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/*
* Copyright (C) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
#include <memory>
#include "third_party/blink/renderer/modules/webaudio/biquad_dsp_kernel.h"
#include "third_party/blink/renderer/modules/webaudio/biquad_processor.h"
#include "third_party/blink/renderer/platform/audio/audio_utilities.h"
namespace blink {
BiquadProcessor::BiquadProcessor(float sample_rate,
uint32_t number_of_channels,
AudioParamHandler& frequency,
AudioParamHandler& q,
AudioParamHandler& gain,
AudioParamHandler& detune)
: AudioDSPKernelProcessor(sample_rate, number_of_channels),
type_(kLowPass),
parameter1_(&frequency),
parameter2_(&q),
parameter3_(&gain),
parameter4_(&detune),
filter_coefficients_dirty_(true),
has_sample_accurate_values_(false) {}
BiquadProcessor::~BiquadProcessor() {
if (IsInitialized())
Uninitialize();
}
std::unique_ptr<AudioDSPKernel> BiquadProcessor::CreateKernel() {
return std::make_unique<BiquadDSPKernel>(this);
}
void BiquadProcessor::CheckForDirtyCoefficients() {
// Deal with smoothing / de-zippering. Start out assuming filter parameters
// are not changing.
// The BiquadDSPKernel objects rely on this value to see if they need to
// re-compute their internal filter coefficients.
filter_coefficients_dirty_ = false;
has_sample_accurate_values_ = false;
if (parameter1_->HasSampleAccurateValues() ||
parameter2_->HasSampleAccurateValues() ||
parameter3_->HasSampleAccurateValues() ||
parameter4_->HasSampleAccurateValues()) {
filter_coefficients_dirty_ = true;
has_sample_accurate_values_ = true;
} else {
if (has_just_reset_) {
// Snap to exact values first time after reset, then smooth for subsequent
// changes.
parameter1_->ResetSmoothedValue();
parameter2_->ResetSmoothedValue();
parameter3_->ResetSmoothedValue();
parameter4_->ResetSmoothedValue();
filter_coefficients_dirty_ = true;
has_just_reset_ = false;
} else {
// TODO(crbug.com/763994): With dezippering removed, we don't want to use
// these methods. We need to implement another way of noticing if one of
// the parameters has changed. We do this as an optimization because
// computing the filter coefficients from these parameters is fairly
// expensive. NB: The calls to Smooth() don't actually cause the
// coefficients to be dezippered. This is just a way to notice that the
// coefficient values have changed. |UpdateCoefficientsIfNecessary()|
// checks to see if the filter coefficients are dirty and sets the filter
// to the new value, without smoothing.
//
// Smooth all of the filter parameters. If they haven't yet converged to
// their target value then mark coefficients as dirty.
bool is_stable1 = parameter1_->Smooth();
bool is_stable2 = parameter2_->Smooth();
bool is_stable3 = parameter3_->Smooth();
bool is_stable4 = parameter4_->Smooth();
if (!(is_stable1 && is_stable2 && is_stable3 && is_stable4))
filter_coefficients_dirty_ = true;
}
}
}
void BiquadProcessor::Process(const AudioBus* source,
AudioBus* destination,
uint32_t frames_to_process) {
if (!IsInitialized()) {
destination->Zero();
return;
}
// Synchronize with possible dynamic changes to the impulse response.
MutexTryLocker try_locker(process_lock_);
if (!try_locker.Locked()) {
// Can't get the lock. We must be in the middle of changing something.
destination->Zero();
return;
}
CheckForDirtyCoefficients();
// For each channel of our input, process using the corresponding
// BiquadDSPKernel into the output channel.
for (unsigned i = 0; i < kernels_.size(); ++i)
kernels_[i]->Process(source->Channel(i)->Data(),
destination->Channel(i)->MutableData(),
frames_to_process);
}
void BiquadProcessor::ProcessOnlyAudioParams(uint32_t frames_to_process) {
DCHECK_LE(frames_to_process, audio_utilities::kRenderQuantumFrames);
float values[audio_utilities::kRenderQuantumFrames];
parameter1_->CalculateSampleAccurateValues(values, frames_to_process);
parameter2_->CalculateSampleAccurateValues(values, frames_to_process);
parameter3_->CalculateSampleAccurateValues(values, frames_to_process);
parameter4_->CalculateSampleAccurateValues(values, frames_to_process);
}
void BiquadProcessor::SetType(FilterType type) {
if (type != type_) {
type_ = type;
Reset(); // The filter state must be reset only if the type has changed.
}
}
void BiquadProcessor::GetFrequencyResponse(int n_frequencies,
const float* frequency_hz,
float* mag_response,
float* phase_response) {
DCHECK(IsMainThread());
// Compute the frequency response on a separate temporary kernel
// to avoid interfering with the processing running in the audio
// thread on the main kernels.
std::unique_ptr<BiquadDSPKernel> response_kernel =
std::make_unique<BiquadDSPKernel>(this);
float cutoff_frequency;
float q;
float gain;
float detune; // in Cents
{
// Get a copy of the current biquad filter coefficients so we can update
// |response_kernel| with these values. We need to synchronize with
// |Process()| to prevent process() from updating the filter coefficients
// while we're trying to access them. Since this is on the main thread, we
// can wait. The audio thread will update the coefficients the next time
// around, it it were blocked.
MutexLocker process_locker(process_lock_);
cutoff_frequency = Parameter1().Value();
q = Parameter2().Value();
gain = Parameter3().Value();
detune = Parameter4().Value();
}
response_kernel->UpdateCoefficients(1, &cutoff_frequency, &q, &gain, &detune);
BiquadDSPKernel::GetFrequencyResponse(*response_kernel, n_frequencies,
frequency_hz, mag_response,
phase_response);
}
} // namespace blink