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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_RENDERER_RENDER_THREAD_H_
#define CONTENT_RENDERER_RENDER_THREAD_H_
#pragma once
#include <set>
#include <string>
#include <vector>
#include "base/observer_list.h"
#include "base/shared_memory.h"
#include "base/time.h"
#include "base/timer.h"
#include "build/build_config.h"
#include "content/common/child_thread.h"
#include "content/common/css_colors.h"
#include "content/common/gpu/gpu_process_launch_causes.h"
#include "ipc/ipc_channel_proxy.h"
#include "ui/gfx/native_widget_types.h"
class AppCacheDispatcher;
class AudioInputMessageFilter;
class AudioMessageFilter;
class DBMessageFilter;
class DevToolsAgentFilter;
class FilePath;
class GpuChannelHost;
class IndexedDBDispatcher;
class RendererHistogram;
class RendererHistogramSnapshots;
class RenderProcessObserver;
class RendererNetPredictor;
class RendererWebKitClientImpl;
class SkBitmap;
class VideoCaptureImplManager;
class WebDatabaseObserverImpl;
struct RendererPreferences;
struct DOMStorageMsg_Event_Params;
struct GPUInfo;
struct ViewMsg_New_Params;
struct WebPreferences;
namespace base {
class MessageLoopProxy;
class Thread;
}
namespace IPC {
struct ChannelHandle;
}
namespace WebKit {
class WebStorageEventDispatcher;
}
namespace v8 {
class Extension;
}
// The RenderThreadBase is the minimal interface that a RenderView/Widget
// expects from a render thread. The interface basically abstracts a way to send
// and receive messages.
//
// TODO(brettw): This has two different and opposing usage patterns which
// make it confusing.
//
// In the first mode, callers call RenderThread::current() to get the one and
// only global RenderThread (bug 10837: this should be renamed get()). Then
// they access it. Since RenderThread is a concrete class, this can be NULL
// during unit tests. Callers need to NULL check this every time. Some callers
// don't happen to get called during unit tests and don't do the NULL checks,
// which is also confusing since it's not clear if you need to or not.
//
// In the second mode, the abstract base class RenderThreadBase is passed to
// RenderView and RenderWidget. Normally, this points to
// RenderThread::current() so it's quite confusing which accessing mode should
// be used. However, during unit testing, this class is replaced with a mock
// to support testing functions, and is guaranteed non-NULL.
//
// It might be nice not to have the ::current() call and put all of the
// functions on the abstract class so they can be mocked. However, there are
// some standalone functions like in ChromiumBridge that are not associated
// with a view that need to access the current thread to send messages to the
// browser process. These need the ::current() paradigm. So instead, we should
// probably remove the render_thread_ parameter to RenderView/Widget in
// preference to just getting the global singleton. We can make it easier to
// understand by moving everything to the abstract interface and saying that
// there should never be a NULL RenderThread::current(). Tests would be
// responsible for setting up the mock one.
class RenderThreadBase {
public:
virtual ~RenderThreadBase() {}
virtual bool Send(IPC::Message* msg) = 0;
// Called to add or remove a listener for a particular message routing ID.
// These methods normally get delegated to a MessageRouter.
virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener) = 0;
virtual void RemoveRoute(int32 routing_id) = 0;
virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
// Called by a RenderWidget when it is hidden or restored.
virtual void WidgetHidden() = 0;
virtual void WidgetRestored() = 0;
};
// The RenderThread class represents a background thread where RenderView
// instances live. The RenderThread supports an API that is used by its
// consumer to talk indirectly to the RenderViews and supporting objects.
// Likewise, it provides an API for the RenderViews to talk back to the main
// process (i.e., their corresponding TabContents).
//
// Most of the communication occurs in the form of IPC messages. They are
// routed to the RenderThread according to the routing IDs of the messages.
// The routing IDs correspond to RenderView instances.
class RenderThread : public RenderThreadBase,
public ChildThread {
public:
// Grabs the IPC channel name from the command line.
RenderThread();
// Constructor that's used when running in single process mode.
explicit RenderThread(const std::string& channel_name);
virtual ~RenderThread();
// Returns the one render thread for this process. Note that this should only
// be accessed when running on the render thread itself
//
// TODO(brettw) this should be on the abstract base class instead of here,
// and return the base class' interface instead. Currently this causes
// problems with testing. See the comment above RenderThreadBase above.
static RenderThread* current();
// Returns the routing ID of the RenderWidget containing the current script
// execution context (corresponding to WebFrame::frameForCurrentContext).
static int32 RoutingIDForCurrentContext();
// Overridden from RenderThreadBase.
virtual bool Send(IPC::Message* msg);
virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
virtual void RemoveRoute(int32 routing_id);
virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter);
virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter);
virtual void WidgetHidden();
virtual void WidgetRestored();
void AddObserver(RenderProcessObserver* observer);
void RemoveObserver(RenderProcessObserver* observer);
// These methods modify how the next message is sent. Normally, when sending
// a synchronous message that runs a nested message loop, we need to suspend
// callbacks into WebKit. This involves disabling timers and deferring
// resource loads. However, there are exceptions when we need to customize
// the behavior.
void DoNotSuspendWebKitSharedTimer();
void DoNotNotifyWebKitOfModalLoop();
AppCacheDispatcher* appcache_dispatcher() const {
return appcache_dispatcher_.get();
}
IndexedDBDispatcher* indexed_db_dispatcher() const {
return indexed_db_dispatcher_.get();
}
AudioInputMessageFilter* audio_input_message_filter() {
return audio_input_message_filter_.get();
}
AudioMessageFilter* audio_message_filter() {
return audio_message_filter_.get();
}
VideoCaptureImplManager* video_capture_impl_manager() const {
return vc_manager_.get();
}
bool plugin_refresh_allowed() const { return plugin_refresh_allowed_; }
double idle_notification_delay_in_s() const {
return idle_notification_delay_in_s_;
}
void set_idle_notification_delay_in_s(double idle_notification_delay_in_s) {
idle_notification_delay_in_s_ = idle_notification_delay_in_s;
}
// Sends a message to the browser to close all connections.
void CloseCurrentConnections();
// Sends a message to the browser to enable or disable the disk cache.
void SetCacheMode(bool enabled);
// Sends a message to the browser to clear the disk cache.
// |preserve_ssl_host_info| is a flag indicating if the cache should purge
// entries related to cached SSL information.
void ClearCache(bool preserve_ssl_host_info);
// Sends a message to the browser to clear thed host cache.
void ClearHostResolverCache();
// Sends a message to the browser to clear the predictor cache.
void ClearPredictorCache();
// Sends a message to the browser to enable/disable spdy.
void EnableSpdy(bool enable);
// Synchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// If there is a pending asynchronous request, it will be completed by the
// time this routine returns.
GpuChannelHost* EstablishGpuChannelSync(content::CauseForGpuLaunch);
// Get the GPU channel. Returns NULL if the channel is not established or
// has been lost.
GpuChannelHost* GetGpuChannel();
// Returns a MessageLoopProxy instance corresponding to the message loop
// of the thread on which file operations should be run. Must be called
// on the renderer's main thread.
scoped_refptr<base::MessageLoopProxy> GetFileThreadMessageLoopProxy();
// Schedule a call to IdleHandler with the given initial delay.
void ScheduleIdleHandler(double initial_delay_s);
// A task we invoke periodically to assist with idle cleanup.
void IdleHandler();
// Registers the given V8 extension with WebKit.
void RegisterExtension(v8::Extension* extension);
// Returns true iff the extension is registered.
bool IsRegisteredExtension(const std::string& v8_extension_name) const;
// We initialize WebKit as late as possible.
void EnsureWebKitInitialized();
private:
virtual bool OnControlMessageReceived(const IPC::Message& msg);
void Init();
void OnSetZoomLevelForCurrentURL(const GURL& url, double zoom_level);
void OnDOMStorageEvent(const DOMStorageMsg_Event_Params& params);
void OnSetNextPageID(int32 next_page_id);
void OnSetCSSColors(const std::vector<CSSColors::CSSColorMapping>& colors);
void OnCreateNewView(const ViewMsg_New_Params& params);
void OnTransferBitmap(const SkBitmap& bitmap, int resource_id);
void OnPurgePluginListCache(bool reload_pages);
void OnNetworkStateChanged(bool online);
void OnGetAccessibilityTree();
// These objects live solely on the render thread.
scoped_ptr<ScopedRunnableMethodFactory<RenderThread> > task_factory_;
scoped_ptr<AppCacheDispatcher> appcache_dispatcher_;
scoped_ptr<IndexedDBDispatcher> indexed_db_dispatcher_;
scoped_ptr<RendererWebKitClientImpl> webkit_client_;
scoped_ptr<WebKit::WebStorageEventDispatcher> dom_storage_event_dispatcher_;
// Used on the renderer and IPC threads.
scoped_refptr<DBMessageFilter> db_message_filter_;
scoped_refptr<AudioInputMessageFilter> audio_input_message_filter_;
scoped_refptr<AudioMessageFilter> audio_message_filter_;
scoped_refptr<DevToolsAgentFilter> devtools_agent_message_filter_;
// Used on multiple threads.
scoped_refptr<VideoCaptureImplManager> vc_manager_;
// Used on multiple script execution context threads.
scoped_ptr<WebDatabaseObserverImpl> web_database_observer_impl_;
// If true, then a GetPlugins call is allowed to rescan the disk.
bool plugin_refresh_allowed_;
// The count of RenderWidgets running through this thread.
int widget_count_;
// The count of hidden RenderWidgets running through this thread.
int hidden_widget_count_;
// The current value of the idle notification timer delay.
double idle_notification_delay_in_s_;
bool suspend_webkit_shared_timer_;
bool notify_webkit_of_modal_loop_;
// Timer that periodically calls IdleHandler.
base::RepeatingTimer<RenderThread> idle_timer_;
// The channel from the renderer process to the GPU process.
scoped_refptr<GpuChannelHost> gpu_channel_;
// A lazily initiated thread on which file operations are run.
scoped_ptr<base::Thread> file_thread_;
// Map of registered v8 extensions. The key is the extension name.
std::set<std::string> v8_extensions_;
ObserverList<RenderProcessObserver> observers_;
DISALLOW_COPY_AND_ASSIGN(RenderThread);
};
#endif // CONTENT_RENDERER_RENDER_THREAD_H_