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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_CLIENT_GPU_CHANNEL_HOST_H_
#define GPU_IPC_CLIENT_GPU_CHANNEL_HOST_H_
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <string>
#include <vector>
#include "base/atomic_sequence_num.h"
#include "base/containers/flat_map.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/process/process.h"
#include "base/single_thread_task_runner.h"
#include "base/synchronization/lock.h"
#include "gpu/config/gpu_feature_info.h"
#include "gpu/config/gpu_info.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/flush_params.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_sync_channel.h"
#include "ipc/message_filter.h"
#include "ipc/message_router.h"
#include "ui/gfx/gpu_memory_buffer.h"
#include "ui/latency/latency_info.h"
namespace base {
class WaitableEvent;
}
namespace IPC {
struct PendingSyncMsg;
}
namespace gpu {
class GpuMemoryBufferManager;
}
namespace gpu {
struct SyncToken;
class GpuChannelHost;
using GpuChannelEstablishedCallback =
base::Callback<void(scoped_refptr<GpuChannelHost>)>;
class GPU_EXPORT GpuChannelEstablishFactory {
public:
virtual ~GpuChannelEstablishFactory() {}
virtual void EstablishGpuChannel(
const GpuChannelEstablishedCallback& callback) = 0;
// If the connection to the host process fails so the channel can not be
// established, then |connection_error| is set to true (if it's not null).
virtual scoped_refptr<GpuChannelHost> EstablishGpuChannelSync(
bool* connection_error) = 0;
virtual GpuMemoryBufferManager* GetGpuMemoryBufferManager() = 0;
};
class GPU_EXPORT GpuChannelHostFactory {
public:
virtual ~GpuChannelHostFactory() {}
virtual bool IsMainThread() = 0;
virtual scoped_refptr<base::SingleThreadTaskRunner>
GetIOThreadTaskRunner() = 0;
virtual std::unique_ptr<base::SharedMemory> AllocateSharedMemory(
size_t size) = 0;
};
// Encapsulates an IPC channel between the client and one GPU process.
// On the GPU process side there's a corresponding GpuChannel.
// Every method can be called on any thread with a message loop, except for the
// IO thread.
class GPU_EXPORT GpuChannelHost
: public IPC::Sender,
public base::RefCountedThreadSafe<GpuChannelHost> {
public:
// Must be called on the main thread (as defined by the factory).
static scoped_refptr<GpuChannelHost> Create(
GpuChannelHostFactory* factory,
int channel_id,
const gpu::GPUInfo& gpu_info,
const gpu::GpuFeatureInfo& gpu_feature_info,
const IPC::ChannelHandle& channel_handle,
base::WaitableEvent* shutdown_event,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager);
bool IsLost() const {
DCHECK(channel_filter_.get());
return channel_filter_->IsLost();
}
int channel_id() const { return channel_id_; }
// The GPU stats reported by the GPU process.
const gpu::GPUInfo& gpu_info() const { return gpu_info_; }
const gpu::GpuFeatureInfo& gpu_feature_info() const {
return gpu_feature_info_;
}
// IPC::Sender implementation:
bool Send(IPC::Message* msg) override;
// Enqueue an ordering barrier to defer the flush and return an identifier
// that can be used to ensure or verify the flush later.
uint32_t OrderingBarrier(int32_t route_id,
int32_t put_offset,
std::vector<ui::LatencyInfo> latency_info,
std::vector<SyncToken> sync_token_fences);
// Ensure that the all ordering barriers prior upto |flush_id| have been
// flushed. Pass UINT32_MAX to force all pending ordering barriers to be
// flushed.
void EnsureFlush(uint32_t flush_id);
// Verify that the all ordering barriers prior upto |flush_id| have reached
// the service. Pass UINT32_MAX to force all pending ordering barriers to be
// verified.
void VerifyFlush(uint32_t flush_id);
// Destroy this channel. Must be called on the main thread, before
// destruction.
void DestroyChannel();
// Add a message route for the current message loop.
void AddRoute(int route_id, base::WeakPtr<IPC::Listener> listener);
// Add a message route to be handled on the provided |task_runner|.
void AddRouteWithTaskRunner(
int route_id,
base::WeakPtr<IPC::Listener> listener,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
// Remove the message route associated with |route_id|.
void RemoveRoute(int route_id);
GpuChannelHostFactory* factory() const { return factory_; }
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager() const {
return gpu_memory_buffer_manager_;
}
// Returns a handle to the shared memory that can be sent via IPC to the
// GPU process. The caller is responsible for ensuring it is closed. Returns
// an invalid handle on failure.
base::SharedMemoryHandle ShareToGpuProcess(
const base::SharedMemoryHandle& source_handle);
// Reserve one unused transfer buffer ID.
int32_t ReserveTransferBufferId();
// Reserve one unused image ID.
int32_t ReserveImageId();
// Generate a route ID guaranteed to be unique for this channel.
int32_t GenerateRouteID();
private:
friend class base::RefCountedThreadSafe<GpuChannelHost>;
// A filter used internally to route incoming messages from the IO thread
// to the correct message loop. It also maintains some shared state between
// all the contexts.
class MessageFilter : public IPC::MessageFilter {
public:
MessageFilter();
// Called on the IO thread.
void AddRoute(int32_t route_id,
base::WeakPtr<IPC::Listener> listener,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
// Called on the IO thread.
void RemoveRoute(int32_t route_id);
// IPC::MessageFilter implementation
// (called on the IO thread):
void OnFilterAdded(IPC::Channel* channel) override;
bool OnMessageReceived(const IPC::Message& msg) override;
void OnChannelError() override;
void OnChannelClosing() override;
void SendMessage(std::unique_ptr<IPC::Message> msg,
IPC::PendingSyncMsg* pending_sync);
// The following methods can be called on any thread.
// Whether the channel is lost.
bool IsLost() const;
private:
struct ListenerInfo {
ListenerInfo();
ListenerInfo(const ListenerInfo& other);
~ListenerInfo();
base::WeakPtr<IPC::Listener> listener;
scoped_refptr<base::SingleThreadTaskRunner> task_runner;
};
~MessageFilter() override;
// Threading notes: most fields are only accessed on the IO thread, except
// for lost_ which is protected by |lock_|.
base::hash_map<int32_t, ListenerInfo> listeners_;
IPC::Channel* channel_ = nullptr;
std::vector<std::unique_ptr<IPC::Message>> pending_messages_;
base::flat_map<int, IPC::PendingSyncMsg*> pending_syncs_;
// Protects all fields below this one.
mutable base::Lock lock_;
// Whether the channel has been lost.
bool lost_ = false;
};
GpuChannelHost(GpuChannelHostFactory* factory,
int channel_id,
const gpu::GPUInfo& gpu_info,
const gpu::GpuFeatureInfo& gpu_feature_info,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager);
~GpuChannelHost() override;
void Connect(const IPC::ChannelHandle& channel_handle,
base::WaitableEvent* shutdown_event);
bool InternalSend(IPC::Message* msg);
void InternalFlush(uint32_t flush_id);
// Threading notes: all fields are constant during the lifetime of |this|
// except:
// - |next_image_id_|, atomic type
// - |next_route_id_|, atomic type
// - |channel_| and |flush_list_|, protected by |context_lock_|
GpuChannelHostFactory* const factory_;
const int channel_id_;
const gpu::GPUInfo gpu_info_;
const gpu::GpuFeatureInfo gpu_feature_info_;
scoped_refptr<MessageFilter> channel_filter_;
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
// Image IDs are allocated in sequence.
base::AtomicSequenceNumber next_image_id_;
// Route IDs are allocated in sequence.
base::AtomicSequenceNumber next_route_id_;
// Protects channel_ and flush_list_.
mutable base::Lock context_lock_;
std::unique_ptr<IPC::SyncChannel> channel_;
std::vector<FlushParams> flush_list_;
uint32_t next_flush_id_ = 1;
uint32_t flushed_flush_id_ = 0;
uint32_t verified_flush_id_ = 0;
DISALLOW_COPY_AND_ASSIGN(GpuChannelHost);
};
} // namespace gpu
#endif // GPU_IPC_CLIENT_GPU_CHANNEL_HOST_H_