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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_COMMAND_BUFFER_SERVICE_MEMORY_PROGRAM_CACHE_H_
#define GPU_COMMAND_BUFFER_SERVICE_MEMORY_PROGRAM_CACHE_H_
#include <stddef.h>
#include <map>
#include <memory>
#include <string>
#include "base/containers/mru_cache.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "gpu/command_buffer/service/decoder_client.h"
#include "gpu/command_buffer/service/program_cache.h"
#include "gpu/command_buffer/service/shader_translator.h"
namespace gpu {
class GpuProcessActivityFlags;
namespace gles2 {
// Program cache that stores binaries completely in-memory
class GPU_GLES2_EXPORT MemoryProgramCache : public ProgramCache {
public:
MemoryProgramCache(size_t max_cache_size_bytes,
bool disable_gpu_shader_disk_cache,
bool disable_program_caching_for_transform_feedback,
GpuProcessActivityFlags* activity_flags);
~MemoryProgramCache() override;
ProgramLoadResult LoadLinkedProgram(
GLuint program,
Shader* shader_a,
Shader* shader_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
DecoderClient* client) override;
void SaveLinkedProgram(
GLuint program,
const Shader* shader_a,
const Shader* shader_b,
const LocationMap* bind_attrib_location_map,
const std::vector<std::string>& transform_feedback_varyings,
GLenum transform_feedback_buffer_mode,
DecoderClient* client) override;
void LoadProgram(const std::string& key, const std::string& program) override;
size_t Trim(size_t limit) override;
private:
void ClearBackend() override;
class ProgramCacheValue : public base::RefCounted<ProgramCacheValue> {
public:
ProgramCacheValue(GLenum format,
std::vector<uint8_t> data,
bool is_compressed,
GLsizei decompressed_length,
const std::string& program_hash,
const char* shader_0_hash,
const AttributeMap& attrib_map_0,
const UniformMap& uniform_map_0,
const VaryingMap& varying_map_0,
const OutputVariableList& output_variable_list_0,
const InterfaceBlockMap& interface_block_map_0,
const char* shader_1_hash,
const AttributeMap& attrib_map_1,
const UniformMap& uniform_map_1,
const VaryingMap& varying_map_1,
const OutputVariableList& output_variable_list_1,
const InterfaceBlockMap& interface_block_map_1,
MemoryProgramCache* program_cache);
GLenum format() const {
return format_;
}
const std::vector<uint8_t>& data() const { return data_; }
bool is_compressed() const { return is_compressed_; }
GLsizei decompressed_length() const { return decompressed_length_; }
const std::string& shader_0_hash() const {
return shader_0_hash_;
}
const AttributeMap& attrib_map_0() const {
return attrib_map_0_;
}
const UniformMap& uniform_map_0() const {
return uniform_map_0_;
}
const VaryingMap& varying_map_0() const {
return varying_map_0_;
}
const OutputVariableList& output_variable_list_0() const {
return output_variable_list_0_;
}
const InterfaceBlockMap& interface_block_map_0() const {
return interface_block_map_0_;
}
const std::string& shader_1_hash() const {
return shader_1_hash_;
}
const AttributeMap& attrib_map_1() const {
return attrib_map_1_;
}
const UniformMap& uniform_map_1() const {
return uniform_map_1_;
}
const VaryingMap& varying_map_1() const {
return varying_map_1_;
}
const OutputVariableList& output_variable_list_1() const {
return output_variable_list_1_;
}
const InterfaceBlockMap& interface_block_map_1() const {
return interface_block_map_1_;
}
private:
friend class base::RefCounted<ProgramCacheValue>;
~ProgramCacheValue();
const GLenum format_;
const std::vector<uint8_t> data_;
const bool is_compressed_;
const GLsizei decompressed_length_;
const std::string program_hash_;
const std::string shader_0_hash_;
const AttributeMap attrib_map_0_;
const UniformMap uniform_map_0_;
const VaryingMap varying_map_0_;
const OutputVariableList output_variable_list_0_;
const InterfaceBlockMap interface_block_map_0_;
const std::string shader_1_hash_;
const AttributeMap attrib_map_1_;
const UniformMap uniform_map_1_;
const VaryingMap varying_map_1_;
const OutputVariableList output_variable_list_1_;
const InterfaceBlockMap interface_block_map_1_;
MemoryProgramCache* const program_cache_;
DISALLOW_COPY_AND_ASSIGN(ProgramCacheValue);
};
friend class ProgramCacheValue;
typedef base::MRUCache<std::string,
scoped_refptr<ProgramCacheValue> > ProgramMRUCache;
const bool disable_gpu_shader_disk_cache_;
const bool disable_program_caching_for_transform_feedback_;
const bool compress_program_binaries_;
size_t curr_size_bytes_;
ProgramMRUCache store_;
GpuProcessActivityFlags* activity_flags_;
DISALLOW_COPY_AND_ASSIGN(MemoryProgramCache);
};
} // namespace gles2
} // namespace gpu
#endif // GPU_COMMAND_BUFFER_SERVICE_MEMORY_PROGRAM_CACHE_H_