blob: 4c63753d0d9655583c7cd8b8a217631b0614e044 [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/window_finder.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/overview/window_grid.h"
#include "ash/wm/overview/window_selector.h"
#include "ash/wm/overview/window_selector_controller.h"
#include "ash/wm/overview/window_selector_item.h"
#include "ash/wm/window_state.h"
#include "ui/aura/window_targeter.h"
#include "ui/compositor/layer_type.h"
#include "ui/gfx/geometry/insets.h"
namespace ash {
namespace wm {
using WindowFinderTest = AshTestBase;
TEST_F(WindowFinderTest, FindTopmostWindows) {
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(50, 0, 100, 100));
std::unique_ptr<aura::Window> window3 =
CreateTestWindow(gfx::Rect(0, 50, 100, 100));
// Those windows shouldn't be LAYER_TEXTURED -- to check the behavior of
// IsTopLevelWindow().
ASSERT_NE(ui::LAYER_TEXTURED, window1->layer()->type());
ASSERT_NE(ui::LAYER_TEXTURED, window2->layer()->type());
ASSERT_NE(ui::LAYER_TEXTURED, window3->layer()->type());
std::set<aura::Window*> ignore;
ignore.insert(window3.get());
aura::Window* real_topmost = nullptr;
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore, &real_topmost));
EXPECT_EQ(window1.get(), real_topmost);
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(gfx::Point(60, 10), ignore, &real_topmost));
EXPECT_EQ(window2.get(), real_topmost);
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(gfx::Point(60, 60), ignore, &real_topmost));
EXPECT_EQ(window3.get(), real_topmost);
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(gfx::Point(10, 60), ignore, &real_topmost));
EXPECT_EQ(window3.get(), real_topmost);
window1->parent()->StackChildAtTop(window1.get());
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(gfx::Point(60, 10), ignore, &real_topmost));
EXPECT_EQ(window1.get(), real_topmost);
ignore.clear();
ignore.insert(window1.get());
aura::Window* wallpaper_container = Shell::GetContainer(
Shell::GetPrimaryRootWindow(), kShellWindowId_WallpaperContainer);
aura::Window* topmost =
GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore, &real_topmost);
EXPECT_TRUE(wallpaper_container->Contains(topmost));
EXPECT_EQ(ui::LAYER_TEXTURED, topmost->layer()->type());
EXPECT_EQ(window1.get(), real_topmost);
}
TEST_F(WindowFinderTest, RealTopmostCanBeNullptr) {
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::set<aura::Window*> ignore;
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore, nullptr));
}
TEST_F(WindowFinderTest, MultipleDisplays) {
UpdateDisplay("200x200,300x300");
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(200, 0, 100, 100));
ASSERT_NE(window1->GetRootWindow(), window2->GetRootWindow());
std::set<aura::Window*> ignore;
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore, nullptr));
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(gfx::Point(210, 10), ignore, nullptr));
EXPECT_EQ(nullptr,
GetTopmostWindowAtPoint(gfx::Point(10, 210), ignore, nullptr));
}
TEST_F(WindowFinderTest, WindowTargeterWithHitTestRects) {
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::set<aura::Window*> ignore;
aura::Window* real_topmost = nullptr;
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore, &real_topmost));
EXPECT_EQ(window2.get(), real_topmost);
auto targeter = std::make_unique<aura::WindowTargeter>();
targeter->SetInsets(gfx::Insets(0, 50, 0, 0));
window2->SetEventTargeter(std::move(targeter));
EXPECT_EQ(window1.get(),
GetTopmostWindowAtPoint(gfx::Point(10, 10), ignore, &real_topmost));
EXPECT_EQ(window1.get(), real_topmost);
EXPECT_EQ(window2.get(),
GetTopmostWindowAtPoint(gfx::Point(60, 10), ignore, &real_topmost));
EXPECT_EQ(window2.get(), real_topmost);
}
// Tests that when overview is active, GetTopmostWindowAtPoint() will return
// the window in overview that contains the specified screen point, even though
// it might be a minimized window.
TEST_F(WindowFinderTest, TopmostWindowWithOverviewActive) {
UpdateDisplay("400x400");
std::unique_ptr<aura::Window> window1 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
std::unique_ptr<aura::Window> window2 =
CreateTestWindow(gfx::Rect(0, 0, 100, 100));
WindowSelectorController* window_selector_controller =
Shell::Get()->window_selector_controller();
window_selector_controller->ToggleOverview();
EXPECT_TRUE(window_selector_controller->IsSelecting());
// Get |window1| and |window2|'s transformed bounds in overview.
WindowGrid* grid =
window_selector_controller->window_selector()->GetGridWithRootWindow(
window1->GetRootWindow());
gfx::Rect bounds1 =
grid->GetWindowSelectorItemContaining(window1.get())->target_bounds();
gfx::Rect bounds2 =
grid->GetWindowSelectorItemContaining(window2.get())->target_bounds();
std::set<aura::Window*> ignore;
aura::Window* real_topmost = nullptr;
EXPECT_EQ(window1.get(), GetTopmostWindowAtPoint(bounds1.CenterPoint(),
ignore, &real_topmost));
EXPECT_EQ(window2.get(), GetTopmostWindowAtPoint(bounds2.CenterPoint(),
ignore, &real_topmost));
wm::GetWindowState(window1.get())->Minimize();
EXPECT_EQ(window1.get(), GetTopmostWindowAtPoint(bounds1.CenterPoint(),
ignore, &real_topmost));
}
} // namespace wm
} // namespace ash