| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/wm/core/visibility_controller.h" |
| |
| #include "ui/aura/test/aura_test_base.h" |
| #include "ui/aura/test/test_window_delegate.h" |
| #include "ui/aura/test/test_windows.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/compositor/layer_animator.h" |
| #include "ui/compositor/scoped_animation_duration_scale_mode.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/wm/core/window_animations.h" |
| |
| namespace wm { |
| |
| typedef aura::test::AuraTestBase VisibilityControllerTest; |
| |
| // Check that a transparency change to 0 will not cause a hide call to be |
| // ignored. |
| TEST_F(VisibilityControllerTest, AnimateTransparencyToZeroAndHideHides) { |
| // We cannot disable animations for this test. |
| ui::ScopedAnimationDurationScaleMode test_duration_mode( |
| ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); |
| |
| VisibilityController controller; |
| aura::client::SetVisibilityClient(root_window(), &controller); |
| |
| SetChildWindowVisibilityChangesAnimated(root_window()); |
| |
| aura::test::TestWindowDelegate d; |
| std::unique_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate( |
| &d, -2, gfx::Rect(0, 0, 50, 50), root_window())); |
| ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); |
| settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(5)); |
| |
| EXPECT_TRUE(window->layer()->visible()); |
| EXPECT_TRUE(window->IsVisible()); |
| |
| window->layer()->SetOpacity(0.0); |
| EXPECT_TRUE(window->layer()->visible()); |
| EXPECT_TRUE(window->IsVisible()); |
| EXPECT_TRUE(window->layer()->GetAnimator()-> |
| IsAnimatingProperty(ui::LayerAnimationElement::OPACITY)); |
| EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity()); |
| |
| // Check that the visibility is correct after the hide animation has finished. |
| window->Hide(); |
| window->layer()->GetAnimator()->StopAnimating(); |
| EXPECT_FALSE(window->layer()->visible()); |
| EXPECT_FALSE(window->IsVisible()); |
| } |
| |
| // Check that a hiding animation would not change a window's bounds in screen. |
| TEST_F(VisibilityControllerTest, HideAnimationWindowBoundsTest) { |
| // We cannot disable animations for this test. |
| ui::ScopedAnimationDurationScaleMode test_duration_mode( |
| ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); |
| |
| VisibilityController controller; |
| aura::client::SetVisibilityClient(root_window(), &controller); |
| |
| // Set bound expectation. |
| gfx::Rect expected_bounds(4, 5, 123, 245); |
| aura::test::TestWindowDelegate d; |
| std::unique_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate( |
| &d, -2, expected_bounds, root_window())); |
| window->Show(); |
| SetWindowVisibilityChangesAnimated(window.get()); |
| SetWindowVisibilityAnimationDuration(window.get(), |
| base::TimeDelta::FromMilliseconds(5)); |
| SetWindowVisibilityAnimationType(window.get(), |
| WINDOW_VISIBILITY_ANIMATION_TYPE_DROP); |
| // Check that the bound is correct after the hide animation has finished. |
| window->Hide(); |
| window->layer()->GetAnimator()->StopAnimating(); |
| EXPECT_EQ(expected_bounds, window->GetBoundsInScreen()); |
| } |
| |
| // Test if SetWindowVisibilityChagngesAnimated will animate the specified |
| // window. |
| TEST_F(VisibilityControllerTest, SetWindowVisibilityChagnesAnimated) { |
| // We cannot disable animations for this test. |
| ui::ScopedAnimationDurationScaleMode test_duration_mode( |
| ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION); |
| |
| VisibilityController controller; |
| aura::client::SetVisibilityClient(root_window(), &controller); |
| |
| aura::test::TestWindowDelegate d; |
| std::unique_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate( |
| &d, -2, gfx::Rect(0, 0, 50, 50), root_window())); |
| // Test using Show animation because Hide animation detaches the window's |
| // layer. |
| window->Hide(); |
| ASSERT_FALSE(window->IsVisible()); |
| |
| SetWindowVisibilityChangesAnimated(window.get()); |
| SetWindowVisibilityAnimationDuration(window.get(), |
| base::TimeDelta::FromMilliseconds(5)); |
| SetWindowVisibilityAnimationType(window.get(), |
| WINDOW_VISIBILITY_ANIMATION_TYPE_FADE); |
| window->Show(); |
| EXPECT_TRUE(window->layer()->GetAnimator()->is_animating()); |
| EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); |
| EXPECT_EQ(0.0f, window->layer()->opacity()); |
| |
| window->layer()->GetAnimator()->StopAnimating(); |
| EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity()); |
| EXPECT_EQ(1.0f, window->layer()->opacity()); |
| } |
| |
| } // namespace wm |