| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "android_webview/browser/hardware_renderer.h" |
| |
| #include <utility> |
| |
| #include "android_webview/browser/aw_gl_surface.h" |
| #include "android_webview/browser/aw_render_thread_context_provider.h" |
| #include "android_webview/browser/child_frame.h" |
| #include "android_webview/browser/deferred_gpu_command_service.h" |
| #include "android_webview/browser/parent_compositor_draw_constraints.h" |
| #include "android_webview/browser/parent_output_surface.h" |
| #include "android_webview/browser/shared_renderer_state.h" |
| #include "android_webview/public/browser/draw_gl.h" |
| #include "base/auto_reset.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/trace_event/trace_event.h" |
| #include "cc/output/compositor_frame.h" |
| #include "cc/output/output_surface.h" |
| #include "cc/output/renderer_settings.h" |
| #include "cc/quads/shared_quad_state.h" |
| #include "cc/quads/surface_draw_quad.h" |
| #include "cc/surfaces/display.h" |
| #include "cc/surfaces/surface_factory.h" |
| #include "cc/surfaces/surface_id_allocator.h" |
| #include "gpu/command_buffer/client/gl_in_process_context.h" |
| #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| #include "ui/gfx/geometry/rect_conversions.h" |
| #include "ui/gfx/geometry/rect_f.h" |
| #include "ui/gfx/transform.h" |
| #include "ui/gl/gl_bindings.h" |
| |
| namespace android_webview { |
| |
| HardwareRenderer::HardwareRenderer(SharedRendererState* state) |
| : shared_renderer_state_(state), |
| last_egl_context_(eglGetCurrentContext()), |
| gl_surface_(new AwGLSurface), |
| compositor_id_(0), // Valid compositor id starts at 1. |
| output_surface_(NULL) { |
| DCHECK(last_egl_context_); |
| |
| cc::RendererSettings settings; |
| |
| // Should be kept in sync with compositor_impl_android.cc. |
| settings.allow_antialiasing = false; |
| settings.highp_threshold_min = 2048; |
| |
| // Webview does not own the surface so should not clear it. |
| settings.should_clear_root_render_pass = false; |
| |
| surface_manager_.reset(new cc::SurfaceManager); |
| surface_id_allocator_.reset(new cc::SurfaceIdAllocator(1)); |
| display_.reset(new cc::Display(this, surface_manager_.get(), nullptr, nullptr, |
| settings)); |
| } |
| |
| HardwareRenderer::~HardwareRenderer() { |
| // Must reset everything before |surface_factory_| to ensure all |
| // resources are returned before resetting. |
| if (!root_id_.is_null()) |
| surface_factory_->Destroy(root_id_); |
| if (!child_id_.is_null()) |
| surface_factory_->Destroy(child_id_); |
| display_.reset(); |
| surface_factory_.reset(); |
| |
| // Reset draw constraints. |
| shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( |
| ParentCompositorDrawConstraints()); |
| ReturnResourcesInChildFrame(); |
| } |
| |
| void HardwareRenderer::CommitFrame() { |
| TRACE_EVENT0("android_webview", "CommitFrame"); |
| scroll_offset_ = shared_renderer_state_->GetScrollOffsetOnRT(); |
| scoped_ptr<ChildFrame> child_frame = |
| shared_renderer_state_->PassCompositorFrameOnRT(); |
| if (!child_frame.get()) |
| return; |
| |
| ReturnResourcesInChildFrame(); |
| child_frame_ = std::move(child_frame); |
| DCHECK(child_frame_->frame.get()); |
| DCHECK(!child_frame_->frame->gl_frame_data); |
| } |
| |
| void HardwareRenderer::DrawGL(AwDrawGLInfo* draw_info, |
| const ScopedAppGLStateRestore& gl_state) { |
| TRACE_EVENT0("android_webview", "HardwareRenderer::DrawGL"); |
| |
| // We need to watch if the current Android context has changed and enforce |
| // a clean-up in the compositor. |
| EGLContext current_context = eglGetCurrentContext(); |
| DCHECK(current_context) << "DrawGL called without EGLContext"; |
| |
| // TODO(boliu): Handle context loss. |
| if (last_egl_context_ != current_context) |
| DLOG(WARNING) << "EGLContextChanged"; |
| |
| // SurfaceFactory::SubmitCompositorFrame might call glFlush. So calling it |
| // during "kModeSync" stage (which does not allow GL) might result in extra |
| // kModeProcess. Instead, submit the frame in "kModeDraw" stage to avoid |
| // unnecessary kModeProcess. |
| if (child_frame_.get() && child_frame_->frame.get()) { |
| if (compositor_id_ != child_frame_->compositor_id) { |
| if (!root_id_.is_null()) |
| surface_factory_->Destroy(root_id_); |
| if (!child_id_.is_null()) |
| surface_factory_->Destroy(child_id_); |
| |
| root_id_ = cc::SurfaceId(); |
| child_id_ = cc::SurfaceId(); |
| |
| // This will return all the resources to the previous compositor. |
| surface_factory_.reset(); |
| compositor_id_ = child_frame_->compositor_id; |
| surface_factory_.reset( |
| new cc::SurfaceFactory(surface_manager_.get(), this)); |
| } |
| |
| scoped_ptr<cc::CompositorFrame> child_compositor_frame = |
| std::move(child_frame_->frame); |
| |
| // On Android we put our browser layers in physical pixels and set our |
| // browser CC device_scale_factor to 1, so suppress the transform between |
| // DIP and pixels. |
| child_compositor_frame->delegated_frame_data->device_scale_factor = 1.0f; |
| |
| gfx::Size frame_size = |
| child_compositor_frame->delegated_frame_data->render_pass_list.back() |
| ->output_rect.size(); |
| bool size_changed = frame_size != frame_size_; |
| frame_size_ = frame_size; |
| if (child_id_.is_null() || size_changed) { |
| if (!child_id_.is_null()) |
| surface_factory_->Destroy(child_id_); |
| child_id_ = surface_id_allocator_->GenerateId(); |
| surface_factory_->Create(child_id_); |
| } |
| |
| surface_factory_->SubmitCompositorFrame(child_id_, |
| std::move(child_compositor_frame), |
| cc::SurfaceFactory::DrawCallback()); |
| } |
| |
| gfx::Transform transform(gfx::Transform::kSkipInitialization); |
| transform.matrix().setColMajorf(draw_info->transform); |
| transform.Translate(scroll_offset_.x(), scroll_offset_.y()); |
| |
| gfx::Size viewport(draw_info->width, draw_info->height); |
| // Need to post the new transform matrix back to child compositor |
| // because there is no onDraw during a Render Thread animation, and child |
| // compositor might not have the tiles rasterized as the animation goes on. |
| ParentCompositorDrawConstraints draw_constraints( |
| draw_info->is_layer, transform, viewport.IsEmpty()); |
| if (!child_frame_.get() || draw_constraints.NeedUpdate(*child_frame_)) { |
| shared_renderer_state_->PostExternalDrawConstraintsToChildCompositorOnRT( |
| draw_constraints); |
| } |
| |
| if (child_id_.is_null()) |
| return; |
| |
| gfx::Rect clip(draw_info->clip_left, draw_info->clip_top, |
| draw_info->clip_right - draw_info->clip_left, |
| draw_info->clip_bottom - draw_info->clip_top); |
| |
| // Create a frame with a single SurfaceDrawQuad referencing the child |
| // Surface and transformed using the given transform. |
| scoped_ptr<cc::RenderPass> render_pass = cc::RenderPass::Create(); |
| render_pass->SetAll(cc::RenderPassId(1, 1), gfx::Rect(viewport), clip, |
| gfx::Transform(), false); |
| |
| cc::SharedQuadState* quad_state = |
| render_pass->CreateAndAppendSharedQuadState(); |
| quad_state->quad_to_target_transform = transform; |
| quad_state->quad_layer_bounds = frame_size_; |
| quad_state->visible_quad_layer_rect = gfx::Rect(frame_size_); |
| quad_state->opacity = 1.f; |
| |
| cc::SurfaceDrawQuad* surface_quad = |
| render_pass->CreateAndAppendDrawQuad<cc::SurfaceDrawQuad>(); |
| surface_quad->SetNew(quad_state, gfx::Rect(quad_state->quad_layer_bounds), |
| gfx::Rect(quad_state->quad_layer_bounds), child_id_); |
| |
| scoped_ptr<cc::DelegatedFrameData> delegated_frame( |
| new cc::DelegatedFrameData); |
| delegated_frame->render_pass_list.push_back(std::move(render_pass)); |
| scoped_ptr<cc::CompositorFrame> frame(new cc::CompositorFrame); |
| frame->delegated_frame_data = std::move(delegated_frame); |
| |
| if (root_id_.is_null()) { |
| root_id_ = surface_id_allocator_->GenerateId(); |
| surface_factory_->Create(root_id_); |
| display_->SetSurfaceId(root_id_, 1.f); |
| } |
| surface_factory_->SubmitCompositorFrame(root_id_, std::move(frame), |
| cc::SurfaceFactory::DrawCallback()); |
| |
| display_->Resize(viewport); |
| |
| if (!output_surface_) { |
| scoped_refptr<cc::ContextProvider> context_provider = |
| AwRenderThreadContextProvider::Create( |
| gl_surface_, DeferredGpuCommandService::GetInstance()); |
| scoped_ptr<ParentOutputSurface> output_surface_holder( |
| new ParentOutputSurface(context_provider)); |
| output_surface_ = output_surface_holder.get(); |
| display_->Initialize(std::move(output_surface_holder), nullptr); |
| } |
| output_surface_->SetGLState(gl_state); |
| display_->SetExternalClip(clip); |
| display_->DrawAndSwap(); |
| } |
| |
| void HardwareRenderer::ReturnResources( |
| const cc::ReturnedResourceArray& resources) { |
| ReturnResourcesToCompositor(resources, compositor_id_); |
| } |
| |
| void HardwareRenderer::SetBeginFrameSource( |
| cc::SurfaceId surface_id, |
| cc::BeginFrameSource* begin_frame_source) { |
| // TODO(tansell): Hook this up. |
| } |
| |
| void HardwareRenderer::SetBackingFrameBufferObject( |
| int framebuffer_binding_ext) { |
| gl_surface_->SetBackingFrameBufferObject(framebuffer_binding_ext); |
| } |
| |
| void HardwareRenderer::ReturnResourcesInChildFrame() { |
| if (child_frame_.get() && child_frame_->frame.get()) { |
| cc::ReturnedResourceArray resources_to_return; |
| cc::TransferableResource::ReturnResources( |
| child_frame_->frame->delegated_frame_data->resource_list, |
| &resources_to_return); |
| |
| // The child frame's compositor id is not necessarily same as |
| // compositor_id_. |
| ReturnResourcesToCompositor(resources_to_return, |
| child_frame_->compositor_id); |
| } |
| child_frame_.reset(); |
| } |
| |
| void HardwareRenderer::ReturnResourcesToCompositor( |
| const cc::ReturnedResourceArray& resources, |
| unsigned int compositor_id) { |
| shared_renderer_state_->InsertReturnedResourcesOnRT(resources, compositor_id); |
| } |
| |
| } // namespace android_webview |