blob: f2f5f792604cb5c6623f3a2060f86fdb4cd6fa0c [file] [log] [blame]
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GFX_TEXT_UTILS_H_
#define UI_GFX_TEXT_UTILS_H_
#include <stddef.h>
#include "base/strings/string16.h"
#include "ui/gfx/gfx_export.h"
#include "ui/gfx/text_constants.h"
namespace gfx {
class FontList;
// Strip the accelerator char (typically '&') from a menu string. A double
// accelerator char ('&&') will be converted to a single char. The out params
// |accelerated_char_pos| and |accelerated_char_span| will be set to the index
// and span of the last accelerated character, respectively, or -1 and 0 if
// there was none.
GFX_EXPORT base::string16 RemoveAcceleratorChar(const base::string16& s,
base::char16 accelerator_char,
int* accelerated_char_pos,
int* accelerated_char_span);
// Returns the number of horizontal pixels needed to display the specified
// |text| with |font_list|. |typesetter| indicates where the text will be
// displayed.
GFX_EXPORT int GetStringWidth(const base::string16& text,
const FontList& font_list,
Typesetter Typesetter = Typesetter::DEFAULT);
// This is same as GetStringWidth except that fractional width is returned.
GFX_EXPORT float GetStringWidthF(const base::string16& text,
const FontList& font_list,
Typesetter Typesetter = Typesetter::DEFAULT);
// Returns a valid cut boundary at or before |index|. The surrogate pair and
// combining characters should not be separated.
GFX_EXPORT size_t FindValidBoundaryBefore(const base::string16& text,
size_t index,
bool trim_whitespace = false);
// Returns a valid cut boundary at or after |index|. The surrogate pair and
// combining characters should not be separated.
GFX_EXPORT size_t FindValidBoundaryAfter(const base::string16& text,
size_t index,
bool trim_whitespace = false);
// If the UI layout is right-to-left, flip the alignment direction.
GFX_EXPORT HorizontalAlignment MaybeFlipForRTL(HorizontalAlignment alignment);
} // namespace gfx
#endif // UI_GFX_TEXT_UTILS_H_