| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are |
| * met: |
| * |
| * * Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * * Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following disclaimer |
| * in the documentation and/or other materials provided with the |
| * distribution. |
| * * Neither the name of Google Inc. nor the names of its |
| * contributors may be used to endorse or promote products derived from |
| * this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "third_party/blink/renderer/modules/webgl/angle_instanced_arrays.h" |
| |
| #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h" |
| |
| namespace blink { |
| |
| ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context) |
| : WebGLExtension(context) { |
| context->ExtensionsUtil()->EnsureExtensionEnabled( |
| "GL_ANGLE_instanced_arrays"); |
| } |
| |
| WebGLExtensionName ANGLEInstancedArrays::GetName() const { |
| return kANGLEInstancedArraysName; |
| } |
| |
| ANGLEInstancedArrays* ANGLEInstancedArrays::Create( |
| WebGLRenderingContextBase* context) { |
| return MakeGarbageCollected<ANGLEInstancedArrays>(context); |
| } |
| |
| bool ANGLEInstancedArrays::Supported(WebGLRenderingContextBase* context) { |
| return context->ExtensionsUtil()->SupportsExtension( |
| "GL_ANGLE_instanced_arrays"); |
| } |
| |
| const char* ANGLEInstancedArrays::ExtensionName() { |
| return "ANGLE_instanced_arrays"; |
| } |
| |
| void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) { |
| WebGLExtensionScopedContext scoped(this); |
| if (scoped.IsLost()) |
| return; |
| |
| scoped.Context()->DrawArraysInstancedANGLE(mode, first, count, primcount); |
| } |
| |
| void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| int64_t offset, |
| GLsizei primcount) { |
| WebGLExtensionScopedContext scoped(this); |
| if (scoped.IsLost()) |
| return; |
| |
| scoped.Context()->DrawElementsInstancedANGLE(mode, count, type, offset, |
| primcount); |
| } |
| |
| void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index, |
| GLuint divisor) { |
| WebGLExtensionScopedContext scoped(this); |
| if (scoped.IsLost()) |
| return; |
| |
| scoped.Context()->VertexAttribDivisorANGLE(index, divisor); |
| } |
| |
| } // namespace blink |