blob: afd27a24d88f9c17dcada0db3c7822f400f93200 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/screen_position_controller.h"
#include "ash/common/shell_window_ids.h"
#include "ash/common/wm/window_state.h"
#include "ash/display/window_tree_host_manager.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/wm/system_modal_container_layout_manager.h"
#include "ash/wm/window_properties.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/dip_util.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// Return true if the window or its ancestor has |kStayInSameRootWindowkey|
// property.
bool ShouldStayInSameRootWindow(const aura::Window* window) {
return window && (window->GetProperty(kStayInSameRootWindowKey) ||
// Move all transient children to |dst_root|, including the ones in
// the child windows and transient children of the transient children.
void MoveAllTransientChildrenToNewRoot(const display::Display& display,
aura::Window* window) {
aura::Window* dst_root = Shell::GetInstance()
aura::Window::Windows transient_children = ::wm::GetTransientChildren(window);
for (aura::Window::Windows::iterator iter = transient_children.begin();
iter != transient_children.end(); ++iter) {
aura::Window* transient_child = *iter;
int container_id = transient_child->parent()->id();
DCHECK_GE(container_id, 0);
aura::Window* container = Shell::GetContainer(dst_root, container_id);
gfx::Rect parent_bounds_in_screen = transient_child->GetBoundsInScreen();
transient_child->SetBoundsInScreen(parent_bounds_in_screen, display);
// Transient children may have transient children.
MoveAllTransientChildrenToNewRoot(display, transient_child);
// Move transient children of the child windows if any.
aura::Window::Windows children = window->children();
for (aura::Window::Windows::iterator iter = children.begin();
iter != children.end(); ++iter)
MoveAllTransientChildrenToNewRoot(display, *iter);
} // namespace
// static
void ScreenPositionController::ConvertHostPointToRelativeToRootWindow(
aura::Window* root_window,
const aura::Window::Windows& root_windows,
gfx::Point* point,
aura::Window** target_root) {
gfx::Point point_in_root(*point);
#if defined(USE_X11) || defined(USE_OZONE)
gfx::Rect host_bounds(root_window->GetHost()->GetBounds().size());
if (!host_bounds.Contains(*point)) {
// This conversion is necessary to deal with X's passive input
// grab while dragging window. For example, if we have two
// displays, say 1000x1000 (primary) and 500x500 (extended one
// on the right), and start dragging a window at (999, 123), and
// then move the pointer to the right, the pointer suddenly
// warps to the extended display. The destination is (0, 123) in
// the secondary root window's coordinates, or (1000, 123) in
// the screen coordinates. However, since the mouse is captured
// by X during drag, a weird LocatedEvent, something like (0, 1123)
// in the *primary* root window's coordinates, is sent to Chrome
// (Remember that in the native X11 world, the two root windows
// are always stacked vertically regardless of the display
// layout in Ash). We need to figure out that (0, 1123) in the
// primary root window's coordinates is actually (0, 123) in the
// extended root window's coordinates.
// For now Ozone works in a similar manner as X11. Transitioning from one
// display's coordinate system to anothers may cause events in the
// primary's coordinate system which fall in the extended display.
gfx::Point location_in_native(point_in_root);
for (size_t i = 0; i < root_windows.size(); ++i) {
aura::WindowTreeHost* host = root_windows[i]->GetHost();
const gfx::Rect native_bounds = host->GetBounds();
if (native_bounds.Contains(location_in_native)) {
*target_root = root_windows[i];
*point = location_in_native;
*target_root = root_window;
*point = point_in_root;
void ScreenPositionController::ConvertPointToScreen(const aura::Window* window,
gfx::Point* point) {
const aura::Window* root = window->GetRootWindow();
aura::Window::ConvertPointToTarget(window, root, point);
const gfx::Point display_origin =
point->Offset(display_origin.x(), display_origin.y());
void ScreenPositionController::ConvertPointFromScreen(
const aura::Window* window,
gfx::Point* point) {
const aura::Window* root = window->GetRootWindow();
const gfx::Point display_origin =
point->Offset(-display_origin.x(), -display_origin.y());
aura::Window::ConvertPointToTarget(root, window, point);
void ScreenPositionController::ConvertHostPointToScreen(
aura::Window* root_window,
gfx::Point* point) {
aura::Window* root = root_window->GetRootWindow();
aura::Window* target_root = nullptr;
ConvertHostPointToRelativeToRootWindow(root, Shell::GetAllRootWindows(),
point, &target_root);
ConvertPointToScreen(target_root, point);
void ScreenPositionController::SetBounds(aura::Window* window,
const gfx::Rect& bounds,
const display::Display& display) {
if (!window->parent()->GetProperty(kUsesScreenCoordinatesKey)) {
// Don't move a window to other root window if:
// a) the window is a transient window. It moves when its
// transient_parent moves.
// b) if the window or its ancestor has kStayInSameRootWindowkey. It's
// intentionally kept in the same root window even if the bounds is
// outside of the display.
if (!::wm::GetTransientParent(window) &&
!ShouldStayInSameRootWindow(window)) {
aura::Window* dst_root = Shell::GetInstance()
aura::Window* dst_container = NULL;
if (dst_root != window->GetRootWindow()) {
int container_id = window->parent()->id();
// All containers that uses screen coordinates must have valid window ids.
DCHECK_GE(container_id, 0);
// Don't move modal background.
if (!SystemModalContainerLayoutManager::IsModalBackground(window))
dst_container = Shell::GetContainer(dst_root, container_id);
if (dst_container && window->parent() != dst_container) {
aura::Window* focused =
aura::client::ActivationClient* activation_client =
aura::Window* active = activation_client->GetActiveWindow();
aura::WindowTracker tracker;
if (focused)
if (active && focused != active)
// Set new bounds now so that the container's layout manager
// can adjust the bounds if necessary.
gfx::Point origin = bounds.origin();
const gfx::Point display_origin = display.bounds().origin();
origin.Offset(-display_origin.x(), -display_origin.y());
gfx::Rect new_bounds = gfx::Rect(origin, bounds.size());
MoveAllTransientChildrenToNewRoot(display, window);
// Restore focused/active window.
if (tracker.Contains(focused)) {
// TODO(beng): replace with GetRootWindow().
} else if (tracker.Contains(active)) {
// TODO(oshima): We should not have to update the bounds again
// below in theory, but we currently do need as there is a code
// that assumes that the bounds will never be overridden by the
// layout mananger. We should have more explicit control how
// constraints are applied by the layout manager.
gfx::Point origin(bounds.origin());
const gfx::Point display_origin = display::Screen::GetScreen()
origin.Offset(-display_origin.x(), -display_origin.y());
window->SetBounds(gfx::Rect(origin, bounds.size()));
} // namespace ash