tree: da11a4af8ce550d6af86c54e31285e9bdea6ff08 [path history] [tgz]
  1. .eslintrc.js
  2. BUILD.gn
  3. ByteLengthQueuingStrategy.js
  4. CommonOperations.js
  5. CommonStrings.js
  6. CountQueuingStrategy.js
  7. OWNERS
  8. PRESUBMIT.py
  9. README.md
  10. ReadableStream.js
  11. SimpleQueue.js
  12. TransformStream.js
  13. WritableStream.js
  14. miscellaneous_operations.cc
  15. miscellaneous_operations.h
  16. miscellaneous_operations_test.cc
  17. queue_with_sizes.cc
  18. queue_with_sizes.h
  19. queue_with_sizes_test.cc
  20. readable_stream.cc
  21. readable_stream.h
  22. readable_stream.idl
  23. readable_stream_default_controller_wrapper.h
  24. readable_stream_operations.cc
  25. readable_stream_operations.h
  26. readable_stream_operations_test.cc
  27. readable_stream_test.cc
  28. retain_wrapper_during_construction.cc
  29. retain_wrapper_during_construction.h
  30. stream_algorithms.h
  31. stream_promise_resolver.cc
  32. stream_promise_resolver.h
  33. stream_promise_resolver_test.cc
  34. stream_script_function.cc
  35. stream_script_function.h
  36. test_underlying_source.h
  37. transform_stream.cc
  38. transform_stream.h
  39. transform_stream.idl
  40. transform_stream_default_controller.cc
  41. transform_stream_default_controller.h
  42. transform_stream_test.cc
  43. transform_stream_transformer.h
  44. underlying_source_base.cc
  45. underlying_source_base.h
  46. underlying_source_base.idl
  47. writable_stream.cc
  48. writable_stream.h
  49. writable_stream.idl
  50. writable_stream_default_controller.cc
  51. writable_stream_default_controller.h
  52. writable_stream_default_controller.idl
  53. writable_stream_default_writer.cc
  54. writable_stream_default_writer.h
  55. writable_stream_default_writer.idl
  56. writable_stream_native.cc
  57. writable_stream_native.h
  58. writable_stream_test.cc
  59. writable_stream_wrapper.cc
  60. writable_stream_wrapper.h
third_party/blink/renderer/core/streams/README.md

core/streams/

This directory contains the Blink implementation of the WHATWG Streams standard.

We use V8 extras to implement it.