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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_COMMON_SERVICE_PROCESS_UTIL_H_
#define CHROME_COMMON_SERVICE_PROCESS_UTIL_H_
#include <memory>
#include <string>
#include "base/callback_forward.h"
#include "base/gtest_prod_util.h"
#include "base/memory/read_only_shared_memory_region.h"
#include "base/memory/ref_counted.h"
#include "base/memory/writable_shared_memory_region.h"
#include "base/process/process.h"
#include "base/single_thread_task_runner.h"
#include "build/build_config.h"
#include "mojo/public/cpp/platform/named_platform_channel.h"
#include "mojo/public/cpp/platform/platform_channel_server_endpoint.h"
class MultiProcessLock;
#if defined(OS_MACOSX)
#ifdef __OBJC__
@class NSString;
#else
class NSString;
#endif
#endif
namespace base {
class CommandLine;
}
// Return the IPC channel to connect to the service process.
mojo::NamedPlatformChannel::ServerName GetServiceProcessServerName();
// Return a name that is scoped to this instance of the service process. We
// use the user-data-dir as a scoping prefix.
std::string GetServiceProcessScopedName(const std::string& append_str);
#if !defined(OS_MACOSX)
// Return a name that is scoped to this instance of the service process. We
// use the user-data-dir and the version as a scoping prefix.
std::string GetServiceProcessScopedVersionedName(const std::string& append_str);
#endif // !OS_MACOSX
#if defined(OS_POSIX)
// Attempts to take a lock named |name|. If |waiting| is true then this will
// make multiple attempts to acquire the lock.
// Caller is responsible for ownership of the MultiProcessLock.
MultiProcessLock* TakeNamedLock(const std::string& name, bool waiting);
#endif
// The following method is used in a process that acts as a client to the
// service process (typically the browser process). It method checks that if the
// service process is ready to receive IPC commands.
bool CheckServiceProcessReady();
// --------------------------------------------------------------------------
// Forces a service process matching the specified version to shut down.
bool ForceServiceProcessShutdown(const std::string& version,
base::ProcessId process_id);
// Creates command-line to run the service process.
std::unique_ptr<base::CommandLine> CreateServiceProcessCommandLine();
// This is a class that is used by the service process to signal events and
// share data with external clients. This class lives in this file because the
// internal data structures and mechanisms used by the utility methods above
// and this class are shared.
class ServiceProcessState {
public:
ServiceProcessState();
~ServiceProcessState();
// Tries to become the sole service process for the current user data dir.
// Returns false if another service process is already running.
bool Initialize();
// Signal that the service process is ready.
// This method is called when the service process is running and initialized.
// |terminate_task| is invoked when we get a terminate request from another
// process (in the same thread that called SignalReady). It can be NULL.
// |task_runner| must be of type IO and is the loop that POSIX uses
// to monitor the service process.
bool SignalReady(scoped_refptr<base::SingleThreadTaskRunner> task_runner,
const base::Closure& terminate_task);
// Signal that the service process is stopped.
void SignalStopped();
// Register the service process to run on startup.
bool AddToAutoRun();
// Unregister the service process to run on startup.
bool RemoveFromAutoRun();
// Return the channel handle used for communicating with the service.
#if defined(OS_MACOSX)
mojo::PlatformChannelServerEndpoint GetServiceProcessServerEndpoint();
#else
mojo::NamedPlatformChannel::ServerName GetServiceProcessServerName();
#endif
private:
#if !defined(OS_MACOSX)
enum ServiceProcessRunningState {
SERVICE_NOT_RUNNING,
SERVICE_OLDER_VERSION_RUNNING,
SERVICE_SAME_VERSION_RUNNING,
SERVICE_NEWER_VERSION_RUNNING,
};
// Create the shared memory data for the service process.
bool CreateSharedData();
// If an older version of the service process running, it should be shutdown.
// Returns false if this process needs to exit.
bool HandleOtherVersion();
// Acquires a singleton lock for the service process. A return value of false
// means that a service process instance is already running.
bool TakeSingletonLock();
// Return a name used to name a shared memory file that will be used to locate
// the currently running service process.
static std::string GetServiceProcessSharedMemName();
// Create a writable service process data shared memory region of the
// specified size. Returns an invalid region on error. If the backing file for
// the shared memory region already exists but is smaller than |size|, this
// function may return a valid region which will fail to be mapped.
static base::WritableSharedMemoryRegion CreateServiceProcessDataRegion(
size_t size);
// Open an existing service process data shared memory region of the specified
// size. Returns an invalid region on error. Note that if the size of the
// existing region is smaller than |size|, this function may return a valid
// region which will fail to be mapped. Also note that since the underlying
// file is writable, the region cannot be read-only.
static base::ReadOnlySharedMemoryMapping OpenServiceProcessDataMapping(
size_t size);
// Deletes a service process data shared memory backing file. Returns false if
// the file was not able to be deleted.
static bool DeleteServiceProcessDataRegion();
static ServiceProcessRunningState GetServiceProcessRunningState(
std::string* service_version_out,
base::ProcessId* pid_out);
#endif // !OS_MACOSX
// Returns the process id and version of the currently running service
// process. Note: DO NOT use this check whether the service process is ready
// because a true return value only means that some process shared data was
// available, and not that the process is ready to receive IPC commands, or
// even running.
static bool GetServiceProcessData(std::string* version, base::ProcessId* pid);
// Creates the platform specific state.
void CreateState();
// Tear down the platform specific state.
void TearDownState();
// An opaque object that maintains state. The actual definition of this is
// platform dependent.
struct StateData;
StateData* state_;
#if !defined(OS_MACOSX)
// The shared memory mapping backing the shared state on non-macos
// platforms. This is actually referring to named shared memory, and on some
// platforms (eg, Windows) determines the lifetime of when consumers are able
// to open the named shared region. This means this region must stay alive
// for the named region to be visible.
base::WritableSharedMemoryRegion service_process_data_region_;
#endif
std::unique_ptr<base::CommandLine> autorun_command_line_;
#if defined(OS_MACOSX)
friend bool CheckServiceProcessReady();
#endif
FRIEND_TEST_ALL_PREFIXES(ServiceProcessStateTest, SharedMem);
FRIEND_TEST_ALL_PREFIXES(ServiceProcessStateTest, ForceShutdown);
friend class ServiceProcessControlBrowserTest;
FRIEND_TEST_ALL_PREFIXES(ServiceProcessControlBrowserTest, ForceShutdown);
FRIEND_TEST_ALL_PREFIXES(ServiceProcessControlBrowserTest, CheckPid);
};
#endif // CHROME_COMMON_SERVICE_PROCESS_UTIL_H_