blob: 7a998371f40ada47007973c96b41562c9826238a [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_SHELL_SHELL_JAVASCRIPT_DIALOG_CREATOR_H_
#define CONTENT_SHELL_SHELL_JAVASCRIPT_DIALOG_CREATOR_H_
#pragma once
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "content/public/browser/javascript_dialogs.h"
namespace content {
class ShellJavaScriptDialog;
class ShellJavaScriptDialogCreator : public JavaScriptDialogCreator {
public:
ShellJavaScriptDialogCreator();
virtual ~ShellJavaScriptDialogCreator();
// JavaScriptDialogCreator:
virtual void RunJavaScriptDialog(
WebContents* web_contents,
const GURL& origin_url,
const std::string& accept_lang,
ui::JavascriptMessageType javascript_message_type,
const string16& message_text,
const string16& default_prompt_text,
const DialogClosedCallback& callback,
bool* did_suppress_message) OVERRIDE;
virtual void RunBeforeUnloadDialog(
WebContents* web_contents,
const string16& message_text,
bool is_reload,
const DialogClosedCallback& callback) OVERRIDE;
virtual void ResetJavaScriptState(WebContents* web_contents) OVERRIDE;
// Called by the ShellJavaScriptDialog when it closes.
void DialogClosed(ShellJavaScriptDialog* dialog);
private:
#if defined(OS_MACOSX) || defined(OS_WIN)
// The dialog being shown. No queueing.
scoped_ptr<ShellJavaScriptDialog> dialog_;
#else
// TODO: implement ShellJavaScriptDialog for other platforms, drop this #if
#endif
DISALLOW_COPY_AND_ASSIGN(ShellJavaScriptDialogCreator);
};
} // namespace content
#endif // CONTENT_SHELL_SHELL_JAVASCRIPT_DIALOG_CREATOR_H_