blob: 657aad01e307804ea092d52b2c12dec618691ee1 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/ozone/platform/drm/ozone_platform_gbm.h"
#include <dlfcn.h>
#include <fcntl.h>
#include <gbm.h>
#include <stdlib.h>
#include <xf86drm.h>
#include <memory>
#include <utility>
#include "base/bind.h"
#include "base/command_line.h"
#include "base/macros.h"
#include "base/memory/ptr_util.h"
#include "ui/base/cursor/ozone/bitmap_cursor_factory_ozone.h"
#include "ui/events/ozone/device/device_manager.h"
#include "ui/events/ozone/evdev/event_factory_evdev.h"
#include "ui/events/ozone/layout/keyboard_layout_engine_manager.h"
#include "ui/ozone/platform/drm/common/drm_util.h"
#include "ui/ozone/platform/drm/gpu/drm_device_generator.h"
#include "ui/ozone/platform/drm/gpu/drm_device_manager.h"
#include "ui/ozone/platform/drm/gpu/drm_gpu_display_manager.h"
#include "ui/ozone/platform/drm/gpu/drm_gpu_platform_support.h"
#include "ui/ozone/platform/drm/gpu/drm_thread_message_proxy.h"
#include "ui/ozone/platform/drm/gpu/drm_thread_proxy.h"
#include "ui/ozone/platform/drm/gpu/gbm_surface_factory.h"
#include "ui/ozone/platform/drm/gpu/proxy_helpers.h"
#include "ui/ozone/platform/drm/gpu/scanout_buffer.h"
#include "ui/ozone/platform/drm/gpu/screen_manager.h"
#include "ui/ozone/platform/drm/host/drm_cursor.h"
#include "ui/ozone/platform/drm/host/drm_display_host_manager.h"
#include "ui/ozone/platform/drm/host/drm_gpu_platform_support_host.h"
#include "ui/ozone/platform/drm/host/drm_native_display_delegate.h"
#include "ui/ozone/platform/drm/host/drm_overlay_manager.h"
#include "ui/ozone/platform/drm/host/drm_window_host.h"
#include "ui/ozone/platform/drm/host/drm_window_host_manager.h"
#include "ui/ozone/platform/drm/mus_thread_proxy.h"
#include "ui/ozone/public/cursor_factory_ozone.h"
#include "ui/ozone/public/gpu_platform_support.h"
#include "ui/ozone/public/gpu_platform_support_host.h"
#include "ui/ozone/public/ozone_platform.h"
#include "ui/ozone/public/ozone_switches.h"
#if defined(USE_XKBCOMMON)
#include "ui/events/ozone/layout/xkb/xkb_evdev_codes.h"
#include "ui/events/ozone/layout/xkb/xkb_keyboard_layout_engine.h"
#else
#include "ui/events/ozone/layout/stub/stub_keyboard_layout_engine.h"
#endif
namespace ui {
namespace {
class GlApiLoader {
public:
GlApiLoader()
: glapi_lib_(dlopen("libglapi.so.0", RTLD_LAZY | RTLD_GLOBAL)) {}
~GlApiLoader() {
if (glapi_lib_)
dlclose(glapi_lib_);
}
private:
// HACK: gbm drivers have broken linkage. The Mesa DRI driver references
// symbols in the libglapi library however it does not explicitly link against
// it. That caused linkage errors when running an application that does not
// explicitly link against libglapi.
void* glapi_lib_;
DISALLOW_COPY_AND_ASSIGN(GlApiLoader);
};
// Returns true if we should operate in Mus mode.
// TODO(rjkroege): Create an explicit "single process ozone mode" that can be
// used for tests after mus+ash team finishes splitting mus.
bool RunningInsideMus() {
bool has_channel_handle = base::CommandLine::ForCurrentProcess()->HasSwitch(
"mojo-platform-channel-handle");
return has_channel_handle;
}
class OzonePlatformGbm : public OzonePlatform {
public:
OzonePlatformGbm() {}
~OzonePlatformGbm() override {}
// OzonePlatform:
ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override {
return surface_factory_.get();
}
OverlayManagerOzone* GetOverlayManager() override {
return overlay_manager_.get();
}
CursorFactoryOzone* GetCursorFactoryOzone() override {
return cursor_factory_ozone_.get();
}
InputController* GetInputController() override {
return event_factory_ozone_->input_controller();
}
GpuPlatformSupport* GetGpuPlatformSupport() override {
return gpu_platform_support_.get();
}
GpuPlatformSupportHost* GetGpuPlatformSupportHost() override {
return gpu_platform_support_host_.get();
}
std::unique_ptr<SystemInputInjector> CreateSystemInputInjector() override {
return event_factory_ozone_->CreateSystemInputInjector();
}
std::unique_ptr<PlatformWindow> CreatePlatformWindow(
PlatformWindowDelegate* delegate,
const gfx::Rect& bounds) override {
GpuThreadAdapter* adapter = gpu_platform_support_host_.get();
if (RunningInsideMus()) {
DCHECK(drm_thread_) << "drm_thread_ should exist (and be running) here.";
adapter = mus_thread_proxy_.get();
}
std::unique_ptr<DrmWindowHost> platform_window(new DrmWindowHost(
delegate, bounds, adapter, event_factory_ozone_.get(), cursor_.get(),
window_manager_.get(), display_manager_.get(), overlay_manager_.get()));
platform_window->Initialize();
return std::move(platform_window);
}
std::unique_ptr<NativeDisplayDelegate> CreateNativeDisplayDelegate()
override {
return base::WrapUnique(
new DrmNativeDisplayDelegate(display_manager_.get()));
}
void InitializeUI() override {
device_manager_ = CreateDeviceManager();
window_manager_.reset(new DrmWindowHostManager());
cursor_.reset(new DrmCursor(window_manager_.get()));
#if defined(USE_XKBCOMMON)
KeyboardLayoutEngineManager::SetKeyboardLayoutEngine(base::WrapUnique(
new XkbKeyboardLayoutEngine(xkb_evdev_code_converter_)));
#else
KeyboardLayoutEngineManager::SetKeyboardLayoutEngine(
base::WrapUnique(new StubKeyboardLayoutEngine()));
#endif
event_factory_ozone_.reset(new EventFactoryEvdev(
cursor_.get(), device_manager_.get(),
KeyboardLayoutEngineManager::GetKeyboardLayoutEngine()));
GpuThreadAdapter* adapter;
if (RunningInsideMus()) {
gl_api_loader_.reset(new GlApiLoader());
mus_thread_proxy_.reset(new MusThreadProxy());
adapter = mus_thread_proxy_.get();
cursor_->SetDrmCursorProxy(mus_thread_proxy_.get());
} else {
gpu_platform_support_host_.reset(
new DrmGpuPlatformSupportHost(cursor_.get()));
adapter = gpu_platform_support_host_.get();
}
display_manager_.reset(
new DrmDisplayHostManager(adapter, device_manager_.get(),
event_factory_ozone_->input_controller()));
cursor_factory_ozone_.reset(new BitmapCursorFactoryOzone);
overlay_manager_.reset(
new DrmOverlayManager(adapter, window_manager_.get()));
if (RunningInsideMus()) {
mus_thread_proxy_->ProvideManagers(display_manager_.get(),
overlay_manager_.get());
}
}
void InitializeGPU() override {
InterThreadMessagingProxy* itmp;
if (RunningInsideMus()) {
DCHECK(mus_thread_proxy_);
itmp = mus_thread_proxy_.get();
} else {
gl_api_loader_.reset(new GlApiLoader());
scoped_refptr<DrmThreadMessageProxy> message_proxy(
new DrmThreadMessageProxy());
itmp = message_proxy.get();
gpu_platform_support_.reset(new DrmGpuPlatformSupport(message_proxy));
}
// NOTE: Can't start the thread here since this is called before sandbox
// initialization in multi-process Chrome. In mus, we start the DRM thread.
drm_thread_.reset(new DrmThreadProxy());
drm_thread_->BindThreadIntoMessagingProxy(itmp);
surface_factory_.reset(new GbmSurfaceFactory(drm_thread_.get()));
if (RunningInsideMus()) {
mus_thread_proxy_->StartDrmThread();
}
}
private:
// Objects in the GPU process.
std::unique_ptr<DrmThreadProxy> drm_thread_;
std::unique_ptr<GlApiLoader> gl_api_loader_;
std::unique_ptr<GbmSurfaceFactory> surface_factory_;
std::unique_ptr<DrmGpuPlatformSupport> gpu_platform_support_;
// Objects in the Browser process.
std::unique_ptr<DeviceManager> device_manager_;
std::unique_ptr<BitmapCursorFactoryOzone> cursor_factory_ozone_;
std::unique_ptr<DrmWindowHostManager> window_manager_;
std::unique_ptr<DrmCursor> cursor_;
std::unique_ptr<EventFactoryEvdev> event_factory_ozone_;
std::unique_ptr<DrmGpuPlatformSupportHost> gpu_platform_support_host_;
std::unique_ptr<DrmDisplayHostManager> display_manager_;
std::unique_ptr<DrmOverlayManager> overlay_manager_;
// Bridges the DRM, GPU and main threads in mus.
std::unique_ptr<MusThreadProxy> mus_thread_proxy_;
#if defined(USE_XKBCOMMON)
XkbEvdevCodes xkb_evdev_code_converter_;
#endif
DISALLOW_COPY_AND_ASSIGN(OzonePlatformGbm);
};
} // namespace
OzonePlatform* CreateOzonePlatformGbm() {
return new OzonePlatformGbm;
}
} // namespace ui