blob: f8e88ebfb4665e86eaefce3ad71a84c83951581e [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/views/accessible_pane_view.h"
#include "base/macros.h"
#include "build/build_config.h"
#include "ui/base/accelerators/accelerator.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/layout/fill_layout.h"
#include "ui/views/test/views_test_base.h"
#include "ui/views/widget/widget.h"
namespace views {
// TODO(alicet): bring pane rotation into views and add tests.
// See browser_view.cc for details.
typedef ViewsTestBase AccessiblePaneViewTest;
class TestBarView : public AccessiblePaneView,
public ButtonListener {
public:
TestBarView();
~TestBarView() override;
void ButtonPressed(Button* sender, const ui::Event& event) override;
LabelButton* child_button() const { return child_button_.get(); }
LabelButton* second_child_button() const {
return second_child_button_.get();
}
LabelButton* third_child_button() const { return third_child_button_.get(); }
LabelButton* not_child_button() const { return not_child_button_.get(); }
View* GetDefaultFocusableChild() override;
private:
void Init();
std::unique_ptr<LabelButton> child_button_;
std::unique_ptr<LabelButton> second_child_button_;
std::unique_ptr<LabelButton> third_child_button_;
std::unique_ptr<LabelButton> not_child_button_;
DISALLOW_COPY_AND_ASSIGN(TestBarView);
};
TestBarView::TestBarView() {
Init();
set_allow_deactivate_on_esc(true);
}
TestBarView::~TestBarView() {}
void TestBarView::ButtonPressed(Button* sender, const ui::Event& event) {
}
void TestBarView::Init() {
SetLayoutManager(std::make_unique<FillLayout>());
base::string16 label;
child_button_.reset(new LabelButton(this, label));
AddChildView(child_button_.get());
second_child_button_.reset(new LabelButton(this, label));
AddChildView(second_child_button_.get());
third_child_button_.reset(new LabelButton(this, label));
AddChildView(third_child_button_.get());
not_child_button_.reset(new LabelButton(this, label));
}
View* TestBarView::GetDefaultFocusableChild() {
return child_button_.get();
}
TEST_F(AccessiblePaneViewTest, SimpleSetPaneFocus) {
TestBarView* test_view = new TestBarView();
std::unique_ptr<Widget> widget(new Widget());
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(test_view);
widget->Show();
widget->Activate();
// Set pane focus succeeds, focus on child.
EXPECT_TRUE(test_view->SetPaneFocusAndFocusDefault());
EXPECT_EQ(test_view, test_view->GetPaneFocusTraversable());
EXPECT_EQ(test_view->child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
// Set focus on non child view, focus failed, stays on pane.
EXPECT_TRUE(test_view->SetPaneFocus(test_view->not_child_button()));
EXPECT_FALSE(test_view->not_child_button() ==
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
EXPECT_EQ(test_view->child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
widget->CloseNow();
widget.reset();
}
TEST_F(AccessiblePaneViewTest, SetPaneFocusAndRestore) {
View* test_view_main = new View();
std::unique_ptr<Widget> widget_main(new Widget());
Widget::InitParams params_main = CreateParams(Widget::InitParams::TYPE_POPUP);
params_main.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
// By default, TYPE_POPUP is not activatable.
params_main.activatable = Widget::InitParams::ACTIVATABLE_YES;
params_main.bounds = gfx::Rect(0, 0, 20, 20);
widget_main->Init(params_main);
View* root_main = widget_main->GetRootView();
root_main->AddChildView(test_view_main);
widget_main->Show();
widget_main->Activate();
test_view_main->GetFocusManager()->SetFocusedView(test_view_main);
EXPECT_TRUE(widget_main->IsActive());
EXPECT_TRUE(test_view_main->HasFocus());
TestBarView* test_view_bar = new TestBarView();
std::unique_ptr<Widget> widget_bar(new Widget());
Widget::InitParams params_bar = CreateParams(Widget::InitParams::TYPE_POPUP);
params_bar.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params_bar.activatable = Widget::InitParams::ACTIVATABLE_YES;
params_bar.bounds = gfx::Rect(50, 50, 650, 650);
widget_bar->Init(params_bar);
View* root_bar = widget_bar->GetRootView();
root_bar->AddChildView(test_view_bar);
widget_bar->Show();
widget_bar->Activate();
// Set pane focus succeeds, focus on child.
EXPECT_TRUE(test_view_bar->SetPaneFocusAndFocusDefault());
EXPECT_FALSE(test_view_main->HasFocus());
EXPECT_FALSE(widget_main->IsActive());
EXPECT_EQ(test_view_bar, test_view_bar->GetPaneFocusTraversable());
EXPECT_EQ(test_view_bar->child_button(),
test_view_bar->GetWidget()->GetFocusManager()->GetFocusedView());
if (!IsMus()) {
// Deactivate() is only reliable on Ash. On Windows it uses
// ::GetNextWindow() to simply activate another window, and which one is not
// predictable. On Mac, Deactivate() is not implemented. Note that
// TestBarView calls set_allow_deactivate_on_esc(true), which is only
// otherwise used in Ash.
#if !defined(OS_MACOSX) || defined(OS_CHROMEOS)
// Esc should deactivate the widget.
test_view_bar->AcceleratorPressed(test_view_bar->escape_key());
EXPECT_TRUE(widget_main->IsActive());
EXPECT_FALSE(widget_bar->IsActive());
#endif
}
widget_bar->CloseNow();
widget_bar.reset();
widget_main->CloseNow();
widget_main.reset();
}
TEST_F(AccessiblePaneViewTest, TwoSetPaneFocus) {
TestBarView* test_view = new TestBarView();
TestBarView* test_view_2 = new TestBarView();
std::unique_ptr<Widget> widget(new Widget());
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(test_view);
root->AddChildView(test_view_2);
widget->Show();
widget->Activate();
// Set pane focus succeeds, focus on child.
EXPECT_TRUE(test_view->SetPaneFocusAndFocusDefault());
EXPECT_EQ(test_view, test_view->GetPaneFocusTraversable());
EXPECT_EQ(test_view->child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
// Set focus on another test_view, focus move to that pane.
EXPECT_TRUE(test_view_2->SetPaneFocus(test_view_2->second_child_button()));
EXPECT_FALSE(test_view->child_button() ==
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
EXPECT_EQ(test_view_2->second_child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
widget->CloseNow();
widget.reset();
}
TEST_F(AccessiblePaneViewTest, PaneFocusTraversal) {
TestBarView* test_view = new TestBarView();
TestBarView* original_test_view = new TestBarView();
std::unique_ptr<Widget> widget(new Widget());
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget->Init(params);
View* root = widget->GetRootView();
root->AddChildView(original_test_view);
root->AddChildView(test_view);
widget->Show();
widget->Activate();
// Set pane focus on first view.
EXPECT_TRUE(original_test_view->SetPaneFocus(
original_test_view->third_child_button()));
// Test traversal in second view.
// Set pane focus on second child.
EXPECT_TRUE(test_view->SetPaneFocus(test_view->second_child_button()));
// home
test_view->AcceleratorPressed(test_view->home_key());
EXPECT_EQ(test_view->child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
// end
test_view->AcceleratorPressed(test_view->end_key());
EXPECT_EQ(test_view->third_child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
// left
test_view->AcceleratorPressed(test_view->left_key());
EXPECT_EQ(test_view->second_child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
// right, right
test_view->AcceleratorPressed(test_view->right_key());
test_view->AcceleratorPressed(test_view->right_key());
EXPECT_EQ(test_view->child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
// ESC
test_view->AcceleratorPressed(test_view->escape_key());
EXPECT_EQ(original_test_view->third_child_button(),
test_view->GetWidget()->GetFocusManager()->GetFocusedView());
widget->CloseNow();
widget.reset();
}
TEST_F(AccessiblePaneViewTest, DoesntCrashOnEscapeWithRemovedView) {
TestBarView* test_view1 = new TestBarView();
TestBarView* test_view2 = new TestBarView();
Widget widget;
Widget::InitParams params = CreateParams(Widget::InitParams::TYPE_POPUP);
params.ownership = Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
params.bounds = gfx::Rect(50, 50, 650, 650);
widget.Init(params);
View* root = widget.GetRootView();
root->AddChildView(test_view1);
root->AddChildView(test_view2);
widget.Show();
widget.Activate();
View* v1 = test_view1->child_button();
View* v2 = test_view2->child_button();
// Do the following:
// 1. focus |v1|.
// 2. focus |v2|. This makes |test_view2| remember |v1| as having focus.
// 3. Removes |v1| from it's parent.
// 4. Presses escape on |test_view2|. Escape attempts to revert focus to |v1|
// (because of step 2). Because |v1| is not in a widget this should not
// attempt to focus anything.
EXPECT_TRUE(test_view1->SetPaneFocus(v1));
EXPECT_TRUE(test_view2->SetPaneFocus(v2));
v1->parent()->RemoveChildView(v1);
// This shouldn't hit a CHECK in the FocusManager.
EXPECT_TRUE(test_view2->AcceleratorPressed(test_view2->escape_key()));
}
} // namespace views