blob: 1777b01dc66aaa4e1717feab4c47c646d40af30b [file]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef THIRD_PARTY_BLINK_RENDERER_CORE_INTERSECTION_OBSERVER_INTERSECTION_OBSERVATION_H_
#define THIRD_PARTY_BLINK_RENDERER_CORE_INTERSECTION_OBSERVER_INTERSECTION_OBSERVATION_H_
#include <optional>
#include "base/time/time.h"
#include "third_party/blink/renderer/core/core_export.h"
#include "third_party/blink/renderer/core/dom/dom_high_res_time_stamp.h"
#include "third_party/blink/renderer/core/intersection_observer/intersection_geometry.h"
#include "third_party/blink/renderer/platform/heap/collection_support/heap_vector.h"
#include "third_party/blink/renderer/platform/heap/garbage_collected.h"
namespace blink {
class ComputeIntersectionsContext;
class Element;
class IntersectionObserver;
class IntersectionObserverEntry;
// IntersectionObservation represents the result of calling
// IntersectionObserver::observe(target) for some target element; it tracks the
// intersection between a single target element and the IntersectionObserver's
// root. It is an implementation-internal class without any exposed interface.
class CORE_EXPORT IntersectionObservation final
: public GarbageCollected<IntersectionObservation> {
public:
// Flags that drive the behavior of the ComputeIntersections() method. For an
// explanation of implicit vs. explicit root, see intersection_observer.h.
enum ComputeFlags {
// If this bit is set, and observer_->RootIsImplicit() is true, then the
// root bounds (i.e., size of the top document's viewport) should be
// included in any IntersectionObserverEntry objects created by Compute().
kReportImplicitRootBounds = 1 << 0,
// If this bit is set, and observer_->RootIsImplicit() is false, then
// Compute() should update the observation.
kExplicitRootObserversNeedUpdate = 1 << 1,
// If this bit is set, and observer_->RootIsImplicit() is true, then
// Compute() should update the observation.
kImplicitRootObserversNeedUpdate = 1 << 2,
// If this bit is set, it indicates that at least one LocalFrameView
// ancestor is detached from the LayoutObject tree of its parent. Usually,
// this is unnecessary -- if an ancestor FrameView is detached, then all
// descendant frames are detached. There is, however, at least one exception
// to this rule; see crbug.com/749737 for details.
kAncestorFrameIsDetachedFromLayout = 1 << 3,
// If this bit is set, then the observer.delay parameter is ignored; i.e.,
// the computation will run even if the previous run happened within the
// delay parameter.
kIgnoreDelay = 1 << 4,
// If this bit is set, we can skip tracking the sticky frame during
// UpdateViewportIntersectionsForSubtree.
kCanSkipStickyFrameTracking = 1 << 5,
// If this bit is set, we only process intersection observations that
// require post-layout delivery.
kPostLayoutDeliveryOnly = 1 << 6,
// Corresponding to LocalFrameView::kScrollAndVisibilityOnly.
kScrollAndVisibilityOnly = 1 << 7,
// If set, any accumulated_scroll_delta passed to ComputeIntersection() will
// be applied to cached_rects_.min_scroll_delta_to_update.
kConsumeScrollDelta = 1 << 8,
// Remove outdated entries from IntersectionObserverController.
kUpdateTracking = 1 << 9,
};
IntersectionObservation(IntersectionObserver&, Element&);
IntersectionObserver* Observer() const { return observer_.Get(); }
Element* Target() const { return target_.Get(); }
// Returns true if root and target are valid, connected, and have the required
// DOM hierarchy to compute an intersection.
bool CanCompute() const;
// Returns 1 if the geometry was recalculated, otherwise 0. This could be a
// bool, but int64_t matches IntersectionObserver::ComputeIntersections().
int64_t ComputeIntersection(
unsigned flags,
gfx::Vector2dF accumulated_scroll_delta_since_last_update,
ComputeIntersectionsContext&);
gfx::Vector2dF MinScrollDeltaToUpdate() const;
void TakeRecords(HeapVector<Member<IntersectionObserverEntry>>&);
void Disconnect();
void Trace(Visitor*) const;
bool CanUseCachedRectsForTesting(bool scroll_and_visibility_only) const;
bool HasPendingUpdateForTesting() const { return needs_update_; }
private:
bool ShouldCompute(unsigned flags) const;
bool MaybeDelayAndReschedule(unsigned flags, ComputeIntersectionsContext&);
unsigned GetIntersectionGeometryFlags(unsigned compute_flags) const;
// Inspect the geometry to see if there has been a transition event; if so,
// generate a notification and schedule it for delivery.
void ProcessIntersectionGeometry(const IntersectionGeometry& geometry,
ComputeIntersectionsContext&);
Member<IntersectionObserver> observer_;
WeakMember<Element> target_;
HeapVector<Member<IntersectionObserverEntry>> entries_;
base::TimeTicks last_run_time_;
IntersectionGeometry::CachedRects cached_rects_;
wtf_size_t last_threshold_index_ = kNotFound;
bool last_is_visible_ = false;
// Ensures update even if kExplicitRootObserversNeedUpdate or
// kImplicitRootObserversNeedUpdate is not specified in flags.
// It ensures the initial update, and if a needed update is skipped for some
// reason, the flag will be true until the update is done.
bool needs_update_ = true;
};
} // namespace blink
#endif // THIRD_PARTY_BLINK_RENDERER_CORE_INTERSECTION_OBSERVER_INTERSECTION_OBSERVATION_H_