blob: 3e391092e33b192afa6b0538f82757513a021c38 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef VIEWS_ACCESSIBILITY_NATIVE_VIEW_ACCESSIBILITY_WIN_H_
#define VIEWS_ACCESSIBILITY_NATIVE_VIEW_ACCESSIBILITY_WIN_H_
#pragma once
#include <atlbase.h>
#include <atlcom.h>
#include <oleacc.h>
#include <UIAutomationCore.h>
#include "base/memory/scoped_ptr.h"
#include "third_party/iaccessible2/ia2_api_all.h"
#include "ui/base/accessibility/accessible_view_state.h"
#include "ui/views/controls/native/native_view_host.h"
#include "ui/views/view.h"
namespace ui {
enum TextBoundaryDirection;
enum TextBoundaryType;
}
// Note: do not put NativeViewAccessibilityWin in the namespace "views";
// Visual Studio 2005 does not allow an ATL::CComObject symbol in a namespace.
////////////////////////////////////////////////////////////////////////////////
//
// NativeViewAccessibilityWin
//
// Class implementing the MSAA IAccessible COM interface for a generic View,
// providing accessibility to be used by screen readers and other assistive
// technology (AT).
//
////////////////////////////////////////////////////////////////////////////////
class __declspec(uuid("26f5641a-246d-457b-a96d-07f3fae6acf2"))
NativeViewAccessibilityWin
: public CComObjectRootEx<CComMultiThreadModel>,
public IDispatchImpl<IAccessible2, &IID_IAccessible2,
&LIBID_IAccessible2Lib>,
public IAccessibleText,
public IServiceProvider,
public IAccessibleEx,
public IRawElementProviderSimple {
public:
BEGIN_COM_MAP(NativeViewAccessibilityWin)
COM_INTERFACE_ENTRY2(IDispatch, IAccessible2)
COM_INTERFACE_ENTRY2(IAccessible, IAccessible2)
COM_INTERFACE_ENTRY(IAccessible2)
COM_INTERFACE_ENTRY(IAccessibleText)
COM_INTERFACE_ENTRY(IServiceProvider)
COM_INTERFACE_ENTRY(IAccessibleEx)
COM_INTERFACE_ENTRY(IRawElementProviderSimple)
END_COM_MAP()
// Create method for view accessibility.
static scoped_refptr<NativeViewAccessibilityWin> Create(views::View* view);
virtual ~NativeViewAccessibilityWin();
void set_view(views::View* view) { view_ = view; }
// Supported IAccessible methods.
// Retrieves the child element or child object at a given point on the screen.
STDMETHODIMP accHitTest(LONG x_left, LONG y_top, VARIANT* child);
// Performs the object's default action.
STDMETHODIMP accDoDefaultAction(VARIANT var_id);
// Retrieves the specified object's current screen location.
STDMETHODIMP accLocation(LONG* x_left,
LONG* y_top,
LONG* width,
LONG* height,
VARIANT var_id);
// Traverses to another UI element and retrieves the object.
STDMETHODIMP accNavigate(LONG nav_dir, VARIANT start, VARIANT* end);
// Retrieves an IDispatch interface pointer for the specified child.
STDMETHODIMP get_accChild(VARIANT var_child, IDispatch** disp_child);
// Retrieves the number of accessible children.
STDMETHODIMP get_accChildCount(LONG* child_count);
// Retrieves a string that describes the object's default action.
STDMETHODIMP get_accDefaultAction(VARIANT var_id, BSTR* default_action);
// Retrieves the tooltip description.
STDMETHODIMP get_accDescription(VARIANT var_id, BSTR* desc);
// Retrieves the object that has the keyboard focus.
STDMETHODIMP get_accFocus(VARIANT* focus_child);
// Retrieves the specified object's shortcut.
STDMETHODIMP get_accKeyboardShortcut(VARIANT var_id, BSTR* access_key);
// Retrieves the name of the specified object.
STDMETHODIMP get_accName(VARIANT var_id, BSTR* name);
// Retrieves the IDispatch interface of the object's parent.
STDMETHODIMP get_accParent(IDispatch** disp_parent);
// Retrieves information describing the role of the specified object.
STDMETHODIMP get_accRole(VARIANT var_id, VARIANT* role);
// Retrieves the current state of the specified object.
STDMETHODIMP get_accState(VARIANT var_id, VARIANT* state);
// Retrieves the current value associated with the specified object.
STDMETHODIMP get_accValue(VARIANT var_id, BSTR* value);
// Non-supported IAccessible methods.
// Selections not applicable to views.
STDMETHODIMP get_accSelection(VARIANT* selected);
STDMETHODIMP accSelect(LONG flags_sel, VARIANT var_id);
// Help functions not supported.
STDMETHODIMP get_accHelp(VARIANT var_id, BSTR* help);
STDMETHODIMP get_accHelpTopic(BSTR* help_file,
VARIANT var_id,
LONG* topic_id);
// Deprecated functions, not implemented here.
STDMETHODIMP put_accName(VARIANT var_id, BSTR put_name);
STDMETHODIMP put_accValue(VARIANT var_id, BSTR put_val);
//
// IAccessible2
//
STDMETHODIMP role(LONG* role);
STDMETHODIMP get_states(AccessibleStates* states);
STDMETHODIMP get_uniqueID(LONG* unique_id);
STDMETHODIMP get_windowHandle(HWND* window_handle);
//
// IAccessible2 methods not implemented.
//
STDMETHODIMP get_attributes(BSTR* attributes) {
return E_NOTIMPL;
}
STDMETHODIMP get_indexInParent(LONG* index_in_parent) {
return E_NOTIMPL;
}
STDMETHODIMP get_extendedRole(BSTR* extended_role) {
return E_NOTIMPL;
}
STDMETHODIMP get_nRelations(LONG* n_relations) {
return E_NOTIMPL;
}
STDMETHODIMP get_relation(LONG relation_index,
IAccessibleRelation** relation) {
return E_NOTIMPL;
}
STDMETHODIMP get_relations(LONG max_relations,
IAccessibleRelation** relations,
LONG* n_relations) {
return E_NOTIMPL;
}
STDMETHODIMP scrollTo(enum IA2ScrollType scroll_type) {
return E_NOTIMPL;
}
STDMETHODIMP scrollToPoint(
enum IA2CoordinateType coordinate_type,
LONG x,
LONG y) {
return E_NOTIMPL;
}
STDMETHODIMP get_groupPosition(LONG* group_level,
LONG* similar_items_in_group,
LONG* position_in_group) {
return E_NOTIMPL;
}
STDMETHODIMP get_localizedExtendedRole(
BSTR* localized_extended_role) {
return E_NOTIMPL;
}
STDMETHODIMP get_nExtendedStates(LONG* n_extended_states) {
return E_NOTIMPL;
}
STDMETHODIMP get_extendedStates(LONG max_extended_states,
BSTR** extended_states,
LONG* n_extended_states) {
return E_NOTIMPL;
}
STDMETHODIMP get_localizedExtendedStates(
LONG max_localized_extended_states,
BSTR** localized_extended_states,
LONG* n_localized_extended_states) {
return E_NOTIMPL;
}
STDMETHODIMP get_locale(IA2Locale* locale) {
return E_NOTIMPL;
}
//
// IAccessibleText methods.
//
STDMETHODIMP get_nCharacters(LONG* n_characters);
STDMETHODIMP get_caretOffset(LONG* offset);
STDMETHODIMP get_nSelections(LONG* n_selections);
STDMETHODIMP get_selection(LONG selection_index,
LONG* start_offset,
LONG* end_offset);
STDMETHODIMP get_text(LONG start_offset, LONG end_offset, BSTR* text);
STDMETHODIMP get_textAtOffset(LONG offset,
enum IA2TextBoundaryType boundary_type,
LONG* start_offset, LONG* end_offset,
BSTR* text);
STDMETHODIMP get_textBeforeOffset(LONG offset,
enum IA2TextBoundaryType boundary_type,
LONG* start_offset, LONG* end_offset,
BSTR* text);
STDMETHODIMP get_textAfterOffset(LONG offset,
enum IA2TextBoundaryType boundary_type,
LONG* start_offset, LONG* end_offset,
BSTR* text);
STDMETHODIMP get_offsetAtPoint(LONG x, LONG y,
enum IA2CoordinateType coord_type,
LONG* offset);
//
// IAccessibleText methods not implemented.
//
STDMETHODIMP get_newText(IA2TextSegment* new_text) {
return E_NOTIMPL;
}
STDMETHODIMP get_oldText(IA2TextSegment* old_text) {
return E_NOTIMPL;
}
STDMETHODIMP addSelection(LONG start_offset, LONG end_offset) {
return E_NOTIMPL;
}
STDMETHODIMP get_attributes(LONG offset,
LONG* start_offset,
LONG* end_offset,
BSTR* text_attributes) {
return E_NOTIMPL;
}
STDMETHODIMP get_characterExtents(LONG offset,
enum IA2CoordinateType coord_type,
LONG* x, LONG* y,
LONG* width, LONG* height) {
return E_NOTIMPL;
}
STDMETHODIMP removeSelection(LONG selection_index) {
return E_NOTIMPL;
}
STDMETHODIMP setCaretOffset(LONG offset) {
return E_NOTIMPL;
}
STDMETHODIMP setSelection(LONG selection_index,
LONG start_offset,
LONG end_offset) {
return E_NOTIMPL;
}
STDMETHODIMP scrollSubstringTo(LONG start_index,
LONG end_index,
enum IA2ScrollType scroll_type) {
return E_NOTIMPL;
}
STDMETHODIMP scrollSubstringToPoint(LONG start_index,
LONG end_index,
enum IA2CoordinateType coordinate_type,
LONG x, LONG y) {
return E_NOTIMPL;
}
//
// IServiceProvider methods.
//
STDMETHODIMP QueryService(REFGUID guidService, REFIID riid, void** object);
//
// IAccessibleEx methods not implemented.
//
STDMETHODIMP GetObjectForChild(long child_id, IAccessibleEx** ret) {
return E_NOTIMPL;
}
STDMETHODIMP GetIAccessiblePair(IAccessible** acc, long* child_id) {
return E_NOTIMPL;
}
STDMETHODIMP GetRuntimeId(SAFEARRAY** runtime_id) {
return E_NOTIMPL;
}
STDMETHODIMP ConvertReturnedElement(IRawElementProviderSimple* element,
IAccessibleEx** acc) {
return E_NOTIMPL;
}
//
// IRawElementProviderSimple methods.
//
// The GetPatternProvider/GetPropertyValue methods need to be implemented for
// the on-screen keyboard to show up in Windows 8 metro.
STDMETHODIMP GetPatternProvider(PATTERNID id, IUnknown** provider);
STDMETHODIMP GetPropertyValue(PROPERTYID id, VARIANT* ret);
//
// IRawElementProviderSimple methods not implemented.
//
STDMETHODIMP get_ProviderOptions(enum ProviderOptions* ret) {
return E_NOTIMPL;
}
STDMETHODIMP get_HostRawElementProvider(
IRawElementProviderSimple** provider) {
return E_NOTIMPL;
}
// Returns a conversion from the event (as defined in accessibility_types.h)
// to an MSAA event.
static int32 MSAAEvent(ui::AccessibilityTypes::Event event);
// Returns a conversion from the Role (as defined in accessibility_types.h)
// to an MSAA role.
static int32 MSAARole(ui::AccessibilityTypes::Role role);
// Returns a conversion from the State (as defined in accessibility_types.h)
// to MSAA states set.
static int32 MSAAState(ui::AccessibilityTypes::State state);
private:
NativeViewAccessibilityWin();
// Determines navigation direction for accNavigate, based on left, up and
// previous being mapped all to previous and right, down, next being mapped
// to next. Returns true if navigation direction is next, false otherwise.
bool IsNavDirNext(int nav_dir) const;
// Determines if the navigation target is within the allowed bounds. Returns
// true if it is, false otherwise.
bool IsValidNav(int nav_dir,
int start_id,
int lower_bound,
int upper_bound) const;
// Determines if the child id variant is valid.
bool IsValidId(const VARIANT& child) const;
// Helper function which sets applicable states of view.
void SetState(VARIANT* msaa_state, views::View* view);
// Return the text to use for IAccessibleText.
string16 TextForIAccessibleText();
// If offset is a member of IA2TextSpecialOffsets this function updates the
// value of offset and returns, otherwise offset remains unchanged.
void HandleSpecialTextOffset(const string16& text, LONG* offset);
// Convert from a IA2TextBoundaryType to a ui::TextBoundaryType.
ui::TextBoundaryType IA2TextBoundaryToTextBoundary(IA2TextBoundaryType type);
// Search forwards (direction == 1) or backwards (direction == -1)
// from the given offset until the given boundary is found, and
// return the offset of that boundary.
LONG FindBoundary(const string16& text,
IA2TextBoundaryType ia2_boundary,
LONG start_offset,
ui::TextBoundaryDirection direction);
// Give CComObject access to the class constructor.
template <class Base> friend class CComObject;
// Member View needed for view-specific calls.
views::View* view_;
// A unique id for each object, needed for IAccessible2.
long unique_id_;
// Next unique id to assign.
static long next_unique_id_;
DISALLOW_COPY_AND_ASSIGN(NativeViewAccessibilityWin);
};
#endif // VIEWS_ACCESSIBILITY_NATIVE_VIEW_ACCESSIBILITY_WIN_H_