blob: ff2a4003b0c18d019278b0268dd196d65fd9a7a9 [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include "base/memory/scoped_ptr.h"
#include "base/task.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/curvecp/packetizer.h"
#include "net/curvecp/protocol.h"
namespace net {
class AddressList;
class IOBuffer;
class IPEndPoint;
class UDPClientSocket;
class ClientPacketizer : public Packetizer {
virtual ~ClientPacketizer();
int Connect(const AddressList& server,
Packetizer::Listener* listener,
CompletionCallback* callback);
// Packetizer methods
virtual int SendMessage(ConnectionKey key,
const char* data,
size_t length,
CompletionCallback* callback);
virtual void Close(ConnectionKey key);
virtual int GetPeerAddress(IPEndPoint* endpoint) const;
virtual int max_message_payload() const;
enum StateType {
NONE, // The initial state, before connect.
LOOKUP_COOKIE, // Looking up a cookie in the disk cache.
LOOKUP_COOKIE_COMPLETE, // The disk cache lookup is complete.
SENDING_HELLO, // Sending a Hello packet.
SENDING_HELLO_COMPLETE, // Hello packet has been sent.
WAITING_COOKIE, // Waiting for a Cookie packet.
WAITING_COOKIE_COMPLETE, // The Cookie packet has arrived.
CONNECTED, // Connected
int DoLoop(int result);
int DoLookupCookie();
int DoLookupCookieComplete(int result);
int DoSendingHello();
int DoSendingHelloComplete(int result);
int DoWaitingCookie();
int DoWaitingCookieComplete(int result);
int DoConnected(int result);
void DoCallback(int result);
// Connect to the next address in our list.
int ConnectNextAddress();
// We set a timeout for responses to the Hello message.
void StartHelloTimer(int milliseconds);
void RevokeHelloTimer();
void OnHelloTimeout(); // Called when the Hello Timer fires.
// Process the result of a Read operation.
void ProcessRead(int bytes_read);
// Read packets until an error occurs.
int ReadPackets();
// Callback when an internal IO is completed.
void OnIOComplete(int result);
StateType next_state_;
scoped_ptr<UDPClientSocket> socket_;
Packetizer::Listener* listener_;
CompletionCallback* user_callback_;
AddressList addresses_;
const struct addrinfo* current_address_;
int hello_attempts_; // Number of attempts to send a Hello Packet.
bool initiate_sent_; // Indicates whether the Initialte Packet was sent.
scoped_refptr<IOBuffer> read_buffer_; // Buffer for interal reads.
uchar shortterm_public_key_[32];
CompletionCallbackImpl<ClientPacketizer> io_callback_;
ScopedRunnableMethodFactory<ClientPacketizer> timers_factory_;
} // namespace net