blob: dab94578dd5ade316547ea913440227b7339cb48 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/service/framebuffer_manager.h"
#include <stddef.h>
#include <stdint.h>
#include "base/logging.h"
#include "base/macros.h"
#include "base/strings/stringprintf.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/service/framebuffer_completeness_cache.h"
#include "gpu/command_buffer/service/renderbuffer_manager.h"
#include "gpu/command_buffer/service/texture_manager.h"
#include "ui/gl/gl_bindings.h"
namespace gpu {
namespace gles2 {
DecoderFramebufferState::DecoderFramebufferState()
: clear_state_dirty(false),
bound_read_framebuffer(nullptr),
bound_draw_framebuffer(nullptr) {}
DecoderFramebufferState::~DecoderFramebufferState() = default;
class RenderbufferAttachment
: public Framebuffer::Attachment {
public:
explicit RenderbufferAttachment(
Renderbuffer* renderbuffer)
: renderbuffer_(renderbuffer) {
}
GLsizei width() const override { return renderbuffer_->width(); }
GLsizei height() const override { return renderbuffer_->height(); }
GLenum internal_format() const override {
return renderbuffer_->internal_format();
}
GLenum texture_type() const override {
return TextureManager::ExtractTypeFromStorageFormat(
renderbuffer_->internal_format());
}
GLsizei samples() const override { return renderbuffer_->samples(); }
GLuint object_name() const override { return renderbuffer_->client_id(); }
GLint level() const override {
NOTREACHED();
return -1;
}
bool cleared() const override { return renderbuffer_->cleared(); }
void SetCleared(RenderbufferManager* renderbuffer_manager,
TextureManager* /* texture_manager */,
bool cleared) override {
DCHECK(renderbuffer_manager);
renderbuffer_manager->SetCleared(renderbuffer_.get(), cleared);
}
bool IsPartiallyCleared() const override { return false; }
bool IsTextureAttachment() const override { return false; }
bool IsRenderbufferAttachment() const override { return true; }
bool IsTexture(TextureRef* /* texture */) const override { return false; }
bool IsRenderbuffer(Renderbuffer* renderbuffer) const override {
return renderbuffer_.get() == renderbuffer;
}
bool IsSameAttachment(const Attachment* attachment) const override {
if (attachment->IsRenderbufferAttachment()) {
const RenderbufferAttachment* other =
reinterpret_cast<const RenderbufferAttachment*>(attachment);
return IsRenderbuffer(other->renderbuffer());
}
return false;
}
bool Is3D() const override { return false; }
bool CanRenderTo(const FeatureInfo*) const override { return true; }
void DetachFromFramebuffer(Framebuffer* framebuffer,
GLenum attachment) const override {
renderbuffer_->RemoveFramebufferAttachmentPoint(framebuffer, attachment);
}
bool IsLayerValid() const override { return true; }
bool ValidForAttachmentType(GLenum attachment_type,
uint32_t max_color_attachments) override {
uint32_t need = GLES2Util::GetChannelsNeededForAttachmentType(
attachment_type, max_color_attachments);
DCHECK_NE(0u, need);
uint32_t have = GLES2Util::GetChannelsForFormat(internal_format());
return (need & have) != 0;
}
Renderbuffer* renderbuffer() const {
return renderbuffer_.get();
}
size_t GetSignatureSize(TextureManager* texture_manager) const override {
return renderbuffer_->GetSignatureSize();
}
void AddToSignature(TextureManager* texture_manager,
std::string* signature) const override {
DCHECK(signature);
renderbuffer_->AddToSignature(signature);
}
bool FormsFeedbackLoop(TextureRef* /* texture */,
GLint /* level */,
GLint /* layer */) const override {
return false;
}
bool EmulatingRGB() const override { return false; }
protected:
~RenderbufferAttachment() override = default;
private:
scoped_refptr<Renderbuffer> renderbuffer_;
DISALLOW_COPY_AND_ASSIGN(RenderbufferAttachment);
};
class TextureAttachment
: public Framebuffer::Attachment {
public:
TextureAttachment(
TextureRef* texture_ref, GLenum target, GLint level,
GLsizei samples, GLint layer)
: texture_ref_(texture_ref),
target_(target),
level_(level),
samples_(samples),
layer_(layer) {
}
GLsizei width() const override {
GLsizei temp_width = 0;
GLsizei temp_height = 0;
texture_ref_->texture()->GetLevelSize(
target_, level_, &temp_width, &temp_height, nullptr);
return temp_width;
}
GLsizei height() const override {
GLsizei temp_width = 0;
GLsizei temp_height = 0;
texture_ref_->texture()->GetLevelSize(
target_, level_, &temp_width, &temp_height, nullptr);
return temp_height;
}
GLenum internal_format() const override {
GLenum temp_type = 0;
GLenum temp_internal_format = 0;
texture_ref_->texture()->GetLevelType(
target_, level_, &temp_type, &temp_internal_format);
return temp_internal_format;
}
GLenum texture_type() const override {
GLenum temp_type = 0;
GLenum temp_internal_format = 0;
texture_ref_->texture()->GetLevelType(
target_, level_, &temp_type, &temp_internal_format);
return temp_type;
}
GLsizei samples() const override { return samples_; }
GLint layer() const { return layer_; }
GLenum target() const { return target_; }
GLint level() const override { return level_; }
GLuint object_name() const override { return texture_ref_->client_id(); }
bool cleared() const override {
return texture_ref_->texture()->IsLevelCleared(target_, level_);
}
void SetCleared(RenderbufferManager* /* renderbuffer_manager */,
TextureManager* texture_manager,
bool cleared) override {
DCHECK(texture_manager);
texture_manager->SetLevelCleared(
texture_ref_.get(), target_, level_, cleared);
}
bool IsPartiallyCleared() const override {
return texture_ref_->texture()->IsLevelPartiallyCleared(target_, level_);
}
bool IsTextureAttachment() const override { return true; }
bool IsRenderbufferAttachment() const override { return false; }
bool IsTexture(TextureRef* texture) const override {
return texture == texture_ref_.get();
}
bool IsSameAttachment(const Attachment* attachment) const override {
if (attachment->IsTextureAttachment()) {
const TextureAttachment* other =
reinterpret_cast<const TextureAttachment*>(attachment);
return IsTexture(other->texture()) &&
layer_ == other->layer() &&
target_ == other->target() &&
level_ == other->level();
}
return false;
}
bool IsRenderbuffer(Renderbuffer* /* renderbuffer */) const override {
return false;
}
bool Is3D() const override {
return (target_ == GL_TEXTURE_3D || target_ == GL_TEXTURE_2D_ARRAY);
}
TextureRef* texture() const {
return texture_ref_.get();
}
bool CanRenderTo(const FeatureInfo* feature_info) const override {
return texture_ref_->texture()->CanRenderTo(feature_info, level_);
}
void DetachFromFramebuffer(Framebuffer* framebuffer,
GLenum attachment) const override {
texture_ref_->texture()->DetachFromFramebuffer();
}
bool IsLayerValid() const override {
if (!Is3D()) {
return true;
}
Texture* texture = texture_ref_->texture();
DCHECK(texture);
GLsizei width, height, depth;
return (texture->GetLevelSize(target_, level_, &width, &height, &depth) &&
layer_ < depth);
}
bool ValidForAttachmentType(GLenum attachment_type,
uint32_t max_color_attachments) override {
GLenum type = 0;
GLenum internal_format = 0;
if (!texture_ref_->texture()->GetLevelType(
target_, level_, &type, &internal_format)) {
return false;
}
uint32_t need = GLES2Util::GetChannelsNeededForAttachmentType(
attachment_type, max_color_attachments);
DCHECK_NE(0u, need);
uint32_t have = GLES2Util::GetChannelsForFormat(internal_format);
// Workaround for NVIDIA drivers that incorrectly expose these formats as
// renderable:
if (internal_format == GL_LUMINANCE || internal_format == GL_ALPHA ||
internal_format == GL_LUMINANCE_ALPHA) {
return false;
}
// Disallow RGB16F, because it is only supported in ES2 and not ES3.
if (internal_format == GL_RGB16F) {
return false;
}
return (need & have) != 0;
}
size_t GetSignatureSize(TextureManager* texture_manager) const override {
return texture_manager->GetSignatureSize();
}
void AddToSignature(TextureManager* texture_manager,
std::string* signature) const override {
DCHECK(signature);
texture_manager->AddToSignature(
texture_ref_.get(), target_, level_, signature);
}
bool FormsFeedbackLoop(TextureRef* texture,
GLint level, GLint layer) const override {
return texture == texture_ref_.get() &&
level == level_ && layer == layer_;
}
bool EmulatingRGB() const override {
return texture_ref_->texture()->EmulatingRGB();
}
protected:
~TextureAttachment() override = default;
private:
scoped_refptr<TextureRef> texture_ref_;
GLenum target_;
GLint level_;
GLsizei samples_;
GLint layer_;
DISALLOW_COPY_AND_ASSIGN(TextureAttachment);
};
FramebufferManager::FramebufferManager(
uint32_t max_draw_buffers,
uint32_t max_color_attachments,
FramebufferCompletenessCache* framebuffer_combo_complete_cache)
: framebuffer_state_change_count_(1),
framebuffer_count_(0),
have_context_(true),
max_draw_buffers_(max_draw_buffers),
max_color_attachments_(max_color_attachments),
framebuffer_combo_complete_cache_(framebuffer_combo_complete_cache) {
DCHECK_GT(max_draw_buffers_, 0u);
DCHECK_GT(max_color_attachments_, 0u);
}
FramebufferManager::~FramebufferManager() {
DCHECK(framebuffers_.empty());
// If this triggers, that means something is keeping a reference to a
// Framebuffer belonging to this.
CHECK_EQ(framebuffer_count_, 0u);
}
void Framebuffer::MarkAsDeleted() {
deleted_ = true;
while (!attachments_.empty()) {
auto entry = attachments_.begin();
Attachment* attachment = entry->second.get();
attachment->DetachFromFramebuffer(this, entry->first);
attachments_.erase(entry);
}
}
void FramebufferManager::Destroy(bool have_context) {
have_context_ = have_context;
framebuffers_.clear();
}
void FramebufferManager::StartTracking(
Framebuffer* /* framebuffer */) {
++framebuffer_count_;
}
void FramebufferManager::StopTracking(
Framebuffer* /* framebuffer */) {
--framebuffer_count_;
}
void FramebufferManager::CreateFramebuffer(
GLuint client_id, GLuint service_id) {
std::pair<FramebufferMap::iterator, bool> result =
framebuffers_.insert(
std::make_pair(
client_id,
scoped_refptr<Framebuffer>(
new Framebuffer(this, service_id))));
DCHECK(result.second);
}
Framebuffer::Framebuffer(FramebufferManager* manager, GLuint service_id)
: manager_(manager),
deleted_(false),
service_id_(service_id),
has_been_bound_(false),
framebuffer_complete_state_count_id_(0),
draw_buffer_type_mask_(0u),
draw_buffer_float32_mask_(0u),
draw_buffer_bound_mask_(0u),
adjusted_draw_buffer_bound_mask_(0u),
read_buffer_(GL_COLOR_ATTACHMENT0) {
manager->StartTracking(this);
DCHECK_GT(manager->max_draw_buffers_, 0u);
draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
adjusted_draw_buffers_.reset(new GLenum[manager->max_draw_buffers_]);
draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
adjusted_draw_buffers_[0] = GL_COLOR_ATTACHMENT0;
for (uint32_t ii = 1; ii < manager->max_draw_buffers_; ++ii) {
draw_buffers_[ii] = GL_NONE;
adjusted_draw_buffers_[ii] = GL_NONE;
}
}
Framebuffer::~Framebuffer() {
if (manager_) {
if (manager_->have_context_) {
GLuint id = service_id();
glDeleteFramebuffersEXT(1, &id);
}
manager_->StopTracking(this);
manager_ = nullptr;
}
for (auto& attachment : attachments_) {
attachment.second->DetachFromFramebuffer(this, attachment.first);
}
}
bool Framebuffer::HasUnclearedAttachment(
GLenum attachment_type) const {
const Attachment* attachment = GetAttachment(attachment_type);
return attachment && !attachment->cleared();
}
bool Framebuffer::HasDepthStencilFormatAttachment() const {
const Attachment* depth_attachment = GetAttachment(GL_DEPTH_ATTACHMENT);
const Attachment* stencil_attachment = GetAttachment(GL_STENCIL_ATTACHMENT);
if (depth_attachment && stencil_attachment) {
GLenum depth_format = depth_attachment->internal_format();
depth_format = TextureManager::ExtractFormatFromStorageFormat(depth_format);
GLenum stencil_format = stencil_attachment->internal_format();
stencil_format = TextureManager::ExtractFormatFromStorageFormat(
stencil_format);
return depth_format == GL_DEPTH_STENCIL &&
stencil_format == GL_DEPTH_STENCIL;
}
return false;
}
bool Framebuffer::HasUnclearedColorAttachments() const {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
if (it->first >= GL_COLOR_ATTACHMENT0 &&
it->first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_) {
const Attachment* attachment = it->second.get();
if (!attachment->cleared())
return true;
}
}
return false;
}
bool Framebuffer::HasUnclearedIntRenderbufferAttachments() const {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
if (!it->second->IsRenderbufferAttachment() || it->second->cleared())
continue;
if (GLES2Util::IsIntegerFormat(it->second->internal_format()))
return true;
}
return false;
}
void Framebuffer::ClearUnclearedIntRenderbufferAttachments(
RenderbufferManager* renderbuffer_manager) {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
if (!it->second->IsRenderbufferAttachment() || it->second->cleared())
continue;
GLenum internal_format = it->second->internal_format();
if (GLES2Util::IsIntegerFormat(internal_format)) {
GLenum attaching_point = it->first;
DCHECK_LE(static_cast<GLenum>(GL_COLOR_ATTACHMENT0), attaching_point);
DCHECK_GT(GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_,
attaching_point);
GLint drawbuffer = it->first - GL_COLOR_ATTACHMENT0;
if (GLES2Util::IsUnsignedIntegerFormat(internal_format)) {
const GLuint kZero[] = { 0u, 0u, 0u, 0u };
glClearBufferuiv(GL_COLOR, drawbuffer, kZero);
} else {
DCHECK(GLES2Util::IsSignedIntegerFormat(internal_format));
const static GLint kZero[] = { 0, 0, 0, 0 };
glClearBufferiv(GL_COLOR, drawbuffer, kZero);
}
it->second->SetCleared(renderbuffer_manager, nullptr, true);
}
}
}
bool Framebuffer::HasSRGBAttachments() const {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
GLenum internal_format = it->second->internal_format();
switch (internal_format) {
case GL_SRGB8:
case GL_SRGB8_ALPHA8:
case GL_SRGB_EXT:
case GL_SRGB_ALPHA_EXT:
return true;
default:
break;
}
}
return false;
}
bool Framebuffer::PrepareDrawBuffersForClearingUninitializedAttachments(
) const {
std::unique_ptr<GLenum[]> buffers(new GLenum[manager_->max_draw_buffers_]);
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i)
buffers[i] = GL_NONE;
for (auto const& it : attachments_) {
if (it.first >= GL_COLOR_ATTACHMENT0 &&
it.first < GL_COLOR_ATTACHMENT0 + manager_->max_draw_buffers_ &&
!it.second->cleared()) {
// There should be no partially cleared images, uncleared int/3d images.
// This is because ClearUnclearedIntOr3DImagesOrPartiallyClearedImages()
// is called before this.
DCHECK(!GLES2Util::IsIntegerFormat(it.second->internal_format()));
DCHECK(!it.second->IsPartiallyCleared());
DCHECK(!it.second->Is3D());
buffers[it.first - GL_COLOR_ATTACHMENT0] = it.first;
}
}
bool different = false;
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) {
if (buffers[i] != adjusted_draw_buffers_[i]) {
different = true;
break;
}
}
if (different)
glDrawBuffersARB(manager_->max_draw_buffers_, buffers.get());
return different;
}
void Framebuffer::RestoreDrawBuffers() const {
glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get());
}
bool Framebuffer::ValidateAndAdjustDrawBuffers(
uint32_t fragment_output_type_mask, uint32_t fragment_output_written_mask) {
uint32_t mask = draw_buffer_bound_mask_ & fragment_output_written_mask;
if ((mask & fragment_output_type_mask) != (mask & draw_buffer_type_mask_))
return false;
AdjustDrawBuffersImpl(mask);
return true;
}
void Framebuffer::AdjustDrawBuffers() {
AdjustDrawBuffersImpl(draw_buffer_bound_mask_);
}
void Framebuffer::AdjustDrawBuffersImpl(uint32_t desired_mask) {
if (desired_mask == adjusted_draw_buffer_bound_mask_) {
return;
}
// This won't be reached in every clear call - only when framebuffer has
// changed.
for (uint32_t ii = 0; ii < manager_->max_draw_buffers_; ++ii) {
adjusted_draw_buffers_[ii] = draw_buffers_[ii];
if (adjusted_draw_buffers_[ii] == GL_NONE) {
continue;
}
uint32_t shift_bits = ii * 2;
uint32_t buffer_mask = 0x3 << shift_bits;
if ((buffer_mask & desired_mask) == 0u) {
adjusted_draw_buffers_[ii] = GL_NONE;
}
}
adjusted_draw_buffer_bound_mask_ = desired_mask;
glDrawBuffersARB(manager_->max_draw_buffers_, adjusted_draw_buffers_.get());
}
bool Framebuffer::ContainsActiveIntegerAttachments() const {
// 0x55555555 broadcasts SHADER_VARIABLE_FLOAT to all slots.
uint32_t mask = 0x55555555u * SHADER_VARIABLE_FLOAT;
mask &= draw_buffer_bound_mask_;
return draw_buffer_type_mask_ != mask;
}
void Framebuffer::ClearUnclearedIntOr3DTexturesOrPartiallyClearedTextures(
GLES2Decoder* decoder, TextureManager* texture_manager) {
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
if (!it->second->IsTextureAttachment() || it->second->cleared())
continue;
TextureAttachment* attachment =
reinterpret_cast<TextureAttachment*>(it->second.get());
if (attachment->IsPartiallyCleared() || attachment->Is3D() ||
GLES2Util::IsIntegerFormat(attachment->internal_format())) {
texture_manager->ClearTextureLevel(decoder,
attachment->texture(),
attachment->target(),
attachment->level());
}
}
}
// TODO(jiawei.shao@intel.com): when the texture or the renderbuffer in
// format DEPTH_STENCIL, mark the specific part (depth or stencil) of it as
// cleared or uncleared instead of the whole one.
void Framebuffer::MarkAttachmentAsCleared(
RenderbufferManager* renderbuffer_manager,
TextureManager* texture_manager,
GLenum attachment,
bool cleared) {
AttachmentMap::iterator it = attachments_.find(attachment);
if (it != attachments_.end()) {
Attachment* a = it->second.get();
if (a->cleared() != cleared) {
a->SetCleared(renderbuffer_manager,
texture_manager,
cleared);
}
}
}
void Framebuffer::MarkAttachmentsAsCleared(
RenderbufferManager* renderbuffer_manager,
TextureManager* texture_manager,
bool cleared) {
for (AttachmentMap::iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (attachment->cleared() != cleared) {
attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
}
}
}
bool Framebuffer::HasColorAttachment(int index) const {
return attachments_.find(GL_COLOR_ATTACHMENT0 + index) != attachments_.end();
}
bool Framebuffer::HasDepthAttachment() const {
return attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
}
bool Framebuffer::HasStencilAttachment() const {
return attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
}
bool Framebuffer::HasActiveFloat32ColorAttachment() const {
return draw_buffer_float32_mask_ != 0u;
}
GLenum Framebuffer::GetReadBufferInternalFormat() const {
if (read_buffer_ == GL_NONE)
return 0;
AttachmentMap::const_iterator it = attachments_.find(read_buffer_);
if (it == attachments_.end()) {
return 0;
}
const Attachment* attachment = it->second.get();
if (attachment->EmulatingRGB()) {
DCHECK_EQ(static_cast<GLenum>(GL_RGBA), attachment->internal_format());
return GL_RGB;
}
return attachment->internal_format();
}
GLenum Framebuffer::GetReadBufferTextureType() const {
const Attachment* attachment = GetReadBufferAttachment();
return attachment ? attachment->texture_type() : 0;
}
bool Framebuffer::GetReadBufferIsMultisampledTexture() const {
const Attachment* attachment = GetReadBufferAttachment();
return attachment
? attachment->IsTextureAttachment() && attachment->samples() > 0
: false;
}
GLsizei Framebuffer::GetSamples() const {
// Assume the framebuffer is complete, so return any attachment's samples.
auto iter = attachments_.begin();
if (iter == attachments_.end())
return -1;
Attachment* attachment = iter->second.get();
DCHECK(attachment);
return attachment->samples();
}
GLenum Framebuffer::GetDepthFormat() const {
auto iter = attachments_.find(GL_DEPTH_ATTACHMENT);
if (iter == attachments_.end())
return 0;
Attachment* attachment = iter->second.get();
DCHECK(attachment);
return attachment->internal_format();
}
GLenum Framebuffer::GetStencilFormat() const {
auto iter = attachments_.find(GL_STENCIL_ATTACHMENT);
if (iter == attachments_.end())
return 0;
Attachment* attachment = iter->second.get();
DCHECK(attachment);
return attachment->internal_format();
}
GLenum Framebuffer::IsPossiblyComplete(const FeatureInfo* feature_info) const {
if (attachments_.empty()) {
return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
}
GLsizei width = -1;
GLsizei height = -1;
GLsizei samples = -1;
const bool kSamplesMustMatch = feature_info->IsWebGLContext() ||
!feature_info->feature_flags().chromium_framebuffer_mixed_samples;
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
GLenum attachment_type = it->first;
Attachment* attachment = it->second.get();
if (!attachment->ValidForAttachmentType(attachment_type,
manager_->max_color_attachments_)) {
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (!attachment->IsLayerValid()) {
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
if (width < 0) {
width = attachment->width();
height = attachment->height();
if (width == 0 || height == 0) {
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
} else if (attachment->width() != width || attachment->height() != height) {
// Since DirectX doesn't allow attachments to be of different sizes,
// even though ES3 allows it, it is still forbidden to ensure consistent
// behaviors across platforms.
// Note: Framebuffer::GetFramebufferValidSize relies on this behavior.
return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT;
}
if (kSamplesMustMatch) {
if (samples < 0) {
samples = attachment->samples();
} else if (attachment->samples() != samples) {
// It's possible that the specified samples isn't the actual samples a
// GL implementation uses, but we always return INCOMPLETE_MULTISAMPLE
// here to ensure consistent behaviors across platforms.
return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;
}
}
if (!attachment->CanRenderTo(feature_info)) {
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
// Attaching an image to more than one color attachment point should return
// FRAMEBUFFER_UNSUPPORTED.
if (it->first >= GL_COLOR_ATTACHMENT0 &&
it->first < GL_COLOR_ATTACHMENT0 + manager_->max_color_attachments_) {
for (GLenum i = it->first + 1;
i < GL_COLOR_ATTACHMENT0 + manager_->max_color_attachments_; i++) {
const Attachment* other = GetAttachment(i);
if (other && attachment->IsSameAttachment(other)) {
return GL_FRAMEBUFFER_UNSUPPORTED;
}
}
}
}
// Binding different images to depth and stencil attachment points should
// return FRAMEBUFFER_UNSUPPORTED.
const Attachment* depth_attachment = GetAttachment(GL_DEPTH_ATTACHMENT);
const Attachment* stencil_attachment = GetAttachment(GL_STENCIL_ATTACHMENT);
if (depth_attachment && stencil_attachment) {
if (!depth_attachment->IsSameAttachment(stencil_attachment)) {
return GL_FRAMEBUFFER_UNSUPPORTED;
}
DCHECK_EQ(depth_attachment->internal_format(),
stencil_attachment->internal_format());
}
if (feature_info->context_type() == CONTEXT_TYPE_WEBGL1) {
// WebGL1 has specific additional restrictions on depth and stencil
// attachments (e.g. it is forbidden to bind a DEPTH_STENCIL attachement to
// a (pure) GL_DEPTH_ATTACHMENT. Note that in WebGL1,
// GL_DEPTH_STENCIL_ATTACHMENT is a separate bind point, but that logic is
// handled in Blink and translated to
// GL_DEPTH_ATTACHMENT+GL_STENCIL_ATTACHMENT.
uint32_t need_channels = 0;
uint32_t have_channels = 0;
if (depth_attachment) {
need_channels |= GLES2Util::kDepth;
have_channels |=
GLES2Util::GetChannelsForFormat(depth_attachment->internal_format());
}
if (stencil_attachment) {
need_channels |= GLES2Util::kStencil;
have_channels |= GLES2Util::GetChannelsForFormat(
stencil_attachment->internal_format());
}
if (need_channels != have_channels)
return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
}
// This does not mean the framebuffer is actually complete. It just means our
// checks passed.
return GL_FRAMEBUFFER_COMPLETE;
}
GLenum Framebuffer::GetStatus(
TextureManager* texture_manager, GLenum target) const {
if (!manager_->GetFramebufferComboCompleteCache()) {
return glCheckFramebufferStatusEXT(target);
}
// Check if we have this combo already.
std::string signature;
size_t signature_size = sizeof(target);
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
signature_size +=
sizeof(it->first) + attachment->GetSignatureSize(texture_manager);
}
signature.reserve(signature_size);
signature.append(reinterpret_cast<const char*>(&target), sizeof(target));
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
signature.append(reinterpret_cast<const char*>(&it->first),
sizeof(it->first));
attachment->AddToSignature(texture_manager, &signature);
}
DCHECK(signature.size() == signature_size);
if (manager_->GetFramebufferComboCompleteCache()->IsComplete(signature)) {
return GL_FRAMEBUFFER_COMPLETE;
}
GLenum result = glCheckFramebufferStatusEXT(target);
if (result == GL_FRAMEBUFFER_COMPLETE) {
manager_->GetFramebufferComboCompleteCache()->SetComplete(signature);
}
return result;
}
bool Framebuffer::IsCleared() const {
// are all the attachments cleared?
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (!attachment->cleared()) {
return false;
}
}
return true;
}
GLenum Framebuffer::GetDrawBuffer(GLenum draw_buffer) const {
GLsizei index = static_cast<GLsizei>(
draw_buffer - GL_DRAW_BUFFER0_ARB);
CHECK(index >= 0 &&
index < static_cast<GLsizei>(manager_->max_draw_buffers_));
return draw_buffers_[index];
}
void Framebuffer::SetDrawBuffers(GLsizei n, const GLenum* bufs) {
DCHECK(n <= static_cast<GLsizei>(manager_->max_draw_buffers_));
for (GLsizei ii = 0; ii < n; ++ii) {
draw_buffers_[ii] = bufs[ii];
adjusted_draw_buffers_[ii] = bufs[ii];
}
for (uint32_t ii = n; ii < manager_->max_draw_buffers_; ++ii) {
draw_buffers_[ii] = GL_NONE;
adjusted_draw_buffers_[ii] = GL_NONE;
}
UpdateDrawBufferMasks();
adjusted_draw_buffer_bound_mask_ = draw_buffer_bound_mask_;
}
bool Framebuffer::HasAlphaMRT() const {
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) {
if (draw_buffers_[i] != GL_NONE) {
const Attachment* attachment = GetAttachment(draw_buffers_[i]);
if (!attachment)
continue;
if ((GLES2Util::GetChannelsForFormat(attachment->internal_format()) &
GLES2Util::kAlpha) != 0)
return true;
}
}
return false;
}
bool Framebuffer::HasSameInternalFormatsMRT() const {
GLenum internal_format = 0;
for (uint32_t i = 0; i < manager_->max_draw_buffers_; ++i) {
if (draw_buffers_[i] != GL_NONE) {
const Attachment* attachment = GetAttachment(draw_buffers_[i]);
if (!attachment)
continue;
if (!internal_format) {
internal_format = attachment->internal_format();
} else if (internal_format != attachment->internal_format()) {
return false;
}
}
}
return true;
}
void Framebuffer::UnbindRenderbuffer(
GLenum target, Renderbuffer* renderbuffer) {
bool done;
do {
done = true;
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (attachment->IsRenderbuffer(renderbuffer)) {
// TODO(gman): manually detach renderbuffer.
// glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
AttachRenderbuffer(it->first, nullptr);
done = false;
break;
}
}
} while (!done);
}
void Framebuffer::UnbindTexture(
GLenum target, TextureRef* texture_ref) {
bool done;
do {
done = true;
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
Attachment* attachment = it->second.get();
if (attachment->IsTexture(texture_ref)) {
// TODO(gman): manually detach texture.
// glFramebufferTexture2DEXT(target, it->first, GL_TEXTURE_2D, 0, 0);
AttachTexture(it->first, nullptr, GL_TEXTURE_2D, 0, 0);
done = false;
break;
}
}
} while (!done);
}
void Framebuffer::UpdateDrawBufferMasks() {
draw_buffer_type_mask_ = 0u;
draw_buffer_float32_mask_ = 0u;
draw_buffer_bound_mask_ = 0u;
for (uint32_t index = 0; index < manager_->max_color_attachments_; ++index) {
GLenum draw_buffer = draw_buffers_[index];
if (draw_buffer == GL_NONE)
continue;
auto iter = attachments_.find(draw_buffer);
if (iter == attachments_.end())
continue;
scoped_refptr<Attachment> attachment = iter->second;
GLenum internal_format = attachment->internal_format();
ShaderVariableBaseType base_type = SHADER_VARIABLE_UNDEFINED_TYPE;
if (GLES2Util::IsSignedIntegerFormat(internal_format)) {
base_type = SHADER_VARIABLE_INT;
} else if (GLES2Util::IsUnsignedIntegerFormat(internal_format)) {
base_type = SHADER_VARIABLE_UINT;
} else {
base_type = SHADER_VARIABLE_FLOAT;
}
size_t shift_bits = index * 2;
draw_buffer_type_mask_ |= base_type << shift_bits;
draw_buffer_bound_mask_ |= 0x3 << shift_bits;
if (GLES2Util::IsFloat32Format(internal_format)) {
draw_buffer_float32_mask_ |= 0x3 << shift_bits;
}
}
}
Framebuffer* FramebufferManager::GetFramebuffer(
GLuint client_id) {
FramebufferMap::iterator it = framebuffers_.find(client_id);
return it != framebuffers_.end() ? it->second.get() : nullptr;
}
void FramebufferManager::RemoveFramebuffer(GLuint client_id) {
FramebufferMap::iterator it = framebuffers_.find(client_id);
if (it != framebuffers_.end()) {
it->second->MarkAsDeleted();
framebuffers_.erase(it);
}
}
void Framebuffer::DoUnbindGLAttachmentsForWorkaround(GLenum target) {
// Replace all attachments with the default Renderbuffer.
for (AttachmentMap::const_iterator it = attachments_.begin();
it != attachments_.end(); ++it) {
glFramebufferRenderbufferEXT(target, it->first, GL_RENDERBUFFER, 0);
}
}
void Framebuffer::AttachRenderbuffer(
GLenum attachment, Renderbuffer* renderbuffer) {
DCHECK_NE(static_cast<GLenum>(GL_DEPTH_STENCIL_ATTACHMENT), attachment);
const Attachment* a = GetAttachment(attachment);
if (a)
a->DetachFromFramebuffer(this, attachment);
if (renderbuffer) {
attachments_[attachment] = scoped_refptr<Attachment>(
new RenderbufferAttachment(renderbuffer));
renderbuffer->AddFramebufferAttachmentPoint(this, attachment);
} else {
attachments_.erase(attachment);
}
UnmarkAsComplete();
}
void Framebuffer::AttachTexture(
GLenum attachment, TextureRef* texture_ref, GLenum target,
GLint level, GLsizei samples) {
DCHECK_NE(static_cast<GLenum>(GL_DEPTH_STENCIL_ATTACHMENT), attachment);
const Attachment* a = GetAttachment(attachment);
if (a)
a->DetachFromFramebuffer(this, attachment);
if (texture_ref) {
attachments_[attachment] = scoped_refptr<Attachment>(
new TextureAttachment(texture_ref, target, level, samples, 0));
texture_ref->texture()->AttachToFramebuffer();
} else {
attachments_.erase(attachment);
}
UnmarkAsComplete();
}
void Framebuffer::AttachTextureLayer(
GLenum attachment, TextureRef* texture_ref, GLenum target,
GLint level, GLint layer) {
DCHECK_NE(static_cast<GLenum>(GL_DEPTH_STENCIL_ATTACHMENT), attachment);
const Attachment* a = GetAttachment(attachment);
if (a)
a->DetachFromFramebuffer(this, attachment);
if (texture_ref) {
attachments_[attachment] = scoped_refptr<Attachment>(
new TextureAttachment(texture_ref, target, level, 0, layer));
texture_ref->texture()->AttachToFramebuffer();
} else {
attachments_.erase(attachment);
}
UnmarkAsComplete();
}
const Framebuffer::Attachment*
Framebuffer::GetAttachment(
GLenum attachment) const {
AttachmentMap::const_iterator it = attachments_.find(attachment);
if (it != attachments_.end()) {
return it->second.get();
}
return nullptr;
}
const Framebuffer::Attachment* Framebuffer::GetReadBufferAttachment() const {
if (read_buffer_ == GL_NONE)
return nullptr;
return GetAttachment(read_buffer_);
}
gfx::Size Framebuffer::GetFramebufferValidSize() const {
// This DCHECK ensures the framebuffer was already checked to be complete.
DCHECK(manager_->IsComplete(this));
// IsPossiblyComplete ensures that there is at least one attachment, and that
// all of the attachments have the same dimensions. So it's okay to just pick
// any arbitrary attachment and return it as the min size.
auto it = attachments_.begin();
DCHECK(it != attachments_.end());
const auto& attachment = it->second;
return gfx::Size(attachment->width(), attachment->height());
}
bool FramebufferManager::GetClientId(
GLuint service_id, GLuint* client_id) const {
// This doesn't need to be fast. It's only used during slow queries.
for (FramebufferMap::const_iterator it = framebuffers_.begin();
it != framebuffers_.end(); ++it) {
if (it->second->service_id() == service_id) {
*client_id = it->first;
return true;
}
}
return false;
}
void FramebufferManager::MarkAttachmentsAsCleared(
Framebuffer* framebuffer,
RenderbufferManager* renderbuffer_manager,
TextureManager* texture_manager) {
DCHECK(framebuffer);
framebuffer->MarkAttachmentsAsCleared(renderbuffer_manager,
texture_manager,
true);
MarkAsComplete(framebuffer);
}
void FramebufferManager::MarkAsComplete(
Framebuffer* framebuffer) {
DCHECK(framebuffer);
framebuffer->MarkAsComplete(framebuffer_state_change_count_);
}
bool FramebufferManager::IsComplete(const Framebuffer* framebuffer) {
DCHECK(framebuffer);
return framebuffer->framebuffer_complete_state_count_id() ==
framebuffer_state_change_count_;
}
} // namespace gles2
} // namespace gpu