| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // This file is auto-generated from |
| // ui/gl/generate_bindings.py |
| // It's formatted by clang-format using chromium coding style: |
| // clang-format -i -style=chromium filename |
| // DO NOT EDIT! |
| |
| #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
| #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ |
| |
| #include <string> |
| |
| namespace gl { |
| |
| class GLContext; |
| |
| typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); |
| typedef void(GL_BINDING_CALL* glApplyFramebufferAttachmentCMAAINTELProc)(void); |
| typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, |
| GLuint shader); |
| typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); |
| typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)( |
| GLenum primitiveMode); |
| typedef void(GL_BINDING_CALL* glBindAttribLocationProc)(GLuint program, |
| GLuint index, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindBufferProc)(GLenum target, GLuint buffer); |
| typedef void(GL_BINDING_CALL* glBindBufferBaseProc)(GLenum target, |
| GLuint index, |
| GLuint buffer); |
| typedef void(GL_BINDING_CALL* glBindBufferRangeProc)(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| typedef void(GL_BINDING_CALL* glBindFragDataLocationProc)(GLuint program, |
| GLuint colorNumber, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindFragDataLocationIndexedProc)( |
| GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindFramebufferEXTProc)(GLenum target, |
| GLuint framebuffer); |
| typedef void(GL_BINDING_CALL* glBindImageTextureEXTProc)(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format); |
| typedef void(GL_BINDING_CALL* glBindRenderbufferEXTProc)(GLenum target, |
| GLuint renderbuffer); |
| typedef void(GL_BINDING_CALL* glBindSamplerProc)(GLuint unit, GLuint sampler); |
| typedef void(GL_BINDING_CALL* glBindTextureProc)(GLenum target, GLuint texture); |
| typedef void(GL_BINDING_CALL* glBindTransformFeedbackProc)(GLenum target, |
| GLuint id); |
| typedef void(GL_BINDING_CALL* glBindUniformLocationCHROMIUMProc)( |
| GLuint program, |
| GLint location, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glBindVertexArrayOESProc)(GLuint array); |
| typedef void(GL_BINDING_CALL* glBlendBarrierKHRProc)(void); |
| typedef void(GL_BINDING_CALL* glBlendColorProc)(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| typedef void(GL_BINDING_CALL* glBlendEquationProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glBlendEquationSeparateProc)(GLenum modeRGB, |
| GLenum modeAlpha); |
| typedef void(GL_BINDING_CALL* glBlendFuncProc)(GLenum sfactor, GLenum dfactor); |
| typedef void(GL_BINDING_CALL* glBlendFuncSeparateProc)(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha); |
| typedef void(GL_BINDING_CALL* glBlitFramebufferProc)(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter); |
| typedef void(GL_BINDING_CALL* glBufferDataProc)(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| typedef void(GL_BINDING_CALL* glBufferSubDataProc)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| typedef GLenum(GL_BINDING_CALL* glCheckFramebufferStatusEXTProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glClearProc)(GLbitfield mask); |
| typedef void(GL_BINDING_CALL* glClearBufferfiProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil); |
| typedef void(GL_BINDING_CALL* glClearBufferfvProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glClearBufferivProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value); |
| typedef void(GL_BINDING_CALL* glClearBufferuivProc)(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value); |
| typedef void(GL_BINDING_CALL* glClearColorProc)(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha); |
| typedef void(GL_BINDING_CALL* glClearDepthProc)(GLclampd depth); |
| typedef void(GL_BINDING_CALL* glClearDepthfProc)(GLclampf depth); |
| typedef void(GL_BINDING_CALL* glClearStencilProc)(GLint s); |
| typedef GLenum(GL_BINDING_CALL* glClientWaitSyncProc)(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| typedef void(GL_BINDING_CALL* glColorMaskProc)(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| typedef void(GL_BINDING_CALL* glCompileShaderProc)(GLuint shader); |
| typedef void(GL_BINDING_CALL* glCompressedCopyTextureCHROMIUMProc)( |
| GLuint sourceId, |
| GLuint destId); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage2DProc)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage2DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage3DProc)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexImage3DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data); |
| typedef void(GL_BINDING_CALL* glCopyBufferSubDataProc)(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size); |
| typedef void(GL_BINDING_CALL* glCopySubTextureCHROMIUMProc)( |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| typedef void(GL_BINDING_CALL* glCopyTexImage2DProc)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| typedef void(GL_BINDING_CALL* glCopyTexSubImage2DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glCopyTextureCHROMIUMProc)( |
| GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha); |
| typedef void(GL_BINDING_CALL* glCoverageModulationNVProc)(GLenum components); |
| typedef void(GL_BINDING_CALL* glCoverFillPathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path, |
| GLenum coverMode); |
| typedef void(GL_BINDING_CALL* glCoverStrokePathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glCoverStrokePathNVProc)(GLuint name, |
| GLenum coverMode); |
| typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void); |
| typedef GLuint(GL_BINDING_CALL* glCreateShaderProc)(GLenum type); |
| typedef void(GL_BINDING_CALL* glCullFaceProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glDebugMessageCallbackProc)( |
| GLDEBUGPROC callback, |
| const void* userParam); |
| typedef void(GL_BINDING_CALL* glDebugMessageControlProc)(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled); |
| typedef void(GL_BINDING_CALL* glDebugMessageInsertProc)(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf); |
| typedef void(GL_BINDING_CALL* glDeleteBuffersARBProc)(GLsizei n, |
| const GLuint* buffers); |
| typedef void(GL_BINDING_CALL* glDeleteFencesAPPLEProc)(GLsizei n, |
| const GLuint* fences); |
| typedef void(GL_BINDING_CALL* glDeleteFencesNVProc)(GLsizei n, |
| const GLuint* fences); |
| typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)( |
| GLsizei n, |
| const GLuint* framebuffers); |
| typedef void(GL_BINDING_CALL* glDeletePathsNVProc)(GLuint path, GLsizei range); |
| typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program); |
| typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n, |
| const GLuint* ids); |
| typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)( |
| GLsizei n, |
| const GLuint* renderbuffers); |
| typedef void(GL_BINDING_CALL* glDeleteSamplersProc)(GLsizei n, |
| const GLuint* samplers); |
| typedef void(GL_BINDING_CALL* glDeleteShaderProc)(GLuint shader); |
| typedef void(GL_BINDING_CALL* glDeleteSyncProc)(GLsync sync); |
| typedef void(GL_BINDING_CALL* glDeleteTexturesProc)(GLsizei n, |
| const GLuint* textures); |
| typedef void(GL_BINDING_CALL* glDeleteTransformFeedbacksProc)( |
| GLsizei n, |
| const GLuint* ids); |
| typedef void(GL_BINDING_CALL* glDeleteVertexArraysOESProc)( |
| GLsizei n, |
| const GLuint* arrays); |
| typedef void(GL_BINDING_CALL* glDepthFuncProc)(GLenum func); |
| typedef void(GL_BINDING_CALL* glDepthMaskProc)(GLboolean flag); |
| typedef void(GL_BINDING_CALL* glDepthRangeProc)(GLclampd zNear, GLclampd zFar); |
| typedef void(GL_BINDING_CALL* glDepthRangefProc)(GLclampf zNear, GLclampf zFar); |
| typedef void(GL_BINDING_CALL* glDetachShaderProc)(GLuint program, |
| GLuint shader); |
| typedef void(GL_BINDING_CALL* glDisableProc)(GLenum cap); |
| typedef void(GL_BINDING_CALL* glDisableVertexAttribArrayProc)(GLuint index); |
| typedef void(GL_BINDING_CALL* glDiscardFramebufferEXTProc)( |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments); |
| typedef void(GL_BINDING_CALL* glDrawArraysProc)(GLenum mode, |
| GLint first, |
| GLsizei count); |
| typedef void(GL_BINDING_CALL* glDrawArraysInstancedANGLEProc)( |
| GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount); |
| typedef void(GL_BINDING_CALL* glDrawBufferProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glDrawBuffersARBProc)(GLsizei n, |
| const GLenum* bufs); |
| typedef void(GL_BINDING_CALL* glDrawElementsProc)(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| typedef void(GL_BINDING_CALL* glDrawElementsInstancedANGLEProc)( |
| GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount); |
| typedef void(GL_BINDING_CALL* glDrawRangeElementsProc)(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| typedef void(GL_BINDING_CALL* glEGLImageTargetRenderbufferStorageOESProc)( |
| GLenum target, |
| GLeglImageOES image); |
| typedef void(GL_BINDING_CALL* glEGLImageTargetTexture2DOESProc)( |
| GLenum target, |
| GLeglImageOES image); |
| typedef void(GL_BINDING_CALL* glEnableProc)(GLenum cap); |
| typedef void(GL_BINDING_CALL* glEnableVertexAttribArrayProc)(GLuint index); |
| typedef void(GL_BINDING_CALL* glEndQueryProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glEndTransformFeedbackProc)(void); |
| typedef GLsync(GL_BINDING_CALL* glFenceSyncProc)(GLenum condition, |
| GLbitfield flags); |
| typedef void(GL_BINDING_CALL* glFinishProc)(void); |
| typedef void(GL_BINDING_CALL* glFinishFenceAPPLEProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glFinishFenceNVProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glFlushProc)(void); |
| typedef void(GL_BINDING_CALL* glFlushMappedBufferRangeProc)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length); |
| typedef void(GL_BINDING_CALL* glFramebufferRenderbufferEXTProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| typedef void(GL_BINDING_CALL* glFramebufferTexture2DEXTProc)(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| typedef void(GL_BINDING_CALL* glFramebufferTexture2DMultisampleEXTProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples); |
| typedef void(GL_BINDING_CALL* glFramebufferTextureLayerProc)(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer); |
| typedef void(GL_BINDING_CALL* glFrontFaceProc)(GLenum mode); |
| typedef void(GL_BINDING_CALL* glGenBuffersARBProc)(GLsizei n, GLuint* buffers); |
| typedef void(GL_BINDING_CALL* glGenerateMipmapEXTProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glGenFencesAPPLEProc)(GLsizei n, GLuint* fences); |
| typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences); |
| typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n, |
| GLuint* framebuffers); |
| typedef GLuint(GL_BINDING_CALL* glGenPathsNVProc)(GLsizei range); |
| typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids); |
| typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n, |
| GLuint* renderbuffers); |
| typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers); |
| typedef void(GL_BINDING_CALL* glGenTexturesProc)(GLsizei n, GLuint* textures); |
| typedef void(GL_BINDING_CALL* glGenTransformFeedbacksProc)(GLsizei n, |
| GLuint* ids); |
| typedef void(GL_BINDING_CALL* glGenVertexArraysOESProc)(GLsizei n, |
| GLuint* arrays); |
| typedef void(GL_BINDING_CALL* glGetActiveAttribProc)(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformProc)(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivRobustANGLEProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformBlockNameProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName); |
| typedef void(GL_BINDING_CALL* glGetActiveUniformsivProc)( |
| GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetAttachedShadersProc)(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders); |
| typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetBooleani_vRobustANGLEProc)(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data); |
| typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, |
| GLboolean* params); |
| typedef void(GL_BINDING_CALL* glGetBooleanvRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data); |
| typedef void(GL_BINDING_CALL* glGetBufferParameteri64vRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetBufferParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetBufferPointervRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params); |
| typedef void(GL_BINDING_CALL* glGetDebugMessageLogProc)(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog); |
| typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); |
| typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetFloatvRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data); |
| typedef GLint(GL_BINDING_CALL* glGetFragDataIndexProc)(GLuint program, |
| const char* name); |
| typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| typedef void( |
| GL_BINDING_CALL* glGetFramebufferAttachmentParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetFramebufferParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef GLenum(GL_BINDING_CALL* glGetGraphicsResetStatusARBProc)(void); |
| typedef void(GL_BINDING_CALL* glGetInteger64i_vProc)(GLenum target, |
| GLuint index, |
| GLint64* data); |
| typedef void(GL_BINDING_CALL* glGetInteger64i_vRobustANGLEProc)(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data); |
| typedef void(GL_BINDING_CALL* glGetInteger64vProc)(GLenum pname, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetInteger64vRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data); |
| typedef void(GL_BINDING_CALL* glGetIntegeri_vProc)(GLenum target, |
| GLuint index, |
| GLint* data); |
| typedef void(GL_BINDING_CALL* glGetIntegeri_vRobustANGLEProc)(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data); |
| typedef void(GL_BINDING_CALL* glGetIntegervProc)(GLenum pname, GLint* params); |
| typedef void(GL_BINDING_CALL* glGetIntegervRobustANGLEProc)(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* data); |
| typedef void(GL_BINDING_CALL* glGetInternalformativProc)(GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetInternalformativRobustANGLEProc)( |
| GLenum target, |
| GLenum internalformat, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetMultisamplefvProc)(GLenum pname, |
| GLuint index, |
| GLfloat* val); |
| typedef void(GL_BINDING_CALL* glGetMultisamplefvRobustANGLEProc)( |
| GLenum pname, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* val); |
| typedef void(GL_BINDING_CALL* glGetnUniformfvRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetnUniformivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetnUniformuivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetObjectLabelProc)(GLenum identifier, |
| GLuint name, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label); |
| typedef void(GL_BINDING_CALL* glGetObjectPtrLabelProc)(void* ptr, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* label); |
| typedef void(GL_BINDING_CALL* glGetPointervProc)(GLenum pname, void** params); |
| typedef void(GL_BINDING_CALL* glGetPointervRobustANGLERobustANGLEProc)( |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params); |
| typedef void(GL_BINDING_CALL* glGetProgramBinaryProc)(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLenum* binaryFormat, |
| GLvoid* binary); |
| typedef void(GL_BINDING_CALL* glGetProgramInfoLogProc)(GLuint program, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| typedef void(GL_BINDING_CALL* glGetProgramInterfaceivProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramInterfaceivRobustANGLEProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramivProc)(GLuint program, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramivRobustANGLEProc)(GLuint program, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetProgramResourceivProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum* props, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef GLint(GL_BINDING_CALL* glGetProgramResourceLocationProc)( |
| GLuint program, |
| GLenum programInterface, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetProgramResourceNameProc)( |
| GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* name); |
| typedef void(GL_BINDING_CALL* glGetQueryivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryivRobustANGLEProc)(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjecti64vProc)(GLuint id, |
| GLenum pname, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjecti64vRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectivProc)(GLuint id, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectivRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectui64vProc)(GLuint id, |
| GLenum pname, |
| GLuint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectui64vRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint64* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectuivProc)(GLuint id, |
| GLenum pname, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetQueryObjectuivRobustANGLEProc)( |
| GLuint id, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivEXTProc)( |
| GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterfvProc)(GLuint sampler, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterfvRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterIivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterIuivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterivProc)(GLuint sampler, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetSamplerParameterivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetShaderInfoLogProc)(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* infolog); |
| typedef void(GL_BINDING_CALL* glGetShaderivProc)(GLuint shader, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetShaderivRobustANGLEProc)(GLuint shader, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); |
| typedef const GLubyte*(GL_BINDING_CALL* glGetStringiProc)(GLenum name, |
| GLuint index); |
| typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* values); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, |
| GLint level, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexLevelParameterivRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterfvProc)(GLenum target, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterfvRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterIivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterIuivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterivProc)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTexParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetTransformFeedbackVaryingProc)( |
| GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* size, |
| GLenum* type, |
| char* name); |
| typedef void(GL_BINDING_CALL* glGetTranslatedShaderSourceANGLEProc)( |
| GLuint shader, |
| GLsizei bufsize, |
| GLsizei* length, |
| char* source); |
| typedef GLuint(GL_BINDING_CALL* glGetUniformBlockIndexProc)( |
| GLuint program, |
| const char* uniformBlockName); |
| typedef void(GL_BINDING_CALL* glGetUniformfvProc)(GLuint program, |
| GLint location, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetUniformfvRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetUniformIndicesProc)( |
| GLuint program, |
| GLsizei uniformCount, |
| const char* const* uniformNames, |
| GLuint* uniformIndices); |
| typedef void(GL_BINDING_CALL* glGetUniformivProc)(GLuint program, |
| GLint location, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetUniformivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef GLint(GL_BINDING_CALL* glGetUniformLocationProc)(GLuint program, |
| const char* name); |
| typedef void(GL_BINDING_CALL* glGetUniformuivProc)(GLuint program, |
| GLint location, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetUniformuivRobustANGLEProc)(GLuint program, |
| GLint location, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribfvProc)(GLuint index, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribfvRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribIivRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribIuivRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLuint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribivProc)(GLuint index, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribivRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribPointervProc)(GLuint index, |
| GLenum pname, |
| void** pointer); |
| typedef void(GL_BINDING_CALL* glGetVertexAttribPointervRobustANGLEProc)( |
| GLuint index, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** pointer); |
| typedef void(GL_BINDING_CALL* glHintProc)(GLenum target, GLenum mode); |
| typedef void(GL_BINDING_CALL* glInsertEventMarkerEXTProc)(GLsizei length, |
| const char* marker); |
| typedef void(GL_BINDING_CALL* glInvalidateFramebufferProc)( |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments); |
| typedef void(GL_BINDING_CALL* glInvalidateSubFramebufferProc)( |
| GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments, |
| GLint x, |
| GLint y, |
| GLint width, |
| GLint height); |
| typedef GLboolean(GL_BINDING_CALL* glIsBufferProc)(GLuint buffer); |
| typedef GLboolean(GL_BINDING_CALL* glIsEnabledProc)(GLenum cap); |
| typedef GLboolean(GL_BINDING_CALL* glIsFenceAPPLEProc)(GLuint fence); |
| typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence); |
| typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer); |
| typedef GLboolean(GL_BINDING_CALL* glIsPathNVProc)(GLuint path); |
| typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program); |
| typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query); |
| typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)( |
| GLuint renderbuffer); |
| typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler); |
| typedef GLboolean(GL_BINDING_CALL* glIsShaderProc)(GLuint shader); |
| typedef GLboolean(GL_BINDING_CALL* glIsSyncProc)(GLsync sync); |
| typedef GLboolean(GL_BINDING_CALL* glIsTextureProc)(GLuint texture); |
| typedef GLboolean(GL_BINDING_CALL* glIsTransformFeedbackProc)(GLuint id); |
| typedef GLboolean(GL_BINDING_CALL* glIsVertexArrayOESProc)(GLuint array); |
| typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width); |
| typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program); |
| typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access); |
| typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length, |
| GLbitfield access); |
| typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode, |
| const GLfloat* m); |
| typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode); |
| typedef void(GL_BINDING_CALL* glMemoryBarrierEXTProc)(GLbitfield barriers); |
| typedef void(GL_BINDING_CALL* glObjectLabelProc)(GLenum identifier, |
| GLuint name, |
| GLsizei length, |
| const char* label); |
| typedef void(GL_BINDING_CALL* glObjectPtrLabelProc)(void* ptr, |
| GLsizei length, |
| const char* label); |
| typedef void(GL_BINDING_CALL* glPathCommandsNVProc)(GLuint path, |
| GLsizei numCommands, |
| const GLubyte* commands, |
| GLsizei numCoords, |
| GLenum coordType, |
| const GLvoid* coords); |
| typedef void(GL_BINDING_CALL* glPathParameterfNVProc)(GLuint path, |
| GLenum pname, |
| GLfloat value); |
| typedef void(GL_BINDING_CALL* glPathParameteriNVProc)(GLuint path, |
| GLenum pname, |
| GLint value); |
| typedef void(GL_BINDING_CALL* glPathStencilFuncNVProc)(GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glPauseTransformFeedbackProc)(void); |
| typedef void(GL_BINDING_CALL* glPixelStoreiProc)(GLenum pname, GLint param); |
| typedef void(GL_BINDING_CALL* glPointParameteriProc)(GLenum pname, GLint param); |
| typedef void(GL_BINDING_CALL* glPolygonModeProc)(GLenum face, GLenum mode); |
| typedef void(GL_BINDING_CALL* glPolygonOffsetProc)(GLfloat factor, |
| GLfloat units); |
| typedef void(GL_BINDING_CALL* glPopDebugGroupProc)(); |
| typedef void(GL_BINDING_CALL* glPopGroupMarkerEXTProc)(void); |
| typedef void(GL_BINDING_CALL* glPrimitiveRestartIndexProc)(GLuint index); |
| typedef void(GL_BINDING_CALL* glProgramBinaryProc)(GLuint program, |
| GLenum binaryFormat, |
| const GLvoid* binary, |
| GLsizei length); |
| typedef void(GL_BINDING_CALL* glProgramParameteriProc)(GLuint program, |
| GLenum pname, |
| GLint value); |
| typedef void(GL_BINDING_CALL* glProgramPathFragmentInputGenNVProc)( |
| GLuint program, |
| GLint location, |
| GLenum genMode, |
| GLint components, |
| const GLfloat* coeffs); |
| typedef void(GL_BINDING_CALL* glPushDebugGroupProc)(GLenum source, |
| GLuint id, |
| GLsizei length, |
| const char* message); |
| typedef void(GL_BINDING_CALL* glPushGroupMarkerEXTProc)(GLsizei length, |
| const char* marker); |
| typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); |
| typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); |
| typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* data); |
| typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLsizei* columns, |
| GLsizei* rows, |
| void* pixels); |
| typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); |
| typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( |
| GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleEXTProc)( |
| GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glRequestExtensionANGLEProc)(const char* name); |
| typedef void(GL_BINDING_CALL* glResumeTransformFeedbackProc)(void); |
| typedef void(GL_BINDING_CALL* glSampleCoverageProc)(GLclampf value, |
| GLboolean invert); |
| typedef void(GL_BINDING_CALL* glSamplerParameterfProc)(GLuint sampler, |
| GLenum pname, |
| GLfloat param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterfvProc)(GLuint sampler, |
| GLenum pname, |
| const GLfloat* params); |
| typedef void(GL_BINDING_CALL* glSamplerParameterfvRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* param); |
| typedef void(GL_BINDING_CALL* glSamplerParameteriProc)(GLuint sampler, |
| GLenum pname, |
| GLint param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterIivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterIuivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* param); |
| typedef void(GL_BINDING_CALL* glSamplerParameterivProc)(GLuint sampler, |
| GLenum pname, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glSamplerParameterivRobustANGLEProc)( |
| GLuint sampler, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* param); |
| typedef void(GL_BINDING_CALL* glScissorProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glSetFenceAPPLEProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glSetFenceNVProc)(GLuint fence, GLenum condition); |
| typedef void(GL_BINDING_CALL* glShaderBinaryProc)(GLsizei n, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader, |
| GLsizei count, |
| const char* const* str, |
| const GLint* length); |
| typedef void(GL_BINDING_CALL* glStencilFillPathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilFillPathNVProc)(GLuint path, |
| GLenum fillMode, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilFuncProc)(GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilFuncSeparateProc)(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilMaskProc)(GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilMaskSeparateProc)(GLenum face, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilOpProc)(GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face, |
| GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| typedef void(GL_BINDING_CALL* glStencilStrokePathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilStrokePathNVProc)(GLuint path, |
| GLint reference, |
| GLuint mask); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathNVProc)( |
| GLuint path, |
| GLenum fillMode, |
| GLuint mask, |
| GLenum coverMode); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathInstancedNVProc)( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLint ref, |
| GLuint mask, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues); |
| typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathNVProc)( |
| GLuint path, |
| GLint reference, |
| GLuint mask, |
| GLenum coverMode); |
| typedef GLboolean(GL_BINDING_CALL* glTestFenceAPPLEProc)(GLuint fence); |
| typedef GLboolean(GL_BINDING_CALL* glTestFenceNVProc)(GLuint fence); |
| typedef void(GL_BINDING_CALL* glTexBufferProc)(GLenum target, |
| GLenum internalformat, |
| GLuint buffer); |
| typedef void(GL_BINDING_CALL* glTexBufferRangeProc)(GLenum target, |
| GLenum internalformat, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size); |
| typedef void(GL_BINDING_CALL* glTexImage2DProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexImage2DRobustANGLEProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexImage3DProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexImage3DRobustANGLEProc)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexParameterfProc)(GLenum target, |
| GLenum pname, |
| GLfloat param); |
| typedef void(GL_BINDING_CALL* glTexParameterfvProc)(GLenum target, |
| GLenum pname, |
| const GLfloat* params); |
| typedef void(GL_BINDING_CALL* glTexParameterfvRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLfloat* params); |
| typedef void(GL_BINDING_CALL* glTexParameteriProc)(GLenum target, |
| GLenum pname, |
| GLint param); |
| typedef void(GL_BINDING_CALL* glTexParameterIivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glTexParameterIuivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLuint* params); |
| typedef void(GL_BINDING_CALL* glTexParameterivProc)(GLenum target, |
| GLenum pname, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glTexParameterivRobustANGLEProc)( |
| GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| const GLint* params); |
| typedef void(GL_BINDING_CALL* glTexStorage2DEXTProc)(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glTexStorage3DProc)(GLenum target, |
| GLsizei levels, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth); |
| typedef void(GL_BINDING_CALL* glTexSubImage2DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexSubImage2DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexSubImage3DProc)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTexSubImage3DRobustANGLEProc)( |
| GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLenum type, |
| GLsizei bufSize, |
| const void* pixels); |
| typedef void(GL_BINDING_CALL* glTransformFeedbackVaryingsProc)( |
| GLuint program, |
| GLsizei count, |
| const char* const* varyings, |
| GLenum bufferMode); |
| typedef void(GL_BINDING_CALL* glUniform1fProc)(GLint location, GLfloat x); |
| typedef void(GL_BINDING_CALL* glUniform1fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform1iProc)(GLint location, GLint x); |
| typedef void(GL_BINDING_CALL* glUniform1ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform1uiProc)(GLint location, GLuint v0); |
| typedef void(GL_BINDING_CALL* glUniform1uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniform2fProc)(GLint location, |
| GLfloat x, |
| GLfloat y); |
| typedef void(GL_BINDING_CALL* glUniform2fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform2iProc)(GLint location, |
| GLint x, |
| GLint y); |
| typedef void(GL_BINDING_CALL* glUniform2ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform2uiProc)(GLint location, |
| GLuint v0, |
| GLuint v1); |
| typedef void(GL_BINDING_CALL* glUniform2uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniform3fProc)(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| typedef void(GL_BINDING_CALL* glUniform3fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform3iProc)(GLint location, |
| GLint x, |
| GLint y, |
| GLint z); |
| typedef void(GL_BINDING_CALL* glUniform3ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform3uiProc)(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2); |
| typedef void(GL_BINDING_CALL* glUniform3uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniform4fProc)(GLint location, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| typedef void(GL_BINDING_CALL* glUniform4fvProc)(GLint location, |
| GLsizei count, |
| const GLfloat* v); |
| typedef void(GL_BINDING_CALL* glUniform4iProc)(GLint location, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| typedef void(GL_BINDING_CALL* glUniform4ivProc)(GLint location, |
| GLsizei count, |
| const GLint* v); |
| typedef void(GL_BINDING_CALL* glUniform4uiProc)(GLint location, |
| GLuint v0, |
| GLuint v1, |
| GLuint v2, |
| GLuint v3); |
| typedef void(GL_BINDING_CALL* glUniform4uivProc)(GLint location, |
| GLsizei count, |
| const GLuint* v); |
| typedef void(GL_BINDING_CALL* glUniformBlockBindingProc)( |
| GLuint program, |
| GLuint uniformBlockIndex, |
| GLuint uniformBlockBinding); |
| typedef void(GL_BINDING_CALL* glUniformMatrix2fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix2x3fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix2x4fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix3fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix3x2fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix3x4fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix4fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix4x2fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_BINDING_CALL* glUniformMatrix4x3fvProc)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef GLboolean(GL_BINDING_CALL* glUnmapBufferProc)(GLenum target); |
| typedef void(GL_BINDING_CALL* glUseProgramProc)(GLuint program); |
| typedef void(GL_BINDING_CALL* glValidateProgramProc)(GLuint program); |
| typedef void(GL_BINDING_CALL* glVertexAttrib1fProc)(GLuint indx, GLfloat x); |
| typedef void(GL_BINDING_CALL* glVertexAttrib1fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttrib2fProc)(GLuint indx, |
| GLfloat x, |
| GLfloat y); |
| typedef void(GL_BINDING_CALL* glVertexAttrib2fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttrib3fProc)(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| typedef void(GL_BINDING_CALL* glVertexAttrib3fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttrib4fProc)(GLuint indx, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| typedef void(GL_BINDING_CALL* glVertexAttrib4fvProc)(GLuint indx, |
| const GLfloat* values); |
| typedef void(GL_BINDING_CALL* glVertexAttribDivisorANGLEProc)(GLuint index, |
| GLuint divisor); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4iProc)(GLuint indx, |
| GLint x, |
| GLint y, |
| GLint z, |
| GLint w); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4ivProc)(GLuint indx, |
| const GLint* values); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4uiProc)(GLuint indx, |
| GLuint x, |
| GLuint y, |
| GLuint z, |
| GLuint w); |
| typedef void(GL_BINDING_CALL* glVertexAttribI4uivProc)(GLuint indx, |
| const GLuint* values); |
| typedef void(GL_BINDING_CALL* glVertexAttribIPointerProc)(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLsizei stride, |
| const void* ptr); |
| typedef void(GL_BINDING_CALL* glVertexAttribPointerProc)(GLuint indx, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* ptr); |
| typedef void(GL_BINDING_CALL* glViewportProc)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_BINDING_CALL* glWaitSyncProc)(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout); |
| typedef void(GL_BINDING_CALL* glWindowRectanglesEXTProc)(GLenum mode, |
| GLsizei n, |
| const GLint* box); |
| |
| struct ExtensionsGL { |
| bool b_GL_ANGLE_framebuffer_blit; |
| bool b_GL_ANGLE_framebuffer_multisample; |
| bool b_GL_ANGLE_instanced_arrays; |
| bool b_GL_ANGLE_request_extension; |
| bool b_GL_ANGLE_robust_client_memory; |
| bool b_GL_ANGLE_translated_shader_source; |
| bool b_GL_APPLE_fence; |
| bool b_GL_APPLE_vertex_array_object; |
| bool b_GL_ARB_blend_func_extended; |
| bool b_GL_ARB_draw_buffers; |
| bool b_GL_ARB_draw_instanced; |
| bool b_GL_ARB_framebuffer_object; |
| bool b_GL_ARB_get_program_binary; |
| bool b_GL_ARB_instanced_arrays; |
| bool b_GL_ARB_internalformat_query; |
| bool b_GL_ARB_map_buffer_range; |
| bool b_GL_ARB_occlusion_query; |
| bool b_GL_ARB_program_interface_query; |
| bool b_GL_ARB_robustness; |
| bool b_GL_ARB_sampler_objects; |
| bool b_GL_ARB_shader_image_load_store; |
| bool b_GL_ARB_sync; |
| bool b_GL_ARB_texture_multisample; |
| bool b_GL_ARB_texture_storage; |
| bool b_GL_ARB_timer_query; |
| bool b_GL_ARB_transform_feedback2; |
| bool b_GL_ARB_vertex_array_object; |
| bool b_GL_CHROMIUM_bind_uniform_location; |
| bool b_GL_CHROMIUM_compressed_copy_texture; |
| bool b_GL_CHROMIUM_copy_compressed_texture; |
| bool b_GL_CHROMIUM_copy_texture; |
| bool b_GL_CHROMIUM_gles_depth_binding_hack; |
| bool b_GL_CHROMIUM_glgetstringi_hack; |
| bool b_GL_EXT_blend_func_extended; |
| bool b_GL_EXT_debug_marker; |
| bool b_GL_EXT_direct_state_access; |
| bool b_GL_EXT_discard_framebuffer; |
| bool b_GL_EXT_disjoint_timer_query; |
| bool b_GL_EXT_draw_buffers; |
| bool b_GL_EXT_framebuffer_blit; |
| bool b_GL_EXT_framebuffer_multisample; |
| bool b_GL_EXT_framebuffer_object; |
| bool b_GL_EXT_gpu_shader4; |
| bool b_GL_EXT_instanced_arrays; |
| bool b_GL_EXT_map_buffer_range; |
| bool b_GL_EXT_multisampled_render_to_texture; |
| bool b_GL_EXT_occlusion_query_boolean; |
| bool b_GL_EXT_robustness; |
| bool b_GL_EXT_shader_image_load_store; |
| bool b_GL_EXT_texture_buffer; |
| bool b_GL_EXT_texture_buffer_object; |
| bool b_GL_EXT_texture_storage; |
| bool b_GL_EXT_timer_query; |
| bool b_GL_EXT_transform_feedback; |
| bool b_GL_EXT_unpack_subimage; |
| bool b_GL_EXT_window_rectangles; |
| bool b_GL_IMG_multisampled_render_to_texture; |
| bool b_GL_INTEL_framebuffer_CMAA; |
| bool b_GL_KHR_blend_equation_advanced; |
| bool b_GL_KHR_debug; |
| bool b_GL_KHR_robustness; |
| bool b_GL_NV_blend_equation_advanced; |
| bool b_GL_NV_fence; |
| bool b_GL_NV_framebuffer_mixed_samples; |
| bool b_GL_NV_path_rendering; |
| bool b_GL_OES_EGL_image; |
| bool b_GL_OES_get_program_binary; |
| bool b_GL_OES_mapbuffer; |
| bool b_GL_OES_texture_buffer; |
| bool b_GL_OES_vertex_array_object; |
| }; |
| |
| struct ProcsGL { |
| glActiveTextureProc glActiveTextureFn; |
| glApplyFramebufferAttachmentCMAAINTELProc |
| glApplyFramebufferAttachmentCMAAINTELFn; |
| glAttachShaderProc glAttachShaderFn; |
| glBeginQueryProc glBeginQueryFn; |
| glBeginTransformFeedbackProc glBeginTransformFeedbackFn; |
| glBindAttribLocationProc glBindAttribLocationFn; |
| glBindBufferProc glBindBufferFn; |
| glBindBufferBaseProc glBindBufferBaseFn; |
| glBindBufferRangeProc glBindBufferRangeFn; |
| glBindFragDataLocationProc glBindFragDataLocationFn; |
| glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn; |
| glBindFramebufferEXTProc glBindFramebufferEXTFn; |
| glBindImageTextureEXTProc glBindImageTextureEXTFn; |
| glBindRenderbufferEXTProc glBindRenderbufferEXTFn; |
| glBindSamplerProc glBindSamplerFn; |
| glBindTextureProc glBindTextureFn; |
| glBindTransformFeedbackProc glBindTransformFeedbackFn; |
| glBindUniformLocationCHROMIUMProc glBindUniformLocationCHROMIUMFn; |
| glBindVertexArrayOESProc glBindVertexArrayOESFn; |
| glBlendBarrierKHRProc glBlendBarrierKHRFn; |
| glBlendColorProc glBlendColorFn; |
| glBlendEquationProc glBlendEquationFn; |
| glBlendEquationSeparateProc glBlendEquationSeparateFn; |
| glBlendFuncProc glBlendFuncFn; |
| glBlendFuncSeparateProc glBlendFuncSeparateFn; |
| glBlitFramebufferProc glBlitFramebufferFn; |
| glBufferDataProc glBufferDataFn; |
| glBufferSubDataProc glBufferSubDataFn; |
| glCheckFramebufferStatusEXTProc glCheckFramebufferStatusEXTFn; |
| glClearProc glClearFn; |
| glClearBufferfiProc glClearBufferfiFn; |
| glClearBufferfvProc glClearBufferfvFn; |
| glClearBufferivProc glClearBufferivFn; |
| glClearBufferuivProc glClearBufferuivFn; |
| glClearColorProc glClearColorFn; |
| glClearDepthProc glClearDepthFn; |
| glClearDepthfProc glClearDepthfFn; |
| glClearStencilProc glClearStencilFn; |
| glClientWaitSyncProc glClientWaitSyncFn; |
| glColorMaskProc glColorMaskFn; |
| glCompileShaderProc glCompileShaderFn; |
| glCompressedCopyTextureCHROMIUMProc glCompressedCopyTextureCHROMIUMFn; |
| glCompressedTexImage2DProc glCompressedTexImage2DFn; |
| glCompressedTexImage2DRobustANGLEProc glCompressedTexImage2DRobustANGLEFn; |
| glCompressedTexImage3DProc glCompressedTexImage3DFn; |
| glCompressedTexImage3DRobustANGLEProc glCompressedTexImage3DRobustANGLEFn; |
| glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; |
| glCompressedTexSubImage2DRobustANGLEProc |
| glCompressedTexSubImage2DRobustANGLEFn; |
| glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn; |
| glCompressedTexSubImage3DRobustANGLEProc |
| glCompressedTexSubImage3DRobustANGLEFn; |
| glCopyBufferSubDataProc glCopyBufferSubDataFn; |
| glCopySubTextureCHROMIUMProc glCopySubTextureCHROMIUMFn; |
| glCopyTexImage2DProc glCopyTexImage2DFn; |
| glCopyTexSubImage2DProc glCopyTexSubImage2DFn; |
| glCopyTexSubImage3DProc glCopyTexSubImage3DFn; |
| glCopyTextureCHROMIUMProc glCopyTextureCHROMIUMFn; |
| glCoverageModulationNVProc glCoverageModulationNVFn; |
| glCoverFillPathInstancedNVProc glCoverFillPathInstancedNVFn; |
| glCoverFillPathNVProc glCoverFillPathNVFn; |
| glCoverStrokePathInstancedNVProc glCoverStrokePathInstancedNVFn; |
| glCoverStrokePathNVProc glCoverStrokePathNVFn; |
| glCreateProgramProc glCreateProgramFn; |
| glCreateShaderProc glCreateShaderFn; |
| glCullFaceProc glCullFaceFn; |
| glDebugMessageCallbackProc glDebugMessageCallbackFn; |
| glDebugMessageControlProc glDebugMessageControlFn; |
| glDebugMessageInsertProc glDebugMessageInsertFn; |
| glDeleteBuffersARBProc glDeleteBuffersARBFn; |
| glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn; |
| glDeleteFencesNVProc glDeleteFencesNVFn; |
| glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn; |
| glDeletePathsNVProc glDeletePathsNVFn; |
| glDeleteProgramProc glDeleteProgramFn; |
| glDeleteQueriesProc glDeleteQueriesFn; |
| glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn; |
| glDeleteSamplersProc glDeleteSamplersFn; |
| glDeleteShaderProc glDeleteShaderFn; |
| glDeleteSyncProc glDeleteSyncFn; |
| glDeleteTexturesProc glDeleteTexturesFn; |
| glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn; |
| glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn; |
| glDepthFuncProc glDepthFuncFn; |
| glDepthMaskProc glDepthMaskFn; |
| glDepthRangeProc glDepthRangeFn; |
| glDepthRangefProc glDepthRangefFn; |
| glDetachShaderProc glDetachShaderFn; |
| glDisableProc glDisableFn; |
| glDisableVertexAttribArrayProc glDisableVertexAttribArrayFn; |
| glDiscardFramebufferEXTProc glDiscardFramebufferEXTFn; |
| glDrawArraysProc glDrawArraysFn; |
| glDrawArraysInstancedANGLEProc glDrawArraysInstancedANGLEFn; |
| glDrawBufferProc glDrawBufferFn; |
| glDrawBuffersARBProc glDrawBuffersARBFn; |
| glDrawElementsProc glDrawElementsFn; |
| glDrawElementsInstancedANGLEProc glDrawElementsInstancedANGLEFn; |
| glDrawRangeElementsProc glDrawRangeElementsFn; |
| glEGLImageTargetRenderbufferStorageOESProc |
| glEGLImageTargetRenderbufferStorageOESFn; |
| glEGLImageTargetTexture2DOESProc glEGLImageTargetTexture2DOESFn; |
| glEnableProc glEnableFn; |
| glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn; |
| glEndQueryProc glEndQueryFn; |
| glEndTransformFeedbackProc glEndTransformFeedbackFn; |
| glFenceSyncProc glFenceSyncFn; |
| glFinishProc glFinishFn; |
| glFinishFenceAPPLEProc glFinishFenceAPPLEFn; |
| glFinishFenceNVProc glFinishFenceNVFn; |
| glFlushProc glFlushFn; |
| glFlushMappedBufferRangeProc glFlushMappedBufferRangeFn; |
| glFramebufferRenderbufferEXTProc glFramebufferRenderbufferEXTFn; |
| glFramebufferTexture2DEXTProc glFramebufferTexture2DEXTFn; |
| glFramebufferTexture2DMultisampleEXTProc |
| glFramebufferTexture2DMultisampleEXTFn; |
| glFramebufferTextureLayerProc glFramebufferTextureLayerFn; |
| glFrontFaceProc glFrontFaceFn; |
| glGenBuffersARBProc glGenBuffersARBFn; |
| glGenerateMipmapEXTProc glGenerateMipmapEXTFn; |
| glGenFencesAPPLEProc glGenFencesAPPLEFn; |
| glGenFencesNVProc glGenFencesNVFn; |
| glGenFramebuffersEXTProc glGenFramebuffersEXTFn; |
| glGenPathsNVProc glGenPathsNVFn; |
| glGenQueriesProc glGenQueriesFn; |
| glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn; |
| glGenSamplersProc glGenSamplersFn; |
| glGenTexturesProc glGenTexturesFn; |
| glGenTransformFeedbacksProc glGenTransformFeedbacksFn; |
| glGenVertexArraysOESProc glGenVertexArraysOESFn; |
| glGetActiveAttribProc glGetActiveAttribFn; |
| glGetActiveUniformProc glGetActiveUniformFn; |
| glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; |
| glGetActiveUniformBlockivRobustANGLEProc |
| glGetActiveUniformBlockivRobustANGLEFn; |
| glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; |
| glGetActiveUniformsivProc glGetActiveUniformsivFn; |
| glGetAttachedShadersProc glGetAttachedShadersFn; |
| glGetAttribLocationProc glGetAttribLocationFn; |
| glGetBooleani_vRobustANGLEProc glGetBooleani_vRobustANGLEFn; |
| glGetBooleanvProc glGetBooleanvFn; |
| glGetBooleanvRobustANGLEProc glGetBooleanvRobustANGLEFn; |
| glGetBufferParameteri64vRobustANGLEProc glGetBufferParameteri64vRobustANGLEFn; |
| glGetBufferParameterivProc glGetBufferParameterivFn; |
| glGetBufferParameterivRobustANGLEProc glGetBufferParameterivRobustANGLEFn; |
| glGetBufferPointervRobustANGLEProc glGetBufferPointervRobustANGLEFn; |
| glGetDebugMessageLogProc glGetDebugMessageLogFn; |
| glGetErrorProc glGetErrorFn; |
| glGetFenceivNVProc glGetFenceivNVFn; |
| glGetFloatvProc glGetFloatvFn; |
| glGetFloatvRobustANGLEProc glGetFloatvRobustANGLEFn; |
| glGetFragDataIndexProc glGetFragDataIndexFn; |
| glGetFragDataLocationProc glGetFragDataLocationFn; |
| glGetFramebufferAttachmentParameterivEXTProc |
| glGetFramebufferAttachmentParameterivEXTFn; |
| glGetFramebufferAttachmentParameterivRobustANGLEProc |
| glGetFramebufferAttachmentParameterivRobustANGLEFn; |
| glGetFramebufferParameterivRobustANGLEProc |
| glGetFramebufferParameterivRobustANGLEFn; |
| glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; |
| glGetInteger64i_vProc glGetInteger64i_vFn; |
| glGetInteger64i_vRobustANGLEProc glGetInteger64i_vRobustANGLEFn; |
| glGetInteger64vProc glGetInteger64vFn; |
| glGetInteger64vRobustANGLEProc glGetInteger64vRobustANGLEFn; |
| glGetIntegeri_vProc glGetIntegeri_vFn; |
| glGetIntegeri_vRobustANGLEProc glGetIntegeri_vRobustANGLEFn; |
| glGetIntegervProc glGetIntegervFn; |
| glGetIntegervRobustANGLEProc glGetIntegervRobustANGLEFn; |
| glGetInternalformativProc glGetInternalformativFn; |
| glGetInternalformativRobustANGLEProc glGetInternalformativRobustANGLEFn; |
| glGetMultisamplefvProc glGetMultisamplefvFn; |
| glGetMultisamplefvRobustANGLEProc glGetMultisamplefvRobustANGLEFn; |
| glGetnUniformfvRobustANGLEProc glGetnUniformfvRobustANGLEFn; |
| glGetnUniformivRobustANGLEProc glGetnUniformivRobustANGLEFn; |
| glGetnUniformuivRobustANGLEProc glGetnUniformuivRobustANGLEFn; |
| glGetObjectLabelProc glGetObjectLabelFn; |
| glGetObjectPtrLabelProc glGetObjectPtrLabelFn; |
| glGetPointervProc glGetPointervFn; |
| glGetPointervRobustANGLERobustANGLEProc glGetPointervRobustANGLERobustANGLEFn; |
| glGetProgramBinaryProc glGetProgramBinaryFn; |
| glGetProgramInfoLogProc glGetProgramInfoLogFn; |
| glGetProgramInterfaceivProc glGetProgramInterfaceivFn; |
| glGetProgramInterfaceivRobustANGLEProc glGetProgramInterfaceivRobustANGLEFn; |
| glGetProgramivProc glGetProgramivFn; |
| glGetProgramivRobustANGLEProc glGetProgramivRobustANGLEFn; |
| glGetProgramResourceivProc glGetProgramResourceivFn; |
| glGetProgramResourceLocationProc glGetProgramResourceLocationFn; |
| glGetProgramResourceNameProc glGetProgramResourceNameFn; |
| glGetQueryivProc glGetQueryivFn; |
| glGetQueryivRobustANGLEProc glGetQueryivRobustANGLEFn; |
| glGetQueryObjecti64vProc glGetQueryObjecti64vFn; |
| glGetQueryObjecti64vRobustANGLEProc glGetQueryObjecti64vRobustANGLEFn; |
| glGetQueryObjectivProc glGetQueryObjectivFn; |
| glGetQueryObjectivRobustANGLEProc glGetQueryObjectivRobustANGLEFn; |
| glGetQueryObjectui64vProc glGetQueryObjectui64vFn; |
| glGetQueryObjectui64vRobustANGLEProc glGetQueryObjectui64vRobustANGLEFn; |
| glGetQueryObjectuivProc glGetQueryObjectuivFn; |
| glGetQueryObjectuivRobustANGLEProc glGetQueryObjectuivRobustANGLEFn; |
| glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; |
| glGetRenderbufferParameterivRobustANGLEProc |
| glGetRenderbufferParameterivRobustANGLEFn; |
| glGetSamplerParameterfvProc glGetSamplerParameterfvFn; |
| glGetSamplerParameterfvRobustANGLEProc glGetSamplerParameterfvRobustANGLEFn; |
| glGetSamplerParameterIivRobustANGLEProc glGetSamplerParameterIivRobustANGLEFn; |
| glGetSamplerParameterIuivRobustANGLEProc |
| glGetSamplerParameterIuivRobustANGLEFn; |
| glGetSamplerParameterivProc glGetSamplerParameterivFn; |
| glGetSamplerParameterivRobustANGLEProc glGetSamplerParameterivRobustANGLEFn; |
| glGetShaderInfoLogProc glGetShaderInfoLogFn; |
| glGetShaderivProc glGetShaderivFn; |
| glGetShaderivRobustANGLEProc glGetShaderivRobustANGLEFn; |
| glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; |
| glGetShaderSourceProc glGetShaderSourceFn; |
| glGetStringProc glGetStringFn; |
| glGetStringiProc glGetStringiFn; |
| glGetSyncivProc glGetSyncivFn; |
| glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; |
| glGetTexLevelParameterfvRobustANGLEProc glGetTexLevelParameterfvRobustANGLEFn; |
| glGetTexLevelParameterivProc glGetTexLevelParameterivFn; |
| glGetTexLevelParameterivRobustANGLEProc glGetTexLevelParameterivRobustANGLEFn; |
| glGetTexParameterfvProc glGetTexParameterfvFn; |
| glGetTexParameterfvRobustANGLEProc glGetTexParameterfvRobustANGLEFn; |
| glGetTexParameterIivRobustANGLEProc glGetTexParameterIivRobustANGLEFn; |
| glGetTexParameterIuivRobustANGLEProc glGetTexParameterIuivRobustANGLEFn; |
| glGetTexParameterivProc glGetTexParameterivFn; |
| glGetTexParameterivRobustANGLEProc glGetTexParameterivRobustANGLEFn; |
| glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; |
| glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; |
| glGetUniformBlockIndexProc glGetUniformBlockIndexFn; |
| glGetUniformfvProc glGetUniformfvFn; |
| glGetUniformfvRobustANGLEProc glGetUniformfvRobustANGLEFn; |
| glGetUniformIndicesProc glGetUniformIndicesFn; |
| glGetUniformivProc glGetUniformivFn; |
| glGetUniformivRobustANGLEProc glGetUniformivRobustANGLEFn; |
| glGetUniformLocationProc glGetUniformLocationFn; |
| glGetUniformuivProc glGetUniformuivFn; |
| glGetUniformuivRobustANGLEProc glGetUniformuivRobustANGLEFn; |
| glGetVertexAttribfvProc glGetVertexAttribfvFn; |
| glGetVertexAttribfvRobustANGLEProc glGetVertexAttribfvRobustANGLEFn; |
| glGetVertexAttribIivRobustANGLEProc glGetVertexAttribIivRobustANGLEFn; |
| glGetVertexAttribIuivRobustANGLEProc glGetVertexAttribIuivRobustANGLEFn; |
| glGetVertexAttribivProc glGetVertexAttribivFn; |
| glGetVertexAttribivRobustANGLEProc glGetVertexAttribivRobustANGLEFn; |
| glGetVertexAttribPointervProc glGetVertexAttribPointervFn; |
| glGetVertexAttribPointervRobustANGLEProc |
| glGetVertexAttribPointervRobustANGLEFn; |
| glHintProc glHintFn; |
| glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn; |
| glInvalidateFramebufferProc glInvalidateFramebufferFn; |
| glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn; |
| glIsBufferProc glIsBufferFn; |
| glIsEnabledProc glIsEnabledFn; |
| glIsFenceAPPLEProc glIsFenceAPPLEFn; |
| glIsFenceNVProc glIsFenceNVFn; |
| glIsFramebufferEXTProc glIsFramebufferEXTFn; |
| glIsPathNVProc glIsPathNVFn; |
| glIsProgramProc glIsProgramFn; |
| glIsQueryProc glIsQueryFn; |
| glIsRenderbufferEXTProc glIsRenderbufferEXTFn; |
| glIsSamplerProc glIsSamplerFn; |
| glIsShaderProc glIsShaderFn; |
| glIsSyncProc glIsSyncFn; |
| glIsTextureProc glIsTextureFn; |
| glIsTransformFeedbackProc glIsTransformFeedbackFn; |
| glIsVertexArrayOESProc glIsVertexArrayOESFn; |
| glLineWidthProc glLineWidthFn; |
| glLinkProgramProc glLinkProgramFn; |
| glMapBufferProc glMapBufferFn; |
| glMapBufferRangeProc glMapBufferRangeFn; |
| glMatrixLoadfEXTProc glMatrixLoadfEXTFn; |
| glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn; |
| glMemoryBarrierEXTProc glMemoryBarrierEXTFn; |
| glObjectLabelProc glObjectLabelFn; |
| glObjectPtrLabelProc glObjectPtrLabelFn; |
| glPathCommandsNVProc glPathCommandsNVFn; |
| glPathParameterfNVProc glPathParameterfNVFn; |
| glPathParameteriNVProc glPathParameteriNVFn; |
| glPathStencilFuncNVProc glPathStencilFuncNVFn; |
| glPauseTransformFeedbackProc glPauseTransformFeedbackFn; |
| glPixelStoreiProc glPixelStoreiFn; |
| glPointParameteriProc glPointParameteriFn; |
| glPolygonModeProc glPolygonModeFn; |
| glPolygonOffsetProc glPolygonOffsetFn; |
| glPopDebugGroupProc glPopDebugGroupFn; |
| glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn; |
| glPrimitiveRestartIndexProc glPrimitiveRestartIndexFn; |
| glProgramBinaryProc glProgramBinaryFn; |
| glProgramParameteriProc glProgramParameteriFn; |
| glProgramPathFragmentInputGenNVProc glProgramPathFragmentInputGenNVFn; |
| glPushDebugGroupProc glPushDebugGroupFn; |
| glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn; |
| glQueryCounterProc glQueryCounterFn; |
| glReadBufferProc glReadBufferFn; |
| glReadnPixelsRobustANGLEProc glReadnPixelsRobustANGLEFn; |
| glReadPixelsProc glReadPixelsFn; |
| glReadPixelsRobustANGLEProc glReadPixelsRobustANGLEFn; |
| glReleaseShaderCompilerProc glReleaseShaderCompilerFn; |
| glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn; |
| glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn; |
| glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn; |
| glRequestExtensionANGLEProc glRequestExtensionANGLEFn; |
| glResumeTransformFeedbackProc glResumeTransformFeedbackFn; |
| glSampleCoverageProc glSampleCoverageFn; |
| glSamplerParameterfProc glSamplerParameterfFn; |
| glSamplerParameterfvProc glSamplerParameterfvFn; |
| glSamplerParameterfvRobustANGLEProc glSamplerParameterfvRobustANGLEFn; |
| glSamplerParameteriProc glSamplerParameteriFn; |
| glSamplerParameterIivRobustANGLEProc glSamplerParameterIivRobustANGLEFn; |
| glSamplerParameterIuivRobustANGLEProc glSamplerParameterIuivRobustANGLEFn; |
| glSamplerParameterivProc glSamplerParameterivFn; |
| glSamplerParameterivRobustANGLEProc glSamplerParameterivRobustANGLEFn; |
| glScissorProc glScissorFn; |
| glSetFenceAPPLEProc glSetFenceAPPLEFn; |
| glSetFenceNVProc glSetFenceNVFn; |
| glShaderBinaryProc glShaderBinaryFn; |
| glShaderSourceProc glShaderSourceFn; |
| glStencilFillPathInstancedNVProc glStencilFillPathInstancedNVFn; |
| glStencilFillPathNVProc glStencilFillPathNVFn; |
| glStencilFuncProc glStencilFuncFn; |
| glStencilFuncSeparateProc glStencilFuncSeparateFn; |
| glStencilMaskProc glStencilMaskFn; |
| glStencilMaskSeparateProc glStencilMaskSeparateFn; |
| glStencilOpProc glStencilOpFn; |
| glStencilOpSeparateProc glStencilOpSeparateFn; |
| glStencilStrokePathInstancedNVProc glStencilStrokePathInstancedNVFn; |
| glStencilStrokePathNVProc glStencilStrokePathNVFn; |
| glStencilThenCoverFillPathInstancedNVProc |
| glStencilThenCoverFillPathInstancedNVFn; |
| glStencilThenCoverFillPathNVProc glStencilThenCoverFillPathNVFn; |
| glStencilThenCoverStrokePathInstancedNVProc |
| glStencilThenCoverStrokePathInstancedNVFn; |
| glStencilThenCoverStrokePathNVProc glStencilThenCoverStrokePathNVFn; |
| glTestFenceAPPLEProc glTestFenceAPPLEFn; |
| glTestFenceNVProc glTestFenceNVFn; |
| glTexBufferProc glTexBufferFn; |
| glTexBufferRangeProc glTexBufferRangeFn; |
| glTexImage2DProc glTexImage2DFn; |
| glTexImage2DRobustANGLEProc glTexImage2DRobustANGLEFn; |
| glTexImage3DProc glTexImage3DFn; |
| glTexImage3DRobustANGLEProc glTexImage3DRobustANGLEFn; |
| glTexParameterfProc glTexParameterfFn; |
| glTexParameterfvProc glTexParameterfvFn; |
| glTexParameterfvRobustANGLEProc glTexParameterfvRobustANGLEFn; |
| glTexParameteriProc glTexParameteriFn; |
| glTexParameterIivRobustANGLEProc glTexParameterIivRobustANGLEFn; |
| glTexParameterIuivRobustANGLEProc glTexParameterIuivRobustANGLEFn; |
| glTexParameterivProc glTexParameterivFn; |
| glTexParameterivRobustANGLEProc glTexParameterivRobustANGLEFn; |
| glTexStorage2DEXTProc glTexStorage2DEXTFn; |
| glTexStorage3DProc glTexStorage3DFn; |
| glTexSubImage2DProc glTexSubImage2DFn; |
| glTexSubImage2DRobustANGLEProc glTexSubImage2DRobustANGLEFn; |
| glTexSubImage3DProc glTexSubImage3DFn; |
| glTexSubImage3DRobustANGLEProc glTexSubImage3DRobustANGLEFn; |
| glTransformFeedbackVaryingsProc glTransformFeedbackVaryingsFn; |
| glUniform1fProc glUniform1fFn; |
| glUniform1fvProc glUniform1fvFn; |
| glUniform1iProc glUniform1iFn; |
| glUniform1ivProc glUniform1ivFn; |
| glUniform1uiProc glUniform1uiFn; |
| glUniform1uivProc glUniform1uivFn; |
| glUniform2fProc glUniform2fFn; |
| glUniform2fvProc glUniform2fvFn; |
| glUniform2iProc glUniform2iFn; |
| glUniform2ivProc glUniform2ivFn; |
| glUniform2uiProc glUniform2uiFn; |
| glUniform2uivProc glUniform2uivFn; |
| glUniform3fProc glUniform3fFn; |
| glUniform3fvProc glUniform3fvFn; |
| glUniform3iProc glUniform3iFn; |
| glUniform3ivProc glUniform3ivFn; |
| glUniform3uiProc glUniform3uiFn; |
| glUniform3uivProc glUniform3uivFn; |
| glUniform4fProc glUniform4fFn; |
| glUniform4fvProc glUniform4fvFn; |
| glUniform4iProc glUniform4iFn; |
| glUniform4ivProc glUniform4ivFn; |
| glUniform4uiProc glUniform4uiFn; |
| glUniform4uivProc glUniform4uivFn; |
| glUniformBlockBindingProc glUniformBlockBindingFn; |
| glUniformMatrix2fvProc glUniformMatrix2fvFn; |
| glUniformMatrix2x3fvProc glUniformMatrix2x3fvFn; |
| glUniformMatrix2x4fvProc glUniformMatrix2x4fvFn; |
| glUniformMatrix3fvProc glUniformMatrix3fvFn; |
| glUniformMatrix3x2fvProc glUniformMatrix3x2fvFn; |
| glUniformMatrix3x4fvProc glUniformMatrix3x4fvFn; |
| glUniformMatrix4fvProc glUniformMatrix4fvFn; |
| glUniformMatrix4x2fvProc glUniformMatrix4x2fvFn; |
| glUniformMatrix4x3fvProc glUniformMatrix4x3fvFn; |
| glUnmapBufferProc glUnmapBufferFn; |
| glUseProgramProc glUseProgramFn; |
| glValidateProgramProc glValidateProgramFn; |
| glVertexAttrib1fProc glVertexAttrib1fFn; |
| glVertexAttrib1fvProc glVertexAttrib1fvFn; |
| glVertexAttrib2fProc glVertexAttrib2fFn; |
| glVertexAttrib2fvProc glVertexAttrib2fvFn; |
| glVertexAttrib3fProc glVertexAttrib3fFn; |
| glVertexAttrib3fvProc glVertexAttrib3fvFn; |
| glVertexAttrib4fProc glVertexAttrib4fFn; |
| glVertexAttrib4fvProc glVertexAttrib4fvFn; |
| glVertexAttribDivisorANGLEProc glVertexAttribDivisorANGLEFn; |
| glVertexAttribI4iProc glVertexAttribI4iFn; |
| glVertexAttribI4ivProc glVertexAttribI4ivFn; |
| glVertexAttribI4uiProc glVertexAttribI4uiFn; |
| glVertexAttribI4uivProc glVertexAttribI4uivFn; |
| glVertexAttribIPointerProc glVertexAttribIPointerFn; |
| glVertexAttribPointerProc glVertexAttribPointerFn; |
| glViewportProc glViewportFn; |
| glWaitSyncProc glWaitSyncFn; |
| glWindowRectanglesEXTProc glWindowRectanglesEXTFn; |
| }; |
| |
| class GL_EXPORT GLApi { |
| public: |
| GLApi(); |
| virtual ~GLApi(); |
| |
| virtual void SetDisabledExtensions(const std::string& disabled_extensions) {} |
| |
| virtual void glActiveTextureFn(GLenum texture) = 0; |
| virtual void glApplyFramebufferAttachmentCMAAINTELFn(void) = 0; |
| virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0; |
| virtual void glBeginQueryFn(GLenum target, GLuint id) = 0; |
| virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0; |
| virtual void glBindAttribLocationFn(GLuint program, |
| GLuint index, |
| const char* name) = 0; |
| virtual void glBindBufferFn(GLenum target, GLuint buffer) = 0; |
| virtual void glBindBufferBaseFn(GLenum target, |
| GLuint index, |
| GLuint buffer) = 0; |
| virtual void glBindBufferRangeFn(GLenum target, |
| GLuint index, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizeiptr size) = 0; |
| virtual void glBindFragDataLocationFn(GLuint program, |
| GLuint colorNumber, |
| const char* name) = 0; |
| virtual void glBindFragDataLocationIndexedFn(GLuint program, |
| GLuint colorNumber, |
| GLuint index, |
| const char* name) = 0; |
| virtual void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) = 0; |
| virtual void glBindImageTextureEXTFn(GLuint index, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLint format) = 0; |
| virtual void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) = 0; |
| virtual void glBindSamplerFn(GLuint unit, GLuint sampler) = 0; |
| virtual void glBindTextureFn(GLenum target, GLuint texture) = 0; |
| virtual void glBindTransformFeedbackFn(GLenum target, GLuint id) = 0; |
| virtual void glBindUniformLocationCHROMIUMFn(GLuint program, |
| GLint location, |
| const char* name) = 0; |
| virtual void glBindVertexArrayOESFn(GLuint array) = 0; |
| virtual void glBlendBarrierKHRFn(void) = 0; |
| virtual void glBlendColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) = 0; |
| virtual void glBlendEquationFn(GLenum mode) = 0; |
| virtual void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) = 0; |
| virtual void glBlendFuncFn(GLenum sfactor, GLenum dfactor) = 0; |
| virtual void glBlendFuncSeparateFn(GLenum srcRGB, |
| GLenum dstRGB, |
| GLenum srcAlpha, |
| GLenum dstAlpha) = 0; |
| virtual void glBlitFramebufferFn(GLint srcX0, |
| GLint srcY0, |
| GLint srcX1, |
| GLint srcY1, |
| GLint dstX0, |
| GLint dstY0, |
| GLint dstX1, |
| GLint dstY1, |
| GLbitfield mask, |
| GLenum filter) = 0; |
| virtual void glBufferDataFn(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage) = 0; |
| virtual void glBufferSubDataFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data) = 0; |
| virtual GLenum glCheckFramebufferStatusEXTFn(GLenum target) = 0; |
| virtual void glClearFn(GLbitfield mask) = 0; |
| virtual void glClearBufferfiFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat depth, |
| GLint stencil) = 0; |
| virtual void glClearBufferfvFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat* value) = 0; |
| virtual void glClearBufferivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLint* value) = 0; |
| virtual void glClearBufferuivFn(GLenum buffer, |
| GLint drawbuffer, |
| const GLuint* value) = 0; |
| virtual void glClearColorFn(GLclampf red, |
| GLclampf green, |
| GLclampf blue, |
| GLclampf alpha) = 0; |
| virtual void glClearDepthFn(GLclampd depth) = 0; |
| virtual void glClearDepthfFn(GLclampf depth) = 0; |
| virtual void glClearStencilFn(GLint s) = 0; |
| virtual GLenum glClientWaitSyncFn(GLsync sync, |
| GLbitfield flags, |
| GLuint64 timeout) = 0; |
| virtual void glColorMaskFn(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha) = 0; |
| virtual void glCompileShaderFn(GLuint shader) = 0; |
| virtual void glCompressedCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLuint destId) = 0; |
| virtual void glCompressedTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCompressedTexImage3DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLint border, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage2DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data) = 0; |
| virtual void glCompressedTexSubImage3DRobustANGLEFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLsizei width, |
| GLsizei height, |
| GLsizei depth, |
| GLenum format, |
| GLsizei imageSize, |
| GLsizei dataSize, |
| const void* data) = 0; |
| virtual void glCopyBufferSubDataFn(GLenum readTarget, |
| GLenum writeTarget, |
| GLintptr readOffset, |
| GLintptr writeOffset, |
| GLsizeiptr size) = 0; |
| virtual void glCopySubTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) = 0; |
| virtual void glCopyTexImage2DFn(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border) = 0; |
| virtual void glCopyTexSubImage2DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glCopyTexSubImage3DFn(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint zoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height) = 0; |
| virtual void glCopyTextureCHROMIUMFn(GLuint sourceId, |
| GLint sourceLevel, |
| GLenum destTarget, |
| GLuint destId, |
| GLint destLevel, |
| GLint internalFormat, |
| GLenum destType, |
| GLboolean unpackFlipY, |
| GLboolean unpackPremultiplyAlpha, |
| GLboolean unpackUnmultiplyAlpha) = 0; |
| virtual void glCoverageModulationNVFn(GLenum components) = 0; |
| virtual void glCoverFillPathInstancedNVFn(GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0; |
| virtual void glCoverStrokePathInstancedNVFn( |
| GLsizei numPaths, |
| GLenum pathNameType, |
| const void* paths, |
| GLuint pathBase, |
| GLenum coverMode, |
| GLenum transformType, |
| const GLfloat* transformValues) = 0; |
| virtual void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) = 0; |
| virtual GLuint glCreateProgramFn(void) = 0; |
| virtual GLuint glCreateShaderFn(GLenum type) = 0; |
| virtual void glCullFaceFn(GLenum mode) = 0; |
| virtual void glDebugMessageCallbackFn(GLDEBUGPROC callback, |
| const void* userParam) = 0; |
| virtual void glDebugMessageControlFn(GLenum source, |
| GLenum type, |
| GLenum severity, |
| GLsizei count, |
| const GLuint* ids, |
| GLboolean enabled) = 0; |
| virtual void glDebugMessageInsertFn(GLenum source, |
| GLenum type, |
| GLuint id, |
| GLenum severity, |
| GLsizei length, |
| const char* buf) = 0; |
| virtual void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) = 0; |
| virtual void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) = 0; |
| virtual void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) = 0; |
| virtual void glDeleteFramebuffersEXTFn(GLsizei n, |
| const GLuint* framebuffers) = 0; |
| virtual void glDeletePathsNVFn(GLuint path, GLsizei range) = 0; |
| virtual void glDeleteProgramFn(GLuint program) = 0; |
| virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0; |
| virtual void glDeleteRenderbuffersEXTFn(GLsizei n, |
| const GLuint* renderbuffers) = 0; |
| virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0; |
| virtual void glDeleteShaderFn(GLuint shader) = 0; |
| virtual void glDeleteSyncFn(GLsync sync) = 0; |
| virtual void glDeleteTexturesFn(GLsizei n, const GLuint* textures) = 0; |
| virtual void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) = 0; |
| virtual void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) = 0; |
| virtual void glDepthFuncFn(GLenum func) = 0; |
| virtual void glDepthMaskFn(GLboolean flag) = 0; |
| virtual void glDepthRangeFn(GLclampd zNear, GLclampd zFar) = 0; |
| virtual void glDepthRangefFn(GLclampf zNear, GLclampf zFar) = 0; |
| virtual void glDetachShaderFn(GLuint program, GLuint shader) = 0; |
| virtual void glDisableFn(GLenum cap) = 0; |
| virtual void glDisableVertexAttribArrayFn(GLuint index) = 0; |
| virtual void glDiscardFramebufferEXTFn(GLenum target, |
| GLsizei numAttachments, |
| const GLenum* attachments) = 0; |
| virtual void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) = 0; |
| virtual void glDrawArraysInstancedANGLEFn(GLenum mode, |
| GLint first, |
| GLsizei count, |
| GLsizei primcount) = 0; |
| virtual void glDrawBufferFn(GLenum mode) = 0; |
| virtual void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) = 0; |
| virtual void glDrawElementsFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices) = 0; |
| virtual void glDrawElementsInstancedANGLEFn(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices, |
| GLsizei primcount) = 0; |
| virtual void glDrawRangeElementsFn(GLenum mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| GLenum type, |
| const void* indices) = 0; |
| virtual void glEGLImageTargetRenderbufferStorageOESFn( |
| GLenum target, |
| GLeglImageOES image) = 0; |
| virtual void glEGLImageTargetTexture2DOESFn(GLenum target, |
| GLeglImageOES image) = 0; |
| virtual void glEnableFn(GLenum cap) = 0; |
| virtual void glEnableVertexAttribArrayFn(GLuint index) = 0; |
| virtual void glEndQueryFn(GLenum target) = 0; |
| virtual void glEndTransformFeedbackFn(void) = 0; |
| virtual GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) = 0; |
| virtual void glFinishFn(void) = 0; |
| virtual void glFinishFenceAPPLEFn(GLuint fence) = 0; |
| virtual void glFinishFenceNVFn(GLuint fence) = 0; |
| virtual void glFlushFn(void) = 0; |
| virtual void glFlushMappedBufferRangeFn(GLenum target, |
| GLintptr offset, |
| GLsizeiptr length) = 0; |
| virtual void glFramebufferRenderbufferEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer) = 0; |
| virtual void glFramebufferTexture2DEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level) = 0; |
| virtual void glFramebufferTexture2DMultisampleEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level, |
| GLsizei samples) = 0; |
| virtual void glFramebufferTextureLayerFn(GLenum target, |
| GLenum attachment, |
| GLuint texture, |
| GLint level, |
| GLint layer) = 0; |
| virtual void glFrontFaceFn(GLenum mode) = 0; |
| virtual void glGenBuffersARBFn(GLsizei n, GLuint* buffers) = 0; |
| virtual void glGenerateMipmapEXTFn(GLenum target) = 0; |
| virtual void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) = 0; |
| virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0; |
| virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0; |
| virtual GLuint glGenPathsNVFn(GLsizei range) = 0; |
| virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0; |
| virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0; |
| virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0; |
| virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0; |
| virtual void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) = 0; |
| virtual void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) = 0; |
| virtual void glGetActiveAttribFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void glGetActiveUniformFn(GLuint program, |
| GLuint index, |
| GLsizei bufsize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| char* name) = 0; |
| virtual void glGetActiveUniformBlockivFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetActiveUniformBlockivRobustANGLEFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetActiveUniformBlockNameFn(GLuint program, |
| GLuint uniformBlockIndex, |
| GLsizei bufSize, |
| GLsizei* length, |
| char* uniformBlockName) = 0; |
| virtual void glGetActiveUniformsivFn(GLuint program, |
| GLsizei uniformCount, |
| const GLuint* uniformIndices, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetAttachedShadersFn(GLuint program, |
| GLsizei maxcount, |
| GLsizei* count, |
| GLuint* shaders) = 0; |
| virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; |
| virtual void glGetBooleani_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) = 0; |
| virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; |
| virtual void glGetBooleanvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLboolean* data) = 0; |
| virtual void glGetBufferParameteri64vRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* params) = 0; |
| virtual void glGetBufferParameterivFn(GLenum target, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetBufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetBufferPointervRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| void** params) = 0; |
| virtual void glGetDebugMessageLogFn(GLuint count, |
| GLsizei bufSize, |
| GLenum* sources, |
| GLenum* types, |
| GLuint* ids, |
| GLenum* severities, |
| GLsizei* lengths, |
| char* messageLog) = 0; |
| virtual GLenum glGetErrorFn(void) = 0; |
| virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; |
| virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; |
| virtual void glGetFloatvRobustANGLEFn(GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLfloat* data) = 0; |
| virtual GLint glGetFragDataIndexFn(GLuint program, const char* name) = 0; |
| virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; |
| virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params) = 0; |
| virtual void glGetFramebufferAttachmentParameterivRobustANGLEFn( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual void glGetFramebufferParameterivRobustANGLEFn(GLenum target, |
| GLenum pname, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* params) = 0; |
| virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; |
| virtual void glGetInteger64i_vFn(GLenum target, |
| GLuint index, |
| GLint64* data) = 0; |
| virtual void glGetInteger64i_vRobustANGLEFn(GLenum target, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint64* data) = 0; |
| virtual void glGetInteger64vFn(GLenum pname, GLint64* params) = 0; |
| virtual void glGetInteger64vRobustANGLEFn(GLenum pname, |
|
|