| // Copyright 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_ANIMATION_ANIMATION_HOST_H_ |
| #define CC_ANIMATION_ANIMATION_HOST_H_ |
| |
| #include <unordered_map> |
| |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "base/time/time.h" |
| #include "cc/animation/animation.h" |
| #include "cc/base/cc_export.h" |
| #include "cc/trees/mutator_host_client.h" |
| #include "ui/gfx/geometry/box_f.h" |
| #include "ui/gfx/geometry/vector2d_f.h" |
| |
| namespace gfx { |
| class ScrollOffset; |
| } |
| |
| namespace cc { |
| |
| class AnimationEvents; |
| class AnimationPlayer; |
| class AnimationRegistrar; |
| class AnimationTimeline; |
| class ElementAnimations; |
| class LayerAnimationController; |
| class LayerTreeHost; |
| |
| enum class ThreadInstance { MAIN, IMPL }; |
| |
| // An AnimationHost contains all the state required to play animations. |
| // Specifically, it owns all the AnimationTimelines objects. |
| // There is just one AnimationHost for LayerTreeHost on main renderer thread |
| // and just one AnimationHost for LayerTreeHostImpl on impl thread. |
| // We synchronize them during the commit process in a one-way data flow process |
| // (PushPropertiesTo). |
| // An AnimationHost talks to its correspondent LayerTreeHost via |
| // LayerTreeMutatorsClient interface. |
| // AnimationHost has it's own instance of AnimationRegistrar, |
| // we want to merge AnimationRegistrar into AnimationHost. |
| class CC_EXPORT AnimationHost { |
| public: |
| static scoped_ptr<AnimationHost> Create(ThreadInstance thread_instance); |
| virtual ~AnimationHost(); |
| |
| void AddAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); |
| void RemoveAnimationTimeline(scoped_refptr<AnimationTimeline> timeline); |
| AnimationTimeline* GetTimelineById(int timeline_id) const; |
| |
| void ClearTimelines(); |
| |
| void RegisterLayer(int layer_id, LayerTreeType tree_type); |
| void UnregisterLayer(int layer_id, LayerTreeType tree_type); |
| |
| void RegisterPlayerForLayer(int layer_id, AnimationPlayer* player); |
| void UnregisterPlayerForLayer(int layer_id, AnimationPlayer* player); |
| |
| ElementAnimations* GetElementAnimationsForLayerId(int layer_id) const; |
| |
| // TODO(loyso): Get rid of LayerAnimationController. |
| LayerAnimationController* GetControllerForLayerId(int layer_id) const; |
| |
| // Parent LayerTreeHost or LayerTreeHostImpl. |
| MutatorHostClient* mutator_host_client() { return mutator_host_client_; } |
| const MutatorHostClient* mutator_host_client() const { |
| return mutator_host_client_; |
| } |
| void SetMutatorHostClient(MutatorHostClient* client); |
| |
| void SetNeedsCommit(); |
| void SetNeedsRebuildPropertyTrees(); |
| |
| void PushPropertiesTo(AnimationHost* host_impl); |
| |
| AnimationRegistrar* animation_registrar() const { |
| return animation_registrar_.get(); |
| } |
| |
| void SetSupportsScrollAnimations(bool supports_scroll_animations); |
| bool SupportsScrollAnimations() const; |
| bool NeedsAnimateLayers() const; |
| |
| bool ActivateAnimations(); |
| bool AnimateLayers(base::TimeTicks monotonic_time); |
| bool UpdateAnimationState(bool start_ready_animations, |
| AnimationEvents* events); |
| |
| scoped_ptr<AnimationEvents> CreateEvents(); |
| void SetAnimationEvents(scoped_ptr<AnimationEvents> events); |
| |
| bool ScrollOffsetAnimationWasInterrupted(int layer_id) const; |
| |
| bool IsAnimatingFilterProperty(int layer_id, LayerTreeType tree_type) const; |
| bool IsAnimatingOpacityProperty(int layer_id, LayerTreeType tree_type) const; |
| bool IsAnimatingTransformProperty(int layer_id, |
| LayerTreeType tree_type) const; |
| |
| bool HasPotentiallyRunningFilterAnimation(int layer_id, |
| LayerTreeType tree_type) const; |
| bool HasPotentiallyRunningOpacityAnimation(int layer_id, |
| LayerTreeType tree_type) const; |
| bool HasPotentiallyRunningTransformAnimation(int layer_id, |
| LayerTreeType tree_type) const; |
| |
| bool HasAnyAnimationTargetingProperty(int layer_id, |
| TargetProperty::Type property) const; |
| |
| bool FilterIsAnimatingOnImplOnly(int layer_id) const; |
| bool OpacityIsAnimatingOnImplOnly(int layer_id) const; |
| bool ScrollOffsetIsAnimatingOnImplOnly(int layer_id) const; |
| bool TransformIsAnimatingOnImplOnly(int layer_id) const; |
| |
| bool HasFilterAnimationThatInflatesBounds(int layer_id) const; |
| bool HasTransformAnimationThatInflatesBounds(int layer_id) const; |
| bool HasAnimationThatInflatesBounds(int layer_id) const; |
| |
| bool FilterAnimationBoundsForBox(int layer_id, |
| const gfx::BoxF& box, |
| gfx::BoxF* bounds) const; |
| bool TransformAnimationBoundsForBox(int layer_id, |
| const gfx::BoxF& box, |
| gfx::BoxF* bounds) const; |
| |
| bool HasOnlyTranslationTransforms(int layer_id, |
| LayerTreeType tree_type) const; |
| bool AnimationsPreserveAxisAlignment(int layer_id) const; |
| |
| bool MaximumTargetScale(int layer_id, |
| LayerTreeType tree_type, |
| float* max_scale) const; |
| bool AnimationStartScale(int layer_id, |
| LayerTreeType tree_type, |
| float* start_scale) const; |
| |
| bool HasAnyAnimation(int layer_id) const; |
| bool HasActiveAnimationForTesting(int layer_id) const; |
| |
| void ImplOnlyScrollAnimationCreate(int layer_id, |
| const gfx::ScrollOffset& target_offset, |
| const gfx::ScrollOffset& current_offset); |
| bool ImplOnlyScrollAnimationUpdateTarget( |
| int layer_id, |
| const gfx::Vector2dF& scroll_delta, |
| const gfx::ScrollOffset& max_scroll_offset, |
| base::TimeTicks frame_monotonic_time); |
| |
| void ScrollAnimationAbort(bool needs_completion); |
| |
| private: |
| explicit AnimationHost(ThreadInstance thread_instance); |
| |
| void PushTimelinesToImplThread(AnimationHost* host_impl) const; |
| void RemoveTimelinesFromImplThread(AnimationHost* host_impl) const; |
| void PushPropertiesToImplThread(AnimationHost* host_impl); |
| |
| void EraseTimeline(scoped_refptr<AnimationTimeline> timeline); |
| |
| // TODO(loyso): For now AnimationPlayers share LayerAnimationController object |
| // if they are attached to the same element(layer). Note that Element can |
| // contain many Layers. |
| using LayerToElementAnimationsMap = |
| std::unordered_map<int, scoped_ptr<ElementAnimations>>; |
| LayerToElementAnimationsMap layer_to_element_animations_map_; |
| |
| // A list of all timelines which this host owns. |
| using IdToTimelineMap = |
| std::unordered_map<int, scoped_refptr<AnimationTimeline>>; |
| IdToTimelineMap id_to_timeline_map_; |
| |
| scoped_ptr<AnimationRegistrar> animation_registrar_; |
| MutatorHostClient* mutator_host_client_; |
| |
| class ScrollOffsetAnimations; |
| scoped_ptr<ScrollOffsetAnimations> scroll_offset_animations_; |
| |
| const ThreadInstance thread_instance_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AnimationHost); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_ANIMATION_ANIMATION_HOST_H_ |