blob: 958806e9490bfcd78b8d07463327ddd74b316621 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file contains Chromium-specific GLES2 extensions declarations.
#ifndef GPU_GLES2_GL2EXTCHROMIUM_H_
#define GPU_GLES2_GL2EXTCHROMIUM_H_
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#ifdef __cplusplus
extern "C" {
#endif
/* GL_CHROMIUM_texture_mailbox */
#ifndef GL_CHROMIUM_texture_mailbox
#define GL_CHROMIUM_texture_mailbox 1
#ifndef GL_MAILBOX_SIZE_CHROMIUM
#define GL_MAILBOX_SIZE_CHROMIUM 16
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glProduceTextureDirectCHROMIUM(GLuint texture,
GLbyte* mailbox);
GL_APICALL GLuint GL_APIENTRY
glCreateAndConsumeTextureCHROMIUM(const GLbyte* mailbox);
#endif
typedef void (GL_APIENTRYP PFNGLGENMAILBOXCHROMIUMPROC) (GLbyte* mailbox);
typedef void (GL_APIENTRYP PFNGLPRODUCETEXTUREDIRECTCHROMIUMPROC) (
GLuint texture, GLenum target, const GLbyte* mailbox);
typedef GLuint(GL_APIENTRYP PFNGLCREATEANDCONSUMETEXTURECHROMIUMPROC)(
const GLbyte* mailbox);
#endif /* GL_CHROMIUM_texture_mailbox */
/* GL_CHROMIUM_pixel_transfer_buffer_object */
#ifndef GL_CHROMIUM_pixel_transfer_buffer_object
#define GL_CHROMIUM_pixel_transfer_buffer_object 1
#ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM
// TODO(reveman): Get official numbers for this constants.
#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_CHROMIUM 0x78EC
#define GL_PIXEL_PACK_TRANSFER_BUFFER_CHROMIUM 0x78ED
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferCHROMIUM(GLuint target,GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferCHROMIUM(GLuint target);
#endif
typedef void* (GL_APIENTRY PFNGLMAPBUFFERCHROMIUM) (
GLuint target,GLenum access);
typedef GLboolean (GL_APIENTRY PFNGLUNMAPBUFFERCHROMIUM) (GLuint target);
#endif /* GL_CHROMIUM_pixel_transfer_buffer_object */
#ifndef GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM
// TODO(reveman): Get official numbers for this constants.
#define GL_PIXEL_UNPACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EF
#define GL_PIXEL_PACK_TRANSFER_BUFFER_BINDING_CHROMIUM 0x78EE
#endif
#ifndef GL_STREAM_READ
#define GL_STREAM_READ 0x88E1
#endif
#endif /* GL_CHROMIUM_pixel_transfer_buffer_object */
/* GL_CHROMIUM_image */
#ifndef GL_CHROMIUM_image
#define GL_CHROMIUM_image 1
typedef struct _ClientBuffer* ClientBuffer;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLuint GL_APIENTRY glCreateImageCHROMIUM(ClientBuffer buffer,
GLsizei width,
GLsizei height,
GLenum internalformat);
GL_APICALL void GL_APIENTRY glDestroyImageCHROMIUM(GLuint image_id);
GL_APICALL void GL_APIENTRY glBindTexImage2DCHROMIUM(GLenum target,
GLint imageId);
GL_APICALL void GL_APIENTRY
glBindTexImage2DWithInternalformatCHROMIUM(GLenum target,
GLenum internalformat,
GLint imageId);
GL_APICALL void GL_APIENTRY glReleaseTexImage2DCHROMIUM(GLenum target,
GLint imageId);
#endif
typedef GLuint(GL_APIENTRYP PFNGLCREATEIMAGECHROMIUMPROC)(
ClientBuffer buffer,
GLsizei width,
GLsizei height,
GLenum internalformat);
typedef void (
GL_APIENTRYP PFNGLDESTROYIMAGECHROMIUMPROC)(GLuint image_id);
typedef void(GL_APIENTRYP PFNGLBINDTEXIMAGE2DCHROMIUMPROC)(GLenum target,
GLint imageId);
typedef void(GL_APIENTRYP PFNGLBINDTEXIMAGE2DWITHINTERNALFORMATCHROMIUMPROC)(
GLenum target,
GLenum internalformat,
GLint imageId);
typedef void(GL_APIENTRYP PFNGLRELEASETEXIMAGE2DCHROMIUMPROC)(GLenum target,
GLint imageId);
#endif /* GL_CHROMIUM_image */
#ifndef GL_RGB_YCRCB_420_CHROMIUM
#define GL_RGB_YCRCB_420_CHROMIUM 0x78FA
#endif
#ifndef GL_RGB_YCBCR_422_CHROMIUM
#define GL_RGB_YCBCR_422_CHROMIUM 0x78FB
#endif
#ifndef GL_RGB_YCBCR_420V_CHROMIUM
#define GL_RGB_YCBCR_420V_CHROMIUM 0x78FC
#endif
#ifndef GL_RGB_YCBCR_P010_CHROMIUM
#define GL_RGB_YCBCR_P010_CHROMIUM 0x78FD
#endif
/* GL_CHROMIUM_deschedule */
#ifndef GL_CHROMIUM_deschedule
#define GL_CHROMIUM_deschedule 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDescheduleUntilFinishedCHROMIUM();
#endif
typedef void(GL_APIENTRYP PFNGLDESCHEDULEUNTILFINISHEDCHROMIUM)();
#endif /* GL_CHROMIUM_deschedule */
/* GL_CHROMIUM_map_sub */
#ifndef GL_CHROMIUM_map_sub
#define GL_CHROMIUM_map_sub 1
#ifndef GL_READ_ONLY
#define GL_READ_ONLY 0x88B8
#endif
#ifndef GL_WRITE_ONLY
#define GL_WRITE_ONLY 0x88B9
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferSubDataCHROMIUM(
GLuint target, GLintptr offset, GLsizeiptr size, GLenum access);
GL_APICALL void GL_APIENTRY glUnmapBufferSubDataCHROMIUM(const void* mem);
GL_APICALL void* GL_APIENTRY glMapTexSubImage2DCHROMIUM(
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLenum access);
GL_APICALL void GL_APIENTRY glUnmapTexSubImage2DCHROMIUM(const void* mem);
#endif
typedef void* (GL_APIENTRYP PFNGLMAPBUFFERSUBDATACHROMIUMPROC) (
GLuint target, GLintptr offset, GLsizeiptr size, GLenum access);
typedef void (
GL_APIENTRYP PFNGLUNMAPBUFFERSUBDATACHROMIUMPROC) (const void* mem);
typedef void* (GL_APIENTRYP PFNGLMAPTEXSUBIMAGE2DCHROMIUMPROC) (
GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
GLsizei height, GLenum format, GLenum type, GLenum access);
typedef void (
GL_APIENTRYP PFNGLUNMAPTEXSUBIMAGE2DCHROMIUMPROC) (const void* mem);
#endif /* GL_CHROMIUM_map_sub */
/* GL_CHROMIUM_request_extension */
#ifndef GL_CHROMIUM_request_extension
#define GL_CHROMIUM_request_extension 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL const GLchar* GL_APIENTRY glGetRequestableExtensionsCHROMIUM();
GL_APICALL void GL_APIENTRY glRequestExtensionCHROMIUM(const char* extension);
#endif
typedef const GLchar* (GL_APIENTRYP PFNGLGETREQUESTABLEEXTENSIONSCHROMIUMPROC) (
);
typedef void (GL_APIENTRYP PFNGLREQUESTEXTENSIONCHROMIUMPROC) (
const char* extension);
#endif /* GL_CHROMIUM_request_extension */
/* GL_CHROMIUM_get_error_query */
#ifndef GL_CHROMIUM_get_error_query
#define GL_CHROMIUM_get_error_query 1
#ifndef GL_GET_ERROR_QUERY_CHROMIUM
// TODO(gman): Get official numbers for this constants.
#define GL_GET_ERROR_QUERY_CHROMIUM 0x6003
#endif
#endif /* GL_CHROMIUM_get_error_query */
/* GL_CHROMIUM_post_sub_buffer */
#ifndef GL_CHROMIUM_post_sub_buffer
#define GL_CHROMIUM_post_sub_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glPostSubBufferCHROMIUM(GLuint64 swap_id,
GLint x,
GLint y,
GLint width,
GLint height,
GLbitfield flags);
#endif
typedef void(GL_APIENTRYP PFNGLPOSTSUBBUFFERCHROMIUMPROC)(GLuint64 swap_id,
GLint x,
GLint y,
GLint width,
GLint height,
GLbitfield flags);
#endif /* GL_CHROMIUM_post_sub_buffer */
/* GL_CHROMIUM_bind_uniform_location */
#ifndef GL_CHROMIUM_bind_uniform_location
#define GL_CHROMIUM_bind_uniform_location 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindUniformLocationCHROMIUM(
GLuint program, GLint location, const char* name);
#endif
typedef void (GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC) (
GLuint program, GLint location, const char* name);
#endif /* GL_CHROMIUM_bind_uniform_location */
/* GL_CHROMIUM_command_buffer_query */
#ifndef GL_CHROMIUM_command_buffer_query
#define GL_CHROMIUM_command_buffer_query 1
#ifndef GL_COMMANDS_ISSUED_CHROMIUM
// TODO(gman): Get official numbers for this constants.
#define GL_COMMANDS_ISSUED_CHROMIUM 0x6004
#endif
#endif /* GL_CHROMIUM_command_buffer_query */
/* GL_CHROMIUM_framebuffer_multisample */
#ifndef GL_CHROMIUM_framebuffer_multisample
#define GL_CHROMIUM_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleCHROMIUM (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glBlitFramebufferCHROMIUM (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLECHROMIUMPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERCHROMIUMPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#ifndef GL_FRAMEBUFFER_BINDING_EXT
#define GL_FRAMEBUFFER_BINDING_EXT GL_FRAMEBUFFER_BINDING
#endif
#ifndef GL_DRAW_FRAMEBUFFER_BINDING_EXT
#define GL_DRAW_FRAMEBUFFER_BINDING_EXT GL_DRAW_FRAMEBUFFER_BINDING
#endif
#ifndef GL_RENDERBUFFER_BINDING_EXT
#define GL_RENDERBUFFER_BINDING_EXT GL_RENDERBUFFER_BINDING
#endif
#ifndef GL_RENDERBUFFER_SAMPLES
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#endif
#ifndef GL_READ_FRAMEBUFFER_EXT
#define GL_READ_FRAMEBUFFER_EXT GL_READ_FRAMEBUFFER
#endif
#ifndef GL_RENDERBUFFER_SAMPLES_EXT
#define GL_RENDERBUFFER_SAMPLES_EXT GL_RENDERBUFFER_SAMPLES
#endif
#ifndef GL_RENDERBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#endif
#ifndef GL_READ_FRAMEBUFFER_BINDING
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#endif
#ifndef GL_MAX_SAMPLES
#define GL_MAX_SAMPLES 0x8D57
#endif
#ifndef GL_READ_FRAMEBUFFER_BINDING_EXT
#define GL_READ_FRAMEBUFFER_BINDING_EXT GL_READ_FRAMEBUFFER_BINDING
#endif
#ifndef GL_DRAW_FRAMEBUFFER_BINDING
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#endif
#ifndef GL_MAX_SAMPLES_EXT
#define GL_MAX_SAMPLES_EXT GL_MAX_SAMPLES
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER_EXT
#define GL_DRAW_FRAMEBUFFER_EXT GL_DRAW_FRAMEBUFFER
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE // NOLINT
#endif
#ifndef GL_FRAMEBUFFER_BINDING
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#endif
#endif /* GL_CHROMIUM_framebuffer_multisample */
/* GL_ANGLE_texture_compression_dxt3 */
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#endif
#endif /* GL_ANGLE_texture_compression_dxt3 */
/* GL_ANGLE_texture_compression_dxt5 */
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#endif /* GL_ANGLE_texture_compression_dxt5 */
/* GL_CHROMIUM_async_pixel_transfers */
#ifndef GL_CHROMIUM_async_pixel_transfers
#define GL_CHROMIUM_async_pixel_transfers 1
#ifndef GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM
#define GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM 0x6006
#endif
#endif /* GL_CHROMIUM_async_pixel_transfers */
#ifndef GL_BIND_GENERATES_RESOURCE_CHROMIUM
#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
#endif
/* GL_CHROMIUM_copy_texture */
#ifndef GL_CHROMIUM_copy_texture
#define GL_CHROMIUM_copy_texture 1
#ifndef GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM
#define GL_UNPACK_COLORSPACE_CONVERSION_CHROMIUM 0x9243
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glCopyTextureCHROMIUM(GLenum source_id,
GLint source_level,
GLenum dest_target,
GLenum dest_id,
GLint dest_level,
GLint internalformat,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
GL_APICALL void GL_APIENTRY
glCopySubTextureCHROMIUM(GLenum source_id,
GLint source_level,
GLenum dest_target,
GLenum dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
#endif
typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(
GLenum source_id,
GLint source_level,
GLenum dest_target,
GLenum dest_id,
GLint dest_level,
GLint internalformat,
GLenum dest_type,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(
GLenum source_id,
GLint source_level,
GLenum dest_target,
GLenum dest_id,
GLint dest_level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height,
GLboolean unpack_flip_y,
GLboolean unpack_premultiply_alpha,
GLboolean unpack_unmultiply_alpha);
#endif /* GL_CHROMIUM_copy_texture */
/* GL_CHROMIUM_lose_context */
#ifndef GL_CHROMIUM_lose_context
#define GL_CHROMIUM_lose_context 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM(GLenum current, GLenum other);
#endif
typedef void (GL_APIENTRYP PFNGLLOSECONTEXTCHROMIUMPROC) (
GLenum current, GLenum other);
#endif /* GL_CHROMIUM_lose_context */
/* GL_ARB_texture_rectangle */
#ifndef GL_ARB_texture_rectangle
#define GL_ARB_texture_rectangle 1
#ifndef GL_SAMPLER_2D_RECT_ARB
#define GL_SAMPLER_2D_RECT_ARB 0x8B63
#endif
#ifndef GL_TEXTURE_BINDING_RECTANGLE_ARB
#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
#endif
#ifndef GL_TEXTURE_RECTANGLE_ARB
#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
#endif
#endif /* GL_ARB_texture_rectangle */
/* GL_CHROMIUM_enable_feature */
#ifndef GL_CHROMIUM_enable_feature
#define GL_CHROMIUM_enable_feature 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLboolean GL_APIENTRY glEnableFeatureCHROMIUM(const char* feature);
#endif
typedef GLboolean (GL_APIENTRYP PFNGLENABLEFEATURECHROMIUMPROC) (
const char* feature);
#endif /* GL_CHROMIUM_enable_feature */
/* GL_CHROMIUM_command_buffer_latency_query */
#ifndef GL_CHROMIUM_command_buffer_latency_query
#define GL_CHROMIUM_command_buffer_latency_query 1
#ifndef GL_LATENCY_QUERY_CHROMIUM
// TODO(gman): Get official numbers for these constants.
#define GL_LATENCY_QUERY_CHROMIUM 0x6007
#endif
#endif /* GL_CHROMIUM_command_buffer_latency_query */
/* GL_CHROMIUM_screen_space_antialiasing */
#ifndef GL_CHROMIUM_screen_space_antialiasing
#define GL_CHROMIUM_screen_space_antialiasing 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM();
#endif
typedef void(GL_APIENTRYP PFNGLAPPLYSCREENSPACEANTIALIASINGCHROMIUMPROC)();
#endif /* GL_CHROMIUM_screen_space_antialiasing */
/* GL_ARB_robustness */
#ifndef GL_ARB_robustness
#define GL_ARB_robustness 1
#ifndef GL_GUILTY_CONTEXT_RESET_ARB
#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#endif
#ifndef GL_UNKNOWN_CONTEXT_RESET_ARB
#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
#endif
#ifndef GL_INNOCENT_CONTEXT_RESET_ARB
#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
#endif
#endif /* GL_ARB_robustness */
/* GL_EXT_framebuffer_blit */
#ifndef GL_EXT_framebuffer_blit
#define GL_EXT_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferEXT(
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFEREXTPROC) (
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif /* GL_EXT_framebuffer_blit */
/* GL_EXT_draw_buffers */
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersEXT(
GLsizei n, const GLenum* bufs);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (
GLsizei n, const GLenum* bufs);
#ifndef GL_COLOR_ATTACHMENT0_EXT
#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
#endif
#ifndef GL_COLOR_ATTACHMENT1_EXT
#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
#endif
#ifndef GL_COLOR_ATTACHMENT2_EXT
#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
#endif
#ifndef GL_COLOR_ATTACHMENT3_EXT
#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
#endif
#ifndef GL_COLOR_ATTACHMENT4_EXT
#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
#endif
#ifndef GL_COLOR_ATTACHMENT5_EXT
#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
#endif
#ifndef GL_COLOR_ATTACHMENT6_EXT
#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
#endif
#ifndef GL_COLOR_ATTACHMENT7_EXT
#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
#endif
#ifndef GL_COLOR_ATTACHMENT8_EXT
#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
#endif
#ifndef GL_COLOR_ATTACHMENT9_EXT
#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
#endif
#ifndef GL_COLOR_ATTACHMENT10_EXT
#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
#endif
#ifndef GL_COLOR_ATTACHMENT11_EXT
#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
#endif
#ifndef GL_COLOR_ATTACHMENT12_EXT
#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
#endif
#ifndef GL_COLOR_ATTACHMENT13_EXT
#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
#endif
#ifndef GL_COLOR_ATTACHMENT14_EXT
#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
#endif
#ifndef GL_COLOR_ATTACHMENT15_EXT
#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
#endif
#ifndef GL_DRAW_BUFFER0_EXT
#define GL_DRAW_BUFFER0_EXT 0x8825
#endif
#ifndef GL_DRAW_BUFFER1_EXT
#define GL_DRAW_BUFFER1_EXT 0x8826
#endif
#ifndef GL_DRAW_BUFFER2_EXT
#define GL_DRAW_BUFFER2_EXT 0x8827
#endif
#ifndef GL_DRAW_BUFFER3_EXT
#define GL_DRAW_BUFFER3_EXT 0x8828
#endif
#ifndef GL_DRAW_BUFFER4_EXT
#define GL_DRAW_BUFFER4_EXT 0x8829
#endif
#ifndef GL_DRAW_BUFFER5_EXT
#define GL_DRAW_BUFFER5_EXT 0x882A
#endif
#ifndef GL_DRAW_BUFFER6_EXT
#define GL_DRAW_BUFFER6_EXT 0x882B
#endif
#ifndef GL_DRAW_BUFFER7_EXT
#define GL_DRAW_BUFFER7_EXT 0x882C
#endif
#ifndef GL_DRAW_BUFFER8_EXT
#define GL_DRAW_BUFFER8_EXT 0x882D
#endif
#ifndef GL_DRAW_BUFFER9_EXT
#define GL_DRAW_BUFFER9_EXT 0x882E
#endif
#ifndef GL_DRAW_BUFFER10_EXT
#define GL_DRAW_BUFFER10_EXT 0x882F
#endif
#ifndef GL_DRAW_BUFFER11_EXT
#define GL_DRAW_BUFFER11_EXT 0x8830
#endif
#ifndef GL_DRAW_BUFFER12_EXT
#define GL_DRAW_BUFFER12_EXT 0x8831
#endif
#ifndef GL_DRAW_BUFFER13_EXT
#define GL_DRAW_BUFFER13_EXT 0x8832
#endif
#ifndef GL_DRAW_BUFFER14_EXT
#define GL_DRAW_BUFFER14_EXT 0x8833
#endif
#ifndef GL_DRAW_BUFFER15_EXT
#define GL_DRAW_BUFFER15_EXT 0x8834
#endif
#ifndef GL_MAX_COLOR_ATTACHMENTS_EXT
#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
#endif
#ifndef GL_MAX_DRAW_BUFFERS_EXT
#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
#endif
#endif /* GL_EXT_draw_buffers */
/* GL_CHROMIUM_resize */
#ifndef GL_CHROMIUM_resize
#define GL_CHROMIUM_resize 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glResizeCHROMIUM(GLuint width,
GLuint height,
GLfloat scale_factor,
GLenum color_space,
GLboolean alpha);
#endif
typedef void(GL_APIENTRYP PFNGLRESIZECHROMIUMPROC)(GLuint width,
GLuint height,
GLfloat scale_factor,
GLenum color_space,
GLboolean alpha);
#ifndef GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM
#define GL_COLOR_SPACE_UNSPECIFIED_CHROMIUM 0x8AF1
#endif
#ifndef GL_COLOR_SPACE_SCRGB_LINEAR_CHROMIUM
#define GL_COLOR_SPACE_SCRGB_LINEAR_CHROMIUM 0x8AF2
#endif
#ifndef GL_COLOR_SPACE_SRGB_CHROMIUM
#define GL_COLOR_SPACE_SRGB_CHROMIUM 0x8AF3
#endif
#ifndef GL_COLOR_SPACE_DISPLAY_P3_CHROMIUM
#define GL_COLOR_SPACE_DISPLAY_P3_CHROMIUM 0x8AF4
#endif
#ifndef GL_COLOR_SPACE_HDR10_CHROMIUM
#define GL_COLOR_SPACE_HDR10_CHROMIUM 0x8AF5
#endif
#endif /* GL_CHROMIUM_resize */
/* GL_CHROMIUM_get_multiple */
#ifndef GL_CHROMIUM_get_multiple
#define GL_CHROMIUM_get_multiple 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramInfoCHROMIUM(
GLuint program, GLsizei bufsize, GLsizei* size, void* info);
#endif
typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOCHROMIUMPROC) (
GLuint program, GLsizei bufsize, GLsizei* size, void* info);
#endif /* GL_CHROMIUM_get_multiple */
/* GL_CHROMIUM_sync_point */
#ifndef GL_CHROMIUM_sync_point
#define GL_CHROMIUM_sync_point 1
#ifndef GL_SYNC_TOKEN_SIZE_CHROMIUM
#define GL_SYNC_TOKEN_SIZE_CHROMIUM 24
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM(GLbyte* sync_token);
GL_APICALL void GL_APIENTRY
glGenUnverifiedSyncTokenCHROMIUM(GLbyte* sync_token);
GL_APICALL void GL_APIENTRY glVerifySyncTokensCHROMIUM(GLbyte **sync_tokens,
GLsizei count);
GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM(const GLbyte* sync_token);
#endif
typedef void(GL_APIENTRYP PFNGLGENSYNCTOKENCHROMIUMPROC)(GLbyte* sync_token);
typedef void(GL_APIENTRYP PFNGLGENUNVERIFIEDSYNCTOKENCHROMIUMPROC)(
GLbyte* sync_token);
typedef void (GL_APIENTRYP PFNGLVERIFYSYNCTOKENSCHROMIUMPROC) (
GLbyte **sync_tokens, GLsizei count);
typedef void (GL_APIENTRYP PFNGLWAITSYNCTOKENCHROMIUM) (
const GLbyte* sync_tokens);
#endif /* GL_CHROMIUM_sync_point */
#ifndef GL_CHROMIUM_color_buffer_float_rgba
#define GL_CHROMIUM_color_buffer_float_rgba 1
#ifndef GL_RGBA32F
#define GL_RGBA32F 0x8814
#endif
#endif /* GL_CHROMIUM_color_buffer_float_rgba */
#ifndef GL_CHROMIUM_color_buffer_float_rgb
#define GL_CHROMIUM_color_buffer_float_rgb 1
#ifndef GL_RGB32F
#define GL_RGB32F 0x8815
#endif
#endif /* GL_CHROMIUM_color_buffer_float_rgb */
/* GL_CHROMIUM_schedule_overlay_plane */
#ifndef GL_CHROMIUM_schedule_overlay_plane
#define GL_CHROMIUM_schedule_overlay_plane 1
#ifndef GL_OVERLAY_TRANSFORM_NONE_CHROMIUM
#define GL_OVERLAY_TRANSFORM_NONE_CHROMIUM 0x9245
#endif
#ifndef GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM
#define GL_OVERLAY_TRANSFORM_FLIP_HORIZONTAL_CHROMIUM 0x9246
#endif
#ifndef GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM
#define GL_OVERLAY_TRANSFORM_FLIP_VERTICAL_CHROMIUM 0x9247
#endif
#ifndef GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM
#define GL_OVERLAY_TRANSFORM_ROTATE_90_CHROMIUM 0x9248
#endif
#ifndef GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM
#define GL_OVERLAY_TRANSFORM_ROTATE_180_CHROMIUM 0x9249
#endif
#ifndef GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM
#define GL_OVERLAY_TRANSFORM_ROTATE_270_CHROMIUM 0x924A
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glScheduleOverlayPlaneCHROMIUM(GLint plane_z_order,
GLenum plane_transform,
GLuint overlay_texture_id,
GLint bounds_x,
GLint bounds_y,
GLint bounds_width,
GLint bounds_height,
GLfloat uv_x,
GLfloat uv_y,
GLfloat uv_width,
GLfloat uv_height,
GLboolean enable_blend,
GLuint gpu_fence_id);
#endif
typedef void(GL_APIENTRYP PFNGLSCHEDULEOVERLAYPLANECHROMIUMPROC)(
GLint plane_z_order,
GLenum plane_transform,
GLuint overlay_texture_id,
GLint bounds_x,
GLint bounds_y,
GLint bounds_width,
GLint bounds_height,
GLfloat uv_x,
GLfloat uv_y,
GLfloat uv_width,
GLfloat uv_height,
GLboolean enable_blend,
GLuint gpu_fence_id);
#endif /* GL_CHROMIUM_schedule_overlay_plane */
#ifndef GL_CHROMIUM_schedule_ca_layer
#define GL_CHROMIUM_schedule_ca_layer 1
#ifndef GL_CA_LAYER_EDGE_LEFT_CHROMIUM
#define GL_CA_LAYER_EDGE_LEFT_CHROMIUM 0x1
#endif
#ifndef GL_CA_LAYER_EDGE_RIGHT_CHROMIUM
#define GL_CA_LAYER_EDGE_RIGHT_CHROMIUM 0x2
#endif
#ifndef GL_CA_LAYER_EDGE_BOTTOM_CHROMIUM
#define GL_CA_LAYER_EDGE_BOTTOM_CHROMIUM 0x4
#endif
#ifndef GL_CA_LAYER_EDGE_TOP_CHROMIUM
#define GL_CA_LAYER_EDGE_TOP_CHROMIUM 0x8
#endif
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glScheduleCALayerSharedStateCHROMIUM(GLfloat opacity,
GLboolean is_clipped,
const GLfloat* clip_rect,
GLfloat clip_rect_corner_radius,
GLint sorting_context_id,
const GLfloat* transform);
GL_APICALL void GL_APIENTRY
glScheduleCALayerCHROMIUM(GLuint contents_texture_id,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,
const GLfloat* bounds_rect,
GLuint filter);
GL_APICALL void GL_APIENTRY
glScheduleCALayerInUseQueryCHROMIUM(GLsizei count, const GLuint* textures);
#endif
typedef void(GL_APIENTRYP PFNGLSCHEDULECALAYERSHAREDSTATECHROMIUMPROC)(
GLfloat opacity,
GLboolean is_clipped,
const GLfloat* clip_rect,
GLfloat clip_rect_corner_radius,
GLint sorting_context_id,
const GLfloat* transform);
typedef void(GL_APIENTRYP PFNGLSCHEDULECALAYERCHROMIUMPROC)(
GLuint contents_texture_id,
const GLfloat* contents_rect,
GLuint background_color,
GLuint edge_aa_mask,
const GLfloat* bounds_rect,
GLuint filter);
typedef void(GL_APIENTRYP PFNGLSCHEDULECALAYERINUSEQUERYCHROMIUMPROC)(
GLsizei count,
const GLuint* textures);
#endif /* GL_CHROMIUM_schedule_ca_layer */
/* GL_CHROMIUM_sync_query */
#ifndef GL_CHROMIUM_sync_query
#define GL_CHROMIUM_sync_query 1
#ifndef GL_COMMANDS_COMPLETED_CHROMIUM
#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
#endif
#endif /* GL_CHROMIUM_sync_query */
/* GL_CHROMIUM_nonblocking_readback */
#ifndef GL_CHROMIUM_nonblocking_readback
#define GL_CHROMIUM_nonblocking_readback 1
#ifndef GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM
#define GL_READBACK_SHADOW_COPIES_UPDATED_CHROMIUM 0x84F8
#endif
#endif /* GL_CHROMIUM_nonblocking_readback */
#ifndef GL_CHROMIUM_path_rendering
#define GL_CHROMIUM_path_rendering 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glMatrixLoadfCHROMIUM(GLenum mode, const GLfloat* m);
GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum mode);
GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range);
GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUM(GLuint path, GLsizei range);
GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path);
GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const void* coords);
GL_APICALL void GL_APIENTRY
glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY
glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
GL_APICALL void GL_APIENTRY
glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY
glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
GL_APICALL void GL_APIENTRY
glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
GL_APICALL void GL_APIENTRY
glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
GL_APICALL void GL_APIENTRY
glCoverStrokePathCHROMIUM(GLuint name, GLenum coverMode);
GL_APICALL void GL_APIENTRY
glStencilThenCoverFillPathCHROMIUM(GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
GL_APICALL void GL_APIENTRY
glStencilThenCoverStrokePathCHROMIUM(GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode);
GL_APICALL void GL_APIENTRY
glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues);
GL_APICALL void GL_APIENTRY
glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues);
GL_APICALL void GL_APIENTRY
glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
GL_APICALL void GL_APIENTRY
glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
GL_APICALL void GL_APIENTRY
glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
GL_APICALL void GL_APIENTRY
glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint ref,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
GL_APICALL void GL_APIENTRY
glBindFragmentInputLocationCHROMIUM(GLuint program,
GLint location,
const char* name);
GL_APICALL void GL_APIENTRY
glProgramPathFragmentInputGenCHROMIUM(GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs);
#endif
typedef void(GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMPROC)(GLenum matrixMode,
const GLfloat* m);
typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMPROC)(
GLenum matrixMode);
typedef GLuint(GL_APIENTRYP* PFNGLGENPATHSCHROMIUMPROC)(GLsizei range);
typedef void(GL_APIENTRYP* PFNGLDELETEPATHSCHROMIUMPROC)(GLuint path,
GLsizei range);
typedef GLboolean(GL_APIENTRYP* PFNGLISPATHCHROMIUMPROC)(GLuint path);
typedef void(GL_APIENTRYP* PFNGLPATHCOMMANDSCHROMIUMPROC)(
GLuint path,
GLsizei numCommands,
const GLubyte* commands,
GLsizei numCoords,
GLenum coordType,
const GLvoid* coords);
typedef void(GL_APIENTRYP* PFNGLPATHPARAMETERICHROMIUMPROC)(GLuint path,
GLenum pname,
GLint value);
typedef void(GL_APIENTRYP* PFNGLPATHPARAMETERFCHROMIUMPROC)(GLuint path,
GLenum pname,
GLfloat value);
typedef void(GL_APIENTRYP* PFNGLPATHSTENCILFUNCCHROMIUMPROC)(GLenum func,
GLint ref,
GLuint mask);
typedef void(GL_APIENTRYP* PFNGLSTENCILFILLPATHCHROMIUMPROC)(GLuint path,
GLenum fillMode,
GLuint mask);
typedef void(GL_APIENTRYP* PFNGLSTENCILSTROKEPATHCHROMIUMPROC)(GLuint path,
GLint reference,
GLuint mask);
typedef void(GL_APIENTRYP* PFNGLCOVERFILLPATHCHROMIUMPROC)(GLuint path,
GLenum coverMode);
typedef void(GL_APIENTRYP* PFNGLCOVERSTROKEPATHCHROMIUMPROC)(GLuint name,
GLenum coverMode);
typedef void(GL_APIENTRYP* PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC)(
GLuint path,
GLenum fillMode,
GLuint mask,
GLenum coverMode);
typedef void(GL_APIENTRYP* PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC)(
GLuint path,
GLint reference,
GLuint mask,
GLenum coverMode);
typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC)(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues);
typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC)(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum transformType,
const GLfloat* transformValues);
typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC)(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC)(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLenum fillMode,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
GLsizei numPaths,
GLenum pathNameType,
const GLvoid* paths,
GLuint pathBase,
GLint reference,
GLuint mask,
GLenum coverMode,
GLenum transformType,
const GLfloat* transformValues);
typedef void(GL_APIENTRYP PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC)(
GLuint program,
GLint location,
const char* name);
typedef void(GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC)(
GLuint program,
GLint location,
GLenum genMode,
GLint components,
const GLfloat* coeffs);
#ifndef GL_CLOSE_PATH_CHROMIUM
#define GL_CLOSE_PATH_CHROMIUM 0x00
#endif
#ifndef GL_MOVE_TO_CHROMIUM
#define GL_MOVE_TO_CHROMIUM 0x02
#endif
#ifndef GL_LINE_TO_CHROMIUM
#define GL_LINE_TO_CHROMIUM 0x04
#endif
#ifndef GL_QUADRATIC_CURVE_TO_CHROMIUM
#define GL_QUADRATIC_CURVE_TO_CHROMIUM 0x0A
#endif
#ifndef GL_CUBIC_CURVE_TO_CHROMIUM
#define GL_CUBIC_CURVE_TO_CHROMIUM 0x0C
#endif
#ifndef GL_CONIC_CURVE_TO_CHROMIUM
#define GL_CONIC_CURVE_TO_CHROMIUM 0x1A
#endif
#ifndef GL_PATH_MODELVIEW_MATRIX_CHROMIUM
#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
#endif
#ifndef GL_PATH_PROJECTION_MATRIX_CHROMIUM
#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
#endif
#ifndef GL_PATH_MODELVIEW_CHROMIUM
#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
#endif
#ifndef GL_PATH_PROJECTION_CHROMIUM
#define GL_PATH_PROJECTION_CHROMIUM 0x1701
#endif
#ifndef GL_FLAT_CHROMIUM
#define GL_FLAT_CHROMIUM 0x1D00
#endif
#ifndef GL_EYE_LINEAR_CHROMIUM
#define GL_EYE_LINEAR_CHROMIUM 0x2400
#endif
#ifndef GL_OBJECT_LINEAR_CHROMIUM
#define GL_OBJECT_LINEAR_CHROMIUM 0x2401
#endif
#ifndef GL_CONSTANT_CHROMIUM
#define GL_CONSTANT_CHROMIUM 0x8576
#endif
#ifndef GL_PATH_STROKE_WIDTH_CHROMIUM
#define GL_PATH_STROKE_WIDTH_CHROMIUM 0x9075
#endif
#ifndef GL_PATH_END_CAPS_CHROMIUM
#define GL_PATH_END_CAPS_CHROMIUM 0x9076
#endif
#ifndef GL_PATH_JOIN_STYLE_CHROMIUM
#define GL_PATH_JOIN_STYLE_CHROMIUM 0x9079
#endif
#ifndef GL_PATH_MITER_LIMIT_CHROMIUM
#define GL_PATH_MITER_LIMIT_CHROMIUM 0x907a
#endif
#ifndef GL_PATH_STROKE_BOUND_CHROMIUM
#define GL_PATH_STROKE_BOUND_CHROMIUM 0x9086
#endif
#ifndef GL_COUNT_UP_CHROMIUM
#define GL_COUNT_UP_CHROMIUM 0x9088
#endif
#ifndef GL_COUNT_DOWN_CHROMIUM
#define GL_COUNT_DOWN_CHROMIUM 0x9089
#endif
#ifndef GL_CONVEX_HULL_CHROMIUM
#define GL_CONVEX_HULL_CHROMIUM 0x908B
#endif
#ifndef GL_BOUNDING_BOX_CHROMIUM
#define GL_BOUNDING_BOX_CHROMIUM 0x908D
#endif
#ifndef GL_TRANSLATE_X_CHROMIUM
#define GL_TRANSLATE_X_CHROMIUM 0x908E
#endif
#ifndef GL_TRANSLATE_Y_CHROMIUM
#define GL_TRANSLATE_Y_CHROMIUM 0x908F
#endif
#ifndef GL_TRANSLATE_2D_CHROMIUM
#define GL_TRANSLATE_2D_CHROMIUM 0x9090
#endif
#ifndef GL_TRANSLATE_3D_CHROMIUM
#define GL_TRANSLATE_3D_CHROMIUM 0x9091
#endif
#ifndef GL_AFFINE_2D_CHROMIUM
#define GL_AFFINE_2D_CHROMIUM 0x9092
#endif
#ifndef GL_AFFINE_3D_CHROMIUM
#define GL_AFFINE_3D_CHROMIUM 0x9094
#endif
#ifndef GL_TRANSPOSE_AFFINE_2D_CHROMIUM
#define GL_TRANSPOSE_AFFINE_2D_CHROMIUM 0x9096
#endif
#ifndef GL_TRANSPOSE_AFFINE_3D_CHROMIUM
#define GL_TRANSPOSE_AFFINE_3D_CHROMIUM 0x9098
#endif
#ifndef GL_SQUARE_CHROMIUM
#define GL_SQUARE_CHROMIUM 0x90a3
#endif
#ifndef GL_ROUND_CHROMIUM
#define GL_ROUND_CHROMIUM 0x90a4
#endif
#ifndef GL_ROUND_CHROMIUM
#define GL_ROUND_CHROMIUM 0x90A4
#endif
#ifndef GL_BEVEL_CHROMIUM
#define GL_BEVEL_CHROMIUM 0x90A6
#endif
#ifndef GL_MITER_REVERT_CHROMIUM
#define GL_MITER_REVERT_CHROMIUM 0x90A7
#endif
#ifndef GL_PATH_STENCIL_FUNC_CHROMIUM
#define GL_PATH_STENCIL_FUNC_CHROMIUM 0x90B7
#endif
#ifndef GL_PATH_STENCIL_REF_CHROMIUM
#define GL_PATH_STENCIL_REF_CHROMIUM 0x90B8
#endif
#ifndef GL_PATH_STENCIL_VALUE_MASK_CHROMIUM
#define GL_PATH_STENCIL_VALUE_MASK_CHROMIUM 0x90B9
#endif
#ifndef GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM
#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM 0x909C
#endif
#endif /* GL_CHROMIUM_path_rendering */
#ifndef GL_EXT_multisample_compatibility
#define GL_EXT_multisample_compatibility 1
#define GL_MULTISAMPLE_EXT 0x809D
#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
#endif /* GL_EXT_multisample_compatiblity */
#ifndef GL_EXT_blend_func_extended
#define GL_EXT_blend_func_extended 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT(GLuint program,
GLuint colorNumber,
GLuint index,
const char* name);
GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT(GLuint program,
GLuint colorNumber,
const char* name);
GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT(GLuint program,
const char* name);
#endif
typedef void(GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXT)(
GLuint program,
GLuint colorNumber,
GLuint index,
const char* name);
typedef void(GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXT)(GLuint program,
GLuint colorNumber,
const char* name);
typedef GLint(GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXT)(GLuint program,
const GLchar* name);
#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
#define GL_SRC1_ALPHA_EXT 0x8589 // OpenGL 1.5 token value
#define GL_SRC1_COLOR_EXT 0x88F9
#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
#endif /* GL_EXT_blend_func_extended */
#ifndef GL_CHROMIUM_framebuffer_mixed_samples
#define GL_CHROMIUM_framebuffer_mixed_samples 1
typedef void(GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC)(
GLenum components);
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
#endif
#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
#ifndef GL_ARB_occlusion_query
#define GL_ARB_occlusion_query 1
#define GL_SAMPLES_PASSED_ARB 0x8914
#endif /* GL_ARB_occlusion_query */
#ifndef GL_CHROMIUM_texture_filtering_hint
#define GL_CHROMIUM_texture_filtering_hint 1
#define GL_TEXTURE_FILTERING_HINT_CHROMIUM 0x8AF0
#endif /* GL_CHROMIUM_texture_filtering_hint */
#ifndef GL_CHROMIUM_texture_storage_image
#define GL_CHROMIUM_texture_storage_image 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage2DImageCHROMIUM(GLenum target,
GLenum internalformat,
GLenum bufferusage,
GLsizei width,
GLsizei height);
#endif
typedef void(GL_APIENTRYP PFNGLTEXSTORAGE2DIMAGECHROMIUM)(GLenum target,
GLenum internalformat,
GLenum bufferusage,
GLsizei width,
GLsizei height);
#define GL_SCANOUT_CHROMIUM 0x6000
#endif /* GL_CHROMIUM_texture_storage_image */
#ifndef GL_CHROMIUM_color_space_metadata
#define GL_CHROMIUM_color_space_metadata 1
typedef struct _GLColorSpace* GLColorSpace;
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glSetColorSpaceMetadataCHROMIUM(GLuint texture_id, GLColorSpace color_space);
#endif
typedef void(GL_APIENTRYP PFNGLSETCOLORSPACEMETADATACHROMIUM)(
GLuint texture_id,
GLColorSpace color_space);
#endif /* GL_CHROMIUM_color_space_metadata */
/* GL_CHROMIUM_dither_and_premultiply_copy */
#ifndef GL_CHROMIUM_unpremultiply_and_dither_copy
#define GL_CHROMIUM_unpremultiply_and_dither_copy 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY
glUnpremultiplyAndDitherCopyCHROMIUM(GLenum source_id,
GLenum dest_id,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
#endif
typedef void(GL_APIENTRYP PFNGLUNPREMULTIPLYANDDITHERCOPYCHROMIUMPROC)(
GLenum source_id,
GLenum dest_id,
GLint x,
GLint y,
GLsizei width,
GLsizei height);
#endif /* GL_CHROMIUM_unpremultiply_and_dither_copy */
#ifndef GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT
#define GL_QUERY_RESULT_AVAILABLE_NO_FLUSH_CHROMIUM_EXT 0x8868
#endif
/* GL_CHROMIUM_shared_image */
#ifndef GL_CHROMIUM_shared_image
#define GL_CHROMIUM_shared_image 1
#define GL_SHARED_IMAGE_ACCESS_MODE_READ_CHROMIUM 0x8AF6
#define GL_SHARED_IMAGE_ACCESS_MODE_READWRITE_CHROMIUM 0x8AF7
#endif /* GL_CHROMIUM_shared_image */
/* GL_CHROMIUM_program_completion_query */
#ifndef GL_CHROMIUM_program_completion_query
#define GL_CHROMIUM_program_completion_query 1
#ifndef GL_PROGRAM_COMPLETION_QUERY_CHROMIUM
// TODO(jie.a.chen@intel.com): Get official numbers for this constants.
#define GL_PROGRAM_COMPLETION_QUERY_CHROMIUM 0x6009
#endif
#endif /* GL_CHROMIUM_program_completion_query */
#ifdef __cplusplus
}
#endif
#endif // GPU_GLES2_GL2EXTCHROMIUM_H_