blob: 25824b6f3b48d212562337584cc68be501f38753 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/mouse_warp_controller.h"
#include <stdint.h>
#include <map>
#include <vector>
#include "base/macros.h"
#include "ui/gfx/geometry/rect.h"
namespace gfx {
class Point;
namespace ash {
// A MouseWarpController used in unified display mode.
class ASH_EXPORT UnifiedMouseWarpController : public MouseWarpController {
~UnifiedMouseWarpController() override;
// MouseWarpController:
bool WarpMouseCursor(ui::MouseEvent* event) override;
void SetEnabled(bool enabled) override;
friend class AshTestBase;
friend class DisplayManagerTestApi;
friend class UnifiedMouseWarpControllerTest;
void ComputeBounds();
// Warps the mouse cursor to an alternate root window when the
// mouse location in |event|, hits the edge of the event target's root and
// the mouse cursor is considered to be in an alternate display.
// If |update_mouse_location_now| is true, the mouse location is updated
// synchronously.
// Returns true if the cursor was moved.
bool WarpMouseCursorInNativeCoords(int64_t source_display,
const gfx::Point& point_in_native,
const gfx::Point& point_in_screen,
bool update_mouse_location_now);
void update_location_for_test() { update_location_for_test_ = true; }
struct DisplayEdge {
DisplayEdge(int64_t source_id,
int64_t target_id,
const gfx::Rect& edge_bounds)
: source_display_id(source_id),
edge_native_bounds_in_source_display(edge_bounds) {}
// The ID of the display where the cursor is now.
int64_t source_display_id;
// The ID of the display with which there's an edge and the cursor would
// move to if it resides in that edge.
int64_t target_display_id;
// The native bounds of the edge between the source and target displays
// which is part of the source display.
gfx::Rect edge_native_bounds_in_source_display;
// Maps a display by its ID to all the boundary edges that reside in it with
// the surrounding displays.
std::map<int64_t, std::vector<DisplayEdge>> displays_edges_map_;
int64_t current_cursor_display_id_;
bool update_location_for_test_;
// True if the edge boundaries between displays (where mouse cursor should
// warp) have been computed.
bool display_boundaries_computed_;
} // namespace ash