blob: 9de3efeae89948911e7c059c31a65fccb3f46be3 [file] [log] [blame]
# Copyright 2015 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/chromecast_build.gni")
import("//build/config/locales.gni")
# This args block should contain arguments used within the //chromecast
# directory. Arguments which are used in other Chrome components should
# be instead declared in //build/config/chromecast_build.gni.
declare_args() {
# chromecast_branding is used to include or exclude Google-branded components.
# Set it to "public" for a Chromium build.
chromecast_branding = "public"
# The incremental build number. The Cast automated builders will set this
# value to indicate the buildset. Note: The default value should be greater
# than any value the builder may assign to prevent attempted automatic updates
# when the default value is used.
cast_build_incremental = "999999"
# If true, IS_CAST_DEBUG_BUILD() will evaluate to 1 in version.h. Otherwise,
# it will evaluate to 0. Overriding this when is_debug=false is useful for
# doing engineering builds.
cast_is_debug = is_debug
# If true, Chromecast WebUI resources are included in a build.
# TODO(antz): default to false for audio-only builds, might need further
# clean up (b/27119303)
enable_chromecast_webui = !is_cast_audio_only && !is_android
# Set true to enable assistant features.
enable_assistant = false
}
declare_args() {
# Use Playready CDMs for internal non-desktop builds.
use_playready = !is_cast_desktop_build && chromecast_branding != "public"
}
# This is the release version, which takes the form <major>.<minor>. Internal
# builds will read the value from an internal file containing this value as a
# string. Public builds, lacking this file, will set a dummy value.
if (chromecast_branding == "public") {
cast_build_release = "eng." + getenv("USER")
} else {
cast_build_release =
read_file("//chromecast/internal/build/cast_build_release", "trim string")
}
# All locales supported by Cast builds. This provides a single point of
# reference for all GN files referencing a locales list. |locales| is declared
# in //build/config/locales.gni.
cast_locales = locales