blob: b944c195fefdfb24a79b36319266b85c17dcb7e6 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_SHELL_SHELL_LOGIN_DIALOG_H_
#define CONTENT_SHELL_SHELL_LOGIN_DIALOG_H_
#pragma once
#include "base/compiler_specific.h"
#include "base/string16.h"
#include "content/public/browser/resource_dispatcher_host_login_delegate.h"
#if defined(OS_MACOSX)
#if __OBJC__
@class ShellLoginDialogHelper;
#else
class ShellLoginDialogHelper;
#endif // __OBJC__
#endif // defined(OS_MACOSX)
namespace net {
class AuthChallengeInfo;
class URLRequest;
}
namespace content {
// This class provides a dialog box to ask the user for credentials. Useful in
// ResourceDispatcherHostDelegate::CreateLoginDelegate.
class ShellLoginDialog : public ResourceDispatcherHostLoginDelegate {
public:
// Threading: IO thread.
ShellLoginDialog(net::AuthChallengeInfo* auth_info, net::URLRequest* request);
// Threading: any
virtual ~ShellLoginDialog();
// ResourceDispatcherHostLoginDelegate implementation:
// Threading: IO thread.
virtual void OnRequestCancelled() OVERRIDE;
// Called by the platform specific code when the user responds. Public because
// the aforementioned platform specific code may not have access to private
// members. Not to be called from client code.
// Threading: UI thread.
void UserAcceptedAuth(const string16& username, const string16& password);
void UserCancelledAuth();
private:
// All the methods that begin with Platform need to be implemented by the
// platform specific LoginDialog implementation.
// Creates the dialog.
// Threading: UI thread.
void PlatformCreateDialog(const string16& message);
// Called from the destructor to let each platform do any necessary cleanup.
// Threading: UI thread.
void PlatformCleanUp();
// Called from OnRequestCancelled if the request was cancelled.
// Threading: UI thread.
void PlatformRequestCancelled();
// Sets up dialog creation.
// Threading: UI thread.
void PrepDialog(const string16& host, const string16& realm);
// Sends the authentication to the requester.
// Threading: IO thread.
void SendAuthToRequester(bool success,
const string16& username,
const string16& password);
// Who/where/what asked for the authentication.
// Threading: IO thread.
scoped_refptr<net::AuthChallengeInfo> auth_info_;
// The request that wants login data.
// Threading: IO thread.
net::URLRequest* request_;
#if defined(OS_MACOSX)
// Threading: UI thread.
ShellLoginDialogHelper* helper_; // owned
#endif
};
} // namespace content
#endif // CONTENT_SHELL_SHELL_LOGIN_DIALOG_H_