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/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_TEXTURE_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_TEXTURE_H_
#include "third_party/blink/public/platform/web_media_player.h"
#include "third_party/blink/renderer/modules/webgl/webgl_shared_platform_3d_object.h"
namespace blink {
class WebGLTexture final : public WebGLSharedPlatform3DObject {
DEFINE_WRAPPERTYPEINFO();
public:
explicit WebGLTexture(WebGLRenderingContextBase*);
~WebGLTexture() override;
static WebGLTexture* Create(WebGLRenderingContextBase*);
void SetTarget(GLenum);
GLenum GetTarget() const { return target_; }
bool HasEverBeenBound() const { return Object() && target_; }
static GLint ComputeLevelCount(GLsizei width, GLsizei height, GLsizei depth);
int GetLastUploadedVideoFrameId() const {
return last_uploaded_video_frame_metadata_.frame_id;
}
void UpdateLastUploadedFrame(
blink::WebMediaPlayer::VideoFrameUploadMetadata frame_metadata) {
last_uploaded_video_frame_metadata_ = frame_metadata;
}
void ClearLastUploadedFrame() { last_uploaded_video_frame_metadata_ = {}; }
unsigned lastUploadedVideoWidth() const {
return last_uploaded_video_frame_metadata_.visible_rect.width();
}
unsigned lastUploadedVideoHeight() const {
return last_uploaded_video_frame_metadata_.visible_rect.height();
}
double lastUploadedVideoTimestamp() const {
return last_uploaded_video_frame_metadata_.timestamp.InSecondsF();
}
bool lastUploadedVideoFrameWasSkipped() const {
return last_uploaded_video_frame_metadata_.skipped;
}
private:
void DeleteObjectImpl(gpu::gles2::GLES2Interface*) override;
bool IsTexture() const override { return true; }
int MapTargetToIndex(GLenum) const;
GLenum target_;
blink::WebMediaPlayer::VideoFrameUploadMetadata
last_uploaded_video_frame_metadata_ = {};
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_MODULES_WEBGL_WEBGL_TEXTURE_H_