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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef DEVICE_BLUETOOTH_BLUETOOTH_GATT_CONNECTION_H_
#define DEVICE_BLUETOOTH_BLUETOOTH_GATT_CONNECTION_H_
#include <string>
#include "base/callback.h"
#include "base/macros.h"
#include "device/bluetooth/bluetooth_export.h"
namespace device {
class BluetoothAdapter;
class BluetoothDevice;
// BluetoothGattConnection represents a GATT connection to a Bluetooth device
// that has GATT services. Instances are obtained from a BluetoothDevice,
// and the connection is kept alive as long as there is at least one
// active BluetoothGattConnection object. BluetoothGattConnection objects
// automatically update themselves, when the connection is terminated by the
// operating system (e.g. due to user action).
class DEVICE_BLUETOOTH_EXPORT BluetoothGattConnection {
public:
BluetoothGattConnection(scoped_refptr<device::BluetoothAdapter> adapter,
const std::string& device_address);
// Destructor automatically closes this GATT connection. If this is the last
// remaining GATT connection and this results in a call to the OS, that call
// may not always succeed. Users can make an explicit call to
// BluetoothGattConnection::Close to make sure that they are notified of
// a possible error via the callback.
virtual ~BluetoothGattConnection();
// Returns the Bluetooth address of the device that this connection is open
// to.
const std::string& GetDeviceAddress() const;
// Returns true if this GATT connection is open.
virtual bool IsConnected();
// Disconnects this GATT connection. The device may still remain connected due
// to other GATT connections. When all BluetoothGattConnection objects are
// disconnected the BluetoothDevice object will disconnect GATT.
virtual void Disconnect();
protected:
friend BluetoothDevice; // For InvalidateConnectionReference.
// Sets this object to no longer have a reference maintaining the connection.
// Only to be called by BluetoothDevice to avoid reentrant code to
// RemoveGattConnection in that destructor after BluetoothDevice subclasses
// have already been destroyed.
void InvalidateConnectionReference();
// The Bluetooth adapter that this connection is associated with. A reference
// is held because BluetoothGattConnection keeps the connection alive.
scoped_refptr<BluetoothAdapter> adapter_;
// Bluetooth address of the underlying device.
std::string device_address_;
BluetoothDevice* device_ = nullptr;
private:
bool owns_reference_for_connection_ = false;
DISALLOW_COPY_AND_ASSIGN(BluetoothGattConnection);
};
} // namespace device
#endif // DEVICE_BLUETOOTH_BLUETOOTH_GATT_CONNECTION_H_