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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef UI_GL_GPU_SWITCHING_MANAGER_H_
#define UI_GL_GPU_SWITCHING_MANAGER_H_
#include "base/memory/singleton.h"
#include "base/observer_list.h"
#include "build/build_config.h"
#include "ui/gl/gl_export.h"
#include "ui/gl/gpu_switching_observer.h"
namespace ui {
class GL_EXPORT GpuSwitchingManager {
public:
// Getter for the singleton. This will return NULL on failure.
static GpuSwitchingManager* GetInstance();
void AddObserver(GpuSwitchingObserver* observer);
void RemoveObserver(GpuSwitchingObserver* observer);
// Called when a GPU switch is noticed by the system. In the browser process
// this is occurs as a result of a system observer. In the GPU process, this
// occurs as a result of an IPC from the browser. The system observer is kept
// in the browser process only so that any workarounds or blacklisting can
// be applied there.
void NotifyGpuSwitched();
private:
friend struct base::DefaultSingletonTraits<GpuSwitchingManager>;
GpuSwitchingManager();
virtual ~GpuSwitchingManager();
base::ObserverList<GpuSwitchingObserver> observer_list_;
DISALLOW_COPY_AND_ASSIGN(GpuSwitchingManager);
};
} // namespace ui
#endif // UI_GL_GPU_SWITCHING_MANAGER_H_