blob: fcbe687b8b7744ab8497c3f07dd852d8341cfe45 [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/shell/browser/shell_login_dialog.h"
#include "base/bind.h"
#include "base/logging.h"
#include "base/strings/utf_string_conversions.h"
#include "base/task/post_task.h"
#include "build/build_config.h"
#include "components/url_formatter/elide_url.h"
#include "content/public/browser/browser_task_traits.h"
#include "content/public/browser/browser_thread.h"
#include "net/base/auth.h"
#include "ui/gfx/text_elider.h"
namespace content {
// static
std::unique_ptr<ShellLoginDialog> ShellLoginDialog::Create(
const net::AuthChallengeInfo& auth_info,
LoginAuthRequiredCallback auth_required_callback) {
auto ret =
std::make_unique<ShellLoginDialog>(std::move(auth_required_callback));
ret->Init(auth_info);
return ret;
}
ShellLoginDialog::ShellLoginDialog(
LoginAuthRequiredCallback auth_required_callback)
: auth_required_callback_(std::move(auth_required_callback)),
weak_factory_(this) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
}
ShellLoginDialog::~ShellLoginDialog() {
PlatformRequestCancelled();
PlatformCleanUp();
}
void ShellLoginDialog::Init(const net::AuthChallengeInfo& auth_info) {
// Run this in a new event loop iteration, to ensure the callback isn't called
// reentrantly.
base::PostTaskWithTraits(
FROM_HERE, {BrowserThread::UI},
base::BindOnce(
&ShellLoginDialog::PrepDialog, weak_factory_.GetWeakPtr(),
url_formatter::FormatOriginForSecurityDisplay(auth_info.challenger),
base::UTF8ToUTF16(auth_info.realm)));
}
void ShellLoginDialog::UserAcceptedAuth(const base::string16& username,
const base::string16& password) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
SendAuthToRequester(true, username, password);
}
void ShellLoginDialog::UserCancelledAuth() {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
SendAuthToRequester(false, base::string16(), base::string16());
}
#if !defined(OS_MACOSX)
// Bogus implementations for linking. They are never called because
// ResourceDispatcherHostDelegate::CreateLoginDelegate returns NULL.
// TODO: implement ShellLoginDialog for other platforms, drop this #if
void ShellLoginDialog::PlatformCreateDialog(const base::string16& message) {}
void ShellLoginDialog::PlatformCleanUp() {}
void ShellLoginDialog::PlatformRequestCancelled() {}
#endif
void ShellLoginDialog::PrepDialog(const base::string16& host,
const base::string16& realm) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
// The realm is controlled by the remote server, so there is no reason to
// believe it is of a reasonable length.
base::string16 elided_realm;
gfx::ElideString(realm, 120, &elided_realm);
base::string16 explanation =
base::ASCIIToUTF16("The server ") + host +
base::ASCIIToUTF16(" requires a username and password.");
if (!elided_realm.empty()) {
explanation += base::ASCIIToUTF16(" The server says: ");
explanation += elided_realm;
explanation += base::ASCIIToUTF16(".");
}
PlatformCreateDialog(explanation);
}
void ShellLoginDialog::SendAuthToRequester(bool success,
const base::string16& username,
const base::string16& password) {
DCHECK_CURRENTLY_ON(BrowserThread::UI);
if (!auth_required_callback_.is_null()) {
if (success) {
std::move(auth_required_callback_)
.Run(net::AuthCredentials(username, password));
} else {
std::move(auth_required_callback_).Run(base::nullopt);
}
}
PlatformCleanUp();
}
} // namespace content