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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// This file has the unit tests for the IdAllocator class.
#include <stdint.h>
#include "gpu/command_buffer/common/id_allocator.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace gpu {
class IdAllocatorTest : public testing::Test {
protected:
void SetUp() override {}
void TearDown() override {}
IdAllocator* id_allocator() { return &id_allocator_; }
private:
IdAllocator id_allocator_;
};
// Checks basic functionality: AllocateID, FreeID, InUse.
TEST_F(IdAllocatorTest, TestBasic) {
IdAllocator *allocator = id_allocator();
// Check that resource 1 is not in use
EXPECT_FALSE(allocator->InUse(1));
// Allocate an ID, check that it's in use.
ResourceId id1 = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(id1));
// Allocate another ID, check that it's in use, and different from the first
// one.
ResourceId id2 = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(id2));
EXPECT_NE(id1, id2);
// Free one of the IDs, check that it's not in use any more.
allocator->FreeID(id1);
EXPECT_FALSE(allocator->InUse(id1));
// Frees the other ID, check that it's not in use any more.
allocator->FreeID(id2);
EXPECT_FALSE(allocator->InUse(id2));
}
// Checks that the resource IDs are re-used after being freed.
TEST_F(IdAllocatorTest, TestAdvanced) {
IdAllocator *allocator = id_allocator();
// Allocate the highest possible ID, to make life awkward.
allocator->AllocateIDAtOrAbove(~static_cast<ResourceId>(0));
// Allocate a significant number of resources.
const unsigned int kNumResources = 100;
ResourceId ids[kNumResources];
for (unsigned int i = 0; i < kNumResources; ++i) {
ids[i] = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(ids[i]));
}
// Check that a new allocation re-uses the resource we just freed.
ResourceId id1 = ids[kNumResources / 2];
allocator->FreeID(id1);
EXPECT_FALSE(allocator->InUse(id1));
ResourceId id2 = allocator->AllocateID();
EXPECT_TRUE(allocator->InUse(id2));
EXPECT_EQ(id1, id2);
}
// Checks that we can choose our own ids and they won't be reused.
TEST_F(IdAllocatorTest, MarkAsUsed) {
IdAllocator* allocator = id_allocator();
ResourceId id = allocator->AllocateID();
allocator->FreeID(id);
EXPECT_FALSE(allocator->InUse(id));
EXPECT_TRUE(allocator->MarkAsUsed(id));
EXPECT_TRUE(allocator->InUse(id));
ResourceId id2 = allocator->AllocateID();
EXPECT_NE(id, id2);
EXPECT_TRUE(allocator->MarkAsUsed(id2 + 1));
ResourceId id3 = allocator->AllocateID();
// Checks our algorithm. If the algorithm changes this check should be
// changed.
EXPECT_EQ(id3, id2 + 2);
}
// Checks AllocateIdAtOrAbove.
TEST_F(IdAllocatorTest, AllocateIdAtOrAbove) {
const ResourceId kOffset = 123456;
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDAtOrAbove(kOffset);
EXPECT_EQ(kOffset, id1);
ResourceId id2 = allocator->AllocateIDAtOrAbove(kOffset);
EXPECT_GT(id2, kOffset);
ResourceId id3 = allocator->AllocateIDAtOrAbove(kOffset);
EXPECT_GT(id3, kOffset);
}
// Checks that AllocateIdAtOrAbove wraps around at the maximum value.
TEST_F(IdAllocatorTest, AllocateIdAtOrAboveWrapsAround) {
const ResourceId kMaxPossibleOffset = ~static_cast<ResourceId>(0);
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset);
EXPECT_EQ(kMaxPossibleOffset, id1);
ResourceId id2 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset);
EXPECT_EQ(1u, id2);
ResourceId id3 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset);
EXPECT_EQ(2u, id3);
}
TEST_F(IdAllocatorTest, RedundantFreeIsIgnored) {
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateID();
allocator->FreeID(0);
allocator->FreeID(id1);
allocator->FreeID(id1);
allocator->FreeID(id1 + 1);
ResourceId id2 = allocator->AllocateID();
ResourceId id3 = allocator->AllocateID();
EXPECT_NE(id2, id3);
EXPECT_NE(kInvalidResource, id2);
EXPECT_NE(kInvalidResource, id3);
}
TEST_F(IdAllocatorTest, AllocateIDRange) {
const ResourceId kMaxPossibleOffset = std::numeric_limits<ResourceId>::max();
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDRange(1);
EXPECT_EQ(1u, id1);
ResourceId id2 = allocator->AllocateIDRange(2);
EXPECT_EQ(2u, id2);
ResourceId id3 = allocator->AllocateIDRange(3);
EXPECT_EQ(4u, id3);
ResourceId id4 = allocator->AllocateID();
EXPECT_EQ(7u, id4);
allocator->FreeID(3);
ResourceId id5 = allocator->AllocateIDRange(1);
EXPECT_EQ(3u, id5);
allocator->FreeID(5);
allocator->FreeID(2);
allocator->FreeID(4);
ResourceId id6 = allocator->AllocateIDRange(2);
EXPECT_EQ(4u, id6);
ResourceId id7 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset);
EXPECT_EQ(kMaxPossibleOffset, id7);
ResourceId id8 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset);
EXPECT_EQ(2u, id8);
ResourceId id9 = allocator->AllocateIDRange(50);
EXPECT_EQ(8u, id9);
ResourceId id10 = allocator->AllocateIDRange(50);
EXPECT_EQ(58u, id10);
// Remove all the low-numbered ids.
allocator->FreeID(1);
allocator->FreeID(15);
allocator->FreeIDRange(2, 107);
ResourceId id11 = allocator->AllocateIDRange(100);
EXPECT_EQ(1u, id11);
allocator->FreeID(kMaxPossibleOffset);
ResourceId id12 = allocator->AllocateIDRange(100);
EXPECT_EQ(101u, id12);
ResourceId id13 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset - 2u);
EXPECT_EQ(kMaxPossibleOffset - 2u, id13);
ResourceId id14 = allocator->AllocateIDRange(3);
EXPECT_EQ(201u, id14);
}
TEST_F(IdAllocatorTest, AllocateIDRangeEndNoEffect) {
const ResourceId kMaxPossibleOffset = std::numeric_limits<ResourceId>::max();
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDAtOrAbove(kMaxPossibleOffset - 2u);
EXPECT_EQ(kMaxPossibleOffset - 2u, id1);
ResourceId id3 = allocator->AllocateIDRange(3);
EXPECT_EQ(1u, id3);
ResourceId id2 = allocator->AllocateIDRange(2);
EXPECT_EQ(4u, id2);
}
TEST_F(IdAllocatorTest, AllocateFullIDRange) {
const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
const ResourceId kFreedId = 555u;
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDRange(kMaxPossibleRange);
EXPECT_EQ(1u, id1);
ResourceId id2 = allocator->AllocateID();
EXPECT_EQ(0u, id2);
allocator->FreeID(kFreedId);
ResourceId id3 = allocator->AllocateID();
EXPECT_EQ(kFreedId, id3);
ResourceId id4 = allocator->AllocateID();
EXPECT_EQ(0u, id4);
allocator->FreeID(kFreedId + 1u);
allocator->FreeID(kFreedId + 4u);
allocator->FreeID(kFreedId + 3u);
allocator->FreeID(kFreedId + 5u);
allocator->FreeID(kFreedId + 2u);
ResourceId id5 = allocator->AllocateIDRange(5);
EXPECT_EQ(kFreedId + 1u, id5);
}
TEST_F(IdAllocatorTest, AllocateIDRangeNoWrapInRange) {
const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
const ResourceId kAllocId = 10u;
IdAllocator* allocator = id_allocator();
ResourceId id1 = allocator->AllocateIDAtOrAbove(kAllocId);
EXPECT_EQ(kAllocId, id1);
ResourceId id2 = allocator->AllocateIDRange(kMaxPossibleRange - 5u);
EXPECT_EQ(0u, id2);
ResourceId id3 = allocator->AllocateIDRange(kMaxPossibleRange - kAllocId);
EXPECT_EQ(kAllocId + 1u, id3);
}
TEST_F(IdAllocatorTest, AllocateIdMax) {
const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
IdAllocator* allocator = id_allocator();
ResourceId id = allocator->AllocateIDRange(kMaxPossibleRange);
EXPECT_EQ(1u, id);
allocator->FreeIDRange(id, kMaxPossibleRange - 1u);
ResourceId id2 = allocator->AllocateIDRange(kMaxPossibleRange);
EXPECT_EQ(0u, id2);
allocator->FreeIDRange(id, kMaxPossibleRange);
ResourceId id3 = allocator->AllocateIDRange(kMaxPossibleRange);
EXPECT_EQ(1u, id3);
}
TEST_F(IdAllocatorTest, ZeroIdCases) {
IdAllocator* allocator = id_allocator();
EXPECT_FALSE(allocator->InUse(0));
ResourceId id1 = allocator->AllocateIDAtOrAbove(0);
EXPECT_NE(0u, id1);
EXPECT_FALSE(allocator->InUse(0));
allocator->FreeID(0);
EXPECT_FALSE(allocator->InUse(0));
EXPECT_TRUE(allocator->InUse(id1));
allocator->FreeID(id1);
EXPECT_FALSE(allocator->InUse(id1));
}
} // namespace gpu