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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROMEOS_LOGIN_AUTH_AUTH_ATTEMPT_STATE_H_
#define CHROMEOS_LOGIN_AUTH_AUTH_ATTEMPT_STATE_H_
#include <string>
#include "base/component_export.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "chromeos/login/auth/auth_status_consumer.h"
#include "chromeos/login/auth/user_context.h"
#include "google_apis/gaia/gaia_auth_consumer.h"
#include "third_party/cros_system_api/dbus/service_constants.h"
namespace chromeos {
// Tracks the state associated with a single attempt to log in to chromium OS.
// Enforces that methods are only called on the UI thread.
class COMPONENT_EXPORT(CHROMEOS_LOGIN_AUTH) AuthAttemptState
: public base::SupportsWeakPtr<AuthAttemptState> {
public:
// Used to initialize for a login attempt.
AuthAttemptState(const UserContext& user_context,
bool unlock,
bool online_complete,
bool user_is_new);
virtual ~AuthAttemptState();
// Copy |user_context| and copy |outcome| into this object, so we can have
// a copy we're sure to own, and can make available on the UI thread.
// Must be called from the UI thread.
void RecordOnlineLoginStatus(const AuthFailure& outcome);
// Copy |username_hash| into this object, so we can have
// a copy we're sure to own, and can make available on the UI thread.
// Must be called from the UI thread.
void RecordUsernameHash(const std::string& username_hash);
// Marks that the username hash request attempt has failed.
void RecordUsernameHashFailed();
// Marks username hash as being requested so that flow will block till both
// requests (Mount/GetUsernameHash) are completed.
void UsernameHashRequested();
// Copy |cryptohome_code| into this object, so we can have a copy we're sure
// to own, and can make available on the UI thread.
// Must be called from the UI thread.
void RecordCryptohomeStatus(cryptohome::MountError cryptohome_code);
// Blow away locally stored cryptohome login status.
// Must be called from the UI thread.
void ResetCryptohomeStatus();
virtual bool online_complete();
virtual const AuthFailure& online_outcome();
virtual bool is_first_time_user();
virtual bool cryptohome_complete();
virtual cryptohome::MountError cryptohome_code();
virtual bool username_hash_obtained();
virtual bool username_hash_valid();
// Saved so we can retry client login, and also so we know for whom login
// has succeeded, in the event of successful completion.
UserContext user_context;
// These fields are saved so we can retry client login.
const std::string login_token;
const std::string login_captcha;
const bool unlock; // True if authenticating to unlock the computer.
protected:
// Status of our online login attempt.
bool online_complete_;
AuthFailure online_outcome_;
bool is_first_time_user_;
// Status of our cryptohome op attempt. Can only have one in flight at a time.
bool cryptohome_complete_;
cryptohome::MountError cryptohome_code_;
private:
// Status of the crypthome GetSanitizedUsername() async call.
// This gets initialized as being completed and those callers
// that would explicitly request username hash would have to reset this.
bool username_hash_obtained_;
// After the username hash request is completed, this marks whether
// the request was successful.
bool username_hash_valid_;
DISALLOW_COPY_AND_ASSIGN(AuthAttemptState);
};
} // namespace chromeos
#endif // CHROMEOS_LOGIN_AUTH_AUTH_ATTEMPT_STATE_H_