blob: 4e6aa8c73e9527ad5d5b7820a5651edabbafd792 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wm/core/visibility_controller.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/wm/core/window_animations.h"
namespace wm {
typedef aura::test::AuraTestBase VisibilityControllerTest;
// Check that a transparency change to 0 will not cause a hide call to be
// ignored.
TEST_F(VisibilityControllerTest, AnimateTransparencyToZeroAndHideHides) {
// We cannot disable animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
VisibilityController controller;
aura::client::SetVisibilityClient(root_window(), &controller);
SetChildWindowVisibilityChangesAnimated(root_window());
aura::test::TestWindowDelegate d;
std::unique_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
&d, -2, gfx::Rect(0, 0, 50, 50), root_window()));
ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(5));
EXPECT_TRUE(window->layer()->visible());
EXPECT_TRUE(window->IsVisible());
window->layer()->SetOpacity(0.0);
EXPECT_TRUE(window->layer()->visible());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->layer()->GetAnimator()->
IsAnimatingProperty(ui::LayerAnimationElement::OPACITY));
EXPECT_EQ(0.0f, window->layer()->GetTargetOpacity());
// Check that the visibility is correct after the hide animation has finished.
window->Hide();
window->layer()->GetAnimator()->StopAnimating();
EXPECT_FALSE(window->layer()->visible());
EXPECT_FALSE(window->IsVisible());
}
// Check that a hiding animation would not change a window's bounds in screen.
TEST_F(VisibilityControllerTest, HideAnimationWindowBoundsTest) {
// We cannot disable animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
VisibilityController controller;
aura::client::SetVisibilityClient(root_window(), &controller);
// Set bound expectation.
gfx::Rect expected_bounds(4, 5, 123, 245);
aura::test::TestWindowDelegate d;
std::unique_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
&d, -2, expected_bounds, root_window()));
window->Show();
SetWindowVisibilityChangesAnimated(window.get());
SetWindowVisibilityAnimationDuration(window.get(),
base::TimeDelta::FromMilliseconds(5));
SetWindowVisibilityAnimationType(window.get(),
WINDOW_VISIBILITY_ANIMATION_TYPE_DROP);
// Check that the bound is correct after the hide animation has finished.
window->Hide();
window->layer()->GetAnimator()->StopAnimating();
EXPECT_EQ(expected_bounds, window->GetBoundsInScreen());
}
// Test if SetWindowVisibilityChagngesAnimated will animate the specified
// window.
TEST_F(VisibilityControllerTest, SetWindowVisibilityChagnesAnimated) {
// We cannot disable animations for this test.
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
VisibilityController controller;
aura::client::SetVisibilityClient(root_window(), &controller);
aura::test::TestWindowDelegate d;
std::unique_ptr<aura::Window> window(aura::test::CreateTestWindowWithDelegate(
&d, -2, gfx::Rect(0, 0, 50, 50), root_window()));
// Test using Show animation because Hide animation detaches the window's
// layer.
window->Hide();
ASSERT_FALSE(window->IsVisible());
SetWindowVisibilityChangesAnimated(window.get());
SetWindowVisibilityAnimationDuration(window.get(),
base::TimeDelta::FromMilliseconds(5));
SetWindowVisibilityAnimationType(window.get(),
WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
window->Show();
EXPECT_TRUE(window->layer()->GetAnimator()->is_animating());
EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
EXPECT_EQ(0.0f, window->layer()->opacity());
window->layer()->GetAnimator()->StopAnimating();
EXPECT_EQ(1.0f, window->layer()->GetTargetOpacity());
EXPECT_EQ(1.0f, window->layer()->opacity());
}
} // namespace wm