):
//
// The following functions are specific to GL:
// - GetAllowedGLImplementations
// - GetGLOzone (along with the associated GLOzone)
//
// 2) Software Drawing (Skia):
//
// The following function is specific to the software path:
// - CreateCanvasForWidget
//
// The accelerated path can optionally provide support for the software drawing
// path.
//
// The remaining functions are not covered since they are needed in both drawing
// modes (See comments below for descriptions).
class OZONE_BASE_EXPORT SurfaceFactoryOzone {
public:
// Returns a list of allowed GL implementations. The default implementation
// will be the first item.
virtual std::vector<gl::GLImplementation> GetAllowedGLImplementations();
// Returns the GLOzone to use for the specified GL implementation, or null if
// GL implementation doesn't exist.
virtual GLOzone* GetGLOzone(gl::GLImplementation implementation);
// Create SurfaceOzoneCanvas for the specified gfx::AcceleratedWidget.
//
// Note: The platform must support creation of SurfaceOzoneCanvas from the
// Browser Process using only the handle contained in gfx::AcceleratedWidget.
virtual std::unique_ptr<SurfaceOzoneCanvas> CreateCanvasForWidget(
gfx::AcceleratedWidget widget);
// Returns all scanout formats for |widget| representing a particular display
// controller or default display controller for kNullAcceleratedWidget.
virtual std::vector<gfx::BufferFormat> GetScanoutFormats(
gfx::AcceleratedWidget widget);
// Create a single native buffer to be used for overlay planes or zero copy
// for |widget| representing a particular display controller or default
// display controller for kNullAcceleratedWidget.
// It can be called on any thread.
virtual scoped_refptr<NativePixmap> CreateNativePixmap(
gfx::AcceleratedWidget widget,
gfx::Size size,
gfx::BufferFormat format,
gfx::BufferUsage usage);
// Create a single native buffer from an existing handle. Takes ownership of
// |handle| and can be called on any thread.
virtual scoped_refptr<NativePixmap> CreateNativePixmapFromHandle(
gfx::AcceleratedWidget widget,
gfx::Size size,
gfx::BufferFormat format,
const gfx::NativePixmapHandle& handle);
protected:
SurfaceFactoryOzone();
virtual ~SurfaceFactoryOzone();
private:
DISALLOW_COPY_AND_ASSIGN(SurfaceFactoryOzone);
};
} // namespace ui
#endif // UI_OZONE_PUBLIC_SURFACE_FACTORY_OZONE_H_