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// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_
#define CC_ANIMATION_ELEMENT_ANIMATIONS_H_
#include <memory>
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/observer_list.h"
#include "cc/animation/animation_export.h"
#include "cc/animation/animation_target.h"
#include "cc/trees/element_id.h"
#include "cc/trees/property_animation_state.h"
#include "cc/trees/target_property.h"
#include "ui/gfx/geometry/scroll_offset.h"
#include "ui/gfx/transform.h"
namespace cc {
class AnimationHost;
class FilterOperations;
class KeyframeEffect;
class TransformOperations;
enum class ElementListType;
struct AnimationEvent;
// An ElementAnimations owns a list of all KeyframeEffects attached to a single
// target (represented by an ElementId).
//
// Note that a particular target may not actually be an element in the web sense
// of the word; this naming is a legacy leftover. A target is just an amorphous
// blob that has properties that can be animated.
class CC_ANIMATION_EXPORT ElementAnimations
: public AnimationTarget,
public base::RefCounted<ElementAnimations> {
public:
static scoped_refptr<ElementAnimations> Create(AnimationHost* host,
ElementId element_id);
ElementAnimations(const ElementAnimations&) = delete;
ElementAnimations& operator=(const ElementAnimations&) = delete;
bool AnimationHostIs(AnimationHost* host) const {
return animation_host_ == host;
}
void ClearAnimationHost() { animation_host_ = nullptr; }
ElementId element_id() const { return element_id_; }
void ClearAffectedElementTypes(const PropertyToElementIdMap& element_id_map);
// Called when |element_id| is available to animate in |list_type|.
void ElementIdRegistered(ElementId element_id, ElementListType list_type);
// Called when |element_id| is no longer avialable to animate in |list_type|.
void ElementIdUnregistered(ElementId element_id, ElementListType list_type);
void AddKeyframeEffect(KeyframeEffect* keyframe_effect);
void RemoveKeyframeEffect(KeyframeEffect* keyframe_effect);
bool IsEmpty() const;
// Ensures that the list of active animations on the main thread and the impl
// thread are kept in sync. This function does not take ownership of the impl
// thread ElementAnimations.
void PushPropertiesTo(
scoped_refptr<ElementAnimations> element_animations_impl) const;
// Returns true if there are any effects that have neither finished nor
// aborted.
bool HasTickingKeyframeEffect() const;
// Returns true if there are any KeyframeModels at all to process.
bool HasAnyKeyframeModel() const;
bool HasAnyAnimationTargetingProperty(TargetProperty::Type property) const;
// Returns true if there is an animation that is either currently animating
// the given property or scheduled to animate this property in the future, and
// that affects the given tree type.
bool IsPotentiallyAnimatingProperty(TargetProperty::Type target_property,
ElementListType list_type) const;
// Returns true if there is an animation that is currently animating the given
// property and that affects the given tree type.
bool IsCurrentlyAnimatingProperty(TargetProperty::Type target_property,
ElementListType list_type) const;
void NotifyAnimationStarted(const AnimationEvent& event);
void NotifyAnimationFinished(const AnimationEvent& event);
void NotifyAnimationAborted(const AnimationEvent& event);
void NotifyAnimationTakeover(const AnimationEvent& event);
bool has_element_in_active_list() const {
return has_element_in_active_list_;
}
bool has_element_in_pending_list() const {
return has_element_in_pending_list_;
}
bool has_element_in_any_list() const {
return has_element_in_active_list_ || has_element_in_pending_list_;
}
void set_has_element_in_active_list(bool has_element_in_active_list) {
has_element_in_active_list_ = has_element_in_active_list;
}
void set_has_element_in_pending_list(bool has_element_in_pending_list) {
has_element_in_pending_list_ = has_element_in_pending_list;
}
bool AnimationsPreserveAxisAlignment() const;
// Gets scales transform animations. On return, |maximum_scale| is the maximum
// scale along any dimension at any destination in active scale animations,
// and |starting_scale| is the maximum of starting animation scale along any
// dimension at any destination in active scale animations. They are set to
// kNotScaled if there is no active scale animation or the scales cannot be
// computed.
void GetAnimationScales(ElementListType list_type,
float* maximum_scale,
float* starting_scale) const;
bool ScrollOffsetAnimationWasInterrupted() const;
void SetNeedsPushProperties();
// Initializes client animation state by calling client's
// ElementIsAnimatingChanged() method with the current animation state.
void InitClientAnimationState();
// Updates client animation state by calling client's
// ElementIsAnimatingChanged() method with the state containing properties
// that have changed since the last update.
void UpdateClientAnimationState();
void NotifyClientFloatAnimated(float opacity,
int target_property_id,
KeyframeModel* keyframe_model) override;
void NotifyClientFilterAnimated(const FilterOperations& filter,
int target_property_id,
KeyframeModel* keyframe_model) override;
void NotifyClientSizeAnimated(const gfx::SizeF& size,
int target_property_id,
KeyframeModel* keyframe_model) override {}
void NotifyClientColorAnimated(SkColor color,
int target_property_id,
KeyframeModel* keyframe_model) override {}
void NotifyClientTransformOperationsAnimated(
const TransformOperations& operations,
int target_property_id,
KeyframeModel* keyframe_model) override;
void NotifyClientScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset,
int target_property_id,
KeyframeModel* keyframe_model) override;
gfx::ScrollOffset ScrollOffsetForAnimation() const;
// Returns a map of target property to the ElementId for that property, for
// KeyframeEffects associated with this ElementAnimations.
//
// This method makes the assumption that a given target property doesn't map
// to more than one ElementId. While conceptually this isn't true for
// cc/animations, it is true for the two current clients (ui/ and blink) and
// this is required to let BGPT ship (see http://crbug.com/912574).
PropertyToElementIdMap GetPropertyToElementIdMap() const;
unsigned int CountKeyframesForTesting() const;
KeyframeEffect* FirstKeyframeEffectForTesting() const;
bool HasKeyframeEffectForTesting(const KeyframeEffect* keyframe) const;
private:
friend class base::RefCounted<ElementAnimations>;
ElementAnimations(AnimationHost* host, ElementId element_id);
~ElementAnimations() override;
void InitAffectedElementTypes();
void OnFilterAnimated(ElementListType list_type,
const FilterOperations& filters,
KeyframeModel* keyframe_model);
void OnBackdropFilterAnimated(ElementListType list_type,
const FilterOperations& backdrop_filters,
KeyframeModel* keyframe_model);
void OnOpacityAnimated(ElementListType list_type,
float opacity,
KeyframeModel* keyframe_model);
void OnTransformAnimated(ElementListType list_type,
const gfx::Transform& transform,
KeyframeModel* keyframe_model);
void OnScrollOffsetAnimated(ElementListType list_type,
const gfx::ScrollOffset& scroll_offset,
KeyframeModel* keyframe_model);
static TargetProperties GetPropertiesMaskForAnimationState();
void UpdateKeyframeEffectsTickingState() const;
void RemoveKeyframeEffectsFromTicking() const;
bool KeyframeModelAffectsActiveElements(KeyframeModel* keyframe_model) const;
bool KeyframeModelAffectsPendingElements(KeyframeModel* keyframe_model) const;
base::ObserverList<KeyframeEffect>::Unchecked keyframe_effects_list_;
AnimationHost* animation_host_;
ElementId element_id_;
bool has_element_in_active_list_;
bool has_element_in_pending_list_;
mutable bool needs_push_properties_;
PropertyAnimationState active_state_;
PropertyAnimationState pending_state_;
float active_maximum_scale_;
float active_starting_scale_;
float pending_maximum_scale_;
float pending_starting_scale_;
};
} // namespace cc
#endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_