blob: cd2a88e49323b0a57491a7fb72ac43febb97a5da [file] [log] [blame]
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "third_party/blink/renderer/modules/webgl/webgl_multi_draw.h"
#include "gpu/command_buffer/client/gles2_interface.h"
namespace blink {
WebGLMultiDraw::WebGLMultiDraw(WebGLRenderingContextBase* context)
: WebGLExtension(context) {
context->ExtensionsUtil()->EnsureExtensionEnabled("GL_WEBGL_multi_draw");
context->ExtensionsUtil()->EnsureExtensionEnabled("GL_ANGLE_multi_draw");
}
WebGLMultiDraw* WebGLMultiDraw::Create(WebGLRenderingContextBase* context) {
return MakeGarbageCollected<WebGLMultiDraw>(context);
}
WebGLExtensionName WebGLMultiDraw::GetName() const {
return kWebGLMultiDrawName;
}
bool WebGLMultiDraw::Supported(WebGLRenderingContextBase* context) {
return context->ExtensionsUtil()->SupportsExtension("GL_WEBGL_multi_draw") ||
context->ExtensionsUtil()->SupportsExtension("GL_ANGLE_multi_draw");
}
const char* WebGLMultiDraw::ExtensionName() {
return "WEBGL_multi_draw";
}
void WebGLMultiDraw::multiDrawArraysImpl(
GLenum mode,
const base::span<const int32_t>& firsts,
GLuint firstsOffset,
const base::span<const int32_t>& counts,
GLuint countsOffset,
GLsizei drawcount) {
WebGLExtensionScopedContext scoped(this);
if (scoped.IsLost() ||
!ValidateDrawcount(&scoped, "glMultiDrawArraysWEBGL", drawcount) ||
!ValidateArray(&scoped, "glMultiDrawArraysWEBGL",
"firstsOffset out of bounds", firsts.size(), firstsOffset,
drawcount) ||
!ValidateArray(&scoped, "glMultiDrawArraysWEBGL",
"countsOffset out of bounds", counts.size(), countsOffset,
drawcount)) {
return;
}
scoped.Context()->ContextGL()->MultiDrawArraysWEBGL(
mode, &firsts[firstsOffset], &counts[countsOffset], drawcount);
}
void WebGLMultiDraw::multiDrawElementsImpl(
GLenum mode,
const base::span<const int32_t>& counts,
GLuint countsOffset,
GLenum type,
const base::span<const int32_t>& offsets,
GLuint offsetsOffset,
GLsizei drawcount) {
WebGLExtensionScopedContext scoped(this);
if (scoped.IsLost() ||
!ValidateDrawcount(&scoped, "glMultiDrawElementsWEBGL", drawcount) ||
!ValidateArray(&scoped, "glMultiDrawElementsWEBGL",
"countsOffset out of bounds", counts.size(), countsOffset,
drawcount) ||
!ValidateArray(&scoped, "glMultiDrawElementsWEBGL",
"offsetsOffset out of bounds", offsets.size(),
offsetsOffset, drawcount)) {
return;
}
scoped.Context()->ContextGL()->MultiDrawElementsWEBGL(
mode, &counts[countsOffset], type, &offsets[offsetsOffset], drawcount);
}
} // namespace blink