blob: 8018da672c5908c3ead5cd7ccef3889992cbcdd3 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <string>
#include "base/command_line.h"
#include "base/memory/scoped_ptr.h"
#include "base/message_loop.h"
#include "base/string16.h"
#include "content/public/browser/native_web_keyboard_event.h"
#include "content/public/common/main_function_params.h"
#include "content/renderer/mock_content_renderer_client.h"
#include "content/renderer/renderer_webkitplatformsupport_impl.h"
#include "content/test/mock_keyboard.h"
#include "content/test/mock_render_thread.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "third_party/WebKit/Source/WebKit/chromium/public/WebFrame.h"
class MockRenderProcess;
class RendererMainPlatformDelegate;
namespace WebKit {
class WebWidget;
namespace content {
class RenderView;
namespace gfx {
class Rect;
namespace content {
class RenderViewTest : public testing::Test {
// A special WebKitPlatformSupportImpl class for getting rid off the
// dependency to the sandbox, which is not available in RenderViewTest.
class RendererWebKitPlatformSupportImplNoSandbox :
public RendererWebKitPlatformSupportImpl {
virtual WebKit::WebSandboxSupport* sandboxSupport() {
return NULL;
virtual ~RenderViewTest();
// Spins the message loop to process all messages that are currently pending.
void ProcessPendingMessages();
// Returns a pointer to the main frame.
WebKit::WebFrame* GetMainFrame();
// Executes the given JavaScript in the context of the main frame. The input
// is a NULL-terminated UTF-8 string.
void ExecuteJavaScript(const char* js);
// Executes the given JavaScript and sets the int value it evaluates to in
// |result|.
// Returns true if the JavaScript was evaluated correctly to an int value,
// false otherwise.
bool ExecuteJavaScriptAndReturnIntValue(const string16& script, int* result);
// Loads the given HTML into the main frame as a data: URL.
void LoadHTML(const char* html);
// Sends IPC messages that emulates a key-press event.
int SendKeyEvent(MockKeyboard::Layout layout,
int key_code,
MockKeyboard::Modifiers key_modifiers,
string16* output);
// Sends one native key event over IPC.
void SendNativeKeyEvent(const NativeWebKeyboardEvent& key_event);
// Send a raw keyboard event to the renderer.
void SendWebKeyboardEvent(const WebKit::WebKeyboardEvent& key_event);
// Send a raw mouse event to the renderer.
void SendWebMouseEvent(const WebKit::WebMouseEvent& key_event);
// Returns the bounds (coordinates and size) of the element with id
// |element_id|. Returns an empty rect if such an element was not found.
gfx::Rect GetElementBounds(const std::string& element_id);
// Sends a left mouse click in the middle of the element with id |element_id|.
// Returns true if the event was sent, false otherwise (typically because
// the element was not found).
bool SimulateElementClick(const std::string& element_id);
// Simulates |node| being focused.
void SetFocused(const WebKit::WebNode& node);
// Clears anything associated with the browsing history.
void ClearHistory();
// Simulates a navigation with a type of reload to the given url.
void Reload(const GURL& url);
// Returns the IPC message ID of the navigation message.
uint32 GetNavigationIPCType();
// These are all methods from RenderViewImpl that we expose to testing code.
bool OnMessageReceived(const IPC::Message& msg);
void DidNavigateWithinPage(WebKit::WebFrame* frame, bool is_new_navigation);
void SendContentStateImmediately();
WebKit::WebWidget* GetWebWidget();
// testing::Test
virtual void SetUp() OVERRIDE;
virtual void TearDown() OVERRIDE;
MessageLoop msg_loop_;
scoped_ptr<MockRenderProcess> mock_process_;
// We use a naked pointer because we don't want to expose RenderViewImpl in
// the embedder's namespace.
content::RenderView* view_;
RendererWebKitPlatformSupportImplNoSandbox webkit_platform_support_;
MockContentRendererClient mock_content_renderer_client_;
scoped_ptr<MockKeyboard> mock_keyboard_;
scoped_ptr<MockRenderThread> render_thread_;
// Used to setup the process so renderers can run.
scoped_ptr<RendererMainPlatformDelegate> platform_;
scoped_ptr<content::MainFunctionParams> params_;
scoped_ptr<CommandLine> command_line_;
} // namespace content