blob: 8e30c4a0a3e62ff6780afc9fdd086d06cd644694 [file] [log] [blame]
# Copyright (c) 2013 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
# =============================================================================
# BUILD FLAGS
# =============================================================================
#
# This block lists input arguments to the build, along with their default
# values. GN requires listing them explicitly so it can validate input and have
# a central place to manage the build flags.
#
# If a value is specified on the command line, it will overwrite the defaults
# given here, otherwise the default will be injected into the root scope.
#
# KEEP IN ALPHABETICAL ORDER and write a good description for everything.
# Use "is_*" names for intrinsic platform descriptions and build modes, and
# "use_*" names for optional features libraries, and configurations.
# TODO(dpranke): The os and cpu_arch variables exist for backwards
# compatibility and should be deleted once all of the build files and
# bots have been updated to use current_cpu/target_cpu and
# current_os/target_os instead.
if (target_os == "") {
if (defined(os)) {
# If os is defined, it was set in an args file and needs to be
# used for backwards-compatibility.
target_os = os
} else {
target_os = host_os
}
}
if (target_cpu == "") {
if (defined(cpu_arch)) {
# If cpu_arch is defined, it was set in an args file and needs to be
# used for backwards-compatibility.
target_cpu = cpu_arch
} else if (target_os == "android") {
# If we're building for Android, we should assume that we want to
# build for ARM by default, not the host_cpu (which is likely x64).
# This allows us to not have to specify both target_os and target_cpu
# on the command line.
target_cpu = "arm"
} else {
target_cpu = host_cpu
}
}
if (current_cpu == "") {
current_cpu = target_cpu
}
if (current_os == "") {
current_os = target_os
}
declare_args() {
# TODO(dpranke): These values are here for backwards compatibility and
# should be deleted when all of the builders and configs have been updated.
cpu_arch = target_cpu
os = target_os
build_cpu_arch = host_cpu
build_os = host_os
# How many symbols to include in the build. This affects the performance of
# the build since the symbols are large and dealing with them is slow.
# 2 means regular build with symbols.
# 1 means minimal symbols, usually enough for backtraces only.
# 0 means no symbols.
# -1 means auto-set (off in release, regular in debug).
symbol_level = -1
# Component build.
is_component_build = false
# Debug build.
is_debug = true
# Whether we're a traditional desktop unix.
is_desktop_linux = current_os == "linux" && current_os != "chromeos"
# Set to true when compiling with the Clang compiler. Typically this is used
# to configure warnings.
is_clang = current_os == "mac" || current_os == "ios" ||
current_os == "linux" || current_os == "chromeos"
# Selects the desired build flavor. Official builds get additional
# processing to prepare for release. Normally you will want to develop and
# test with this flag off.
is_official_build = false
# Select the desired branding flavor. False means normal Chromium branding,
# true means official Google Chrome branding (requires extra Google-internal
# resources).
is_chrome_branded = false
# Compile for Address Sanitizer to find memory bugs.
is_asan = false
# Compile for Leak Sanitizer to find leaks.
is_lsan = false
# Compile for Memory Sanitizer to find uninitialized reads.
is_msan = false
# Compile for Thread Sanitizer to find threading bugs.
is_tsan = false
if (current_os == "chromeos") {
# Allows the target toolchain to be injected as arguments. This is needed
# to support the CrOS build system which supports per-build-configuration
# toolchains.
cros_use_custom_toolchain = false
}
}
# TODO(dpranke): Remove these asserts when os and cpu_arch are removed.
assert(current_cpu == cpu_arch)
assert(current_os == os)
# =============================================================================
# OS DEFINITIONS
# =============================================================================
#
# We set these various is_FOO booleans for convenience in writing OS-based
# conditions.
#
# - is_android, is_chromeos, is_ios, and is_win should be obvious.
# - is_mac is set only for desktop Mac. It is not set on iOS.
# - is_posix is true for mac and any Unix-like system (basically everything
# except Windows).
# - is_linux is true for desktop Linux and ChromeOS, but not Android (which is
# generally too different despite being based on the Linux kernel).
#
# Do not add more is_* variants here for random lesser-used Unix systems like
# aix or one of the BSDs. If you need to check these, just check the
# current_os value directly.
if (current_os == "win") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = false
is_posix = false
is_win = true
} else if (current_os == "mac") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = true
is_nacl = false
is_posix = true
is_win = false
} else if (current_os == "android") {
is_android = true
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (current_os == "chromeos") {
is_android = false
is_chromeos = true
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (current_os == "nacl") {
# current_os == "nacl" will be passed by the nacl toolchain definition.
# It is not set by default or on the command line. We treat is as a
# Posix variant.
is_android = false
is_chromeos = false
is_ios = false
is_linux = false
is_mac = false
is_nacl = true
is_posix = true
is_win = false
} else if (current_os == "ios") {
is_android = false
is_chromeos = false
is_ios = true
is_linux = false
is_mac = false
is_nacl = false
is_posix = true
is_win = false
} else if (current_os == "linux") {
is_android = false
is_chromeos = false
is_ios = false
is_linux = true
is_mac = false
is_nacl = false
is_posix = true
is_win = false
}
# =============================================================================
# SOURCES FILTERS
# =============================================================================
#
# These patterns filter out platform-specific files when assigning to the
# sources variable. The magic variable |sources_assignment_filter| is applied
# to each assignment or appending to the sources variable and matches are
# automatcally removed.
#
# Note that the patterns are NOT regular expressions. Only "*" and "\b" (path
# boundary = end of string or slash) are supported, and the entire string
# muct match the pattern (so you need "*.cc" to match all .cc files, for
# example).
# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
# below.
sources_assignment_filter = []
if (!is_posix) {
sources_assignment_filter += [
"*_posix.h",
"*_posix.cc",
"*_posix_unittest.h",
"*_posix_unittest.cc",
"*\bposix/*",
]
}
if (!is_win) {
sources_assignment_filter += [
"*_win.cc",
"*_win.h",
"*_win_unittest.cc",
"*\bwin/*",
"*.rc",
]
}
if (!is_mac) {
sources_assignment_filter += [
"*_mac.h",
"*_mac.cc",
"*_mac.mm",
"*_mac_unittest.h",
"*_mac_unittest.cc",
"*_mac_unittest.mm",
"*\bmac/*",
"*_cocoa.h",
"*_cocoa.cc",
"*_cocoa.mm",
"*_cocoa_unittest.h",
"*_cocoa_unittest.cc",
"*_cocoa_unittest.mm",
"*\bcocoa/*",
]
}
if (!is_ios) {
sources_assignment_filter += [
"*_ios.h",
"*_ios.cc",
"*_ios.mm",
"*_ios_unittest.h",
"*_ios_unittest.cc",
"*_ios_unittest.mm",
"*\bios/*",
]
}
if (!is_mac && !is_ios) {
sources_assignment_filter += [ "*.mm" ]
}
if (!is_linux) {
sources_assignment_filter += [
"*_linux.h",
"*_linux.cc",
"*_linux_unittest.h",
"*_linux_unittest.cc",
"*\blinux/*",
]
}
if (!is_android) {
sources_assignment_filter += [
"*_android.h",
"*_android.cc",
"*_android_unittest.h",
"*_android_unittest.cc",
"*\bandroid/*",
]
}
if (!is_chromeos) {
sources_assignment_filter += [
"*_chromeos.h",
"*_chromeos.cc",
"*_chromeos_unittest.h",
"*_chromeos_unittest.cc",
"*\bchromeos/*",
]
}
# DO NOT ADD MORE PATTERNS TO THIS LIST, see set_sources_assignment_filter call
# below.
# Actually save this list.
#
# These patterns are executed for every file in the source tree of every run.
# Therefore, adding more patterns slows down the build for everybody. We should
# only add automatic patterns for configurations affecting hundreds of files
# across many projects in the tree.
#
# Therefore, we only add rules to this list corresponding to platforms on the
# Chromium waterfall. This is not for non-officially-supported platforms
# (FreeBSD, etc.) toolkits, (X11, GTK, etc.), or features. For these cases,
# write a conditional in the target to remove the file(s) from the list when
# your platform/toolkit/feature doesn't apply.
set_sources_assignment_filter(sources_assignment_filter)
# =============================================================================
# BUILD OPTIONS
# =============================================================================
# These Sanitizers all imply using the Clang compiler. On Windows they either
# don't work or work differently.
if (!is_clang && (is_asan || is_lsan || is_tsan || is_msan)) {
is_clang = true
}
# =============================================================================
# TARGET DEFAULTS
# =============================================================================
#
# Set up the default configuration for every build target of the given type.
# The values configured here will be automatically set on the scope of the
# corresponding target. Target definitions can add or remove to the settings
# here as needed.
# Holds all configs used for making native executables and libraries, to avoid
# duplication in each target below.
_native_compiler_configs = [
"//build/config:feature_flags",
"//build/config/compiler:compiler",
"//build/config/compiler:compiler_arm_fpu",
"//build/config/compiler:chromium_code",
"//build/config/compiler:default_include_dirs",
"//build/config/compiler:default_warnings",
"//build/config/compiler:no_rtti",
"//build/config/compiler:runtime_library",
]
if (is_win) {
_native_compiler_configs += [
"//build/config/win:lean_and_mean",
"//build/config/win:nominmax",
"//build/config/win:sdk",
"//build/config/win:unicode",
"//build/config/win:winver",
]
}
if (is_posix) {
_native_compiler_configs += [
"//build/config/gcc:no_exceptions",
"//build/config/gcc:symbol_visibility_hidden",
]
}
if (is_linux) {
_native_compiler_configs += [ "//build/config/linux:sdk" ]
} else if (is_mac) {
_native_compiler_configs += [ "//build/config/mac:sdk" ]
} else if (is_ios) {
_native_compiler_configs += [ "//build/config/ios:sdk" ]
} else if (is_android) {
_native_compiler_configs += [ "//build/config/android:sdk" ]
}
if (is_clang) {
_native_compiler_configs += [
"//build/config/clang:find_bad_constructs",
"//build/config/clang:extra_warnings",
]
}
# Optimizations and debug checking.
if (is_debug) {
_native_compiler_configs += [ "//build/config:debug" ]
_default_optimization_config = "//build/config/compiler:no_optimize"
} else {
_native_compiler_configs += [ "//build/config:release" ]
_default_optimization_config = "//build/config/compiler:optimize"
}
_native_compiler_configs += [ _default_optimization_config ]
# If it wasn't manually set, set to an appropriate default.
if (symbol_level == -1) {
# Linux is slowed by having symbols as part of the target binary, whereas
# Mac and Windows have them separate, so in Release Linux, default them off.
if (is_debug || !is_linux) {
symbol_level = 2
} else {
symbol_level = 0
}
}
# Symbol setup.
if (symbol_level == 2) {
_default_symbols_config = "//build/config/compiler:symbols"
} else if (symbol_level == 1) {
_default_symbols_config = "//build/config/compiler:minimal_symbols"
} else if (symbol_level == 0) {
_default_symbols_config = "//build/config/compiler:no_symbols"
} else {
assert(false, "Bad value for symbol_level.")
}
_native_compiler_configs += [ _default_symbols_config ]
# Windows linker setup for EXEs and DLLs.
if (is_win) {
_windows_linker_configs = [
"//build/config/win:default_incremental_linking",
"//build/config/win:sdk_link",
"//build/config/win:common_linker_setup",
# Default to console-mode apps. Most of our targets are tests and such
# that shouldn't use the windows subsystem.
"//build/config/win:console",
]
}
# Executable defaults.
_executable_configs =
_native_compiler_configs + [ "//build/config:default_libs" ]
if (is_win) {
_executable_configs += _windows_linker_configs
} else if (is_mac) {
_executable_configs += [
"//build/config/mac:mac_dynamic_flags",
"//build/config/mac:mac_executable_flags",
]
} else if (is_linux || is_android) {
_executable_configs += [ "//build/config/gcc:executable_ldconfig" ]
if (is_android) {
_executable_configs += [ "//build/config/android:executable_config" ]
}
}
set_defaults("executable") {
configs = _executable_configs
}
# Static library defaults.
set_defaults("static_library") {
configs = _native_compiler_configs
}
# Shared library defaults (also for components in component mode).
_shared_library_configs =
_native_compiler_configs + [ "//build/config:default_libs" ]
if (is_win) {
_shared_library_configs += _windows_linker_configs
} else if (is_mac) {
_shared_library_configs += [ "//build/config/mac:mac_dynamic_flags" ]
} else if (is_android) {
# Strip native JNI exports from shared libraries by default. Binaries that
# want this can remove this config.
_shared_library_configs +=
[ "//build/config/android:hide_native_jni_exports" ]
}
set_defaults("shared_library") {
configs = _shared_library_configs
}
if (is_component_build) {
set_defaults("component") {
configs = _shared_library_configs
}
}
# Source set defaults (also for components in non-component mode).
set_defaults("source_set") {
configs = _native_compiler_configs
}
if (!is_component_build) {
set_defaults("component") {
configs = _native_compiler_configs
}
}
# Test defaults.
set_defaults("test") {
if (is_android) {
configs = _shared_library_configs
} else {
configs = _executable_configs
}
}
# ==============================================================================
# TOOLCHAIN SETUP
# ==============================================================================
#
# Here we set the default toolchain, as well as the variable host_toolchain
# which will identify the toolchain corresponding to the local system when
# doing cross-compiles. When not cross-compiling, this will be the same as the
# default toolchain.
if (is_win) {
# On windows we use the same toolchain for host and target by default.
# TODO(dpranke): rename the toolchains to x64 and x86 to match current_cpu.
if (current_cpu == "x64") {
host_toolchain = "//build/toolchain/win:64"
} else if (current_cpu == "x86") {
host_toolchain = "//build/toolchain/win:32"
}
set_default_toolchain("$host_toolchain")
} else if (is_android) {
# Use clang for the x86/64 Linux host builds.
if (host_cpu == "x86" || host_cpu == "x64") {
host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
} else {
host_toolchain = "//build/toolchain/linux:$host_cpu"
}
set_default_toolchain("//build/toolchain/android:$current_cpu")
} else if (is_linux) {
if (is_clang) {
host_toolchain = "//build/toolchain/linux:clang_$host_cpu"
set_default_toolchain("//build/toolchain/linux:clang_$current_cpu")
} else {
host_toolchain = "//build/toolchain/linux:$host_cpu"
set_default_toolchain("//build/toolchain/linux:$current_cpu")
}
if (is_chromeos && cros_use_custom_toolchain) {
set_default_toolchain("//build/toolchain/cros:target")
}
} else if (is_mac) {
host_toolchain = "//build/toolchain/mac:clang"
set_default_toolchain(host_toolchain)
} else if (is_ios) {
host_toolchain = "//build/toolchain/mac:host_clang"
set_default_toolchain("//build/toolchain/mac:clang")
} else if (is_nacl) {
# TODO(GYP): This will need to change when we get NaCl working
# on multiple platforms, but this whole block of code (how we define
# host_toolchain) needs to be reworked regardless to key off of build_os
# and build_cpu_arch rather than the is_* variables.
host_toolchain = "//build/toolchain/linux:clang_x64"
}
# ==============================================================================
# COMPONENT SETUP
# ==============================================================================
# TODO(brettw) erase this once the built-in "component" function is removed.
if (is_component_build) {
component_mode = "shared_library"
} else {
component_mode = "source_set"
}
template("component") {
if (is_component_build) {
shared_library(target_name) {
# Configs will always be defined since we set_defaults for a component
# above. We want to use those rather than whatever came with the nested
# shared/static library inside the component.
configs = [] # Prevent list overwriting warning.
configs = invoker.configs
# The sources assignment filter will have already been applied when the
# code was originally executed. We don't want to apply it again, since
# the original target may have override it for some assignments.
set_sources_assignment_filter([])
if (defined(invoker.all_dependent_configs)) {
all_dependent_configs = invoker.all_dependent_configs
}
if (defined(invoker.allow_circular_includes_from)) {
allow_circular_includes_from = invoker.allow_circular_includes_from
}
if (defined(invoker.cflags)) {
cflags = invoker.cflags
}
if (defined(invoker.cflags_c)) {
cflags_c = invoker.cflags_c
}
if (defined(invoker.cflags_cc)) {
cflags_cc = invoker.cflags_cc
}
if (defined(invoker.cflags_objc)) {
cflags_objc = invoker.cflags_objc
}
if (defined(invoker.cflags_objcc)) {
cflags_objcc = invoker.cflags_objcc
}
if (defined(invoker.check_includes)) {
check_includes = invoker.check_includes
}
if (defined(invoker.data)) {
data = invoker.data
}
if (defined(invoker.data_deps)) {
data_deps = invoker.data_deps
}
if (defined(invoker.datadeps)) {
datadeps = invoker.datadeps
}
if (defined(invoker.defines)) {
defines = invoker.defines
}
# All shared libraries must have the sanitizer deps to properly link in
# asan mode (this target will be empty in other cases).
if (defined(invoker.deps)) {
deps = invoker.deps + [ "//build/config/sanitizers:deps" ]
} else {
deps = [
"//build/config/sanitizers:deps",
]
}
if (defined(invoker.direct_dependent_configs)) {
direct_dependent_configs = invoker.direct_dependent_configs
}
if (defined(invoker.forward_dependent_configs_from)) {
forward_dependent_configs_from = invoker.forward_dependent_configs_from
}
if (defined(invoker.include_dirs)) {
include_dirs = invoker.include_dirs
}
if (defined(invoker.ldflags)) {
ldflags = invoker.ldflags
}
if (defined(invoker.lib_dirs)) {
lib_dirs = invoker.lib_dirs
}
if (defined(invoker.libs)) {
libs = invoker.libs
}
if (defined(invoker.output_extension)) {
output_extension = invoker.output_extension
}
if (defined(invoker.output_name)) {
output_name = invoker.output_name
}
if (defined(invoker.public)) {
public = invoker.public
}
if (defined(invoker.public_configs)) {
public_configs = invoker.public_configs
}
if (defined(invoker.public_deps)) {
public_deps = invoker.public_deps
}
if (defined(invoker.sources)) {
sources = invoker.sources
}
if (defined(invoker.testonly)) {
testonly = invoker.testonly
}
if (defined(invoker.visibility)) {
visibility = invoker.visibility
}
}
} else {
source_set(target_name) {
# See above.
configs = [] # Prevent list overwriting warning.
configs = invoker.configs
# See above call.
set_sources_assignment_filter([])
if (defined(invoker.all_dependent_configs)) {
all_dependent_configs = invoker.all_dependent_configs
}
if (defined(invoker.allow_circular_includes_from)) {
allow_circular_includes_from = invoker.allow_circular_includes_from
}
if (defined(invoker.cflags)) {
cflags = invoker.cflags
}
if (defined(invoker.cflags_c)) {
cflags_c = invoker.cflags_c
}
if (defined(invoker.cflags_cc)) {
cflags_cc = invoker.cflags_cc
}
if (defined(invoker.cflags_objc)) {
cflags_objc = invoker.cflags_objc
}
if (defined(invoker.cflags_objcc)) {
cflags_objcc = invoker.cflags_objcc
}
if (defined(invoker.check_includes)) {
check_includes = invoker.check_includes
}
if (defined(invoker.data)) {
data = invoker.data
}
if (defined(invoker.data_deps)) {
data_deps = invoker.data_deps
}
if (defined(invoker.datadeps)) {
datadeps = invoker.datadeps
}
if (defined(invoker.defines)) {
defines = invoker.defines
}
if (defined(invoker.deps)) {
deps = invoker.deps
}
if (defined(invoker.direct_dependent_configs)) {
direct_dependent_configs = invoker.direct_dependent_configs
}
if (defined(invoker.forward_dependent_configs_from)) {
forward_dependent_configs_from = invoker.forward_dependent_configs_from
}
if (defined(invoker.include_dirs)) {
include_dirs = invoker.include_dirs
}
if (defined(invoker.ldflags)) {
ldflags = invoker.ldflags
}
if (defined(invoker.lib_dirs)) {
lib_dirs = invoker.lib_dirs
}
if (defined(invoker.libs)) {
libs = invoker.libs
}
if (defined(invoker.output_extension)) {
output_extension = invoker.output_extension
}
if (defined(invoker.output_name)) {
output_name = invoker.output_name
}
if (defined(invoker.public)) {
public = invoker.public
}
if (defined(invoker.public_configs)) {
public_configs = invoker.public_configs
}
if (defined(invoker.public_deps)) {
public_deps = invoker.public_deps
}
if (defined(invoker.sources)) {
sources = invoker.sources
}
if (defined(invoker.testonly)) {
testonly = invoker.testonly
}
if (defined(invoker.visibility)) {
visibility = invoker.visibility
}
}
}
}