blob: 3626e862341e899d4a9e4829f7b08600562e97cf [file] [log] [blame]
// Copyright 2019 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/accessibility/platform/ax_platform_node_delegate_base.h"
#include <wrl/client.h>
namespace ui {
class AXFragmentRootDelegateWin;
class AXFragmentRootPlatformNodeWin;
// UI Automation on Windows requires the root of a multi-element provider to
// implement IRawElementProviderFragmentRoot. Our internal accessibility trees
// may not know their roots for right away; for example, web content may
// deserialize the document for an iframe before the host document. Because of
// this, and because COM rules require that the list of interfaces returned by
// QueryInterface remain static over the lifetime of an object instance, we
// implement IRawElementProviderFragmentRoot on its own node for each HWND, with
// the root of our internal accessibility tree for that HWND as its sole child.
// Since UIA derives some information from the underlying HWND hierarchy, we
// expose one fragment root per HWND. The class that owns the HWND is expected
// to own the corresponding AXFragmentRootWin.
// The usual way for UI Automation to obtain a fragment root is through
// WM_GETOBJECT. However, if there's a relation such as "Controller For"
// between element A in one window and element B in another window, UIA might
// call element A to discover the relation, receive a pointer to element B,
// then ask element B for its fragment root, without having sent WM_GETOBJECT
// to element B's window.
// The is_controller_for_root_ boolean member variable is used to determine
// whether this is a fragment root witha "Controller For" relation.
class AX_EXPORT AXFragmentRootWin : public ui::AXPlatformNodeDelegateBase {
AXFragmentRootWin(gfx::AcceleratedWidget widget,
AXFragmentRootDelegateWin* delegate,
bool is_controller_for_root = false);
~AXFragmentRootWin() override;
// Fragment roots register themselves in a map upon creation and unregister
// upon destruction. This method provides a lookup, which allows the internal
// accessibility root to navigate back to the corresponding fragment root.
static AXFragmentRootWin* GetForAcceleratedWidget(
gfx::AcceleratedWidget widget);
// If the given NativeViewAccessible is the direct descendant of a fragment
// root, return the corresponding fragment root.
static AXFragmentRootWin* GetFragmentRootParentOf(
gfx::NativeViewAccessible accessible);
// Returns the NativeViewAccessible for this fragment root.
gfx::NativeViewAccessible GetNativeViewAccessible() override;
// Assistive technologies will typically use UI Automation's control or
// content view rather than the raw view.
// Returns true if the fragment root should be included in the control and
// content views or false if it should be excluded.
bool IsControlElement();
// If a child node is available, return its delegate.
AXPlatformNodeDelegate* GetChildNodeDelegate() const;
bool IsControllerFor() const { return is_controller_for_root_; }
// AXPlatformNodeDelegate overrides.
gfx::NativeViewAccessible GetParent() override;
int GetChildCount() override;
gfx::NativeViewAccessible ChildAtIndex(int index) override;
gfx::NativeViewAccessible GetNextSibling() override;
gfx::NativeViewAccessible GetPreviousSibling() override;
gfx::NativeViewAccessible HitTestSync(int x, int y) override;
gfx::NativeViewAccessible GetFocus() override;
const ui::AXUniqueId& GetUniqueId() const override;
gfx::AcceleratedWidget GetTargetForNativeAccessibilityEvent() override;
AXPlatformNode* GetFromTreeIDAndNodeID(const ui::AXTreeID& ax_tree_id,
int32_t id) override;
// A fragment root does not correspond to any node in the platform neutral
// accessibility tree. Rather, the fragment root's child is a child of the
// fragment root's parent. This helper computes the child's index in the
// parent's array of children.
int GetIndexInParentOfChild() const;
// If a parent node is available, return its delegate.
AXPlatformNodeDelegate* GetParentNodeDelegate() const;
gfx::AcceleratedWidget widget_;
AXFragmentRootDelegateWin* const delegate_;
Microsoft::WRL::ComPtr<ui::AXFragmentRootPlatformNodeWin> platform_node_;
ui::AXUniqueId unique_id_;
bool is_controller_for_root_;
} // namespace ui