blob: d02218587787a3114a435e98ebb85b8d38b74c3b [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_ANDROID_SURFACE_TEXTURE_LISTENER_H_
#define UI_GL_ANDROID_SURFACE_TEXTURE_LISTENER_H_
#include <jni.h>
#include "base/android/scoped_java_ref.h"
#include "base/callback.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/sequenced_task_runner_helpers.h"
#include "ui/gl/gl_export.h"
namespace base {
class SingleThreadTaskRunner;
}
namespace gl {
// Listener class for all the callbacks from android SurfaceTexture.
class GL_EXPORT SurfaceTextureListener {
public:
// Destroy this listener.
void Destroy(JNIEnv* env, const base::android::JavaParamRef<jobject>& obj);
// A new frame is available to consume.
void FrameAvailable(JNIEnv* env,
const base::android::JavaParamRef<jobject>& obj);
private:
friend class base::DeleteHelper<SurfaceTextureListener>;
// Native code should not hold any reference to this object, and instead pass
// it up to Java for being referenced by a SurfaceTexture instance.
// If use_any_thread is true, then the FrameAvailable callback will happen
// on whatever thread calls us. Otherwise, we will call it back on the same
// thread that was used to construct us.
SurfaceTextureListener(const base::Closure& callback, bool use_any_thread);
~SurfaceTextureListener();
friend class SurfaceTexture;
base::Closure callback_;
scoped_refptr<base::SingleThreadTaskRunner> browser_loop_;
bool use_any_thread_;
DISALLOW_IMPLICIT_CONSTRUCTORS(SurfaceTextureListener);
};
} // namespace gl
#endif // UI_GL_ANDROID_SURFACE_TEXTURE_LISTENER_H_