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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/synchronization/waitable_event.h"
#include "base/threading/platform_thread.h"
#include "build/build_config.h"
#include "testing/gtest/include/gtest/gtest.h"
#if defined(OS_POSIX)
#include "base/threading/platform_thread_internal_posix.h"
#elif defined(OS_WIN)
#include <windows.h>
#endif
namespace base {
// Trivial tests that thread runs and doesn't crash on create, join, or detach -
namespace {
class TrivialThread : public PlatformThread::Delegate {
public:
TrivialThread() : run_event_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED) {}
void ThreadMain() override { run_event_.Signal(); }
WaitableEvent& run_event() { return run_event_; }
private:
WaitableEvent run_event_;
DISALLOW_COPY_AND_ASSIGN(TrivialThread);
};
} // namespace
TEST(PlatformThreadTest, TrivialJoin) {
TrivialThread thread;
PlatformThreadHandle handle;
ASSERT_FALSE(thread.run_event().IsSignaled());
ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
PlatformThread::Join(handle);
ASSERT_TRUE(thread.run_event().IsSignaled());
}
TEST(PlatformThreadTest, TrivialJoinTimesTen) {
TrivialThread thread[10];
PlatformThreadHandle handle[arraysize(thread)];
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_FALSE(thread[n].run_event().IsSignaled());
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n]));
for (size_t n = 0; n < arraysize(thread); n++)
PlatformThread::Join(handle[n]);
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_TRUE(thread[n].run_event().IsSignaled());
}
// The following detach tests are by nature racy. The run_event approximates the
// end and termination of the thread, but threads could persist shortly after
// the test completes.
TEST(PlatformThreadTest, TrivialDetach) {
TrivialThread thread;
PlatformThreadHandle handle;
ASSERT_FALSE(thread.run_event().IsSignaled());
ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
PlatformThread::Detach(handle);
thread.run_event().Wait();
}
TEST(PlatformThreadTest, TrivialDetachTimesTen) {
TrivialThread thread[10];
PlatformThreadHandle handle[arraysize(thread)];
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_FALSE(thread[n].run_event().IsSignaled());
for (size_t n = 0; n < arraysize(thread); n++) {
ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n]));
PlatformThread::Detach(handle[n]);
}
for (size_t n = 0; n < arraysize(thread); n++)
thread[n].run_event().Wait();
}
// Tests of basic thread functions ---------------------------------------------
namespace {
class FunctionTestThread : public PlatformThread::Delegate {
public:
FunctionTestThread()
: thread_id_(kInvalidThreadId),
termination_ready_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
terminate_thread_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
done_(false) {}
~FunctionTestThread() override {
EXPECT_TRUE(terminate_thread_.IsSignaled())
<< "Need to mark thread for termination and join the underlying thread "
<< "before destroying a FunctionTestThread as it owns the "
<< "WaitableEvent blocking the underlying thread's main.";
}
// Grabs |thread_id_|, runs an optional test on that thread, signals
// |termination_ready_|, and then waits for |terminate_thread_| to be
// signaled before exiting.
void ThreadMain() override {
thread_id_ = PlatformThread::CurrentId();
EXPECT_NE(thread_id_, kInvalidThreadId);
// Make sure that the thread ID is the same across calls.
EXPECT_EQ(thread_id_, PlatformThread::CurrentId());
// Run extra tests.
RunTest();
termination_ready_.Signal();
terminate_thread_.Wait();
done_ = true;
}
PlatformThreadId thread_id() const {
EXPECT_TRUE(termination_ready_.IsSignaled()) << "Thread ID still unknown";
return thread_id_;
}
bool IsRunning() const {
return termination_ready_.IsSignaled() && !done_;
}
// Blocks until this thread is started and ready to be terminated.
void WaitForTerminationReady() { termination_ready_.Wait(); }
// Marks this thread for termination (callers must then join this thread to be
// guaranteed of termination).
void MarkForTermination() { terminate_thread_.Signal(); }
private:
// Runs an optional test on the newly created thread.
virtual void RunTest() {}
PlatformThreadId thread_id_;
mutable WaitableEvent termination_ready_;
WaitableEvent terminate_thread_;
bool done_;
DISALLOW_COPY_AND_ASSIGN(FunctionTestThread);
};
} // namespace
TEST(PlatformThreadTest, Function) {
PlatformThreadId main_thread_id = PlatformThread::CurrentId();
FunctionTestThread thread;
PlatformThreadHandle handle;
ASSERT_FALSE(thread.IsRunning());
ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
thread.WaitForTerminationReady();
ASSERT_TRUE(thread.IsRunning());
EXPECT_NE(thread.thread_id(), main_thread_id);
thread.MarkForTermination();
PlatformThread::Join(handle);
ASSERT_FALSE(thread.IsRunning());
// Make sure that the thread ID is the same across calls.
EXPECT_EQ(main_thread_id, PlatformThread::CurrentId());
}
TEST(PlatformThreadTest, FunctionTimesTen) {
PlatformThreadId main_thread_id = PlatformThread::CurrentId();
FunctionTestThread thread[10];
PlatformThreadHandle handle[arraysize(thread)];
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_FALSE(thread[n].IsRunning());
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_TRUE(PlatformThread::Create(0, &thread[n], &handle[n]));
for (size_t n = 0; n < arraysize(thread); n++)
thread[n].WaitForTerminationReady();
for (size_t n = 0; n < arraysize(thread); n++) {
ASSERT_TRUE(thread[n].IsRunning());
EXPECT_NE(thread[n].thread_id(), main_thread_id);
// Make sure no two threads get the same ID.
for (size_t i = 0; i < n; ++i) {
EXPECT_NE(thread[i].thread_id(), thread[n].thread_id());
}
}
for (size_t n = 0; n < arraysize(thread); n++)
thread[n].MarkForTermination();
for (size_t n = 0; n < arraysize(thread); n++)
PlatformThread::Join(handle[n]);
for (size_t n = 0; n < arraysize(thread); n++)
ASSERT_FALSE(thread[n].IsRunning());
// Make sure that the thread ID is the same across calls.
EXPECT_EQ(main_thread_id, PlatformThread::CurrentId());
}
namespace {
const ThreadPriority kThreadPriorityTestValues[] = {
// The order should be higher to lower to cover as much cases as possible on
// Linux trybots running without CAP_SYS_NICE permission.
#if !defined(OS_ANDROID)
// PlatformThread::GetCurrentThreadPriority() on Android does not support
// REALTIME_AUDIO case. See http://crbug.com/505474.
ThreadPriority::REALTIME_AUDIO,
#endif
ThreadPriority::DISPLAY,
// This redundant BACKGROUND priority is to test backgrounding from other
// priorities, and unbackgrounding.
ThreadPriority::BACKGROUND,
ThreadPriority::NORMAL,
ThreadPriority::BACKGROUND};
class ThreadPriorityTestThread : public FunctionTestThread {
public:
explicit ThreadPriorityTestThread(ThreadPriority priority)
: priority_(priority) {}
~ThreadPriorityTestThread() override = default;
private:
void RunTest() override {
// Confirm that the current thread's priority is as expected.
EXPECT_EQ(ThreadPriority::NORMAL,
PlatformThread::GetCurrentThreadPriority());
// Alter and verify the current thread's priority.
PlatformThread::SetCurrentThreadPriority(priority_);
EXPECT_EQ(priority_, PlatformThread::GetCurrentThreadPriority());
}
const ThreadPriority priority_;
DISALLOW_COPY_AND_ASSIGN(ThreadPriorityTestThread);
};
} // namespace
// Test changing a created thread's priority (which has different semantics on
// some platforms).
TEST(PlatformThreadTest, ThreadPriorityCurrentThread) {
const bool increase_priority_allowed =
PlatformThread::CanIncreaseCurrentThreadPriority();
// Bump the priority in order to verify that new threads are started with normal
// priority. Skip this on Mac since this platform doesn't allow changing the
// priority of the main thread. Also skip this on platforms that don't allow
// increasing the priority of a thread.
#if !defined(OS_MACOSX)
if (increase_priority_allowed)
PlatformThread::SetCurrentThreadPriority(ThreadPriority::DISPLAY);
#endif
// Toggle each supported priority on the thread and confirm it affects it.
for (size_t i = 0; i < arraysize(kThreadPriorityTestValues); ++i) {
if (!increase_priority_allowed &&
kThreadPriorityTestValues[i] >
PlatformThread::GetCurrentThreadPriority()) {
continue;
}
ThreadPriorityTestThread thread(kThreadPriorityTestValues[i]);
PlatformThreadHandle handle;
ASSERT_FALSE(thread.IsRunning());
ASSERT_TRUE(PlatformThread::Create(0, &thread, &handle));
thread.WaitForTerminationReady();
ASSERT_TRUE(thread.IsRunning());
thread.MarkForTermination();
PlatformThread::Join(handle);
ASSERT_FALSE(thread.IsRunning());
}
}
// Test for a function defined in platform_thread_internal_posix.cc. On OSX and
// iOS, platform_thread_internal_posix.cc is not compiled, so these platforms
// are excluded here, too.
#if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_IOS)
TEST(PlatformThreadTest, GetNiceValueToThreadPriority) {
using internal::NiceValueToThreadPriority;
using internal::kThreadPriorityToNiceValueMap;
EXPECT_EQ(ThreadPriority::BACKGROUND,
kThreadPriorityToNiceValueMap[0].priority);
EXPECT_EQ(ThreadPriority::NORMAL,
kThreadPriorityToNiceValueMap[1].priority);
EXPECT_EQ(ThreadPriority::DISPLAY,
kThreadPriorityToNiceValueMap[2].priority);
EXPECT_EQ(ThreadPriority::REALTIME_AUDIO,
kThreadPriorityToNiceValueMap[3].priority);
static const int kBackgroundNiceValue =
kThreadPriorityToNiceValueMap[0].nice_value;
static const int kNormalNiceValue =
kThreadPriorityToNiceValueMap[1].nice_value;
static const int kDisplayNiceValue =
kThreadPriorityToNiceValueMap[2].nice_value;
static const int kRealtimeAudioNiceValue =
kThreadPriorityToNiceValueMap[3].nice_value;
// The tests below assume the nice values specified in the map are within
// the range below (both ends exclusive).
static const int kHighestNiceValue = 19;
static const int kLowestNiceValue = -20;
EXPECT_GT(kHighestNiceValue, kBackgroundNiceValue);
EXPECT_GT(kBackgroundNiceValue, kNormalNiceValue);
EXPECT_GT(kNormalNiceValue, kDisplayNiceValue);
EXPECT_GT(kDisplayNiceValue, kRealtimeAudioNiceValue);
EXPECT_GT(kRealtimeAudioNiceValue, kLowestNiceValue);
EXPECT_EQ(ThreadPriority::BACKGROUND,
NiceValueToThreadPriority(kHighestNiceValue));
EXPECT_EQ(ThreadPriority::BACKGROUND,
NiceValueToThreadPriority(kBackgroundNiceValue + 1));
EXPECT_EQ(ThreadPriority::BACKGROUND,
NiceValueToThreadPriority(kBackgroundNiceValue));
EXPECT_EQ(ThreadPriority::BACKGROUND,
NiceValueToThreadPriority(kNormalNiceValue + 1));
EXPECT_EQ(ThreadPriority::NORMAL,
NiceValueToThreadPriority(kNormalNiceValue));
EXPECT_EQ(ThreadPriority::NORMAL,
NiceValueToThreadPriority(kDisplayNiceValue + 1));
EXPECT_EQ(ThreadPriority::DISPLAY,
NiceValueToThreadPriority(kDisplayNiceValue));
EXPECT_EQ(ThreadPriority::DISPLAY,
NiceValueToThreadPriority(kRealtimeAudioNiceValue + 1));
EXPECT_EQ(ThreadPriority::REALTIME_AUDIO,
NiceValueToThreadPriority(kRealtimeAudioNiceValue));
EXPECT_EQ(ThreadPriority::REALTIME_AUDIO,
NiceValueToThreadPriority(kLowestNiceValue));
}
#endif
} // namespace base