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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <vector>
#include "gpu/gpu_export.h"
namespace gpu {
// A response from the gpu process about whether a texture is in use by the
// system compositor.
struct GPU_EXPORT TextureInUseResponse {
uint32_t texture = 0;
bool in_use = false;
using TextureInUseResponses = std::vector<TextureInUseResponse>;
} // namespace gpu