The “content” module is located in
src/content, and is the core code needed to render a page using a multi-process sandboxed browser. It includes all the web platform features (i.e. HTML5) and GPU acceleration. It does not include Chrome features, e.g. extensions/autofill/spelling etc.
As the Chromium code has grown, features inevitably hooked into the wrong places, causing layering violations and dependencies that shouldn‘t exist. It’s been hard for developers to figure out what the “best” way is because the APIs (when they existed) and features were together in the same directory. To avoid this happening, and to add a clear separation between the core pieces of the code that render a page using a multi-process browser, consensus was reached to move the core Chrome code into
src/content (content not chrome :) ).
content should only contain code that is required to implement the web platform. Generally, a feature belongs in this category if and only if all of the following are true:
In contrast, many features that are common to modern web browsers do not satisfy these criteria and thus, are not implemented in
content. A non-exhaustive list:
Instead, these features are implemented in
content only provides generic extension points that allow these features to subscribe to the events they require. Some features will require adding new extension points: for more information, see How to Add New Features (without bloating RenderView/RenderViewHost/WebContents).
Finally, there are a number of browser features that require interaction with online services supplied by the vendor, e.g. from the above list, Safe Browsing, Translate, Sync, and Autofill all require various network services to function. The
chrome layer is the natural place to encapsulate that vendor-specific integration behavior. For the rare cases where a web platform feature implemented in
content has a dependency on a network service (e.g. the network location service used by Geolocation),
content should provide a way for the embedder to inject an endpoint (e.g.
chrome might provide the service URL to use). The
content module itself must remain generic, with no hardcoded vendor-specific logic.
TODO: Draw a modern diagram.
See an older diagram at: https://www.chromium.org/developers/content-module.
The diagram illustrates the layering of the different modules. A module can include code directly from lower modules. However, a module can not include code from a module that is higher than it. This is enforced through DEPS rules. Modules can implement embedder APIs so that modules lower than them can call them. Examples of these APIs are the WebKit API and the Content API.
The Content API is how code in content can indirectly call Chrome. Where possible, Chrome features try to hook in by filtering IPCs and listening to events per How to Add New Features (without bloating RenderView/RenderViewHost/WebContents). When there isn't enough context (i.e. callback from WebKit) or when the callback is a one-off, we have a
ContentClient interface that the embedder (Chrome) implements.
ContentClient is available in all processes. Some processes also have their own callback API as well, i.e.
The current status is
content doesn't depend on chrome at all (see the meta bug and all bugs it depends on). We now have a basic browser built on top of
content_shell”) that renders pages using
content on all platforms. This allow developers working on the web platform and core code to only have to build/test content, instead of all of chrome.
We have a separate target for
content's unit tests in
content_unittests, and integration tests in
content is build at a separate dll to speed up the build.
We‘ve created an API around
content, similar to our WebKit API. This isolates embedders from content’s inner workings, and makes it clear to people working on content which methods are used by embedders.