blob: d71f56d33ff1ef84cda65162318ce23dc665928b [file] [log] [blame]
/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/modules/webgl/angle_instanced_arrays.h"
#include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
namespace blink {
ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase* context)
: WebGLExtension(context) {
context->ExtensionsUtil()->EnsureExtensionEnabled(
"GL_ANGLE_instanced_arrays");
}
WebGLExtensionName ANGLEInstancedArrays::GetName() const {
return kANGLEInstancedArraysName;
}
ANGLEInstancedArrays* ANGLEInstancedArrays::Create(
WebGLRenderingContextBase* context) {
return MakeGarbageCollected<ANGLEInstancedArrays>(context);
}
bool ANGLEInstancedArrays::Supported(WebGLRenderingContextBase* context) {
return context->ExtensionsUtil()->SupportsExtension(
"GL_ANGLE_instanced_arrays");
}
const char* ANGLEInstancedArrays::ExtensionName() {
return "ANGLE_instanced_arrays";
}
void ANGLEInstancedArrays::drawArraysInstancedANGLE(GLenum mode,
GLint first,
GLsizei count,
GLsizei primcount) {
WebGLExtensionScopedContext scoped(this);
if (scoped.IsLost())
return;
scoped.Context()->DrawArraysInstancedANGLE(mode, first, count, primcount);
}
void ANGLEInstancedArrays::drawElementsInstancedANGLE(GLenum mode,
GLsizei count,
GLenum type,
int64_t offset,
GLsizei primcount) {
WebGLExtensionScopedContext scoped(this);
if (scoped.IsLost())
return;
scoped.Context()->DrawElementsInstancedANGLE(mode, count, type, offset,
primcount);
}
void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GLuint index,
GLuint divisor) {
WebGLExtensionScopedContext scoped(this);
if (scoped.IsLost())
return;
scoped.Context()->VertexAttribDivisorANGLE(index, divisor);
}
} // namespace blink