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// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_UNIFIED_FEATURE_POD_BUTTON_H_
#define ASH_SYSTEM_UNIFIED_FEATURE_POD_BUTTON_H_
#include "ash/ash_export.h"
#include "ui/gfx/vector_icon_types.h"
#include "ui/views/controls/button/image_button.h"
#include "ui/views/view.h"
namespace views {
class ImageView;
class Label;
}
namespace ash {
class FeaturePodControllerBase;
// ImageButon internally used in FeaturePodButton. Should not be used directly.
class FeaturePodIconButton : public views::ImageButton {
public:
explicit FeaturePodIconButton(views::ButtonListener* listener);
~FeaturePodIconButton() override;
// Change the toggle state. See FeaturePodButton::SetToggled.
void SetToggled(bool toggled);
// views::ImageButton:
void PaintButtonContents(gfx::Canvas* canvas) override;
std::unique_ptr<views::InkDrop> CreateInkDrop() override;
std::unique_ptr<views::InkDropRipple> CreateInkDropRipple() const override;
std::unique_ptr<views::InkDropHighlight> CreateInkDropHighlight()
const override;
std::unique_ptr<views::InkDropMask> CreateInkDropMask() const override;
void GetAccessibleNodeData(ui::AXNodeData* node_data) override;
bool toggled() const { return toggled_; }
private:
// Ture if the button is currently toggled.
bool toggled_ = false;
DISALLOW_COPY_AND_ASSIGN(FeaturePodIconButton);
};
// Buton internally used in FeaturePodButton. Should not be used directly.
class FeaturePodLabelButton : public views::Button {
public:
explicit FeaturePodLabelButton(views::ButtonListener* listener);
~FeaturePodLabelButton() override;
// Set the text of label shown below the icon. See FeaturePodButton::SetLabel.
void SetLabel(const base::string16& label);
// Set the text of sub-label shown below the label.
// See FeaturePodButton::SetSubLabel.
void SetSubLabel(const base::string16& sub_label);
// Show arrow to indicate that the feature has a detailed view.
// See FeaturePodButton::ShowDetailedViewArrow.
void ShowDetailedViewArrow();
// views::Button:
void Layout() override;
void OnEnabledChanged() override;
gfx::Size CalculatePreferredSize() const override;
std::unique_ptr<views::InkDrop> CreateInkDrop() override;
std::unique_ptr<views::InkDropRipple> CreateInkDropRipple() const override;
std::unique_ptr<views::InkDropHighlight> CreateInkDropHighlight()
const override;
std::unique_ptr<views::InkDropMask> CreateInkDropMask() const override;
private:
// Layout |child| in horizontal center with its vertical origin set to |y|.
void LayoutInCenter(views::View* child, int y);
// Owned by views hierarchy.
views::Label* const label_;
views::Label* const sub_label_;
views::ImageView* const detailed_view_arrow_;
DISALLOW_COPY_AND_ASSIGN(FeaturePodLabelButton);
};
// A button in FeaturePodsView. These buttons are main entry points of features
// in UnifiedSystemTray. Each button has its icon, label, and sub-label placed
// vertically. They are also togglable and the background color indicates the
// current state.
// See the comment in FeaturePodsView for detail.
class ASH_EXPORT FeaturePodButton : public views::View,
public views::ButtonListener {
public:
explicit FeaturePodButton(FeaturePodControllerBase* controller);
~FeaturePodButton() override;
// Set the vector icon shown in a circle.
void SetVectorIcon(const gfx::VectorIcon& icon);
// Set the text of label shown below the icon.
void SetLabel(const base::string16& label);
// Set the text of sub-label shown below the label.
void SetSubLabel(const base::string16& sub_label);
// Set the tooltip text of the icon button.
void SetIconTooltip(const base::string16& text);
// Set the tooltip text of the label button.
void SetLabelTooltip(const base::string16& text);
// Convenience method to set both icon and label tooltip texts.
void SetIconAndLabelTooltips(const base::string16& text);
// Show arrow to indicate that the feature has a detailed view.
void ShowDetailedViewArrow();
// Remove the label button from keyboard focus chain. This is useful when
// the icon button and the label button has the same action.
void DisableLabelButtonFocus();
// Change the toggled state. If toggled, the background color of the circle
// will change.
void SetToggled(bool toggled);
bool IsToggled() const { return icon_button_->toggled(); }
// Change the expanded state. 0.0 if collapsed, and 1.0 if expanded.
// Otherwise, it shows intermediate state. In the collapsed state, the labels
// are not shown.
void SetExpandedAmount(double expanded_amount);
// Only called by the container. Same as SetVisible but doesn't change
// |visible_preferred_| flag.
void SetVisibleByContainer(bool visible);
// views::View:
void SetVisible(bool visible) override;
bool HasFocus() const override;
void RequestFocus() override;
void OnEnabledChanged() override;
// views::ButtonListener:
void ButtonPressed(views::Button* sender, const ui::Event& event) override;
bool visible_preferred() const { return visible_preferred_; }
protected:
FeaturePodIconButton* icon_button() const { return icon_button_; }
private:
// Unowned.
FeaturePodControllerBase* const controller_;
// Owned by views hierarchy.
FeaturePodIconButton* const icon_button_;
FeaturePodLabelButton* const label_button_;
// If true, it is preferred by the FeaturePodController that the view is
// visible. Usually, this should match visible(), but in case that the
// container does not have enough space, it might not match.
// In such case, the preferred visibility is reflected after the container is
// expanded.
bool visible_preferred_ = true;
DISALLOW_COPY_AND_ASSIGN(FeaturePodButton);
};
} // namespace ash
#endif // ASH_SYSTEM_UNIFIED_FEATURE_POD_BUTTON_H_