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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SURFACES_DISPLAY_H_
#define CC_SURFACES_DISPLAY_H_
#include <vector>
#include "base/memory/scoped_ptr.h"
#include "cc/output/output_surface_client.h"
#include "cc/output/renderer.h"
#include "cc/resources/returned_resource.h"
#include "cc/scheduler/begin_frame_source.h"
#include "cc/surfaces/display_scheduler.h"
#include "cc/surfaces/surface_aggregator.h"
#include "cc/surfaces/surface_id.h"
#include "cc/surfaces/surface_manager.h"
#include "cc/surfaces/surfaces_export.h"
#include "ui/events/latency_info.h"
namespace gpu {
class GpuMemoryBufferManager;
}
namespace gfx {
class Size;
}
namespace cc {
class BeginFrameSource;
class DirectRenderer;
class DisplayClient;
class OutputSurface;
class RendererSettings;
class ResourceProvider;
class SharedBitmapManager;
class Surface;
class SurfaceAggregator;
class SurfaceIdAllocator;
class SurfaceFactory;
class TextureMailboxDeleter;
// A Display produces a surface that can be used to draw to a physical display
// (OutputSurface). The client is responsible for creating and sizing the
// surface IDs used to draw into the display and deciding when to draw.
class CC_SURFACES_EXPORT Display : public DisplaySchedulerClient,
public OutputSurfaceClient,
public RendererClient,
public SurfaceAggregatorClient,
public SurfaceDamageObserver {
public:
Display(DisplayClient* client,
SurfaceManager* manager,
SharedBitmapManager* bitmap_manager,
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
const RendererSettings& settings);
~Display() override;
bool Initialize(scoped_ptr<OutputSurface> output_surface,
DisplayScheduler* scheduler);
// device_scale_factor is used to communicate to the external window system
// what scale this was rendered at.
void SetSurfaceId(SurfaceId id, float device_scale_factor);
void Resize(const gfx::Size& new_size);
void SetExternalClip(const gfx::Rect& clip);
SurfaceId CurrentSurfaceId();
// SurfaceAggregatorClient implementation
void AddSurface(Surface* surface) override;
void RemoveSurface(Surface* surface) override;
// DisplaySchedulerClient implementation.
bool DrawAndSwap() override;
// OutputSurfaceClient implementation.
void CommitVSyncParameters(base::TimeTicks timebase,
base::TimeDelta interval) override;
void SetNeedsRedrawRect(const gfx::Rect& damage_rect) override;
void DidSwapBuffers() override;
void DidSwapBuffersComplete() override;
void ReclaimResources(const CompositorFrameAck* ack) override;
void DidLoseOutputSurface() override;
void SetExternalDrawConstraints(
const gfx::Transform& transform,
const gfx::Rect& viewport,
const gfx::Rect& clip,
const gfx::Rect& viewport_rect_for_tile_priority,
const gfx::Transform& transform_for_tile_priority,
bool resourceless_software_draw) override;
void SetMemoryPolicy(const ManagedMemoryPolicy& policy) override;
void SetTreeActivationCallback(const base::Closure& callback) override;
void OnDraw() override;
// RendererClient implementation.
void SetFullRootLayerDamage() override;
// SurfaceDamageObserver implementation.
void OnSurfaceDamaged(SurfaceId surface, bool* changed) override;
private:
void InitializeRenderer();
void UpdateRootSurfaceResourcesLocked();
DisplayClient* client_;
SurfaceManager* manager_;
SharedBitmapManager* bitmap_manager_;
gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager_;
RendererSettings settings_;
SurfaceId current_surface_id_;
gfx::Size current_surface_size_;
float device_scale_factor_;
bool swapped_since_resize_;
gfx::Rect external_clip_;
scoped_ptr<OutputSurface> output_surface_;
DisplayScheduler* scheduler_;
scoped_ptr<ResourceProvider> resource_provider_;
scoped_ptr<SurfaceAggregator> aggregator_;
scoped_ptr<DirectRenderer> renderer_;
scoped_ptr<TextureMailboxDeleter> texture_mailbox_deleter_;
std::vector<ui::LatencyInfo> stored_latency_info_;
DISALLOW_COPY_AND_ASSIGN(Display);
};
} // namespace cc
#endif // CC_SURFACES_DISPLAY_H_