blob: e0b46934eb2a6f4e6dfff50914015cabedb8ce28 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include "ash/ash_export.h"
#include "base/macros.h"
#include "ui/display/screen.h"
namespace display {
class DisplayManager;
class DisplayObserver;
namespace gfx {
class Rect;
namespace ash {
// Aura implementation of display::Screen. Implemented here to avoid circular
// dependencies.
class ASH_EXPORT ScreenAsh : public display::Screen {
~ScreenAsh() override;
// display::Screen overrides:
gfx::Point GetCursorScreenPoint() override;
bool IsWindowUnderCursor(gfx::NativeWindow window) override;
gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) override;
int GetNumDisplays() const override;
const std::vector<display::Display>& GetAllDisplays() const override;
display::Display GetDisplayNearestWindow(
gfx::NativeWindow window) const override;
display::Display GetDisplayNearestPoint(
const gfx::Point& point) const override;
display::Display GetDisplayMatching(
const gfx::Rect& match_rect) const override;
display::Display GetPrimaryDisplay() const override;
void AddObserver(display::DisplayObserver* observer) override;
void RemoveObserver(display::DisplayObserver* observer) override;
// CreateDisplayManager with a ScreenAsh instance.
static display::DisplayManager* CreateDisplayManager();
// Create a screen instance to be used during shutdown.
static void CreateScreenForShutdown();
// Test helpers may need to clean up the ScreenForShutdown between tests.
static void DeleteScreenForShutdown();
} // namespace ash