blob: 7fe678c6e109b2aad5aacba463de456ac0db176f [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/window_tree_host_manager.h"
#include <memory>
#include "ash/display/display_util.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_constants.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_helper.h"
#include "ash/test_shell_delegate.h"
#include "ash/wm/cursor_manager_test_api.h"
#include "ash/wm/window_state.h"
#include "ash/wm/wm_event.h"
#include "base/bind_helpers.h"
#include "base/command_line.h"
#include "base/run_loop.h"
#include "base/test/scoped_feature_list.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/display/display.h"
#include "ui/display/display_layout.h"
#include "ui/display/display_layout_builder.h"
#include "ui/display/display_observer.h"
#include "ui/display/display_switches.h"
#include "ui/display/manager/display_layout_store.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/manager/managed_display_info.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/event_handler.h"
#include "ui/events/keycodes/keyboard_codes.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/mouse_watcher.h"
#include "ui/views/mouse_watcher_view_host.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/public/activation_change_observer.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
const char kWallpaperView[] = "WallpaperView";
template <typename T>
class Resetter {
public:
explicit Resetter(T* value) : value_(*value) { *value = 0; }
~Resetter() = default;
T value() { return value_; }
private:
T value_;
DISALLOW_COPY_AND_ASSIGN(Resetter);
};
class TestObserver : public WindowTreeHostManager::Observer,
public display::DisplayObserver,
public aura::client::FocusChangeObserver,
public ::wm::ActivationChangeObserver {
public:
TestObserver() {
Shell::Get()->window_tree_host_manager()->AddObserver(this);
display::Screen::GetScreen()->AddObserver(this);
aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())
->AddObserver(this);
::wm::GetActivationClient(Shell::GetPrimaryRootWindow())->AddObserver(this);
}
~TestObserver() override {
Shell::Get()->window_tree_host_manager()->RemoveObserver(this);
display::Screen::GetScreen()->RemoveObserver(this);
aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())
->RemoveObserver(this);
::wm::GetActivationClient(Shell::GetPrimaryRootWindow())
->RemoveObserver(this);
}
// Overridden from WindowTreeHostManager::Observer
void OnDisplayConfigurationChanging() override { ++changing_count_; }
void OnDisplayConfigurationChanged() override { ++changed_count_; }
// Overrideen from display::DisplayObserver
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t metrics) override {
changed_display_id_ = display.id();
if (metrics & DISPLAY_METRIC_BOUNDS)
++bounds_changed_count_;
if (metrics & DISPLAY_METRIC_ROTATION)
++rotation_changed_count_;
if (metrics & DISPLAY_METRIC_WORK_AREA)
++workarea_changed_count_;
if (metrics & DISPLAY_METRIC_PRIMARY)
++primary_changed_count_;
}
// Overridden from aura::client::FocusChangeObserver
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
focus_changed_count_++;
}
// Overridden from wm::ActivationChangeObserver
void OnWindowActivated(
::wm::ActivationChangeObserver::ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
activation_changed_count_++;
}
void OnAttemptToReactivateWindow(aura::Window* request_active,
aura::Window* actual_active) override {}
int CountAndReset() {
EXPECT_EQ(changing_count_, changed_count_);
changed_count_ = 0;
return Resetter<int>(&changing_count_).value();
}
int64_t GetBoundsChangedCountAndReset() {
return Resetter<int>(&bounds_changed_count_).value();
}
int64_t GetRotationChangedCountAndReset() {
return Resetter<int>(&rotation_changed_count_).value();
}
int64_t GetWorkareaChangedCountAndReset() {
return Resetter<int>(&workarea_changed_count_).value();
}
int64_t GetPrimaryChangedCountAndReset() {
return Resetter<int>(&primary_changed_count_).value();
}
int64_t GetChangedDisplayIdAndReset() {
return Resetter<int64_t>(&changed_display_id_).value();
}
int GetFocusChangedCountAndReset() {
return Resetter<int>(&focus_changed_count_).value();
}
int GetActivationChangedCountAndReset() {
return Resetter<int>(&activation_changed_count_).value();
}
private:
int changing_count_ = 0;
int changed_count_ = 0;
int bounds_changed_count_ = 0;
int rotation_changed_count_ = 0;
int workarea_changed_count_ = 0;
int primary_changed_count_ = 0;
int64_t changed_display_id_ = 0;
int focus_changed_count_ = 0;
int activation_changed_count_ = 0;
DISALLOW_COPY_AND_ASSIGN(TestObserver);
};
class TestHelper {
public:
explicit TestHelper(AshTestBase* delegate);
~TestHelper();
void SetSecondaryDisplayLayoutAndOffset(
display::DisplayPlacement::Position position,
int offset);
void SetSecondaryDisplayLayout(display::DisplayPlacement::Position position);
void SetDefaultDisplayLayout(display::DisplayPlacement::Position position);
float GetStoredZoomScale(int64_t id);
private:
AshTestBase* delegate_; // Not owned
DISALLOW_COPY_AND_ASSIGN(TestHelper);
};
TestHelper::TestHelper(AshTestBase* delegate) : delegate_(delegate) {}
TestHelper::~TestHelper() = default;
void TestHelper::SetSecondaryDisplayLayoutAndOffset(
display::DisplayPlacement::Position position,
int offset) {
std::unique_ptr<display::DisplayLayout> layout(
display::test::CreateDisplayLayout(delegate_->display_manager(), position,
offset));
ASSERT_GT(display::Screen::GetScreen()->GetNumDisplays(), 1);
delegate_->display_manager()->SetLayoutForCurrentDisplays(std::move(layout));
}
void TestHelper::SetSecondaryDisplayLayout(
display::DisplayPlacement::Position position) {
SetSecondaryDisplayLayoutAndOffset(position, 0);
}
void TestHelper::SetDefaultDisplayLayout(
display::DisplayPlacement::Position position) {
display::DisplayPlacement default_placement(position, 0);
delegate_->display_manager()->layout_store()->SetDefaultDisplayPlacement(
default_placement);
}
float TestHelper::GetStoredZoomScale(int64_t id) {
return delegate_->display_manager()->GetDisplayInfo(id).zoom_factor();
}
class WindowTreeHostManagerShutdownTest : public AshTestBase,
public TestHelper {
public:
WindowTreeHostManagerShutdownTest() : TestHelper(this) {}
~WindowTreeHostManagerShutdownTest() override = default;
void TearDown() override {
AshTestBase::TearDown();
// Make sure that primary display is accessible after shutdown.
display::Display primary =
display::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ("0,0 444x333", primary.bounds().ToString());
EXPECT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
}
private:
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostManagerShutdownTest);
};
class WindowTreeHostManagerStartupTest : public AshTestBase, public TestHelper {
public:
WindowTreeHostManagerStartupTest() : TestHelper(this) {}
~WindowTreeHostManagerStartupTest() override = default;
private:
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostManagerStartupTest);
};
class TestEventHandler : public ui::EventHandler {
public:
TestEventHandler()
: target_root_(nullptr),
touch_radius_x_(0.0),
touch_radius_y_(0.0),
scroll_x_offset_(0.0),
scroll_y_offset_(0.0),
scroll_x_offset_ordinal_(0.0),
scroll_y_offset_ordinal_(0.0) {}
~TestEventHandler() override = default;
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->flags() & ui::EF_IS_SYNTHESIZED &&
event->type() != ui::ET_MOUSE_EXITED &&
event->type() != ui::ET_MOUSE_ENTERED) {
return;
}
aura::Window* target = static_cast<aura::Window*>(event->target());
mouse_location_ = event->root_location();
target_root_ = target->GetRootWindow();
event->StopPropagation();
}
void OnTouchEvent(ui::TouchEvent* event) override {
aura::Window* target = static_cast<aura::Window*>(event->target());
// Only record when the target is the wallpaper, which covers the entire
// root window.
if (target->GetName() != kWallpaperView)
return;
touch_radius_x_ = event->pointer_details().radius_x;
touch_radius_y_ = event->pointer_details().radius_y;
event->StopPropagation();
}
void OnScrollEvent(ui::ScrollEvent* event) override {
aura::Window* target = static_cast<aura::Window*>(event->target());
// Only record when the target is the wallpaper, which covers the entire
// root window.
if (target->GetName() != kWallpaperView)
return;
if (event->type() == ui::ET_SCROLL) {
scroll_x_offset_ = event->x_offset();
scroll_y_offset_ = event->y_offset();
scroll_x_offset_ordinal_ = event->x_offset_ordinal();
scroll_y_offset_ordinal_ = event->y_offset_ordinal();
}
event->StopPropagation();
}
std::string GetLocationAndReset() {
std::string result = mouse_location_.ToString();
mouse_location_.SetPoint(0, 0);
target_root_ = nullptr;
return result;
}
float touch_radius_x() { return touch_radius_x_; }
float touch_radius_y() { return touch_radius_y_; }
float scroll_x_offset() { return scroll_x_offset_; }
float scroll_y_offset() { return scroll_y_offset_; }
float scroll_x_offset_ordinal() { return scroll_x_offset_ordinal_; }
float scroll_y_offset_ordinal() { return scroll_y_offset_ordinal_; }
private:
gfx::Point mouse_location_;
aura::Window* target_root_;
float touch_radius_x_;
float touch_radius_y_;
float scroll_x_offset_;
float scroll_y_offset_;
float scroll_x_offset_ordinal_;
float scroll_y_offset_ordinal_;
DISALLOW_COPY_AND_ASSIGN(TestEventHandler);
};
class TestMouseWatcherListener : public views::MouseWatcherListener {
public:
TestMouseWatcherListener() = default;
private:
// views::MouseWatcherListener:
void MouseMovedOutOfHost() override {}
DISALLOW_COPY_AND_ASSIGN(TestMouseWatcherListener);
};
} // namespace
class WindowTreeHostManagerTest : public AshTestBase, public TestHelper {
public:
WindowTreeHostManagerTest() : TestHelper(this) {}
~WindowTreeHostManagerTest() override = default;
private:
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostManagerTest);
};
TEST_F(WindowTreeHostManagerShutdownTest, Shutdown) {
UpdateDisplay("444x333, 200x200");
}
TEST_F(WindowTreeHostManagerStartupTest, Startup) {
// Ensure that WindowTreeHostManager was initialized and created at least one
// root window.
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_FALSE(root_windows.empty());
}
TEST_F(WindowTreeHostManagerTest, SecondaryDisplayLayout) {
// Creates windows to catch activation change event.
std::unique_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
TestObserver observer;
UpdateDisplay("500x500,400x400");
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(2, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
gfx::Insets insets(5, 5, 5, 5);
int64_t secondary_display_id = display_manager()->GetSecondaryDisplay().id();
display_manager()->UpdateWorkAreaOfDisplay(secondary_display_id, insets);
// Default layout is RIGHT.
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,0 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("505,5 390x390", GetSecondaryDisplay().work_area().ToString());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// Layout the secondary display to the bottom of the primary.
SetSecondaryDisplayLayout(display::DisplayPlacement::BOTTOM);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
// TODO (oshima): work area changes twice because ShelfLayoutManager updates
// to its own insets.
EXPECT_EQ(2, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,500 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,505 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout the secondary display to the left of the primary.
SetSecondaryDisplayLayout(display::DisplayPlacement::LEFT);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-400,0 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("-395,5 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout the secondary display to the top of the primary.
SetSecondaryDisplayLayout(display::DisplayPlacement::TOP);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,-400 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,-395 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout to the right with an offset.
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::RIGHT, 300);
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,300 400x400", GetSecondaryDisplay().bounds().ToString());
// Keep the minimum 100.
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::RIGHT, 490);
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,400 400x400", GetSecondaryDisplay().bounds().ToString());
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::RIGHT, -400);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,-300 400x400", GetSecondaryDisplay().bounds().ToString());
// Layout to the bottom with an offset.
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::BOTTOM, -200);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-200,500 400x400", GetSecondaryDisplay().bounds().ToString());
// Keep the minimum 100.
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::BOTTOM, 490);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("400,500 400x400", GetSecondaryDisplay().bounds().ToString());
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::BOTTOM, -400);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString());
// Setting the same layout shouldn't invoke observers.
SetSecondaryDisplayLayoutAndOffset(display::DisplayPlacement::BOTTOM, -400);
EXPECT_EQ(0, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(0, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("500x500");
EXPECT_LE(1, observer.GetFocusChangedCountAndReset());
EXPECT_LE(1, observer.GetActivationChangedCountAndReset());
}
namespace {
display::ManagedDisplayInfo
CreateDisplayInfo(int64_t id, int y, display::Display::Rotation rotation) {
display::ManagedDisplayInfo info(id, "", false);
info.SetBounds(gfx::Rect(0, y, 500, 500));
info.SetRotation(rotation, display::Display::RotationSource::ACTIVE);
return info;
}
display::ManagedDisplayInfo CreateMirroredDisplayInfo(
int64_t id,
float device_scale_factor) {
display::ManagedDisplayInfo info =
CreateDisplayInfo(id, 0, display::Display::ROTATE_0);
info.set_device_scale_factor(device_scale_factor);
return info;
}
} // namespace
TEST_F(WindowTreeHostManagerTest, MirrorToDockedWithFullscreen) {
// Creates windows to catch activation change event.
std::unique_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
// Docked mode.
const display::ManagedDisplayInfo internal_display_info =
CreateMirroredDisplayInfo(1, 2.0f);
const display::ManagedDisplayInfo external_display_info =
CreateMirroredDisplayInfo(2, 1.0f);
std::vector<display::ManagedDisplayInfo> display_info_list;
// Mirror.
display_info_list.push_back(internal_display_info);
display_info_list.push_back(external_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
const int64_t internal_display_id =
display::test::DisplayManagerTestApi(display_manager())
.SetFirstDisplayAsInternalDisplay();
EXPECT_EQ(1, internal_display_id);
EXPECT_EQ(2U, display_manager()->num_connected_displays());
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
wm::WindowState* window_state = wm::GetWindowState(w1.get());
const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&toggle_fullscreen_event);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ("0,0 250x250", w1->bounds().ToString());
// Dock mode.
TestObserver observer;
display_info_list.clear();
display_info_list.push_back(external_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_EQ(1U, display_manager()->num_connected_displays());
// Observers are called due to primary change.
EXPECT_EQ(2, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.GetPrimaryChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ("0,0 500x500", w1->bounds().ToString());
}
TEST_F(WindowTreeHostManagerTest, BoundsUpdated) {
// Creates windows to catch activation change event.
std::unique_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
TestObserver observer;
SetDefaultDisplayLayout(display::DisplayPlacement::BOTTOM);
UpdateDisplay("200x200,300x300"); // layout, resize and add.
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
gfx::Insets insets(5, 5, 5, 5);
display_manager()->UpdateWorkAreaOfDisplay(GetSecondaryDisplay().id(),
insets);
EXPECT_EQ("0,0 200x200", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,200 300x300", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,205 290x290", GetSecondaryDisplay().work_area().ToString());
UpdateDisplay("400x400,200x200");
EXPECT_EQ(1, observer.CountAndReset()); // two resizes
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,400 200x200", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("400x400,300x300");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,400 300x300", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("400x400");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_LE(1, observer.GetFocusChangedCountAndReset());
EXPECT_LE(1, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ(1, display::Screen::GetScreen()->GetNumDisplays());
UpdateDisplay("400x500*2,300x300");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
ASSERT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ("0,0 200x250", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,250 300x300", GetSecondaryDisplay().bounds().ToString());
// No change
UpdateDisplay("400x500*2,300x300");
// We still call into Pre/PostDisplayConfigurationChange().
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// Rotation
observer.GetRotationChangedCountAndReset(); // we only want to reset.
int64_t primary_id = GetPrimaryDisplay().id();
display_manager()->SetDisplayRotation(
primary_id, display::Display::ROTATE_90,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
display_manager()->SetDisplayRotation(
primary_id, display::Display::ROTATE_90,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(0, observer.GetRotationChangedCountAndReset());
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
}
TEST_F(WindowTreeHostManagerTest, FindNearestDisplay) {
WindowTreeHostManager* window_tree_host_manager =
Shell::Get()->window_tree_host_manager();
UpdateDisplay("200x200,300x300");
display_manager()->SetLayoutForCurrentDisplays(
display::test::CreateDisplayLayout(display_manager(),
display::DisplayPlacement::RIGHT, 50));
display::Display primary_display =
display::Screen::GetScreen()->GetPrimaryDisplay();
display::Display secondary_display = display_manager()->GetSecondaryDisplay();
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::Window* primary_root =
window_tree_host_manager->GetRootWindowForDisplayId(primary_display.id());
aura::Window* secondary_root =
window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id());
EXPECT_NE(primary_root, secondary_root);
// Test that points outside of any display return the nearest display.
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(-100, 0))
.id());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(0, -100))
.id());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(100, 100))
.id());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(224, 25))
.id());
EXPECT_EQ(secondary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(226, 25))
.id());
EXPECT_EQ(secondary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(600, 100))
.id());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(174, 225))
.id());
EXPECT_EQ(secondary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(176, 225))
.id());
EXPECT_EQ(secondary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(300, 400))
.id());
}
TEST_F(WindowTreeHostManagerTest, SwapPrimaryById) {
WindowTreeHostManager* window_tree_host_manager =
Shell::Get()->window_tree_host_manager();
UpdateDisplay("200x200,300x300");
const int shelf_inset_first = 200 - ShelfConstants::shelf_size();
const int shelf_inset_second = 300 - ShelfConstants::shelf_size();
display::Display primary_display =
display::Screen::GetScreen()->GetPrimaryDisplay();
display::Display secondary_display = display_manager()->GetSecondaryDisplay();
display_manager()->SetLayoutForCurrentDisplays(
display::test::CreateDisplayLayout(display_manager(),
display::DisplayPlacement::RIGHT, 50));
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::Window* primary_root =
window_tree_host_manager->GetRootWindowForDisplayId(primary_display.id());
aura::Window* secondary_root =
window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id());
aura::Window* shelf_window =
GetPrimaryShelf()->shelf_widget()->GetNativeView();
EXPECT_TRUE(primary_root->Contains(shelf_window));
EXPECT_FALSE(secondary_root->Contains(shelf_window));
EXPECT_NE(primary_root, secondary_root);
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(-100, -100))
.id());
EXPECT_EQ(
primary_display.id(),
display::Screen::GetScreen()->GetDisplayNearestWindow(nullptr).id());
EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString());
EXPECT_EQ(gfx::Rect(0, 0, 200, shelf_inset_first).ToString(),
primary_display.work_area().ToString());
EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString());
EXPECT_EQ(gfx::Rect(200, 0, 300, shelf_inset_second).ToString(),
secondary_display.work_area().ToString());
EXPECT_EQ("id=2200000001, parent=2200000000, right, 50",
display_manager()
->GetCurrentDisplayLayout()
.placement_list[0]
.ToString());
// Switch primary and secondary by display ID.
TestObserver observer;
window_tree_host_manager->SetPrimaryDisplayId(secondary_display.id());
EXPECT_EQ(secondary_display.id(),
display::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
display_manager()->GetSecondaryDisplay().id());
EXPECT_LT(0, observer.CountAndReset());
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id()));
EXPECT_EQ(secondary_root, window_tree_host_manager->GetRootWindowForDisplayId(
primary_display.id()));
EXPECT_TRUE(primary_root->Contains(shelf_window));
EXPECT_FALSE(secondary_root->Contains(shelf_window));
const display::DisplayLayout& inverted_layout =
display_manager()->GetCurrentDisplayLayout();
EXPECT_EQ("id=2200000000, parent=2200000001, left, -50",
inverted_layout.placement_list[0].ToString());
// Test if the bounds are correctly swapped.
display::Display swapped_primary =
display::Screen::GetScreen()->GetPrimaryDisplay();
display::Display swapped_secondary = display_manager()->GetSecondaryDisplay();
EXPECT_EQ("0,0 300x300", swapped_primary.bounds().ToString());
EXPECT_EQ(gfx::Rect(0, 0, 300, shelf_inset_second).ToString(),
swapped_primary.work_area().ToString());
EXPECT_EQ("-200,-50 200x200", swapped_secondary.bounds().ToString());
EXPECT_EQ(gfx::Rect(-200, -50, 200, shelf_inset_first).ToString(),
swapped_secondary.work_area().ToString());
// Calling the same ID don't do anything.
window_tree_host_manager->SetPrimaryDisplayId(secondary_display.id());
EXPECT_EQ(0, observer.CountAndReset());
aura::WindowTracker tracker;
tracker.Add(primary_root);
tracker.Add(secondary_root);
// Deleting 2nd display should move the primary to original primary display.
UpdateDisplay("200x200");
base::RunLoop().RunUntilIdle(); // RootWindow is deleted in a posted task.
EXPECT_EQ(1, display::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(-100, -100))
.id());
EXPECT_EQ(
primary_display.id(),
display::Screen::GetScreen()->GetDisplayNearestWindow(nullptr).id());
EXPECT_TRUE(tracker.Contains(primary_root));
EXPECT_FALSE(tracker.Contains(secondary_root));
EXPECT_TRUE(primary_root->Contains(shelf_window));
// Adding 2nd display with the same ID. The 2nd display should become primary
// since secondary id is still stored as desirable_primary_id.
std::vector<display::ManagedDisplayInfo> display_info_list;
display_info_list.push_back(
display_manager()->GetDisplayInfo(primary_display.id()));
display_info_list.push_back(
display_manager()->GetDisplayInfo(secondary_display.id()));
display_manager()->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(secondary_display.id(),
display::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
display_manager()->GetSecondaryDisplay().id());
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id()));
EXPECT_NE(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
primary_display.id()));
EXPECT_TRUE(primary_root->Contains(shelf_window));
// Deleting 2nd display and adding 2nd display with a different ID. The 2nd
// display shouldn't become primary.
UpdateDisplay("200x200");
display::ManagedDisplayInfo third_display_info(secondary_display.id() + 1,
std::string(), false);
third_display_info.SetBounds(secondary_display.bounds());
ASSERT_NE(primary_display.id(), third_display_info.id());
const display::ManagedDisplayInfo& primary_display_info =
display_manager()->GetDisplayInfo(primary_display.id());
std::vector<display::ManagedDisplayInfo> display_info_list2;
display_info_list2.push_back(primary_display_info);
display_info_list2.push_back(third_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list2);
EXPECT_EQ(2, display::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(),
display::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(third_display_info.id(),
display_manager()->GetSecondaryDisplay().id());
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
primary_display.id()));
EXPECT_NE(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
third_display_info.id()));
EXPECT_TRUE(primary_root->Contains(shelf_window));
}
TEST_F(WindowTreeHostManagerTest, SetPrimaryWithThreeDisplays) {
UpdateDisplay("500x400,400x300,300x200");
int64_t primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
display::DisplayIdList non_primary_ids =
display_manager()->GetCurrentDisplayIdList();
auto itr =
std::remove(non_primary_ids.begin(), non_primary_ids.end(), primary_id);
ASSERT_TRUE(itr != non_primary_ids.end());
non_primary_ids.erase(itr, non_primary_ids.end());
ASSERT_EQ(2u, non_primary_ids.size());
// Build the following layout:
//
// +----------------+ +--------------------+
// | primary_id (P) | <---- | non_primary_ids[0] |
// +----------------+ +--------------------+
// ^
// |
// +--------------------+
// | non_primary_ids[1] |
// +--------------------+
display::DisplayLayoutBuilder builder(primary_id);
builder.AddDisplayPlacement(non_primary_ids[0], primary_id,
display::DisplayPlacement::RIGHT, 0);
builder.AddDisplayPlacement(non_primary_ids[1], primary_id,
display::DisplayPlacement::BOTTOM, 0);
display_manager()->SetLayoutForCurrentDisplays(builder.Build());
EXPECT_EQ(primary_id, display::Screen::GetScreen()->GetPrimaryDisplay().id());
WindowTreeHostManager* window_tree_host_manager =
Shell::Get()->window_tree_host_manager();
aura::Window* primary_root =
window_tree_host_manager->GetRootWindowForDisplayId(primary_id);
aura::Window* non_primary_root_0 =
window_tree_host_manager->GetRootWindowForDisplayId(non_primary_ids[0]);
aura::Window* non_primary_root_1 =
window_tree_host_manager->GetRootWindowForDisplayId(non_primary_ids[1]);
// Make non_primary_ids[0] primary.
window_tree_host_manager->SetPrimaryDisplayId(non_primary_ids[0]);
EXPECT_EQ(non_primary_ids[0],
display::Screen::GetScreen()->GetPrimaryDisplay().id());
// Expect the root windows to be swapped.
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
non_primary_ids[0]));
EXPECT_EQ(non_primary_root_0,
window_tree_host_manager->GetRootWindowForDisplayId(primary_id));
EXPECT_EQ(
non_primary_root_1,
window_tree_host_manager->GetRootWindowForDisplayId(non_primary_ids[1]));
// Expect that the layout will be changed to:
//
// +----------------+ +-----------------------+
// | primary_id | ----> | non_primary_ids[0] (P)|
// +----------------+ +-----------------------+
// ^
// |
// +--------------------+
// | non_primary_ids[1] |
// +--------------------+
{
const display::DisplayLayout& current_layout =
display_manager()->GetCurrentDisplayLayout();
EXPECT_EQ(non_primary_ids[0], current_layout.primary_id);
ASSERT_EQ(2u, current_layout.placement_list.size());
EXPECT_EQ(primary_id, current_layout.placement_list[0].display_id);
EXPECT_EQ(non_primary_ids[0],
current_layout.placement_list[0].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::LEFT,
current_layout.placement_list[0].position);
EXPECT_EQ(non_primary_ids[1], current_layout.placement_list[1].display_id);
EXPECT_EQ(primary_id, current_layout.placement_list[1].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::BOTTOM,
current_layout.placement_list[1].position);
}
// Make non_primary_ids[1] primary.
window_tree_host_manager->SetPrimaryDisplayId(non_primary_ids[1]);
EXPECT_EQ(non_primary_ids[1],
display::Screen::GetScreen()->GetPrimaryDisplay().id());
// Expect the root windows to be swapped.
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
non_primary_ids[1]));
EXPECT_EQ(
non_primary_root_1,
window_tree_host_manager->GetRootWindowForDisplayId(non_primary_ids[0]));
EXPECT_EQ(non_primary_root_0,
window_tree_host_manager->GetRootWindowForDisplayId(primary_id));
// Expect that the layout will be changed to:
//
// +----------------+ +--------------------+
// | primary_id | <---- | non_primary_ids[0] |
// +----------------+ +--------------------+
// |
// V
// +------------------------+
// | non_primary_ids[1] (P) |
// +------------------------+
{
const display::DisplayLayout& current_layout =
display_manager()->GetCurrentDisplayLayout();
EXPECT_EQ(non_primary_ids[1], current_layout.primary_id);
ASSERT_EQ(2u, current_layout.placement_list.size());
EXPECT_EQ(primary_id, current_layout.placement_list[0].display_id);
EXPECT_EQ(non_primary_ids[1],
current_layout.placement_list[0].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::TOP,
current_layout.placement_list[0].position);
EXPECT_EQ(non_primary_ids[0], current_layout.placement_list[1].display_id);
EXPECT_EQ(primary_id, current_layout.placement_list[1].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::RIGHT,
current_layout.placement_list[1].position);
}
}
TEST_F(WindowTreeHostManagerTest, SetPrimaryWithFourDisplays) {
UpdateDisplay("600x500,500x400,400x300,300x200");
int64_t primary_id = display::Screen::GetScreen()->GetPrimaryDisplay().id();
display::DisplayIdList non_primary_ids =
display_manager()->GetCurrentDisplayIdList();
auto itr =
std::remove(non_primary_ids.begin(), non_primary_ids.end(), primary_id);
ASSERT_TRUE(itr != non_primary_ids.end());
non_primary_ids.erase(itr, non_primary_ids.end());
ASSERT_EQ(3u, non_primary_ids.size());
// Build the following layout:
//
// +--------------------+ +--------------------+ +--------------------+
// | | | primary_id (P) | | |
// | | +--------------------+ | |
// | | ^ | |
// | non_primary_ids[1] | | | non_primary_ids[2] |
// | | +--------------------+ | |
// | |-->| non_primary_ids[0] |<--| |
// +--------------------+ +--------------------+ +--------------------+
display::DisplayLayoutBuilder builder(primary_id);
builder.AddDisplayPlacement(non_primary_ids[0], primary_id,
display::DisplayPlacement::BOTTOM, 0);
builder.AddDisplayPlacement(non_primary_ids[1], non_primary_ids[0],
display::DisplayPlacement::LEFT, 0);
builder.AddDisplayPlacement(non_primary_ids[2], non_primary_ids[0],
display::DisplayPlacement::RIGHT, 0);
display_manager()->SetLayoutForCurrentDisplays(builder.Build());
EXPECT_EQ(primary_id, display::Screen::GetScreen()->GetPrimaryDisplay().id());
WindowTreeHostManager* window_tree_host_manager =
Shell::Get()->window_tree_host_manager();
// Make non_primary_ids[2] primary.
window_tree_host_manager->SetPrimaryDisplayId(non_primary_ids[2]);
EXPECT_EQ(non_primary_ids[2],
display::Screen::GetScreen()->GetPrimaryDisplay().id());
// Expect that the layout will be changed to:
//
// +--------------------+ +--------------------+ +--------------------+
// | | | primary_id | | |
// | | +--------------------+ | |
// | | | | |
// | non_primary_ids[1] | V | non_primary_ids[2] |
// | | +--------------------+ | (P) |
// | |-->| non_primary_ids[0] |-->| |
// +--------------------+ +--------------------+ +--------------------+
{
const display::DisplayLayout& current_layout =
display_manager()->GetCurrentDisplayLayout();
EXPECT_EQ(non_primary_ids[2], current_layout.primary_id);
ASSERT_EQ(3u, current_layout.placement_list.size());
EXPECT_EQ(primary_id, current_layout.placement_list[0].display_id);
EXPECT_EQ(non_primary_ids[0],
current_layout.placement_list[0].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::TOP,
current_layout.placement_list[0].position);
EXPECT_EQ(non_primary_ids[0], current_layout.placement_list[1].display_id);
EXPECT_EQ(non_primary_ids[2],
current_layout.placement_list[1].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::LEFT,
current_layout.placement_list[1].position);
EXPECT_EQ(non_primary_ids[1], current_layout.placement_list[2].display_id);
EXPECT_EQ(non_primary_ids[0],
current_layout.placement_list[2].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::LEFT,
current_layout.placement_list[2].position);
}
// Make non_primary_ids[1] primary.
window_tree_host_manager->SetPrimaryDisplayId(non_primary_ids[1]);
EXPECT_EQ(non_primary_ids[1],
display::Screen::GetScreen()->GetPrimaryDisplay().id());
// Expect that the layout will be changed to:
//
// +--------------------+ +--------------------+ +--------------------+
// | | | primary_id | | |
// | | +--------------------+ | |
// | | | | |
// | non_primary_ids[1] | V | non_primary_ids[2] |
// | (P) | +--------------------+ | |
// | |<--| non_primary_ids[0] |<--| |
// +--------------------+ +--------------------+ +--------------------+
{
const display::DisplayLayout& current_layout =
display_manager()->GetCurrentDisplayLayout();
EXPECT_EQ(non_primary_ids[1], current_layout.primary_id);
ASSERT_EQ(3u, current_layout.placement_list.size());
EXPECT_EQ(primary_id, current_layout.placement_list[0].display_id);
EXPECT_EQ(non_primary_ids[0],
current_layout.placement_list[0].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::TOP,
current_layout.placement_list[0].position);
EXPECT_EQ(non_primary_ids[0], current_layout.placement_list[1].display_id);
EXPECT_EQ(non_primary_ids[1],
current_layout.placement_list[1].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::RIGHT,
current_layout.placement_list[1].position);
EXPECT_EQ(non_primary_ids[2], current_layout.placement_list[2].display_id);
EXPECT_EQ(non_primary_ids[0],
current_layout.placement_list[2].parent_display_id);
EXPECT_EQ(display::DisplayPlacement::RIGHT,
current_layout.placement_list[2].position);
}
}
TEST_F(WindowTreeHostManagerTest, OverscanInsets) {
WindowTreeHostManager* window_tree_host_manager =
Shell::Get()->window_tree_host_manager();
TestEventHandler event_handler;
Shell::Get()->AddPreTargetHandler(&event_handler);
UpdateDisplay("120x200,300x400*2");
display::Display display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
window_tree_host_manager->SetOverscanInsets(display1.id(),
gfx::Insets(10, 15, 20, 25));
EXPECT_EQ("0,0 80x170", root_windows[0]->bounds().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("80,0 150x200",
display_manager()->GetSecondaryDisplay().bounds().ToString());
ui::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(20, 25);
EXPECT_EQ("5,15", event_handler.GetLocationAndReset());
window_tree_host_manager->SetOverscanInsets(display1.id(), gfx::Insets());
EXPECT_EQ("0,0 120x200", root_windows[0]->bounds().ToString());
EXPECT_EQ("120,0 150x200",
display_manager()->GetSecondaryDisplay().bounds().ToString());
generator.MoveMouseToInHost(30, 20);
EXPECT_EQ("30,20", event_handler.GetLocationAndReset());
// Make sure the root window transformer uses correct scale
// factor when swapping display. Test crbug.com/253690.
UpdateDisplay("400x300*2,600x400/o");
root_windows = Shell::GetAllRootWindows();
gfx::Point point;
Shell::GetAllRootWindows()[1]->GetHost()->GetRootTransform().TransformPoint(
&point);
EXPECT_EQ("15,10", point.ToString());
SwapPrimaryDisplay();
point.SetPoint(0, 0);
Shell::GetAllRootWindows()[1]->GetHost()->GetRootTransform().TransformPoint(
&point);
EXPECT_EQ("15,10", point.ToString());
Shell::Get()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, Rotate) {
TestEventHandler event_handler;
Shell::Get()->AddPreTargetHandler(&event_handler);
UpdateDisplay("120x200,300x400*2");
display::Display display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
int64_t display2_id = display_manager()->GetSecondaryDisplay().id();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
ui::test::EventGenerator generator1(root_windows[0]);
TestObserver observer;
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("120,0 150x200",
display_manager()->GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("50,40", event_handler.GetLocationAndReset());
EXPECT_EQ(display::Display::ROTATE_0,
GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(display::Display::ROTATE_0, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(0, observer.GetRotationChangedCountAndReset());
display_manager()->SetDisplayRotation(
display1.id(), display::Display::ROTATE_90,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("200,0 150x200",
display_manager()->GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("40,70", event_handler.GetLocationAndReset());
EXPECT_EQ(display::Display::ROTATE_90,
GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(display::Display::ROTATE_0, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
display_manager()->SetLayoutForCurrentDisplays(
display::test::CreateDisplayLayout(
display_manager(), display::DisplayPlacement::BOTTOM, 50));
EXPECT_EQ("50,120 150x200",
display_manager()->GetSecondaryDisplay().bounds().ToString());
display_manager()->SetDisplayRotation(
display2_id, display::Display::ROTATE_270,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("50,120 200x150",
display_manager()->GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ(display::Display::ROTATE_90,
GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(display::Display::ROTATE_270,
GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
ui::test::EventGenerator generator2(root_windows[1]);
generator2.MoveMouseToInHost(50, 40);
EXPECT_EQ("180,25", event_handler.GetLocationAndReset());
display_manager()->SetDisplayRotation(
display1.id(), display::Display::ROTATE_180,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
// Dislay must share at least 100, so the x's offset becomes 20.
EXPECT_EQ("20,200 200x150",
display_manager()->GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ(display::Display::ROTATE_180,
GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(display::Display::ROTATE_270,
GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("70,160", event_handler.GetLocationAndReset());
Shell::Get()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, ScaleRootWindow) {
TestEventHandler event_handler;
Shell::Get()->AddPreTargetHandler(&event_handler);
UpdateDisplay("600x400*1.6,500x300");
display::Display display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
display::test::ScopedSetInternalDisplayId set_internal(display_manager(),
display1.id());
display::Display display2 = display_manager()->GetSecondaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 375x250", display1.bounds().ToString());
EXPECT_EQ("0,0 375x250", root_windows[0]->bounds().ToString());
EXPECT_EQ("375,0 500x300", display2.bounds().ToString());
EXPECT_FLOAT_EQ(1.0f, GetStoredZoomScale(display1.id()));
EXPECT_FLOAT_EQ(1.0f, GetStoredZoomScale(display2.id()));
ui::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(599, 200);
EXPECT_EQ("374,125", event_handler.GetLocationAndReset());
display_manager()->UpdateZoomFactor(display1.id(), 1.f / 1.2f);
display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
display2 = display_manager()->GetSecondaryDisplay();
EXPECT_EQ("0,0 450x300", display1.bounds().ToString());
EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString());
EXPECT_EQ("450,0 500x300", display2.bounds().ToString());
EXPECT_FLOAT_EQ(1.f / 1.2f, GetStoredZoomScale(display1.id()));
EXPECT_FLOAT_EQ(1.0f, GetStoredZoomScale(display2.id()));
Shell::Get()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, TouchScale) {
TestEventHandler event_handler;
Shell::Get()->AddPreTargetHandler(&event_handler);
UpdateDisplay("200x200*2");
display::Display display = display::Screen::GetScreen()->GetPrimaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
aura::Window* root_window = root_windows[0];
ui::test::EventGenerator generator(root_window);
generator.PressMoveAndReleaseTouchTo(50, 50);
// Default test touches have radius_x/y = 1.0, with device scale
// factor = 2, the scaled radius_x/y should be 0.5.
EXPECT_EQ(0.5, event_handler.touch_radius_x());
EXPECT_EQ(0.5, event_handler.touch_radius_y());
generator.ScrollSequence(gfx::Point(0, 0),
base::TimeDelta::FromMilliseconds(100), 10.0, 1.0, 5,
1);
// ordinal_offset is invariant to the device scale factor.
EXPECT_EQ(event_handler.scroll_x_offset(),
event_handler.scroll_x_offset_ordinal());
EXPECT_EQ(event_handler.scroll_y_offset(),
event_handler.scroll_y_offset_ordinal());
Shell::Get()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, ConvertHostToRootCoords) {
TestEventHandler event_handler;
Shell::Get()->AddPreTargetHandler(&event_handler);
UpdateDisplay("600x400*2/r@0.8");
display::Display display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 250x375", display1.bounds().ToString());
EXPECT_EQ("0,0 250x375", root_windows[0]->bounds().ToString());
EXPECT_EQ(0.8f, GetStoredZoomScale(display1.id()));
ui::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(0, 0);
// The mouse location must be inside the root bounds in dp.
EXPECT_EQ("0,374", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("249,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("249,374", event_handler.GetLocationAndReset());
UpdateDisplay("600x400*2/u@0.8");
display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 375x250", display1.bounds().ToString());
EXPECT_EQ("0,0 375x250", root_windows[0]->bounds().ToString());
EXPECT_EQ(0.8f, GetStoredZoomScale(display1.id()));
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("374,249", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("0,249", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("374,0", event_handler.GetLocationAndReset());
UpdateDisplay("600x400*2/l@0.8");
display1 = display::Screen::GetScreen()->GetPrimaryDisplay();
root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 250x375", display1.bounds().ToString());
EXPECT_EQ("0,0 250x375", root_windows[0]->bounds().ToString());
EXPECT_EQ(0.8f, GetStoredZoomScale(display1.id()));
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("249,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("249,374", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("0,374", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
Shell::Get()->RemovePreTargetHandler(&event_handler);
}
// Make sure that the compositor based mirroring can switch
// from/to dock mode.
TEST_F(WindowTreeHostManagerTest, DockToSingle) {
const int64_t internal_id = 1;
const display::ManagedDisplayInfo internal_display_info =
CreateDisplayInfo(internal_id, 0, display::Display::ROTATE_0);
const display::ManagedDisplayInfo external_display_info =
CreateDisplayInfo(2, 1, display::Display::ROTATE_90);
std::vector<display::ManagedDisplayInfo> display_info_list;
// Extended
display_info_list.push_back(internal_display_info);
display_info_list.push_back(external_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
const int64_t internal_display_id =
display::test::DisplayManagerTestApi(display_manager())
.SetFirstDisplayAsInternalDisplay();
EXPECT_EQ(internal_id, internal_display_id);
EXPECT_EQ(2U, display_manager()->GetNumDisplays());
// Dock mode.
display_info_list.clear();
display_info_list.push_back(external_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(1U, display_manager()->GetNumDisplays());
EXPECT_FALSE(Shell::GetPrimaryRootWindow()
->GetHost()
->GetRootTransform()
.IsIdentityOrIntegerTranslation());
// Switch to single mode and make sure the transform is the one
// for the internal display.
display_info_list.clear();
display_info_list.push_back(internal_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
EXPECT_TRUE(Shell::GetPrimaryRootWindow()
->GetHost()
->GetRootTransform()
.IsIdentityOrIntegerTranslation());
}
// Tests if switching two displays at the same time while the primary display
// is swapped should not cause a crash. (crbug.com/426292)
TEST_F(WindowTreeHostManagerTest, ReplaceSwappedPrimary) {
const display::ManagedDisplayInfo first_display_info =
CreateDisplayInfo(10, 0, display::Display::ROTATE_0);
const display::ManagedDisplayInfo second_display_info =
CreateDisplayInfo(11, 1, display::Display::ROTATE_0);
std::vector<display::ManagedDisplayInfo> display_info_list;
// Extended
display_info_list.push_back(first_display_info);
display_info_list.push_back(second_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
SwapPrimaryDisplay();
EXPECT_EQ(11, display::Screen::GetScreen()->GetPrimaryDisplay().id());
display_info_list.clear();
const display::ManagedDisplayInfo new_first_display_info =
CreateDisplayInfo(20, 0, display::Display::ROTATE_0);
const display::ManagedDisplayInfo new_second_display_info =
CreateDisplayInfo(21, 1, display::Display::ROTATE_0);
display_info_list.push_back(new_first_display_info);
display_info_list.push_back(new_second_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(20, display::Screen::GetScreen()->GetPrimaryDisplay().id());
}
namespace {
class RootWindowTestObserver : public aura::WindowObserver {
public:
RootWindowTestObserver() = default;
~RootWindowTestObserver() override = default;
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override {
shelf_display_bounds_ = screen_util::GetDisplayBoundsWithShelf(window);
}
const gfx::Rect& shelf_display_bounds() const {
return shelf_display_bounds_;
}
private:
gfx::Rect shelf_display_bounds_;
DISALLOW_COPY_AND_ASSIGN(RootWindowTestObserver);
};
} // names
// Make sure that GetDisplayBoundsWithShelf returns the correct bounds
// when the primary display gets replaced in one of the following scenarios:
// 1) Two displays connected: a) b)
// 2) both are disconnected and new one with the same size as b) is connected
// in one configuration event.
// See crbug.com/547280.
TEST_F(WindowTreeHostManagerTest, ReplacePrimary) {
display::ManagedDisplayInfo first_display_info =
CreateDisplayInfo(10, 0, display::Display::ROTATE_0);
first_display_info.SetBounds(gfx::Rect(0, 0, 400, 400));
const display::ManagedDisplayInfo second_display_info =
CreateDisplayInfo(11, 500, display::Display::ROTATE_0);
std::vector<display::ManagedDisplayInfo> display_info_list;
// Extended
display_info_list.push_back(first_display_info);
display_info_list.push_back(second_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
aura::Window* primary_root = Shell::GetAllRootWindows()[0];
int64_t new_display_id = 20;
RootWindowTestObserver test_observer;
primary_root->AddObserver(&test_observer);
display_info_list.clear();
const display::ManagedDisplayInfo new_first_display_info =
CreateDisplayInfo(new_display_id, 0, display::Display::ROTATE_0);
display_info_list.push_back(new_first_display_info);
display_manager()->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ("0,0 500x500", test_observer.shelf_display_bounds().ToString());
primary_root->RemoveObserver(&test_observer);
}
TEST_F(WindowTreeHostManagerTest, UpdateMouseLocationAfterDisplayChange) {
UpdateDisplay("200x200,300x300");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
aura::Env* env = aura::Env::GetInstance();
ui::test::EventGenerator generator_on_2nd(root_windows[1]);
// Set the initial position.
generator_on_2nd.MoveMouseToInHost(150, 150);
EXPECT_EQ("350,150", env->last_mouse_location().ToString());
// A mouse pointer will stay in the 2nd display.
UpdateDisplay("300x300,200x200");
EXPECT_EQ("450,50", env->last_mouse_location().ToString());
// A mouse pointer will be outside of displays and move to the
// center of 2nd display.
UpdateDisplay("300x300,100x100");
EXPECT_EQ("350,50", env->last_mouse_location().ToString());
// 2nd display was disconnected, and the cursor is
// now in the 1st display.
UpdateDisplay("400x400");
EXPECT_EQ("50,350", env->last_mouse_location().ToString());
// 1st display's resolution has changed, and the mouse pointer is
// now outside. Move the mouse pointer to the center of 1st display.
UpdateDisplay("300x300");
EXPECT_EQ("150,150", env->last_mouse_location().ToString());
// Move the mouse pointer to the bottom of 1st display.
ui::test::EventGenerator generator_on_1st(root_windows[0]);
generator_on_1st.MoveMouseToInHost(150, 290);
EXPECT_EQ("150,290", env->last_mouse_location().ToString());
// The mouse pointer is now on 2nd display.
UpdateDisplay("300x280,200x200");
EXPECT_EQ("450,10", env->last_mouse_location().ToString());
}
TEST_F(WindowTreeHostManagerTest,
DontUpdateInvisibleCursorLocationAfterDisplayChange) {
UpdateDisplay("500x300");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
aura::Env* env = aura::Env::GetInstance();
ui::test::EventGenerator generator(root_windows[0]);
// Logical cursor location is updated to keep the same physical location.
generator.MoveMouseToInHost(350, 150);
EXPECT_EQ("350,150", env->last_mouse_location().ToString());
UpdateDisplay("300x500/r");
EXPECT_EQ("250,150", env->last_mouse_location().ToString());
// Logical cursor location change shouldn't change when the cursor isn't
// visible.
UpdateDisplay("500x300");
generator.MoveMouseToInHost(350, 150);
EXPECT_EQ("350,150", env->last_mouse_location().ToString());
Shell::Get()->cursor_manager()->HideCursor();
UpdateDisplay("300x500/r");
EXPECT_EQ("350,150", env->last_mouse_location().ToString());
}
TEST_F(WindowTreeHostManagerTest,
UpdateMouseLocationAfterDisplayChange_2ndOnLeft) {
// Set the 2nd display on the left.
display::DisplayLayoutStore* layout_store = display_manager()->layout_store();
display::DisplayPlacement new_default(display::DisplayPlacement::LEFT, 0);
layout_store->SetDefaultDisplayPlacement(new_default);
UpdateDisplay("200x200,300x300");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("-300,0 300x300",
display_manager()->GetSecondaryDisplay().bounds().ToString());
aura::Env* env = aura::Env::GetInstance();
// Set the initial position.
root_windows[0]->MoveCursorTo(gfx::Point(-150, 250));
EXPECT_EQ("-150,250", env->last_mouse_location().ToString());
// A mouse pointer will stay in 2nd display.
UpdateDisplay("300x300,200x300");
EXPECT_EQ("-50,150", env->last_mouse_location().ToString());
// A mouse pointer will be outside of displays and move to the
// center of 2nd display.
UpdateDisplay("300x300,200x100");
EXPECT_EQ("-100,50", env->last_mouse_location().ToString());
// 2nd display was disconnected. Mouse pointer should move to
// 1st display.
UpdateDisplay("300x300");
EXPECT_EQ("150,150", env->last_mouse_location().ToString());
}
// Test that the cursor swaps displays and that its scale factor and rotation
// are updated when the primary display is swapped.
TEST_F(WindowTreeHostManagerTest,
UpdateMouseLocationAfterDisplayChange_SwapPrimary) {
UpdateDisplay("200x200,200x200*2/r");
aura::Env* env = aura::Env::GetInstance();
Shell* shell = Shell::Get();
WindowTreeHostManager* window_tree_host_manager =
shell->window_tree_host_manager();
CursorManagerTestApi test_api(shell->cursor_manager());
window_tree_host_manager->GetPrimaryRootWindow()->MoveCursorTo(
gfx::Point(20, 50));
EXPECT_EQ("20,50", env->last_mouse_location().ToString());
EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(display::Display::ROTATE_0, test_api.GetCurrentCursorRotation());
SwapPrimaryDisplay();
EXPECT_EQ("20,50", env->last_mouse_location().ToString());
EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(display::Display::ROTATE_90, test_api.GetCurrentCursorRotation());
}
// Test that the cursor moves to the other display and that its scale factor
// and rotation are updated when the primary display is disconnected.
TEST_F(WindowTreeHostManagerTest,
UpdateMouseLocationAfterDisplayChange_PrimaryDisconnected) {
aura::Env* env = aura::Env::GetInstance();
Shell* shell = Shell::Get();
WindowTreeHostManager* window_tree_host_manager =
shell->window_tree_host_manager();
CursorManagerTestApi test_api(shell->cursor_manager());
UpdateDisplay("300x300*2/r,200x200");
// Swap the primary display to make it possible to remove the primary display
// via UpdateDisplay().
SwapPrimaryDisplay();
int primary_display_id = window_tree_host_manager->GetPrimaryDisplayId();
window_tree_host_manager->GetPrimaryRootWindow()->MoveCursorTo(
gfx::Point(20, 50));
EXPECT_EQ("20,50", env->last_mouse_location().ToString());
EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(display::Display::ROTATE_0, test_api.GetCurrentCursorRotation());
UpdateDisplay("300x300*2/r");
ASSERT_NE(primary_display_id,
window_tree_host_manager->GetPrimaryDisplayId());
// Cursor should be centered on the remaining display.
EXPECT_EQ("75,75", env->last_mouse_location().ToString());
EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(display::Display::ROTATE_90, test_api.GetCurrentCursorRotation());
}
TEST_F(WindowTreeHostManagerTest,
UpdateNonVisibleMouseLocationAfterDisplayChange_PrimaryDisconnected) {
aura::Env* env = aura::Env::GetInstance();
Shell* shell = Shell::Get();
WindowTreeHostManager* window_tree_host_manager =
shell->window_tree_host_manager();
CursorManagerTestApi test_api(shell->cursor_manager());
UpdateDisplay("300x300*2/r,200x200");
// Swap the primary display to make it possible to remove the primary display
// via UpdateDisplay().
SwapPrimaryDisplay();
int primary_display_id = window_tree_host_manager->GetPrimaryDisplayId();
gfx::Point cursor_location(20, 50);
window_tree_host_manager->GetPrimaryRootWindow()->MoveCursorTo(
cursor_location);
// Hide cursor before disconnecting the display.
shell->cursor_manager()->HideCursor();
EXPECT_EQ(cursor_location, env->last_mouse_location());
EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(display::Display::ROTATE_0, test_api.GetCurrentCursorRotation());
UpdateDisplay("300x300*2/r");
ASSERT_NE(primary_display_id,
window_tree_host_manager->GetPrimaryDisplayId());
// Show the mouse cursor before checking properties which should be as if the
// mouse cursor was never hidden.
shell->cursor_manager()->ShowCursor();
// The cursor will not be centered since it was hidden when the display list
// was updated.
EXPECT_EQ(gfx::Point(20, 50), env->last_mouse_location());
// The cursor scale and rotation should be updated.
EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(display::Display::ROTATE_90, test_api.GetCurrentCursorRotation());
}
// GetRootWindowForDisplayId() for removed display::Display during
// OnDisplayRemoved() should not cause crash. See http://crbug.com/415222
TEST_F(WindowTreeHostManagerTest,
GetRootWindowForDisplayIdDuringDisplayDisconnection) {
UpdateDisplay("300x300,200x200");
aura::Window* root2 =
Shell::Get()->window_tree_host_manager()->GetRootWindowForDisplayId(
display_manager()->GetSecondaryDisplay().id());
views::Widget* widget = views::Widget::CreateWindowWithContextAndBounds(
nullptr, root2, gfx::Rect(350, 0, 100, 100));
views::View* view = new views::View();
widget->GetContentsView()->AddChildView(view);
view->SetBounds(0, 0, 100, 100);
widget->Show();
TestMouseWatcherListener listener;
views::MouseWatcher watcher(
std::make_unique<views::MouseWatcherViewHost>(view, gfx::Insets()),
&listener);
watcher.Start(root2);
ui::test::EventGenerator event_generator(
widget->GetNativeWindow()->GetRootWindow());
event_generator.MoveMouseToCenterOf(widget->GetNativeWindow());
UpdateDisplay("300x300");
watcher.Stop();
widget->CloseNow();
}
TEST_F(WindowTreeHostManagerTest, KeyEventFromSecondaryDisplay) {
UpdateDisplay("300x300,200x200");
ui::KeyEvent key_event(ui::ET_KEY_PRESSED, ui::VKEY_RETURN, 0);
ui::Event::DispatcherApi dispatcher_api(&key_event);
// Set the target to the second display. WindowTreeHostManager will end up
// targeting the primary display.
dispatcher_api.set_target(
Shell::Get()->window_tree_host_manager()->GetRootWindowForDisplayId(
GetSecondaryDisplay().id()));
Shell::Get()->window_tree_host_manager()->DispatchKeyEventPostIME(
&key_event, base::NullCallback());
// As long as nothing crashes, we're good.
}
} // namespace ash