blob: daee4fe36dadbf1c8eee46066bf34ee708f8e9f4 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/renderer/gamepad_shared_memory_reader.h"
#include "base/metrics/histogram_macros.h"
#include "base/trace_event/trace_event.h"
#include "content/public/common/service_names.mojom.h"
#include "content/public/renderer/render_thread.h"
#include "content/renderer/renderer_blink_platform_impl.h"
#include "ipc/ipc_sync_message_filter.h"
#include "services/service_manager/public/cpp/connector.h"
#include "third_party/WebKit/public/platform/WebGamepadListener.h"
#include "third_party/WebKit/public/platform/WebPlatformEventListener.h"
namespace content {
GamepadSharedMemoryReader::GamepadSharedMemoryReader(RenderThread* thread)
: RendererGamepadProvider(thread),
gamepad_hardware_buffer_(nullptr),
ever_interacted_with_(false),
binding_(this) {
if (thread) {
thread->GetConnector()->BindInterface(mojom::kBrowserServiceName,
mojo::MakeRequest(&gamepad_monitor_));
device::mojom::GamepadObserverPtr observer;
binding_.Bind(mojo::MakeRequest(&observer));
gamepad_monitor_->SetObserver(std::move(observer));
}
}
void GamepadSharedMemoryReader::SendStartMessage() {
if (gamepad_monitor_) {
gamepad_monitor_->GamepadStartPolling(&renderer_shared_buffer_handle_);
}
}
void GamepadSharedMemoryReader::SendStopMessage() {
if (gamepad_monitor_) {
gamepad_monitor_->GamepadStopPolling();
}
}
void GamepadSharedMemoryReader::Start(
blink::WebPlatformEventListener* listener) {
PlatformEventObserver::Start(listener);
// If we don't get a valid handle from the browser, don't try to Map (we're
// probably out of memory or file handles).
bool valid_handle = renderer_shared_buffer_handle_.is_valid();
UMA_HISTOGRAM_BOOLEAN("Gamepad.ValidSharedMemoryHandle", valid_handle);
if (!valid_handle)
return;
renderer_shared_buffer_mapping_ =
renderer_shared_buffer_handle_->Map(sizeof(GamepadHardwareBuffer));
CHECK(renderer_shared_buffer_mapping_);
void* memory = renderer_shared_buffer_mapping_.get();
CHECK(memory);
gamepad_hardware_buffer_ =
static_cast<GamepadHardwareBuffer*>(memory);
}
void GamepadSharedMemoryReader::SampleGamepads(device::Gamepads& gamepads) {
// Blink should have started observing at that point.
CHECK(is_observing());
// ==========
// DANGER
// ==========
//
// This logic is duplicated in Pepper as well. If you change it, that also
// needs to be in sync. See ppapi/proxy/gamepad_resource.cc.
device::Gamepads read_into;
TRACE_EVENT0("GAMEPAD", "SampleGamepads");
if (!renderer_shared_buffer_handle_.is_valid())
return;
// Only try to read this many times before failing to avoid waiting here
// very long in case of contention with the writer. TODO(scottmg) Tune this
// number (as low as 1?) if histogram shows distribution as mostly
// 0-and-maximum.
const int kMaximumContentionCount = 10;
int contention_count = -1;
base::subtle::Atomic32 version;
do {
version = gamepad_hardware_buffer_->seqlock.ReadBegin();
memcpy(&read_into, &gamepad_hardware_buffer_->data, sizeof(read_into));
++contention_count;
if (contention_count == kMaximumContentionCount)
break;
} while (gamepad_hardware_buffer_->seqlock.ReadRetry(version));
UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count);
if (contention_count >= kMaximumContentionCount) {
// We failed to successfully read, presumably because the hardware
// thread was taking unusually long. Don't copy the data to the output
// buffer, and simply leave what was there before.
return;
}
// New data was read successfully, copy it into the output buffer.
memcpy(&gamepads, &read_into, sizeof(gamepads));
if (!ever_interacted_with_) {
// Clear the connected flag if the user hasn't interacted with any of the
// gamepads to prevent fingerprinting. The actual data is not cleared.
// WebKit will only copy out data into the JS buffers for connected
// gamepads so this is sufficient.
for (unsigned i = 0; i < device::Gamepads::kItemsLengthCap; i++)
gamepads.items[i].connected = false;
}
}
GamepadSharedMemoryReader::~GamepadSharedMemoryReader() {
StopIfObserving();
}
void GamepadSharedMemoryReader::GamepadConnected(
int index,
const device::Gamepad& gamepad) {
// The browser already checks if the user actually interacted with a device.
ever_interacted_with_ = true;
if (listener())
listener()->DidConnectGamepad(index, gamepad);
}
void GamepadSharedMemoryReader::GamepadDisconnected(
int index,
const device::Gamepad& gamepad) {
if (listener())
listener()->DidDisconnectGamepad(index, gamepad);
}
} // namespace content