blob: eb017437a5f92a34aad0e7d410e56d07ddb1b833 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/window_tree_host_manager.h"
#include "ash/ash_switches.h"
#include "ash/display/display_info.h"
#include "ash/display/display_layout_store.h"
#include "ash/display/display_manager.h"
#include "ash/display/display_util.h"
#include "ash/screen_util.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_helper.h"
#include "ash/test/cursor_manager_test_api.h"
#include "ash/test/display_manager_test_api.h"
#include "ash/test/test_shell_delegate.h"
#include "ash/wm/window_state.h"
#include "ash/wm/wm_event.h"
#include "base/command_line.h"
#include "ui/aura/client/focus_change_observer.h"
#include "ui/aura/client/focus_client.h"
#include "ui/aura/env.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/events/event_handler.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/display.h"
#include "ui/gfx/screen.h"
#include "ui/views/mouse_watcher.h"
#include "ui/views/mouse_watcher_view_host.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/public/activation_change_observer.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
const char kDesktopBackgroundView[] = "DesktopBackgroundView";
template <typename T>
class Resetter {
public:
explicit Resetter(T* value) : value_(*value) { *value = 0; }
~Resetter() {}
T value() { return value_; }
private:
T value_;
DISALLOW_COPY_AND_ASSIGN(Resetter);
};
class TestObserver : public WindowTreeHostManager::Observer,
public gfx::DisplayObserver,
public aura::client::FocusChangeObserver,
public aura::client::ActivationChangeObserver {
public:
TestObserver()
: changing_count_(0),
changed_count_(0),
bounds_changed_count_(0),
rotation_changed_count_(0),
workarea_changed_count_(0),
primary_changed_count_(0),
changed_display_id_(0),
focus_changed_count_(0),
activation_changed_count_(0) {
Shell::GetInstance()->window_tree_host_manager()->AddObserver(this);
gfx::Screen::GetScreen()->AddObserver(this);
aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())
->AddObserver(this);
aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())
->AddObserver(this);
}
~TestObserver() override {
Shell::GetInstance()->window_tree_host_manager()->RemoveObserver(this);
gfx::Screen::GetScreen()->RemoveObserver(this);
aura::client::GetFocusClient(Shell::GetPrimaryRootWindow())
->RemoveObserver(this);
aura::client::GetActivationClient(Shell::GetPrimaryRootWindow())
->RemoveObserver(this);
}
// Overridden from WindowTreeHostManager::Observer
void OnDisplayConfigurationChanging() override { ++changing_count_; }
void OnDisplayConfigurationChanged() override { ++changed_count_; }
// Overrideen from gfx::DisplayObserver
void OnDisplayMetricsChanged(const gfx::Display& display,
uint32_t metrics) override {
changed_display_id_ = display.id();
if (metrics & DISPLAY_METRIC_BOUNDS)
++bounds_changed_count_;
if (metrics & DISPLAY_METRIC_ROTATION)
++rotation_changed_count_;
if (metrics & DISPLAY_METRIC_WORK_AREA)
++workarea_changed_count_;
if (metrics & DISPLAY_METRIC_PRIMARY)
++primary_changed_count_;
}
void OnDisplayAdded(const gfx::Display& new_display) override {}
void OnDisplayRemoved(const gfx::Display& old_display) override {}
// Overridden from aura::client::FocusChangeObserver
void OnWindowFocused(aura::Window* gained_focus,
aura::Window* lost_focus) override {
focus_changed_count_++;
}
// Overridden from aura::client::ActivationChangeObserver
void OnWindowActivated(
aura::client::ActivationChangeObserver::ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) override {
activation_changed_count_++;
}
void OnAttemptToReactivateWindow(aura::Window* request_active,
aura::Window* actual_active) override {}
int CountAndReset() {
EXPECT_EQ(changing_count_, changed_count_);
changed_count_ = 0;
return Resetter<int>(&changing_count_).value();
}
int64_t GetBoundsChangedCountAndReset() {
return Resetter<int>(&bounds_changed_count_).value();
}
int64_t GetRotationChangedCountAndReset() {
return Resetter<int>(&rotation_changed_count_).value();
}
int64_t GetWorkareaChangedCountAndReset() {
return Resetter<int>(&workarea_changed_count_).value();
}
int64_t GetPrimaryChangedCountAndReset() {
return Resetter<int>(&primary_changed_count_).value();
}
int64_t GetChangedDisplayIdAndReset() {
return Resetter<int64_t>(&changed_display_id_).value();
}
int GetFocusChangedCountAndReset() {
return Resetter<int>(&focus_changed_count_).value();
}
int GetActivationChangedCountAndReset() {
return Resetter<int>(&activation_changed_count_).value();
}
private:
int changing_count_;
int changed_count_;
int bounds_changed_count_;
int rotation_changed_count_;
int workarea_changed_count_;
int primary_changed_count_;
int64_t changed_display_id_;
int focus_changed_count_;
int activation_changed_count_;
DISALLOW_COPY_AND_ASSIGN(TestObserver);
};
gfx::Display GetPrimaryDisplay() {
return gfx::Screen::GetScreen()->GetDisplayNearestWindow(
Shell::GetAllRootWindows()[0]);
}
gfx::Display GetSecondaryDisplay() {
return gfx::Screen::GetScreen()->GetDisplayNearestWindow(
Shell::GetAllRootWindows()[1]);
}
void SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::Position position,
int offset) {
scoped_ptr<DisplayLayout> layout(test::CreateDisplayLayout(position, offset));
ASSERT_GT(gfx::Screen::GetScreen()->GetNumDisplays(), 1);
Shell::GetInstance()->display_manager()->SetLayoutForCurrentDisplays(
std::move(layout));
}
void SetSecondaryDisplayLayout(DisplayPlacement::Position position) {
SetSecondaryDisplayLayoutAndOffset(position, 0);
}
void SetDefaultDisplayLayout(DisplayPlacement::Position position) {
DisplayPlacement default_placement(position, 0);
Shell::GetInstance()
->display_manager()
->layout_store()
->SetDefaultDisplayPlacement(default_placement);
}
class WindowTreeHostManagerShutdownTest : public test::AshTestBase {
public:
WindowTreeHostManagerShutdownTest() {}
~WindowTreeHostManagerShutdownTest() override {}
void TearDown() override {
test::AshTestBase::TearDown();
if (!SupportsMultipleDisplays())
return;
// Make sure that primary display is accessible after shutdown.
gfx::Display primary = gfx::Screen::GetScreen()->GetPrimaryDisplay();
EXPECT_EQ("0,0 444x333", primary.bounds().ToString());
EXPECT_EQ(2, gfx::Screen::GetScreen()->GetNumDisplays());
}
private:
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostManagerShutdownTest);
};
class StartupHelper : public test::TestShellDelegate,
public WindowTreeHostManager::Observer {
public:
StartupHelper() : displays_initialized_(false) {}
~StartupHelper() override {}
// ash::ShellSelegate:
void PreInit() override {
Shell::GetInstance()->window_tree_host_manager()->AddObserver(this);
}
// ash::WindowTreeHostManager::Observer:
void OnDisplaysInitialized() override {
DCHECK(!displays_initialized_);
displays_initialized_ = true;
}
bool displays_initialized() const { return displays_initialized_; }
private:
bool displays_initialized_;
DISALLOW_COPY_AND_ASSIGN(StartupHelper);
};
class WindowTreeHostManagerStartupTest : public test::AshTestBase {
public:
WindowTreeHostManagerStartupTest() : startup_helper_(new StartupHelper) {}
~WindowTreeHostManagerStartupTest() override {}
// ash::test::AshTestBase:
void SetUp() override {
ash_test_helper()->set_test_shell_delegate(startup_helper_);
test::AshTestBase::SetUp();
}
void TearDown() override {
Shell::GetInstance()->window_tree_host_manager()->RemoveObserver(
startup_helper_);
test::AshTestBase::TearDown();
}
const StartupHelper* startup_helper() const { return startup_helper_; }
private:
StartupHelper* startup_helper_; // Owned by ash::Shell.
DISALLOW_COPY_AND_ASSIGN(WindowTreeHostManagerStartupTest);
};
class TestEventHandler : public ui::EventHandler {
public:
TestEventHandler()
: target_root_(nullptr),
touch_radius_x_(0.0),
touch_radius_y_(0.0),
scroll_x_offset_(0.0),
scroll_y_offset_(0.0),
scroll_x_offset_ordinal_(0.0),
scroll_y_offset_ordinal_(0.0) {}
~TestEventHandler() override {}
void OnMouseEvent(ui::MouseEvent* event) override {
if (event->flags() & ui::EF_IS_SYNTHESIZED &&
event->type() != ui::ET_MOUSE_EXITED &&
event->type() != ui::ET_MOUSE_ENTERED) {
return;
}
aura::Window* target = static_cast<aura::Window*>(event->target());
mouse_location_ = event->root_location();
target_root_ = target->GetRootWindow();
event->StopPropagation();
}
void OnTouchEvent(ui::TouchEvent* event) override {
aura::Window* target = static_cast<aura::Window*>(event->target());
// Only record when the target is the background which covers
// entire root window.
if (target->name() != kDesktopBackgroundView)
return;
touch_radius_x_ = event->pointer_details().radius_x;
touch_radius_y_ = event->pointer_details().radius_y;
event->StopPropagation();
}
void OnScrollEvent(ui::ScrollEvent* event) override {
aura::Window* target = static_cast<aura::Window*>(event->target());
// Only record when the target is the background which covers
// entire root window.
if (target->name() != kDesktopBackgroundView)
return;
if (event->type() == ui::ET_SCROLL) {
scroll_x_offset_ = event->x_offset();
scroll_y_offset_ = event->y_offset();
scroll_x_offset_ordinal_ = event->x_offset_ordinal();
scroll_y_offset_ordinal_ = event->y_offset_ordinal();
}
event->StopPropagation();
}
std::string GetLocationAndReset() {
std::string result = mouse_location_.ToString();
mouse_location_.SetPoint(0, 0);
target_root_ = nullptr;
return result;
}
float touch_radius_x() { return touch_radius_x_; }
float touch_radius_y() { return touch_radius_y_; }
float scroll_x_offset() { return scroll_x_offset_; }
float scroll_y_offset() { return scroll_y_offset_; }
float scroll_x_offset_ordinal() { return scroll_x_offset_ordinal_; }
float scroll_y_offset_ordinal() { return scroll_y_offset_ordinal_; }
private:
gfx::Point mouse_location_;
aura::Window* target_root_;
float touch_radius_x_;
float touch_radius_y_;
float scroll_x_offset_;
float scroll_y_offset_;
float scroll_x_offset_ordinal_;
float scroll_y_offset_ordinal_;
DISALLOW_COPY_AND_ASSIGN(TestEventHandler);
};
float GetStoredUIScale(int64_t id) {
return Shell::GetInstance()
->display_manager()
->GetDisplayInfo(id)
.GetEffectiveUIScale();
}
class TestMouseWatcherListener : public views::MouseWatcherListener {
public:
TestMouseWatcherListener() {}
private:
// views::MouseWatcherListener:
void MouseMovedOutOfHost() override {}
DISALLOW_COPY_AND_ASSIGN(TestMouseWatcherListener);
};
} // namespace
typedef test::AshTestBase WindowTreeHostManagerTest;
TEST_F(WindowTreeHostManagerShutdownTest, Shutdown) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("444x333, 200x200");
}
TEST_F(WindowTreeHostManagerStartupTest, Startup) {
if (!SupportsMultipleDisplays())
return;
EXPECT_TRUE(startup_helper()->displays_initialized());
}
TEST_F(WindowTreeHostManagerTest, SecondaryDisplayLayout) {
if (!SupportsMultipleDisplays())
return;
// Creates windows to catch activation change event.
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
TestObserver observer;
UpdateDisplay("500x500,400x400");
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
gfx::Insets insets(5, 5, 5, 5);
int64_t secondary_display_id = ScreenUtil::GetSecondaryDisplay().id();
Shell::GetInstance()->display_manager()->UpdateWorkAreaOfDisplay(
secondary_display_id, insets);
// Default layout is RIGHT.
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,0 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("505,5 390x390", GetSecondaryDisplay().work_area().ToString());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// Layout the secondary display to the bottom of the primary.
SetSecondaryDisplayLayout(DisplayPlacement::BOTTOM);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,500 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,505 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout the secondary display to the left of the primary.
SetSecondaryDisplayLayout(DisplayPlacement::LEFT);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-400,0 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("-395,5 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout the secondary display to the top of the primary.
SetSecondaryDisplayLayout(DisplayPlacement::TOP);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,-400 400x400", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,-395 390x390", GetSecondaryDisplay().work_area().ToString());
// Layout to the right with an offset.
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::RIGHT, 300);
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,300 400x400", GetSecondaryDisplay().bounds().ToString());
// Keep the minimum 100.
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::RIGHT, 490);
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,400 400x400", GetSecondaryDisplay().bounds().ToString());
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::RIGHT, -400);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("500,-300 400x400", GetSecondaryDisplay().bounds().ToString());
// Layout to the bottom with an offset.
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::BOTTOM, -200);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-200,500 400x400", GetSecondaryDisplay().bounds().ToString());
// Keep the minimum 100.
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::BOTTOM, 490);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("400,500 400x400", GetSecondaryDisplay().bounds().ToString());
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::BOTTOM, -400);
EXPECT_EQ(secondary_display_id, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString());
// Setting the same layout shouldn't invoke observers.
SetSecondaryDisplayLayoutAndOffset(DisplayPlacement::BOTTOM, -400);
EXPECT_EQ(0, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(0, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(0, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(0, observer.CountAndReset()); // resize and add
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 500x500", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("-300,500 400x400", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("500x500");
EXPECT_LE(1, observer.GetFocusChangedCountAndReset());
EXPECT_LE(1, observer.GetActivationChangedCountAndReset());
}
namespace {
DisplayInfo CreateDisplayInfo(int64_t id,
int y,
gfx::Display::Rotation rotation) {
DisplayInfo info(id, "", false);
info.SetBounds(gfx::Rect(0, y, 500, 500));
info.SetRotation(rotation, gfx::Display::ROTATION_SOURCE_ACTIVE);
return info;
}
DisplayInfo CreateMirroredDisplayInfo(int64_t id, float device_scale_factor) {
DisplayInfo info = CreateDisplayInfo(id, 0, gfx::Display::ROTATE_0);
info.set_device_scale_factor(device_scale_factor);
return info;
}
} // namespace
TEST_F(WindowTreeHostManagerTest, MirrorToDockedWithFullscreen) {
if (!SupportsMultipleDisplays())
return;
// Creates windows to catch activation change event.
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
// Docked mode.
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
const DisplayInfo internal_display_info = CreateMirroredDisplayInfo(1, 2.0f);
const DisplayInfo external_display_info = CreateMirroredDisplayInfo(2, 1.0f);
std::vector<DisplayInfo> display_info_list;
// Mirror.
display_info_list.push_back(internal_display_info);
display_info_list.push_back(external_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
const int64_t internal_display_id =
test::DisplayManagerTestApi().SetFirstDisplayAsInternalDisplay();
EXPECT_EQ(1, internal_display_id);
EXPECT_EQ(2U, display_manager->num_connected_displays());
EXPECT_EQ(1U, display_manager->GetNumDisplays());
wm::WindowState* window_state = wm::GetWindowState(w1.get());
const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN);
window_state->OnWMEvent(&toggle_fullscreen_event);
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ("0,0 250x250", w1->bounds().ToString());
// Dock mode.
TestObserver observer;
display_info_list.clear();
display_info_list.push_back(external_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(1U, display_manager->GetNumDisplays());
EXPECT_EQ(1U, display_manager->num_connected_displays());
// Observers are called due to primary change.
EXPECT_EQ(2, observer.GetChangedDisplayIdAndReset());
EXPECT_EQ(1, observer.GetBoundsChangedCountAndReset());
EXPECT_EQ(1, observer.GetWorkareaChangedCountAndReset());
EXPECT_EQ(1, observer.GetPrimaryChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_TRUE(window_state->IsFullscreen());
EXPECT_EQ("0,0 500x500", w1->bounds().ToString());
}
TEST_F(WindowTreeHostManagerTest, BoundsUpdated) {
if (!SupportsMultipleDisplays())
return;
// Creates windows to catch activation change event.
scoped_ptr<aura::Window> w1(CreateTestWindowInShellWithId(1));
w1->Focus();
TestObserver observer;
SetDefaultDisplayLayout(DisplayPlacement::BOTTOM);
UpdateDisplay("200x200,300x300"); // layout, resize and add.
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
gfx::Insets insets(5, 5, 5, 5);
display_manager->UpdateWorkAreaOfDisplay(
ScreenUtil::GetSecondaryDisplay().id(), insets);
EXPECT_EQ("0,0 200x200", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,200 300x300", GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ("5,205 290x290", GetSecondaryDisplay().work_area().ToString());
UpdateDisplay("400x400,200x200");
EXPECT_EQ(1, observer.CountAndReset()); // two resizes
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,400 200x200", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("400x400,300x300");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,400 300x300", GetSecondaryDisplay().bounds().ToString());
UpdateDisplay("400x400");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_LE(1, observer.GetFocusChangedCountAndReset());
EXPECT_LE(1, observer.GetActivationChangedCountAndReset());
EXPECT_EQ("0,0 400x400", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ(1, gfx::Screen::GetScreen()->GetNumDisplays());
UpdateDisplay("400x500*2,300x300");
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
ASSERT_EQ(2, gfx::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ("0,0 200x250", GetPrimaryDisplay().bounds().ToString());
EXPECT_EQ("0,250 300x300", GetSecondaryDisplay().bounds().ToString());
// No change
UpdateDisplay("400x500*2,300x300");
// We still call into Pre/PostDisplayConfigurationChange().
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// Rotation
observer.GetRotationChangedCountAndReset(); // we only want to reset.
int64_t primary_id = GetPrimaryDisplay().id();
display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90,
gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
display_manager->SetDisplayRotation(primary_id, gfx::Display::ROTATE_90,
gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ(0, observer.GetRotationChangedCountAndReset());
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
// UI scale is eanbled only on internal display.
int64_t secondary_id = GetSecondaryDisplay().id();
test::ScopedSetInternalDisplayId set_internal(secondary_id);
// Changing internal ID display changes the DisplayIdPair (it comes
// first), which also changes the primary display candidate. Update
// the primary display manually to update the primary display to
// avoid getting the OnDisplayConfigurationChanged() call twice in
// SetDisplayUIScale. Note that this scenario will never happen on
// real devices.
Shell::GetInstance()->window_tree_host_manager()->SetPrimaryDisplayId(
secondary_id);
EXPECT_EQ(1, observer.CountAndReset());
SetDisplayUIScale(secondary_id, 1.125f);
EXPECT_EQ(1, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
SetDisplayUIScale(secondary_id, 1.125f);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
SetDisplayUIScale(primary_id, 1.125f);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
SetDisplayUIScale(primary_id, 1.125f);
EXPECT_EQ(0, observer.CountAndReset());
EXPECT_EQ(0, observer.GetFocusChangedCountAndReset());
EXPECT_EQ(0, observer.GetActivationChangedCountAndReset());
}
TEST_F(WindowTreeHostManagerTest, FindNearestDisplay) {
if (!SupportsMultipleDisplays())
return;
WindowTreeHostManager* window_tree_host_manager =
Shell::GetInstance()->window_tree_host_manager();
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
UpdateDisplay("200x200,300x300");
display_manager->SetLayoutForCurrentDisplays(
test::CreateDisplayLayout(DisplayPlacement::RIGHT, 50));
gfx::Display primary_display = gfx::Screen::GetScreen()->GetPrimaryDisplay();
gfx::Display secondary_display = ScreenUtil::GetSecondaryDisplay();
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::Window* primary_root =
window_tree_host_manager->GetRootWindowForDisplayId(primary_display.id());
aura::Window* secondary_root =
window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id());
EXPECT_NE(primary_root, secondary_root);
// Test that points outside of any display return the nearest display.
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(-100, 0))
.id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(0, -100))
.id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(100, 100))
.id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(224, 25))
.id());
EXPECT_EQ(secondary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(226, 25))
.id());
EXPECT_EQ(secondary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(600, 100))
.id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(174, 225))
.id());
EXPECT_EQ(secondary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(176, 225))
.id());
EXPECT_EQ(secondary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(300, 400))
.id());
}
TEST_F(WindowTreeHostManagerTest, SwapPrimaryById) {
if (!SupportsMultipleDisplays())
return;
WindowTreeHostManager* window_tree_host_manager =
Shell::GetInstance()->window_tree_host_manager();
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
UpdateDisplay("200x200,300x300");
gfx::Display primary_display = gfx::Screen::GetScreen()->GetPrimaryDisplay();
gfx::Display secondary_display = ScreenUtil::GetSecondaryDisplay();
display_manager->SetLayoutForCurrentDisplays(
test::CreateDisplayLayout(DisplayPlacement::RIGHT, 50));
EXPECT_NE(primary_display.id(), secondary_display.id());
aura::Window* primary_root =
window_tree_host_manager->GetRootWindowForDisplayId(primary_display.id());
aura::Window* secondary_root =
window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id());
aura::Window* shelf_window =
Shelf::ForPrimaryDisplay()->shelf_widget()->GetNativeView();
EXPECT_TRUE(primary_root->Contains(shelf_window));
EXPECT_FALSE(secondary_root->Contains(shelf_window));
EXPECT_NE(primary_root, secondary_root);
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(-100, -100))
.id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()->GetDisplayNearestWindow(nullptr).id());
EXPECT_EQ("0,0 200x200", primary_display.bounds().ToString());
EXPECT_EQ("0,0 200x153", primary_display.work_area().ToString());
EXPECT_EQ("200,0 300x300", secondary_display.bounds().ToString());
EXPECT_EQ("200,0 300x253", secondary_display.work_area().ToString());
EXPECT_EQ(
"id=2200000001, parent=2200000000, right, 50",
display_manager->GetCurrentDisplayLayout().placement_list[0]->ToString());
// Switch primary and secondary by display ID.
TestObserver observer;
window_tree_host_manager->SetPrimaryDisplayId(secondary_display.id());
EXPECT_EQ(secondary_display.id(),
gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(), ScreenUtil::GetSecondaryDisplay().id());
EXPECT_LT(0, observer.CountAndReset());
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id()));
EXPECT_EQ(secondary_root, window_tree_host_manager->GetRootWindowForDisplayId(
primary_display.id()));
EXPECT_TRUE(primary_root->Contains(shelf_window));
EXPECT_FALSE(secondary_root->Contains(shelf_window));
const DisplayLayout& inverted_layout =
display_manager->GetCurrentDisplayLayout();
EXPECT_EQ("id=2200000000, parent=2200000001, left, -50",
inverted_layout.placement_list[0]->ToString());
// Test if the bounds are correctly swapped.
gfx::Display swapped_primary = gfx::Screen::GetScreen()->GetPrimaryDisplay();
gfx::Display swapped_secondary = ScreenUtil::GetSecondaryDisplay();
EXPECT_EQ("0,0 300x300", swapped_primary.bounds().ToString());
EXPECT_EQ("0,0 300x253", swapped_primary.work_area().ToString());
EXPECT_EQ("-200,-50 200x200", swapped_secondary.bounds().ToString());
EXPECT_EQ("-200,-50 200x153", swapped_secondary.work_area().ToString());
// Calling the same ID don't do anything.
window_tree_host_manager->SetPrimaryDisplayId(secondary_display.id());
EXPECT_EQ(0, observer.CountAndReset());
aura::WindowTracker tracker;
tracker.Add(primary_root);
tracker.Add(secondary_root);
// Deleting 2nd display should move the primary to original primary display.
UpdateDisplay("200x200");
RunAllPendingInMessageLoop(); // RootWindow is deleted in a posted task.
EXPECT_EQ(1, gfx::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()
->GetDisplayNearestPoint(gfx::Point(-100, -100))
.id());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()->GetDisplayNearestWindow(nullptr).id());
EXPECT_TRUE(tracker.Contains(primary_root));
EXPECT_FALSE(tracker.Contains(secondary_root));
EXPECT_TRUE(primary_root->Contains(shelf_window));
// Adding 2nd display with the same ID. The 2nd display should become primary
// since secondary id is still stored as desirable_primary_id.
std::vector<DisplayInfo> display_info_list;
display_info_list.push_back(
display_manager->GetDisplayInfo(primary_display.id()));
display_info_list.push_back(
display_manager->GetDisplayInfo(secondary_display.id()));
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(2, gfx::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(secondary_display.id(),
gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(primary_display.id(), ScreenUtil::GetSecondaryDisplay().id());
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
secondary_display.id()));
EXPECT_NE(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
primary_display.id()));
EXPECT_TRUE(primary_root->Contains(shelf_window));
// Deleting 2nd display and adding 2nd display with a different ID. The 2nd
// display shouldn't become primary.
UpdateDisplay("200x200");
DisplayInfo third_display_info(secondary_display.id() + 1, std::string(),
false);
third_display_info.SetBounds(secondary_display.bounds());
ASSERT_NE(primary_display.id(), third_display_info.id());
const DisplayInfo& primary_display_info =
display_manager->GetDisplayInfo(primary_display.id());
std::vector<DisplayInfo> display_info_list2;
display_info_list2.push_back(primary_display_info);
display_info_list2.push_back(third_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list2);
EXPECT_EQ(2, gfx::Screen::GetScreen()->GetNumDisplays());
EXPECT_EQ(primary_display.id(),
gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
EXPECT_EQ(third_display_info.id(), ScreenUtil::GetSecondaryDisplay().id());
EXPECT_EQ(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
primary_display.id()));
EXPECT_NE(primary_root, window_tree_host_manager->GetRootWindowForDisplayId(
third_display_info.id()));
EXPECT_TRUE(primary_root->Contains(shelf_window));
}
TEST_F(WindowTreeHostManagerTest, NoSwapPrimaryWithThreeDisplays) {
if (!SupportsMultipleDisplays())
return;
int64_t primary = gfx::Screen::GetScreen()->GetPrimaryDisplay().id();
UpdateDisplay("500x400,400x300,300x200");
EXPECT_EQ(primary, gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
Shell::GetInstance()->window_tree_host_manager()->SetPrimaryDisplayId(
ScreenUtil::GetSecondaryDisplay().id());
EXPECT_EQ(primary, gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
}
TEST_F(WindowTreeHostManagerTest, OverscanInsets) {
if (!SupportsMultipleDisplays())
return;
WindowTreeHostManager* window_tree_host_manager =
Shell::GetInstance()->window_tree_host_manager();
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("120x200,300x400*2");
gfx::Display display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
window_tree_host_manager->SetOverscanInsets(display1.id(),
gfx::Insets(10, 15, 20, 25));
EXPECT_EQ("0,0 80x170", root_windows[0]->bounds().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("80,0 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
ui::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(20, 25);
EXPECT_EQ("5,15", event_handler.GetLocationAndReset());
window_tree_host_manager->SetOverscanInsets(display1.id(), gfx::Insets());
EXPECT_EQ("0,0 120x200", root_windows[0]->bounds().ToString());
EXPECT_EQ("120,0 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
generator.MoveMouseToInHost(30, 20);
EXPECT_EQ("30,20", event_handler.GetLocationAndReset());
// Make sure the root window transformer uses correct scale
// factor when swapping display. Test crbug.com/253690.
UpdateDisplay("400x300*2,600x400/o");
root_windows = Shell::GetAllRootWindows();
gfx::Point point;
Shell::GetAllRootWindows()[1]->GetHost()->GetRootTransform().TransformPoint(
&point);
EXPECT_EQ("15,10", point.ToString());
test::SwapPrimaryDisplay();
point.SetPoint(0, 0);
Shell::GetAllRootWindows()[1]->GetHost()->GetRootTransform().TransformPoint(
&point);
EXPECT_EQ("15,10", point.ToString());
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, Rotate) {
if (!SupportsMultipleDisplays())
return;
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("120x200,300x400*2");
gfx::Display display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
int64_t display2_id = ScreenUtil::GetSecondaryDisplay().id();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
ui::test::EventGenerator generator1(root_windows[0]);
TestObserver observer;
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("120,0 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("50,40", event_handler.GetLocationAndReset());
EXPECT_EQ(gfx::Display::ROTATE_0, GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_0, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(0, observer.GetRotationChangedCountAndReset());
display_manager->SetDisplayRotation(display1.id(), gfx::Display::ROTATE_90,
gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("150x200", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("200,0 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("40,69", event_handler.GetLocationAndReset());
EXPECT_EQ(gfx::Display::ROTATE_90, GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_0, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
display_manager->SetLayoutForCurrentDisplays(
test::CreateDisplayLayout(DisplayPlacement::BOTTOM, 50));
EXPECT_EQ("50,120 150x200",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
display_manager->SetDisplayRotation(display2_id, gfx::Display::ROTATE_270,
gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ("200x120", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
EXPECT_EQ("50,120 200x150",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ(gfx::Display::ROTATE_90, GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_270, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
#if !defined(OS_WIN)
ui::test::EventGenerator generator2(root_windows[1]);
generator2.MoveMouseToInHost(50, 40);
EXPECT_EQ("179,25", event_handler.GetLocationAndReset());
display_manager->SetDisplayRotation(display1.id(), gfx::Display::ROTATE_180,
gfx::Display::ROTATION_SOURCE_ACTIVE);
EXPECT_EQ("120x200", root_windows[0]->bounds().size().ToString());
EXPECT_EQ("200x150", root_windows[1]->bounds().size().ToString());
// Dislay must share at least 100, so the x's offset becomes 20.
EXPECT_EQ("20,200 200x150",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
EXPECT_EQ(gfx::Display::ROTATE_180, GetActiveDisplayRotation(display1.id()));
EXPECT_EQ(gfx::Display::ROTATE_270, GetActiveDisplayRotation(display2_id));
EXPECT_EQ(1, observer.GetRotationChangedCountAndReset());
generator1.MoveMouseToInHost(50, 40);
EXPECT_EQ("69,159", event_handler.GetLocationAndReset());
#endif
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, ScaleRootWindow) {
if (!SupportsMultipleDisplays())
return;
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("600x400*2@1.5,500x300");
gfx::Display display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
test::ScopedSetInternalDisplayId set_internal(display1.id());
gfx::Display display2 = ScreenUtil::GetSecondaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 450x300", display1.bounds().ToString());
EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString());
EXPECT_EQ("450,0 500x300", display2.bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
EXPECT_EQ(1.0f, GetStoredUIScale(display2.id()));
ui::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(599, 200);
EXPECT_EQ("449,150", event_handler.GetLocationAndReset());
SetDisplayUIScale(display1.id(), 1.25f);
display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
display2 = ScreenUtil::GetSecondaryDisplay();
EXPECT_EQ("0,0 375x250", display1.bounds().ToString());
EXPECT_EQ("0,0 375x250", root_windows[0]->bounds().ToString());
EXPECT_EQ("375,0 500x300", display2.bounds().ToString());
EXPECT_EQ(1.25f, GetStoredUIScale(display1.id()));
EXPECT_EQ(1.0f, GetStoredUIScale(display2.id()));
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, TouchScale) {
if (!SupportsMultipleDisplays())
return;
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("200x200*2");
gfx::Display display = gfx::Screen::GetScreen()->GetPrimaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
aura::Window* root_window = root_windows[0];
ui::test::EventGenerator generator(root_window);
generator.PressMoveAndReleaseTouchTo(50, 50);
// Default test touches have radius_x/y = 1.0, with device scale
// factor = 2, the scaled radius_x/y should be 0.5.
EXPECT_EQ(0.5, event_handler.touch_radius_x());
EXPECT_EQ(0.5, event_handler.touch_radius_y());
generator.ScrollSequence(gfx::Point(0, 0),
base::TimeDelta::FromMilliseconds(100), 10.0, 1.0, 5,
1);
// ordinal_offset is invariant to the device scale factor.
EXPECT_EQ(event_handler.scroll_x_offset(),
event_handler.scroll_x_offset_ordinal());
EXPECT_EQ(event_handler.scroll_y_offset(),
event_handler.scroll_y_offset_ordinal());
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
TEST_F(WindowTreeHostManagerTest, ConvertHostToRootCoords) {
if (!SupportsMultipleDisplays())
return;
TestEventHandler event_handler;
Shell::GetInstance()->AddPreTargetHandler(&event_handler);
UpdateDisplay("600x400*2/r@1.5");
gfx::Display display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 300x450", display1.bounds().ToString());
EXPECT_EQ("0,0 300x450", root_windows[0]->bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
ui::test::EventGenerator generator(root_windows[0]);
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("0,449", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("299,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("299,449", event_handler.GetLocationAndReset());
UpdateDisplay("600x400*2/u@1.5");
display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 450x300", display1.bounds().ToString());
EXPECT_EQ("0,0 450x300", root_windows[0]->bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("449,299", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("0,299", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("449,0", event_handler.GetLocationAndReset());
UpdateDisplay("600x400*2/l@1.5");
display1 = gfx::Screen::GetScreen()->GetPrimaryDisplay();
root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("0,0 300x450", display1.bounds().ToString());
EXPECT_EQ("0,0 300x450", root_windows[0]->bounds().ToString());
EXPECT_EQ(1.5f, GetStoredUIScale(display1.id()));
generator.MoveMouseToInHost(0, 0);
EXPECT_EQ("299,0", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 0);
EXPECT_EQ("299,449", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(599, 399);
EXPECT_EQ("0,449", event_handler.GetLocationAndReset());
generator.MoveMouseToInHost(0, 399);
EXPECT_EQ("0,0", event_handler.GetLocationAndReset());
Shell::GetInstance()->RemovePreTargetHandler(&event_handler);
}
// Make sure that the compositor based mirroring can switch
// from/to dock mode.
TEST_F(WindowTreeHostManagerTest, DockToSingle) {
if (!SupportsMultipleDisplays())
return;
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
const int64_t internal_id = 1;
const DisplayInfo internal_display_info =
CreateDisplayInfo(internal_id, 0, gfx::Display::ROTATE_0);
const DisplayInfo external_display_info =
CreateDisplayInfo(2, 1, gfx::Display::ROTATE_90);
std::vector<DisplayInfo> display_info_list;
// Extended
display_info_list.push_back(internal_display_info);
display_info_list.push_back(external_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
const int64_t internal_display_id =
test::DisplayManagerTestApi().SetFirstDisplayAsInternalDisplay();
EXPECT_EQ(internal_id, internal_display_id);
EXPECT_EQ(2U, display_manager->GetNumDisplays());
// Dock mode.
display_info_list.clear();
display_info_list.push_back(external_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(1U, display_manager->GetNumDisplays());
EXPECT_FALSE(Shell::GetPrimaryRootWindow()
->GetHost()
->GetRootTransform()
.IsIdentityOrIntegerTranslation());
// Switch to single mode and make sure the transform is the one
// for the internal display.
display_info_list.clear();
display_info_list.push_back(internal_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_TRUE(Shell::GetPrimaryRootWindow()
->GetHost()
->GetRootTransform()
.IsIdentityOrIntegerTranslation());
}
// Tests if switching two displays at the same time while the primary display
// is swapped should not cause a crash. (crbug.com/426292)
TEST_F(WindowTreeHostManagerTest, ReplaceSwappedPrimary) {
if (!SupportsMultipleDisplays())
return;
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
const DisplayInfo first_display_info =
CreateDisplayInfo(10, 0, gfx::Display::ROTATE_0);
const DisplayInfo second_display_info =
CreateDisplayInfo(11, 1, gfx::Display::ROTATE_0);
std::vector<DisplayInfo> display_info_list;
// Extended
display_info_list.push_back(first_display_info);
display_info_list.push_back(second_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
test::SwapPrimaryDisplay();
EXPECT_EQ(11, gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
display_info_list.clear();
const DisplayInfo new_first_display_info =
CreateDisplayInfo(20, 0, gfx::Display::ROTATE_0);
const DisplayInfo new_second_display_info =
CreateDisplayInfo(21, 1, gfx::Display::ROTATE_0);
display_info_list.push_back(new_first_display_info);
display_info_list.push_back(new_second_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ(20, gfx::Screen::GetScreen()->GetPrimaryDisplay().id());
}
namespace {
class RootWindowTestObserver : public aura::WindowObserver {
public:
RootWindowTestObserver() {}
~RootWindowTestObserver() override {}
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override {
shelf_display_bounds_ = ScreenUtil::GetShelfDisplayBoundsInRoot(window);
}
const gfx::Rect& shelf_display_bounds() const {
return shelf_display_bounds_;
}
private:
gfx::Rect shelf_display_bounds_;
DISALLOW_COPY_AND_ASSIGN(RootWindowTestObserver);
};
} // names
// Make sure that GetShelfDisplayBoundsInRoot returns the correct bounds
// when primary display gets replaced in a following scenario.
// 1) Two displays connected: a) b)
// 2) both are disconnected and new one with the same size as b) is connected
// in one configuration event.
// See crbug.com/547280.
TEST_F(WindowTreeHostManagerTest, ReplacePrimary) {
if (!SupportsMultipleDisplays())
return;
DisplayManager* display_manager = Shell::GetInstance()->display_manager();
DisplayInfo first_display_info =
CreateDisplayInfo(10, 0, gfx::Display::ROTATE_0);
first_display_info.SetBounds(gfx::Rect(0, 0, 400, 400));
const DisplayInfo second_display_info =
CreateDisplayInfo(11, 500, gfx::Display::ROTATE_0);
std::vector<DisplayInfo> display_info_list;
// Extended
display_info_list.push_back(first_display_info);
display_info_list.push_back(second_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
aura::Window* primary_root = Shell::GetAllRootWindows()[0];
int64_t new_display_id = 20;
RootWindowTestObserver test_observer;
primary_root->AddObserver(&test_observer);
display_info_list.clear();
const DisplayInfo new_first_display_info =
CreateDisplayInfo(new_display_id, 0, gfx::Display::ROTATE_0);
display_info_list.push_back(new_first_display_info);
display_manager->OnNativeDisplaysChanged(display_info_list);
EXPECT_EQ("0,0 500x500", test_observer.shelf_display_bounds().ToString());
primary_root->RemoveObserver(&test_observer);
}
TEST_F(WindowTreeHostManagerTest, UpdateMouseLocationAfterDisplayChange) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("200x200,300x300");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
aura::Env* env = aura::Env::GetInstance();
ui::test::EventGenerator generator(root_windows[0]);
// Set the initial position.
generator.MoveMouseToInHost(350, 150);
EXPECT_EQ("350,150", env->last_mouse_location().ToString());
// A mouse pointer will stay in the 2nd display.
UpdateDisplay("300x300,200x200");
EXPECT_EQ("450,50", env->last_mouse_location().ToString());
// A mouse pointer will be outside of displays and move to the
// center of 2nd display.
UpdateDisplay("300x300,100x100");
EXPECT_EQ("350,50", env->last_mouse_location().ToString());
// 2nd display was disconnected, and the cursor is
// now in the 1st display.
UpdateDisplay("400x400");
EXPECT_EQ("50,350", env->last_mouse_location().ToString());
// 1st display's resolution has changed, and the mouse pointer is
// now outside. Move the mouse pointer to the center of 1st display.
UpdateDisplay("300x300");
EXPECT_EQ("150,150", env->last_mouse_location().ToString());
// Move the mouse pointer to the bottom of 1st display.
generator.MoveMouseToInHost(150, 290);
EXPECT_EQ("150,290", env->last_mouse_location().ToString());
// The mouse pointer is now on 2nd display.
UpdateDisplay("300x280,200x200");
EXPECT_EQ("450,10", env->last_mouse_location().ToString());
}
TEST_F(WindowTreeHostManagerTest,
UpdateMouseLocationAfterDisplayChange_2ndOnLeft) {
if (!SupportsMultipleDisplays())
return;
// Set the 2nd display on the left.
DisplayLayoutStore* layout_store =
Shell::GetInstance()->display_manager()->layout_store();
DisplayPlacement new_default(DisplayPlacement::LEFT, 0);
layout_store->SetDefaultDisplayPlacement(new_default);
UpdateDisplay("200x200,300x300");
aura::Window::Windows root_windows = Shell::GetAllRootWindows();
EXPECT_EQ("-300,0 300x300",
ScreenUtil::GetSecondaryDisplay().bounds().ToString());
aura::Env* env = aura::Env::GetInstance();
// Set the initial position.
root_windows[0]->MoveCursorTo(gfx::Point(-150, 250));
EXPECT_EQ("-150,250", env->last_mouse_location().ToString());
// A mouse pointer will stay in 2nd display.
UpdateDisplay("300x300,200x300");
EXPECT_EQ("-50,150", env->last_mouse_location().ToString());
// A mouse pointer will be outside of displays and move to the
// center of 2nd display.
UpdateDisplay("300x300,200x100");
EXPECT_EQ("-100,50", env->last_mouse_location().ToString());
// 2nd display was disconnected. Mouse pointer should move to
// 1st display.
UpdateDisplay("300x300");
EXPECT_EQ("150,150", env->last_mouse_location().ToString());
}
// Test that the cursor swaps displays and that its scale factor and rotation
// are updated when the primary display is swapped.
TEST_F(WindowTreeHostManagerTest,
UpdateMouseLocationAfterDisplayChange_SwapPrimary) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("200x200,200x200*2/r");
aura::Env* env = aura::Env::GetInstance();
Shell* shell = Shell::GetInstance();
WindowTreeHostManager* window_tree_host_manager =
shell->window_tree_host_manager();
test::CursorManagerTestApi test_api(shell->cursor_manager());
window_tree_host_manager->GetPrimaryRootWindow()->MoveCursorTo(
gfx::Point(20, 50));
EXPECT_EQ("20,50", env->last_mouse_location().ToString());
EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(gfx::Display::ROTATE_0, test_api.GetCurrentCursorRotation());
test::SwapPrimaryDisplay();
EXPECT_EQ("20,50", env->last_mouse_location().ToString());
EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(gfx::Display::ROTATE_90, test_api.GetCurrentCursorRotation());
}
// Test that the cursor moves to the other display and that its scale factor
// and rotation are updated when the primary display is disconnected.
TEST_F(WindowTreeHostManagerTest,
UpdateMouseLocationAfterDisplayChange_PrimaryDisconnected) {
if (!SupportsMultipleDisplays())
return;
aura::Env* env = aura::Env::GetInstance();
Shell* shell = Shell::GetInstance();
WindowTreeHostManager* window_tree_host_manager =
shell->window_tree_host_manager();
test::CursorManagerTestApi test_api(shell->cursor_manager());
UpdateDisplay("300x300*2/r,200x200");
// Swap the primary display to make it possible to remove the primary display
// via UpdateDisplay().
test::SwapPrimaryDisplay();
int primary_display_id = window_tree_host_manager->GetPrimaryDisplayId();
window_tree_host_manager->GetPrimaryRootWindow()->MoveCursorTo(
gfx::Point(20, 50));
EXPECT_EQ("20,50", env->last_mouse_location().ToString());
EXPECT_EQ(1.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(gfx::Display::ROTATE_0, test_api.GetCurrentCursorRotation());
UpdateDisplay("300x300*2/r");
ASSERT_NE(primary_display_id,
window_tree_host_manager->GetPrimaryDisplayId());
// Cursor should be centered on the remaining display.
EXPECT_EQ("75,75", env->last_mouse_location().ToString());
EXPECT_EQ(2.0f, test_api.GetCurrentCursor().device_scale_factor());
EXPECT_EQ(gfx::Display::ROTATE_90, test_api.GetCurrentCursorRotation());
}
// GetRootWindowForDisplayId() for removed gfx::Display during
// OnDisplayRemoved() should not cause crash. See http://crbug.com/415222
TEST_F(WindowTreeHostManagerTest,
GetRootWindowForDisplayIdDuringDisplayDisconnection) {
if (!SupportsMultipleDisplays())
return;
UpdateDisplay("300x300,200x200");
aura::Window* root2 =
Shell::GetInstance()
->window_tree_host_manager()
->GetRootWindowForDisplayId(ScreenUtil::GetSecondaryDisplay().id());
views::Widget* widget = views::Widget::CreateWindowWithContextAndBounds(
nullptr, root2, gfx::Rect(350, 0, 100, 100));
views::View* view = new views::View();
widget->GetContentsView()->AddChildView(view);
view->SetBounds(0, 0, 100, 100);
widget->Show();
TestMouseWatcherListener listener;
views::MouseWatcher watcher(
new views::MouseWatcherViewHost(view, gfx::Insets()), &listener);
watcher.Start();
ui::test::EventGenerator event_generator(
widget->GetNativeWindow()->GetRootWindow());
event_generator.MoveMouseToCenterOf(widget->GetNativeWindow());
UpdateDisplay("300x300");
watcher.Stop();
widget->CloseNow();
}
} // namespace ash