| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| #define GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <unordered_map> |
| #include <vector> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/weak_ptr.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/command_buffer/common/gles2_cmd_format.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "gpu/command_buffer/service/feature_info.h" |
| #include "gpu/command_buffer/service/framebuffer_completeness_cache.h" |
| #include "gpu/command_buffer/service/shader_translator_cache.h" |
| #include "gpu/config/gpu_feature_info.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "gpu/gpu_gles2_export.h" |
| |
| namespace gl { |
| class ProgressReporter; |
| } |
| |
| namespace gpu { |
| |
| class ImageFactory; |
| struct GpuPreferences; |
| class MailboxManager; |
| class SharedImageManager; |
| class SharedImageRepresentationFactory; |
| class ServiceDiscardableManager; |
| class PassthroughDiscardableManager; |
| class DecoderContext; |
| class MemoryTracker; |
| |
| namespace gles2 { |
| |
| class ProgramCache; |
| class BufferManager; |
| class ImageManager; |
| class RenderbufferManager; |
| class PathManager; |
| class ProgramManager; |
| class SamplerManager; |
| class ShaderManager; |
| class TextureManager; |
| struct DisallowedFeatures; |
| struct PassthroughResources; |
| |
| DisallowedFeatures AdjustDisallowedFeatures( |
| ContextType context_type, |
| const DisallowedFeatures& disallowed_features); |
| |
| // A Context Group helps manage multiple DecoderContexts that share |
| // resources. |
| class GPU_GLES2_EXPORT ContextGroup : public base::RefCounted<ContextGroup> { |
| public: |
| ContextGroup(const GpuPreferences& gpu_preferences, |
| bool supports_passthrough_command_decoders, |
| MailboxManager* mailbox_manager, |
| std::unique_ptr<MemoryTracker> memory_tracker, |
| ShaderTranslatorCache* shader_translator_cache, |
| FramebufferCompletenessCache* framebuffer_completeness_cache, |
| const scoped_refptr<FeatureInfo>& feature_info, |
| bool bind_generates_resource, |
| ImageManager* image_manager, |
| gpu::ImageFactory* image_factory, |
| gl::ProgressReporter* progress_reporter, |
| const GpuFeatureInfo& gpu_feature_info, |
| ServiceDiscardableManager* discardable_manager, |
| PassthroughDiscardableManager* passthrough_discardable_manager, |
| SharedImageManager* shared_image_manager); |
| |
| // This should only be called by a DecoderContext. This must be paired with a |
| // call to destroy if it succeeds. |
| gpu::ContextResult Initialize(DecoderContext* decoder, |
| ContextType context_type, |
| const DisallowedFeatures& disallowed_features); |
| |
| // Destroys all the resources when called for the last context in the group. |
| // It should only be called by DecoderContext. |
| void Destroy(DecoderContext* decoder, bool have_context); |
| |
| MailboxManager* mailbox_manager() const { return mailbox_manager_; } |
| |
| MemoryTracker* memory_tracker() const { return memory_tracker_.get(); } |
| |
| ShaderTranslatorCache* shader_translator_cache() const { |
| return shader_translator_cache_; |
| } |
| |
| FramebufferCompletenessCache* framebuffer_completeness_cache() const { |
| return framebuffer_completeness_cache_; |
| } |
| |
| bool bind_generates_resource() { |
| return bind_generates_resource_; |
| } |
| |
| uint32_t max_vertex_attribs() const { return max_vertex_attribs_; } |
| |
| uint32_t max_texture_units() const { return max_texture_units_; } |
| |
| uint32_t max_texture_image_units() const { return max_texture_image_units_; } |
| |
| uint32_t max_vertex_texture_image_units() const { |
| return max_vertex_texture_image_units_; |
| } |
| |
| uint32_t max_fragment_uniform_vectors() const { |
| return max_fragment_uniform_vectors_; |
| } |
| |
| uint32_t max_varying_vectors() const { return max_varying_vectors_; } |
| |
| uint32_t max_vertex_uniform_vectors() const { |
| return max_vertex_uniform_vectors_; |
| } |
| |
| uint32_t max_color_attachments() const { return max_color_attachments_; } |
| |
| uint32_t max_draw_buffers() const { return max_draw_buffers_; } |
| |
| uint32_t max_dual_source_draw_buffers() const { |
| return max_dual_source_draw_buffers_; |
| } |
| |
| uint32_t max_vertex_output_components() const { |
| return max_vertex_output_components_; |
| } |
| |
| uint32_t max_fragment_input_components() const { |
| return max_fragment_input_components_; |
| } |
| |
| int32_t min_program_texel_offset() const { return min_program_texel_offset_; } |
| |
| int32_t max_program_texel_offset() const { return max_program_texel_offset_; } |
| |
| uint32_t max_transform_feedback_separate_attribs() const { |
| return max_transform_feedback_separate_attribs_; |
| } |
| |
| uint32_t max_uniform_buffer_bindings() const { |
| return max_uniform_buffer_bindings_; |
| } |
| |
| uint32_t uniform_buffer_offset_alignment() const { |
| return uniform_buffer_offset_alignment_; |
| } |
| |
| FeatureInfo* feature_info() { |
| return feature_info_.get(); |
| } |
| |
| ImageManager* image_manager() const { return image_manager_; } |
| |
| gpu::ImageFactory* image_factory() const { return image_factory_; } |
| |
| const GpuPreferences& gpu_preferences() const { |
| return gpu_preferences_; |
| } |
| |
| BufferManager* buffer_manager() const { |
| return buffer_manager_.get(); |
| } |
| |
| RenderbufferManager* renderbuffer_manager() const { |
| return renderbuffer_manager_.get(); |
| } |
| |
| TextureManager* texture_manager() const { |
| return texture_manager_.get(); |
| } |
| |
| PathManager* path_manager() const { return path_manager_.get(); } |
| |
| ProgramManager* program_manager() const { |
| return program_manager_.get(); |
| } |
| |
| bool has_program_cache() const { return program_cache_ != nullptr; } |
| |
| void set_program_cache(ProgramCache* program_cache) { |
| program_cache_ = program_cache; |
| } |
| |
| ProgramCache* get_program_cache() { return program_cache_; } |
| |
| ShaderManager* shader_manager() const { |
| return shader_manager_.get(); |
| } |
| |
| SamplerManager* sampler_manager() const { |
| return sampler_manager_.get(); |
| } |
| |
| ServiceDiscardableManager* discardable_manager() const { |
| return discardable_manager_; |
| } |
| |
| SharedImageRepresentationFactory* shared_image_representation_factory() |
| const { |
| return shared_image_representation_factory_.get(); |
| } |
| |
| uint32_t GetMemRepresented() const; |
| |
| // Loses all the context associated with this group. |
| void LoseContexts(error::ContextLostReason reason); |
| |
| bool GetBufferServiceId(GLuint client_id, GLuint* service_id) const; |
| |
| void AddSyncId(GLuint client_id, GLsync service_id) { |
| syncs_id_map_[client_id] = service_id; |
| } |
| |
| bool GetSyncServiceId(GLuint client_id, GLsync* service_id) const { |
| std::unordered_map<GLuint, GLsync>::const_iterator iter = |
| syncs_id_map_.find(client_id); |
| if (iter == syncs_id_map_.end()) |
| return false; |
| if (service_id) |
| *service_id = iter->second; |
| return true; |
| } |
| |
| void RemoveSyncId(GLuint client_id) { |
| syncs_id_map_.erase(client_id); |
| } |
| |
| bool use_passthrough_cmd_decoder() const { |
| return use_passthrough_cmd_decoder_; |
| } |
| |
| PassthroughResources* passthrough_resources() const { |
| return passthrough_resources_.get(); |
| } |
| |
| PassthroughDiscardableManager* passthrough_discardable_manager() const { |
| return passthrough_discardable_manager_; |
| } |
| |
| const GpuFeatureInfo& gpu_feature_info() const { return gpu_feature_info_; } |
| |
| void ReportProgress(); |
| |
| private: |
| friend class base::RefCounted<ContextGroup>; |
| ~ContextGroup(); |
| |
| bool CheckGLFeature(GLint min_required, GLint* v); |
| bool CheckGLFeatureU(GLint min_required, uint32_t* v); |
| bool QueryGLFeature(GLenum pname, GLint min_required, GLint* v); |
| bool QueryGLFeatureU(GLenum pname, GLint min_required, uint32_t* v); |
| bool HaveContexts(); |
| |
| // It's safer to make a copy of the GpuPreferences struct rather |
| // than refer to the one passed in to the constructor. |
| const GpuPreferences gpu_preferences_; |
| MailboxManager* mailbox_manager_; |
| std::unique_ptr<MemoryTracker> memory_tracker_; |
| ShaderTranslatorCache* shader_translator_cache_; |
| FramebufferCompletenessCache* framebuffer_completeness_cache_; |
| |
| bool enforce_gl_minimums_; |
| bool bind_generates_resource_; |
| |
| uint32_t max_vertex_attribs_; |
| uint32_t max_texture_units_; |
| uint32_t max_texture_image_units_; |
| uint32_t max_vertex_texture_image_units_; |
| uint32_t max_fragment_uniform_vectors_; |
| uint32_t max_varying_vectors_; |
| uint32_t max_vertex_uniform_vectors_; |
| uint32_t max_color_attachments_; |
| uint32_t max_draw_buffers_; |
| uint32_t max_dual_source_draw_buffers_; |
| |
| uint32_t max_vertex_output_components_; |
| uint32_t max_fragment_input_components_; |
| int32_t min_program_texel_offset_; |
| int32_t max_program_texel_offset_; |
| |
| uint32_t max_transform_feedback_separate_attribs_; |
| uint32_t max_uniform_buffer_bindings_; |
| uint32_t uniform_buffer_offset_alignment_; |
| |
| ProgramCache* program_cache_; |
| |
| std::unique_ptr<BufferManager> buffer_manager_; |
| |
| std::unique_ptr<RenderbufferManager> renderbuffer_manager_; |
| |
| std::unique_ptr<TextureManager> texture_manager_; |
| |
| std::unique_ptr<PathManager> path_manager_; |
| |
| std::unique_ptr<ProgramManager> program_manager_; |
| |
| std::unique_ptr<ShaderManager> shader_manager_; |
| |
| std::unique_ptr<SamplerManager> sampler_manager_; |
| |
| scoped_refptr<FeatureInfo> feature_info_; |
| |
| ImageManager* image_manager_; |
| |
| gpu::ImageFactory* image_factory_; |
| |
| std::vector<base::WeakPtr<DecoderContext>> decoders_; |
| |
| // Mappings from client side IDs to service side IDs. |
| std::unordered_map<GLuint, GLsync> syncs_id_map_; |
| |
| bool use_passthrough_cmd_decoder_; |
| std::unique_ptr<PassthroughResources> passthrough_resources_; |
| PassthroughDiscardableManager* passthrough_discardable_manager_; |
| |
| // Used to notify the watchdog thread of progress during destruction, |
| // preventing time-outs when destruction takes a long time. May be null when |
| // using in-process command buffer. |
| gl::ProgressReporter* progress_reporter_; |
| |
| GpuFeatureInfo gpu_feature_info_; |
| |
| ServiceDiscardableManager* discardable_manager_; |
| |
| std::unique_ptr<SharedImageRepresentationFactory> |
| shared_image_representation_factory_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ContextGroup); |
| }; |
| |
| } // namespace gles2 |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_SERVICE_CONTEXT_GROUP_H_ |