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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TREES_DEBUG_RECT_HISTORY_H_
#define CC_TREES_DEBUG_RECT_HISTORY_H_
#include <memory>
#include <vector>
#include "cc/input/touch_action.h"
#include "cc/layers/layer_collections.h"
#include "ui/gfx/geometry/rect.h"
namespace cc {
class LayerImpl;
class LayerTreeDebugState;
class LayerTreeImpl;
class HeadsUpDisplayLayerImpl;
// There are various types of debug rects:
//
// - Paint rects (update rects): regions of a layer that needed to be
// re-uploaded to the texture resource; in most cases implying that they had to
// be repainted, too.
//
// - Property-changed rects: enclosing bounds of layers that cause changes to
// the screen even if the layer did not change internally. (For example, if the
// layer's opacity or position changes.)
//
// - Surface damage rects: the aggregate damage on a target surface that is
// caused by all layers and surfaces that contribute to it. This includes (1)
// paint rects, (2) property- changed rects, and (3) newly exposed areas.
//
// - Screen space rects: this is the region the contents occupy in screen space.
//
// - Layout shift rects: regions of an animation frame that were shifted while
// the page is loading content.
enum DebugRectType {
PAINT_RECT_TYPE,
PROPERTY_CHANGED_RECT_TYPE,
SURFACE_DAMAGE_RECT_TYPE,
SCREEN_SPACE_RECT_TYPE,
TOUCH_EVENT_HANDLER_RECT_TYPE,
WHEEL_EVENT_HANDLER_RECT_TYPE,
SCROLL_EVENT_HANDLER_RECT_TYPE,
NON_FAST_SCROLLABLE_RECT_TYPE,
ANIMATION_BOUNDS_RECT_TYPE,
LAYOUT_SHIFT_RECT_TYPE,
};
struct DebugRect {
DebugRect(DebugRectType new_type,
const gfx::Rect& new_rect,
TouchAction new_touch_action)
: type(new_type), rect(new_rect), touch_action(new_touch_action) {
if (type != TOUCH_EVENT_HANDLER_RECT_TYPE)
DCHECK_EQ(touch_action, kTouchActionNone);
}
DebugRect(DebugRectType new_type, const gfx::Rect& new_rect)
: DebugRect(new_type, new_rect, kTouchActionNone) {}
DebugRectType type;
gfx::Rect rect;
// Valid when |type| is |TOUCH_EVENT_HANDLER_RECT_TYPE|, otherwise default to
// |kTouchActionNone|.
TouchAction touch_action;
};
// This class maintains a history of rects of various types that can be used
// for debugging purposes. The overhead of collecting rects is performed only if
// the appropriate LayerTreeSettings are enabled.
class DebugRectHistory {
public:
static std::unique_ptr<DebugRectHistory> Create();
DebugRectHistory(const DebugRectHistory&) = delete;
~DebugRectHistory();
DebugRectHistory& operator=(const DebugRectHistory&) = delete;
// Note: Saving debug rects must happen before layers' change tracking is
// reset.
void SaveDebugRectsForCurrentFrame(
LayerTreeImpl* tree_impl,
HeadsUpDisplayLayerImpl* hud_layer,
const RenderSurfaceList& render_surface_list,
const LayerTreeDebugState& debug_state);
const std::vector<DebugRect>& debug_rects() { return debug_rects_; }
private:
DebugRectHistory();
void SaveLayoutShiftRects(HeadsUpDisplayLayerImpl* hud);
void SavePaintRects(LayerTreeImpl* tree_impl);
void SavePropertyChangedRects(LayerTreeImpl* tree_impl, LayerImpl* hud_layer);
void SaveSurfaceDamageRects(const RenderSurfaceList& render_surface_list);
void SaveScreenSpaceRects(const RenderSurfaceList& render_surface_list);
void SaveTouchEventHandlerRects(LayerTreeImpl* layer);
void SaveTouchEventHandlerRectsCallback(LayerImpl* layer);
void SaveWheelEventHandlerRects(LayerTreeImpl* tree_impl);
void SaveScrollEventHandlerRects(LayerTreeImpl* layer);
void SaveScrollEventHandlerRectsCallback(LayerImpl* layer);
void SaveNonFastScrollableRects(LayerTreeImpl* layer);
void SaveNonFastScrollableRectsCallback(LayerImpl* layer);
std::vector<DebugRect> debug_rects_;
};
} // namespace cc
#endif // CC_TREES_DEBUG_RECT_HISTORY_H_